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    <title>TIGSource: Shotgun Ninja</title>
    <link>http://tigsource.com/articles/2008/01/29/shotgun-ninja</link>
    <language>en-us</language>
    <ttl>40</ttl>
    <description></description>
    <item>
      <title>Shotgun Ninja</title>
      <description>&lt;p&gt;&lt;a href="http://www.flickr.com/photos/tigsource/2230075400/" title="Shotgun Ninja by tigsource, on Flickr"&gt;&lt;img src="http://farm3.static.flickr.com/2244/2230075400_a92deff33b.jpg" width="500" height="375" alt="Shotgun Ninja" /&gt;&lt;/a&gt;&lt;/p&gt;


	&lt;p&gt;Another week, &lt;a href="http://h1.ripway.com/cactussoft/newsite/games.htm"&gt;another game&lt;/a&gt; from the almighty cactus!  This time you play as an angry, gun-toting ninja, trying to get his money back from his conniving accountant.  Run, jump, gun, and grenade through 8 short-but-sweet levels.  Getting used to wall-jumping and wall-climbing takes a little while, but once you do, it&amp;#8217;s a blast.  Ceiling kills for the win!&lt;/p&gt;


	&lt;p&gt;Add to that an &lt;a href="http://h1.ripway.com/cactussoft/sgn/highscore.php"&gt;online high score list&lt;/a&gt; (can you guess who&amp;#8217;s number one?), and you&amp;#8217;ve got a really addictive little platformer.&lt;/p&gt;


	&lt;p&gt;I love the graphics and sound&amp;#8230; this could be one of my favorite cactus games yet!&lt;/p&gt;


	&lt;p&gt;(Source: &lt;em&gt;Tim&lt;/em&gt;, via &lt;a href="http://indiegames.com/blog/"&gt;The Indie Games Blog&lt;/a&gt;)&lt;/p&gt;</description>
      <pubDate>Tue, 29 Jan 2008 20:07:00 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:dc72f743-db3a-4070-9063-e6d9d5784a40</guid>
      <author>Derek Yu</author>
      <link>http://tigsource.com/articles/2008/01/29/shotgun-ninja</link>
      <category>Platformers</category>
      <category>Highly Recommended</category>
      <category>Windows</category>
      <category>Freeware</category>
      <category>cactus</category>
    </item>
    <item>
      <title>"Shotgun Ninja" by Monty</title>
      <description>&lt;p&gt;Its a good game&amp;#8230;made simply.&lt;/p&gt;</description>
      <pubDate>Fri, 01 Feb 2008 11:55:30 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:4614a3b8-765c-44de-93f4-00667d85626d</guid>
      <link>http://tigsource.com/articles/2008/01/29/shotgun-ninja#comment-14174</link>
    </item>
    <item>
      <title>"Shotgun Ninja" by cactus</title>
      <description>&lt;p&gt;Actually, this was kind of a remake of a very old unfinished game I made (my first platformer in fact). I had no intention to duplicate Nikujin, although I kind of stole the roof hanging from it. &lt;/p&gt;

&lt;p&gt;The wall jumps may be awful but there&amp;#8217;s very few parts in the game where you actually need to use them. They&amp;#8217;re meant to be a skill that you have to work for to learn before you&amp;#8217;re able to use them proficiently.&lt;/p&gt;</description>
      <pubDate>Fri, 01 Feb 2008 10:27:20 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:3c2a0a4f-6f03-421a-84b4-9637d8dd1c74</guid>
      <link>http://tigsource.com/articles/2008/01/29/shotgun-ninja#comment-14173</link>
    </item>
    <item>
      <title>"Shotgun Ninja" by Cenix</title>
      <description>&lt;p&gt;First of all I have to say I love Cactus&amp;#8217; games and this idea is great too, but because this game isn&amp;#8217;t polished, it&amp;#8217;s not REALLY fun to play.
It&amp;#8217;s very obvious that Cactus wanted to make a Nikujin-like platformer (it&amp;#8217;s one of his favourite games, so I&amp;#8217;ve read), but this one just lacks some finishing touches.
First of all, the wall jumps are awful to perform. Nikujin did this way better (and even that wasn&amp;#8217;t perfect, but it was right).
The music sometimes gets really anoying. I like the music overall and the retro sound, but the high notes are really a pain in the ass and forced me to put off my headphones, which is something you don&amp;#8217;t want as a composer.
The difficulty level very often depends on the way the enemies move (which is randomly, unannounced). I think that&amp;#8217;s not really something what should make a game difficult. This is just simply annoying if you ask me. &lt;/p&gt;

&lt;p&gt;Don&amp;#8217;t get me wrong: I know Cactus makes his games very quickly and often they are ment as experiments, but I think it&amp;#8217;s a pitty he doesn&amp;#8217;t polish them further.&lt;/p&gt;

