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    <title>TIGSource: The State of Jon Blow</title>
    <link>http://tigsource.com/articles/2008/02/14/the-state-of-jon-blow</link>
    <language>en-us</language>
    <ttl>40</ttl>
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    <item>
      <title>The State of Jon Blow</title>
      <description>&lt;p&gt;&lt;a href="http://www.flickr.com/photos/tigsource/2265416681/" title="Jonathan Blow by tigsource, on Flickr"&gt;&lt;img src="http://farm3.static.flickr.com/2238/2265416681_60d863594e_o.jpg" width="200" height="199" hspace="10" vspace="5" align="right" alt="Jonathan Blow" /&gt;&lt;/a&gt;&lt;/p&gt;


	&lt;p&gt;Jonathan Blow has a couple of new lectures up, available for download in mp3 format.  They come with the power points he used during the talks.&lt;/p&gt;


	&lt;p&gt;The &lt;a href="http://braid-game.com/news/?p=156"&gt;first one&lt;/a&gt; is from a lecture he gave at &lt;a href="http://www.gamefocus.de/"&gt;Game Focus Germany&lt;/a&gt; on January 24th.  In it, he talks about design and production, and why he develops games as an indie.  Really insightful look into independent game dev.  Also some very sobering realities.  3-year games?  Bug reports from Microsoft with hundreds of entries?&lt;/p&gt;


	&lt;p&gt;The &lt;a href="http://braid-game.com/news/?p=157"&gt;second lecture&lt;/a&gt; was given at the Nordic Game Jam in Copenhagen on February 1st.  I haven&amp;#8217;t listened to this one yet, but the focus, I believe, is more on the actual physical labor of creating a game &amp;#8211; namely, &amp;#8220;design, programming, and art.&amp;#8221;  &lt;span style="color: #F26522"&gt;(&lt;strong&gt;&lt;span class="caps"&gt;EDIT&lt;/span&gt;:&lt;/strong&gt; Apparently it isn&amp;#8217;t like that at all.)&lt;/span&gt;&lt;/p&gt;


	&lt;p&gt;The hardest part of listening to the first lecture was hearing Jon play Braid but not being able to see or play it myself!  But if you&amp;#8217;re wondering how it&amp;#8217;s looking, check out &lt;a href="http://braid-game.com/news/?p=141"&gt;this post&lt;/a&gt; which has a bunch of &lt;span class="caps"&gt;HUGE&lt;/span&gt; screens.  Props to the artist, &lt;a href="http://www.davidhellman.net/"&gt;David Hellman&lt;/a&gt;!  Looks fantastic.&lt;/p&gt;


	&lt;p&gt;Jon is also running an interesting-sounding session at &lt;span class="caps"&gt;GDC&lt;/span&gt; next week, called &amp;#8220;&lt;a href="http://braid-game.com/news/?p=161"&gt;Nuances of Design&lt;/a&gt;.&amp;#8221;&lt;/p&gt;


	&lt;p&gt;&lt;small&gt;(Valentine&amp;#8217;s Card Image Source: &lt;a href="http://marzycards.blogspot.com/"&gt;Marzy Blahs&lt;/a&gt;)&lt;/small&gt;&lt;/p&gt;</description>
      <pubDate>Thu, 14 Feb 2008 18:28:00 +0000</pubDate>
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      <author>Derek Yu</author>
      <link>http://tigsource.com/articles/2008/02/14/the-state-of-jon-blow</link>
      <category>Community</category>
      <category>Developers</category>
      <category>IGF / GDC</category>
      <category>JonathanBlow</category>
      <category>DavidHellman</category>
    </item>
    <item>
      <title>"The State of Jon Blow" by Zombie Smasher</title>
      <description>&lt;p&gt;Next up: Ninjas.&lt;/p&gt;</description>
      <pubDate>Fri, 15 Feb 2008 15:08:00 +0000</pubDate>
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      <link>http://tigsource.com/articles/2008/02/14/the-state-of-jon-blow#comment-14743</link>
    </item>
    <item>
      <title>"The State of Jon Blow" by toastie</title>
      <description>&lt;p&gt;Hahaha. Zombie blog posters love Jon Blow.&lt;/p&gt;</description>
      <pubDate>Fri, 15 Feb 2008 10:38:52 +0000</pubDate>
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      <link>http://tigsource.com/articles/2008/02/14/the-state-of-jon-blow#comment-14726</link>
    </item>
    <item>
      <title>"The State of Jon Blow" by GirlFlash</title>
      <description>&lt;p&gt;&amp;lt;3 Jon Blow&lt;/p&gt;</description>
      <pubDate>Fri, 15 Feb 2008 04:50:34 +0000</pubDate>
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      <link>http://tigsource.com/articles/2008/02/14/the-state-of-jon-blow#comment-14712</link>
    </item>
    <item>
      <title>"The State of Jon Blow" by Lez</title>
      <description>&lt;p&gt;Thanks for the heads up!&lt;/p&gt;</description>
      <pubDate>Fri, 15 Feb 2008 03:58:37 +0000</pubDate>
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      <link>http://tigsource.com/articles/2008/02/14/the-state-of-jon-blow#comment-14711</link>
    </item>
    <item>
      <title>"The State of Jon Blow" by xerus</title>
      <description>&lt;p&gt;Oh my.&lt;/p&gt;

&lt;p&gt;Is that valentine card available in print?&amp;#8230;&lt;/p&gt;</description>
      <pubDate>Thu, 14 Feb 2008 23:24:50 +0000</pubDate>
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      <link>http://tigsource.com/articles/2008/02/14/the-state-of-jon-blow#comment-14699</link>
    </item>
    <item>
      <title>"The State of Jon Blow" by pkt-zer0</title>
      <description>&lt;p&gt;what&lt;/p&gt;

&lt;p&gt;WHAT&lt;/p&gt;

&lt;p&gt;What&amp;#8217;s up with that image. Seriously.&lt;/p&gt;

&lt;p&gt;Anyway, I think you should be able to find some other (old-ish) lecture which has actual gameplay footage of an older version of Braid. Worth doing, too, rewinding the whole world looks mighty nice.&lt;/p&gt;

&lt;p&gt;The lecture given at Nordic Game Jam is actually the opposite of what you described it as. :P Deals with game design on a higher, more abstract level, and how those translate into design/art/programming in the end. Well, that&amp;#8217;s what I got from it, anyway.&lt;/p&gt;</description>
      <pubDate>Thu, 14 Feb 2008 19:02:31 +0000</pubDate>
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      <link>http://tigsource.com/articles/2008/02/14/the-state-of-jon-blow#comment-14686</link>
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