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    <title>TIGSource: Basho Kioku</title>
    <link>http://tigsource.com/articles/2008/01/31/basho-kioku</link>
    <language>en-us</language>
    <ttl>40</ttl>
    <description></description>
    <item>
      <title>Basho Kioku</title>
      <description>&lt;p&gt;&lt;a href="http://www.flickr.com/photos/tigsource/2232871654/" title="Basho Kioku by tigsource, on Flickr"&gt;&lt;img src="http://farm3.static.flickr.com/2296/2232871654_b110b2512f.jpg" width="500" height="364" alt="Basho Kioku" /&gt;&lt;/a&gt;&lt;/p&gt;


	&lt;p&gt;&lt;a href="http://www.nekogames.jp/mt/2008/01/bashokioku.html"&gt;Basho Kioku&lt;/a&gt; is a fun memory game from the developers of &lt;a href="http://tigsource.com/articles/2008/01/11/cursor-10"&gt;Cursor*10&lt;/a&gt; and &lt;a href="http://tigsource.com/articles/2007/05/17/xananeko"&gt;xananeko&lt;/a&gt;.  A grid of 36 tiles confronts you, and in each level you are shown a subset of those tiles which you can click.  The goal of the game is to click every tile once, and just once, without running out the timer.  Six markers can be used to help jog your memory.&lt;/p&gt;


	&lt;p&gt;A simple idea that is implemented well.  I actually managed to beat it with a score of 11100.  I credit &lt;a href="http://en.wikipedia.org/wiki/Brain_Age:_Train_Your_Brain_in_Minutes_a_Day!"&gt;Brain Age&lt;/a&gt; for my amazing victory!&lt;/p&gt;


	&lt;p&gt;(Source: &lt;a href="http://jayisgames.com/"&gt;Jay is Games&lt;/a&gt;)&lt;/p&gt;</description>
      <pubDate>Thu, 31 Jan 2008 06:09:00 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:2a6b1f37-7da4-44d6-a749-2365d7f86ce7</guid>
      <author>Derek Yu</author>
      <link>http://tigsource.com/articles/2008/01/31/basho-kioku</link>
      <category>Browser Games</category>
      <category>Casual</category>
      <category>Doujin</category>
      <category>Nekogames</category>
    </item>
    <item>
      <title>"Basho Kioku" by Xander</title>
      <description>&lt;p&gt;Microsoft Excel&lt;/p&gt;

&lt;p&gt;What may be sadder is that&amp;#8217;s the first time I&amp;#8217;ve touched the application in 5 years. To cheat at a memory game.&lt;/p&gt;</description>
      <pubDate>Sun, 03 Feb 2008 17:09:44 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:56ada875-0629-4544-b85b-fc085772dd3d</guid>
      <link>http://tigsource.com/articles/2008/01/31/basho-kioku#comment-14294</link>
    </item>
    <item>
      <title>"Basho Kioku" by boagman</title>
      <description>&lt;p&gt;12440 is my best with no misses, and not using any of the &amp;#8220;cheats&amp;#8221; you folks are referring to.  Quite addictive!&lt;/p&gt;</description>
      <pubDate>Sat, 02 Feb 2008 01:41:44 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:64dbdf87-6998-41db-9e0b-9ce1ab39843d</guid>
      <link>http://tigsource.com/articles/2008/01/31/basho-kioku#comment-14197</link>
    </item>
    <item>
      <title>"Basho Kioku" by lexaloffle</title>
      <description>&lt;p&gt;Some other methods:&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;&lt;p&gt;Open up a bunch of &amp;#8216;always on top&amp;#8217; windows. Task Manager, mp3 player etc. and leave them hanging around on the right for extra markers.&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;Encode each of the 6 3x2 blocks as a 6-bit number. Represent the number by putting the corresponding marker on an 8x8 grid overlaying the 3x2 one.&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;Project the screen onto a large white wall. Get someone else to shoot arrows into marked tiles with a crossbow.&lt;/p&gt;&lt;/li&gt;
&lt;/ol&gt;</description>
      <pubDate>Fri, 01 Feb 2008 04:28:18 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:6d9538c0-c870-4a8f-bbd9-5dd8c24b1264</guid>
      <link>http://tigsource.com/articles/2008/01/31/basho-kioku#comment-14166</link>
    </item>
    <item>
      <title>"Basho Kioku" by haowan</title>
      <description>&lt;p&gt;nice haiku phyte&lt;/p&gt;</description>
      <pubDate>Fri, 01 Feb 2008 01:37:26 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:dd420fb5-c2b6-40fa-8228-19b30adb932d</guid>
      <link>http://tigsource.com/articles/2008/01/31/basho-kioku#comment-14163</link>
    </item>
    <item>
      <title>"Basho Kioku" by Derek</title>
      <description>&lt;p&gt;I fixed up your list, Chris.  You need two carriage returns between each entry.  Don&amp;#8217;t ask me why!&lt;/p&gt;</description>
      <pubDate>Fri, 01 Feb 2008 01:17:11 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:5f0891e3-27d6-43fc-8cbd-2bd70f656fc9</guid>
      <link>http://tigsource.com/articles/2008/01/31/basho-kioku#comment-14162</link>
    </item>
    <item>
      <title>"Basho Kioku" by rndll</title>
      <description>&lt;p&gt;Oh, that&amp;#8217;s how Chris did it. Anyway, you have to be quite quick with the markers, so that you move them in the buffer time (when it counts the remaining time, adding points)&lt;/p&gt;</description>
      <pubDate>Fri, 01 Feb 2008 00:49:33 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:bf35b85d-acd6-4f83-b5e0-44e9484b2f83</guid>
      <link>http://tigsource.com/articles/2008/01/31/basho-kioku#comment-14161</link>
    </item>
    <item>
      <title>"Basho Kioku" by rndll</title>
      <description>&lt;ol&gt;
&lt;li&gt;
I divide the table into 9 squares 4 blocks each. Then i assign the markers to 6 squares, each marker governs 4 small blocks. When a square is cleared i move the marker to a new square, that still doesn&amp;#8217;t have a marker, and memorize the one that is clear. It&amp;#8217;s too easy this way :-p&lt;/li&gt;
&lt;/ol&gt;</description>
      <pubDate>Fri, 01 Feb 2008 00:47:58 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:269d4abc-06b6-4cff-a64b-6eb685144258</guid>
      <link>http://tigsource.com/articles/2008/01/31/basho-kioku#comment-14160</link>
    </item>
    <item>
      <title>"Basho Kioku" by Chris</title>
      <description>&lt;p&gt;Guess I should have referred to &amp;#8220;Comment Markup Help&amp;#8221; sooner. ^^;&lt;/p&gt;</description>
      <pubDate>Fri, 01 Feb 2008 00:10:20 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:82006d02-8d45-4202-b741-29438e2c933f</guid>
      <link>http://tigsource.com/articles/2008/01/31/basho-kioku#comment-14159</link>
    </item>
    <item>
      <title>"Basho Kioku" by Chris</title>
      <description>&lt;p&gt;Ugh, no newlines for my list. This use Markdown or something? &lt;/p&gt;</description>
      <pubDate>Fri, 01 Feb 2008 00:08:11 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:1335a6c0-8f74-4965-9417-f50a6bc183d9</guid>
      <link>http://tigsource.com/articles/2008/01/31/basho-kioku#comment-14158</link>
    </item>
    <item>
      <title>"Basho Kioku" by Chris</title>
      <description>&lt;p&gt;Couldn&amp;#8217;t beat it until I came up with a system. Were you guys doing it with raw memory?? &lt;/p&gt;