&lt;p&gt;Psychosomnium still remains my favourite, but this was definitely interesting. &lt;/p&gt;</description>
      <pubDate>Fri, 01 Feb 2008 09:23:30 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:ead438ca-08f7-486c-9c17-84ea469bea54</guid>
      <link>http://tigsource.com/articles/2008/01/29/shotgun-ninja#comment-14172</link>
    </item>
    <item>
      <title>"Shotgun Ninja" by ZeHa</title>
      <description>&lt;p&gt;I loved it, the gameplay is very good and the music rocks! The only real tough part were the &amp;#8220;jumping upwards&amp;#8221; sections, I was very close to giving up sometimes ;)&lt;/p&gt;

&lt;p&gt;The coolest thing is the animation of the enemies :D looks like they&amp;#8217;re doing some serious dancin&amp;#8217;&lt;/p&gt;</description>
      <pubDate>Fri, 01 Feb 2008 07:06:04 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:3adccd89-a0bd-4e55-bb8d-0784b968e4d6</guid>
      <link>http://tigsource.com/articles/2008/01/29/shotgun-ninja#comment-14170</link>
    </item>
    <item>
      <title>"Shotgun Ninja" by Benzido</title>
      <description>&lt;p&gt;This is just totally amazing. This is the kind of game I want to make. The control is just incredible.&lt;/p&gt;

&lt;p&gt;You could make it pop a lot more by simulating an old NTSC monitor. Just blur it a bit differently in each channel - ideally in YUV rather than RGB. &lt;/p&gt;</description>
      <pubDate>Thu, 31 Jan 2008 21:56:39 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:d9226634-2c28-4887-870d-ea68336df607</guid>
      <link>http://tigsource.com/articles/2008/01/29/shotgun-ninja#comment-14153</link>
    </item>
    <item>
      <title>"Shotgun Ninja" by Eclipse</title>
      <description>&lt;p&gt;the palette is okay, altrought the old commodore monitors gave much brilliant colors. cactus if you already haven&amp;#8217;t played them, I think you must try Jeff Minter&amp;#8217;s c64 games, expecially Batalyx (a collection of various games where you can find an awesome side-scrolling shooter with giant jumping camels&amp;#8230; oh and you can also warp back and forth the levels entering hyperspace with your ship!) and Sheep in Space (were you&amp;#8217;re a sheep in deep space blasting aliens and eating grass from asteroids). I think this kind of games can inspire you :)&lt;/p&gt;

&lt;p&gt;Graphically, try out Creatures 1 and 2 and expecially Monster in Mayhem, it have a stunning 8bit graphic that pwns all the nes games to shame and a very smooth scrolling&lt;/p&gt;</description>
      <pubDate>Thu, 31 Jan 2008 03:06:43 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:de36b996-29a4-42b0-9aa3-d8afa3a9dd64</guid>
      <link>http://tigsource.com/articles/2008/01/29/shotgun-ninja#comment-14132</link>
    </item>
    <item>
      <title>"Shotgun Ninja" by cactus</title>
      <description>&lt;p&gt;Yeah, the only thing from the c64 which I was using was a palette I found on google. Even that&amp;#8217;s probably not a real one, but oh well. I liked the colors :)&lt;/p&gt;</description>
      <pubDate>Wed, 30 Jan 2008 22:24:42 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:c010028a-f3cc-4638-bbca-ccb8cee60077</guid>
      <link>http://tigsource.com/articles/2008/01/29/shotgun-ninja#comment-14120</link>
    </item>
    <item>
      <title>"Shotgun Ninja" by Pragma</title>
      <description>&lt;p&gt;While I completely suck at playing this one, I like the execution.  But I&amp;#8217;d have to agree with Eclipse: this one smells more of Atari than Commodore.&lt;/p&gt;

&lt;p&gt;Besides, I&amp;#8217;m pretty sure there&amp;#8217;s a rule that any c64 homage game needs to have a trainer/cracktro when it starts up. ;)&lt;/p&gt;</description>
      <pubDate>Wed, 30 Jan 2008 21:28:10 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:46dbfc7a-44ea-483b-9c05-ab3b4f03999c</guid>
      <link>http://tigsource.com/articles/2008/01/29/shotgun-ninja#comment-14118</link>
    </item>
    <item>
      <title>"Shotgun Ninja" by Fishy Boy</title>
      <description>&lt;p&gt;Eclipse, you do know that you can scroll the camera down by pressing down, right? Anyhoo, I loved how the game let you go about the levels in different ways. I think the non-linear choose your own style kind of system makes games MUCH more replayable. Although I have to agree with Eclipse that no air attacks when you&amp;#8217;re a ninja is ridiculous.&lt;/p&gt;</description>
      <pubDate>Wed, 30 Jan 2008 18:16:44 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:5e30eb77-7b93-4bb3-a096-4cd3a85b1043</guid>
      <link>http://tigsource.com/articles/2008/01/29/shotgun-ninja#comment-14113</link>
    </item>
    <item>
      <title>"Shotgun Ninja" by Zaphos</title>
      <description>&lt;p&gt;Did he say it was emulating the look of a  C64 game?&lt;/p&gt;

&lt;p&gt;Anyway, it&amp;#8217;s a great little game!  Love the control and the dialog in the beginning :)&lt;/p&gt;</description>
      <pubDate>Wed, 30 Jan 2008 17:03:51 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:c642dc05-43dd-4480-93a3-3e0d38efbd34</guid>
      <link>http://tigsource.com/articles/2008/01/29/shotgun-ninja#comment-14111</link>
    </item>
    <item>
      <title>"Shotgun Ninja" by Eclipse</title>
      <description>&lt;p&gt;also no air attacks in a ninja game makes me feel sick :(&lt;/p&gt;</description>
      <pubDate>Wed, 30 Jan 2008 14:27:50 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:cbff8483-2da5-4e39-bd43-7e646122da3c</guid>
      <link>http://tigsource.com/articles/2008/01/29/shotgun-ninja#comment-14095</link>
    </item>
    <item>
      <title>"Shotgun Ninja" by Eclipse</title>
      <description>&lt;p&gt;i think Cactus hasn&amp;#8217;t seen a C64 in his life, because this game feels more like a prehistorical Atari one&amp;#8230; C64 was full of great games that rapes that game anally for graphics and sound :P also.. what the enemies are? I was not able to find an human form on what i was shooting O.o&lt;/p&gt;

&lt;p&gt;It also lacks of a good level game design, it&amp;#8217;s plenty of situations were simple you need to jump without knowing what you will find below you when the monitor will scroll :\&lt;/p&gt;

&lt;p&gt;It&amp;#8217;s a shame because it have a very nice shooting and fast-paced controls.&lt;/p&gt;

&lt;p&gt;Ok, that last two words reminds me that i need to finish Quake 1 another time this week.&lt;/p&gt;</description>
      <pubDate>Wed, 30 Jan 2008 14:16:27 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:60ab8046-d765-4573-951b-ffd3fa55576e</guid>
      <link>http://tigsource.com/articles/2008/01/29/shotgun-ninja#comment-14093</link>
    </item>
    <item>
      <title>"Shotgun Ninja" by Smithy</title>
      <description>&lt;p&gt;Most realistic ninja simulation EVER!&lt;/p&gt;</description>
      <pubDate>Wed, 30 Jan 2008 13:31:49 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:859d4dbb-4216-4bfb-99e7-e172a54fd68b</guid>
      <link>http://tigsource.com/articles/2008/01/29/shotgun-ninja#comment-14088</link>
    </item>
    <item>
      <title>"Shotgun Ninja" by Monchichi</title>
      <description>&lt;p&gt;Man. Is it just me that&amp;#8217;s having problems playing his games with a dual-monitor setup?&lt;/p&gt;</description>
      <pubDate>Wed, 30 Jan 2008 13:04:32 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:51709fbb-3c9f-4f6c-babb-6e416c1ec787</guid>
      <link>http://tigsource.com/articles/2008/01/29/shotgun-ninja#comment-14086</link>
    </item>
    <item>
      <title>"Shotgun Ninja" by Melly</title>
      <description>&lt;p&gt;Love the graphics, sounds, music, style, and gameplay. Definitely a great little gem.&lt;/p&gt;

&lt;p&gt;If there is one bit of criticism I can give is that the levels, which are often very well designed, sometimes rely on jumping down very deep holes which you can&amp;#8217;t see the bottom of, which can prove slightly frustrating the first times through. Oh, and the final boss is piss easy once you figure out how to kill him. I wish there was a lot more challenge to it (besides figuring out how to beat him). Other than those, a very good, if small, game.&lt;/p&gt;</description>
      <pubDate>Wed, 30 Jan 2008 12:49:28 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:8e91077c-d2ca-4dda-9f01-e37b19b78dfe</guid>
      <link>http://tigsource.com/articles/2008/01/29/shotgun-ninja#comment-14085</link>
    </item>
    <item>
      <title>"Shotgun Ninja" by lecarl</title>
      <description>&lt;p&gt;I AM SUPREME HIGH SCORE CHAMPION AGAIN!&lt;/p&gt;</description>
      <pubDate>Wed, 30 Jan 2008 12:16:32 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:eb06abae-2ee9-40b7-a4cf-9b732314b8a1</guid>
      <link>http://tigsource.com/articles/2008/01/29/shotgun-ninja#comment-14083</link>
    </item>
    <item>
      <title>"Shotgun Ninja" by lecarl</title>
      <description>&lt;p&gt;I GOTS HIGH SCORE!&lt;/p&gt;</description>
      <pubDate>Wed, 30 Jan 2008 11:55:13 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:206d2f46-7657-4d2f-bda2-a042fa23958e</guid>
      <link>http://tigsource.com/articles/2008/01/29/shotgun-ninja#comment-14080</link>
    </item>
    <item>
      <title>"Shotgun Ninja" by Terry</title>
      <description>&lt;p&gt;Excellent!&lt;/p&gt;