&lt;p&gt;My system was (spoilers?):&lt;/p&gt;

&lt;p&gt;-Divided the board into 9 2x2 blocks.&lt;/p&gt;

&lt;p&gt;-Used one marker per block to mark clicked pieces. Marker in top left, only top left. Marker halfway between two pieces, both clicked. Overlapping three pieces, three clicked. Diagonals were a bit tricky.&lt;/p&gt;

&lt;p&gt;-Tried to finish a block as soon as possible to free up the marker for another block.&lt;/p&gt;

&lt;p&gt;-Remembered which blocks were finished but had no marker. Easy because I only had to remember 3.&lt;/p&gt;

&lt;p&gt;I was able to beat it consistently this way (well, three times in a row), but only got scores around 9-10k (too much moving of markers, I guess).&lt;/p&gt;</description>
      <pubDate>Fri, 01 Feb 2008 00:07:16 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:b7ef1388-d7e5-449d-8d65-17c88ff8215f</guid>
      <link>http://tigsource.com/articles/2008/01/31/basho-kioku#comment-14157</link>
    </item>
    <item>
      <title>"Basho Kioku" by Voodoo Master</title>
      <description>&lt;p&gt;Man, I need to work on my memory. Haven&amp;#8217;t beat it yet&amp;#8230; only got to level 12 in fact. I gotta get me some of that Brain Age.&lt;/p&gt;</description>
      <pubDate>Thu, 31 Jan 2008 18:19:06 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:3ee024a0-46a1-4953-abf3-96d46e0967cd</guid>
      <link>http://tigsource.com/articles/2008/01/31/basho-kioku#comment-14150</link>
    </item>
    <item>
      <title>"Basho Kioku" by Jaxon</title>
      <description>&lt;p&gt;11610, yeah!&lt;/p&gt;

&lt;p&gt;First try, too.&lt;/p&gt;</description>
      <pubDate>Thu, 31 Jan 2008 16:05:12 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:6b7dafe4-aa5c-4910-bda4-587c1512cbd0</guid>
      <link>http://tigsource.com/articles/2008/01/31/basho-kioku#comment-14146</link>
    </item>
    <item>
      <title>"Basho Kioku" by Alan Gordon</title>
      <description>&lt;p&gt;11570!&lt;/p&gt;

&lt;p&gt;Take THAT!&lt;/p&gt;</description>
      <pubDate>Thu, 31 Jan 2008 09:39:32 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:bf8f22bb-3248-4b9a-9629-c0b98e57a8d6</guid>
      <link>http://tigsource.com/articles/2008/01/31/basho-kioku#comment-14139</link>
    </item>
    <item>
      <title>"Basho Kioku" by Phyte</title>
      <description>&lt;p&gt;Poor gamer Zeno
Thwarted by Derek&amp;#8217;s false hope
Plays this game instead&lt;/p&gt;</description>
      <pubDate>Thu, 31 Jan 2008 09:15:11 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:619cc8d6-abfb-4608-81f0-b8ef6f621338</guid>
      <link>http://tigsource.com/articles/2008/01/31/basho-kioku#comment-14137</link>
    </item>
    <item>
      <title>"Basho Kioku" by Zeno</title>
      <description>&lt;p&gt;And here I was expecting a game based on the adventures of Japanese haiku poet, Basho.&lt;/p&gt;</description>
      <pubDate>Thu, 31 Jan 2008 07:59:42 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:063ea82e-1279-4b96-a3d9-7633c464d4ab</guid>
      <link>http://tigsource.com/articles/2008/01/31/basho-kioku#comment-14135</link>
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