&lt;p&gt;I seem to have hit a ceiling with my score though. Any tips on how you managed yours? :)&lt;/p&gt;</description>
      <pubDate>Wed, 30 Jan 2008 10:53:41 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:cb550867-7e3f-4cc8-b7f9-963a4480ae1e</guid>
      <link>http://tigsource.com/articles/2008/01/29/shotgun-ninja#comment-14076</link>
    </item>
    <item>
      <title>"Shotgun Ninja" by Pyrrhon</title>
      <description>&lt;p&gt;The ceiling-move is awesome! I really like  no-projectile/instakill shotgun and grenades. Actually, the players movements and actions are superb. If only the leveldesign and enemydesign was a little more interesting!&lt;/p&gt;</description>
      <pubDate>Wed, 30 Jan 2008 04:45:53 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:96cc9d38-7085-4450-81c5-0dfa1bc4c997</guid>
      <link>http://tigsource.com/articles/2008/01/29/shotgun-ninja#comment-14052</link>
    </item>
    <item>
      <title>"Shotgun Ninja" by zomgzomgzomg</title>
      <description>&lt;p&gt;shotgun != shuriken&lt;/p&gt;</description>
      <pubDate>Wed, 30 Jan 2008 02:56:37 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:e48e8833-24be-4e67-8f4d-cf4fce720578</guid>
      <link>http://tigsource.com/articles/2008/01/29/shotgun-ninja#comment-14050</link>
    </item>
    <item>
      <title>"Shotgun Ninja" by Bobo</title>
      <description>&lt;p&gt;This is a good one. Nice, simple and fun. But, I gotta ask, where is Brave Kabuki Warriors!?&lt;/p&gt;</description>
      <pubDate>Tue, 29 Jan 2008 22:42:10 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:ac22b0a8-ac63-4ba6-b20a-13ed43142323</guid>
      <link>http://tigsource.com/articles/2008/01/29/shotgun-ninja#comment-14039</link>
    </item>
    <item>
      <title>"Shotgun Ninja" by Splinter of Chaos</title>
      <description>&lt;p&gt;If this keeps up, I think we should dedicate a whole blog to him and only post ESPECIALLY noteworthy titles here.&lt;/p&gt;</description>
      <pubDate>Tue, 29 Jan 2008 22:42:01 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:e0481a0b-46a2-4c45-8caa-cfbd2e486931</guid>
      <link>http://tigsource.com/articles/2008/01/29/shotgun-ninja#comment-14038</link>
    </item>
    <item>
      <title>"Shotgun Ninja" by wormguy</title>
      <description>&lt;p&gt;Cactus makes games faster than rabbits breed. &lt;/p&gt;

&lt;p&gt;They&amp;#8217;re good games, too. Like this one.&lt;/p&gt;</description>
      <pubDate>Tue, 29 Jan 2008 22:21:52 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:51e2886a-5051-436c-bfc9-67daee39b230</guid>
      <link>http://tigsource.com/articles/2008/01/29/shotgun-ninja#comment-14037</link>
    </item>
    <item>
      <title>"Shotgun Ninja" by Riegel</title>
      <description>&lt;p&gt;Very addicting, Cactus is becoming one of my favorite game makers&lt;/p&gt;</description>
      <pubDate>Tue, 29 Jan 2008 22:03:36 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:3d3242a8-1801-446e-935b-abe3ec524228</guid>
      <link>http://tigsource.com/articles/2008/01/29/shotgun-ninja#comment-14036</link>
    </item>
    <item>
      <title>"Shotgun Ninja" by Lorne Whiting</title>
      <description>&lt;p&gt;Fuck&amp;#8217;n A, pretty awesome.&lt;/p&gt;</description>
      <pubDate>Tue, 29 Jan 2008 21:32:05 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:f3465669-72be-4ae6-ae65-b42823deeec4</guid>
      <link>http://tigsource.com/articles/2008/01/29/shotgun-ninja#comment-14035</link>
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