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    <title>TIGSource: Roguelikes?  More like BAM-Likes!</title>
    <link>http://tigsource.com/articles/2008/01/28/roguelikes-more-like-bam-likes</link>
    <language>en-us</language>
    <ttl>40</ttl>
    <description></description>
    <item>
      <title>Roguelikes?  More like BAM-Likes!</title>
      <description>&lt;p&gt;&lt;a href="http://www.flickr.com/photos/tigsource/2227698298/" title="BAM and Rogue by tigsource, on Flickr"&gt;&lt;img src="http://farm3.static.flickr.com/2038/2227698298_37552a8dd7.jpg" width="200" height="279" hspace="10" vspace="5" align="left" alt="BAM and Rogue" /&gt;&lt;/a&gt;&lt;/p&gt;


	&lt;p&gt;History doesn&amp;#8217;t always give credit where credit is due, whether by misinformation, opportunism, or just plain ol&amp;#8217; chance.  Case in point: &lt;a href="http://en.wikipedia.org/wiki/Nolan_Bushnell"&gt;Nolan Bushnell&lt;/a&gt;, the founder of Atari, is often recognized as the &amp;#8220;Father of Video Games,&amp;#8221; when, at the very least, the honor should be shared by &lt;a href="http://en.wikipedia.org/wiki/Ralph_Baer"&gt;Ralph Baer&lt;/a&gt;, the creator of &lt;a href="http://www.pong-story.com/intro.htm"&gt;&lt;span class="caps"&gt;PONG&lt;/span&gt;&lt;/a&gt;.  The battle for that claim of &amp;#8220;FRIST! (LOL)&amp;#8221; is often fierce, and, when it comes to internet comments, always sad.  Many times, when the deserving party finally receives their credit, it&amp;#8217;s too little, too late.&lt;/p&gt;


	&lt;p&gt;&lt;a href="http://en.wikipedia.org/wiki/Rogue_%28computer_game%29"&gt;Rogue&lt;/a&gt;  is a great game, and &lt;a href="http://en.wikipedia.org/wiki/Roguelike"&gt;Roguelikes&lt;/a&gt; will probably always be called Roguelikes, but we should at least acknowledge Don D. Worth and his little dungeon crawl, Beneath Apple Manor, which predates Rogue by two years, and has all the game mechanics that are associated with modern RL&amp;#8217;s: turn-based movement, randomized dungeons, and perma-death (of sorts &amp;#8211; the game lets you re-use the stats of deceased characters, but the stats decline with each use).  The game also features rudimentary shops, which you encounter between dungeons, a feature that is not present in Rogue.&lt;/p&gt;


	&lt;p&gt;&lt;span class="caps"&gt;BAM&lt;/span&gt; was originally released on the Apple II, but you can download the special edition of the game (which runs on PCs) at &lt;a href="http://worth.bol.ucla.edu/"&gt;Don&amp;#8217;s site&lt;/a&gt; (or click &lt;a href="http://worth.bol.ucla.edu/applemanor.ZIP"&gt;here&lt;/a&gt;).    And head over to &lt;a href="http://psittacine.com/beneath-apple-manor/"&gt;Psittacine Labs&lt;/a&gt; for more information about the game, including some words from Don in the comments.&lt;/p&gt;


	&lt;p&gt;Thanks, &lt;em&gt;Cycle&lt;/em&gt;, via &lt;a href="http://www.gamersquarter.com/forums/viewtopic.php?t=2080"&gt;this thread&lt;/a&gt;!  And, in the spirit of the post, I should acknowledge that Cycle also coined the term &amp;#8220;BAM-Likes&amp;#8221; (unless someone else did first).&lt;/p&gt;</description>
      <pubDate>Mon, 28 Jan 2008 19:38:00 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:eac570d3-b9bb-4b9e-b683-addd0492e5f9</guid>
      <author>Derek Yu</author>
      <link>http://tigsource.com/articles/2008/01/28/roguelikes-more-like-bam-likes</link>
      <category>Roguelikes</category>
      <category>Community</category>
      <category>Developers</category>
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      <title>"Roguelikes?  More like BAM-Likes!" by Tiger Walts</title>
      <description>&lt;p&gt;The first Video Game really depends on how you define the term &amp;#8216;Video Game&amp;#8217;&lt;/p&gt;

&lt;p&gt;OXO&amp;#8217;s output was displayed on a matrix and print-out, not a video screen. Tennis for Two is displayed on a video screen (oscilloscope) but the hardware it&amp;#8217;s running on isn&amp;#8217;t a computer in the strictest sense. It relies on a circuit of relays and capacitors to simulate the ball physics.&lt;/p&gt;

&lt;p&gt;Spacewar! however, ran on a computer and output to a video screen. It also pre-dates Pong. It&amp;#8217;s also the first game to have a joystick peripheral made for it.&lt;/p&gt;</description>
      <pubDate>Wed, 30 Jan 2008 05:47:41 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:8eb4a6b7-c6e9-4690-8f98-7897e0613edc</guid>
      <link>http://tigsource.com/articles/2008/01/28/roguelikes-more-like-bam-likes#comment-14056</link>
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      <title>"Roguelikes?  More like BAM-Likes!" by dustin</title>
      <description>&lt;p&gt;I think BAM really kicked it up a notch&lt;/p&gt;</description>
      <pubDate>Tue, 29 Jan 2008 22:57:24 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:21cdadea-d853-4198-a2b2-40d24fcffe9f</guid>
      <link>http://tigsource.com/articles/2008/01/28/roguelikes-more-like-bam-likes#comment-14040</link>
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      <title>"Roguelikes?  More like BAM-Likes!" by Derek</title>
      <description>&lt;p&gt;@Slash: Temple of the BAM-Like, aka BAM Temple!&lt;/p&gt;</description>
      <pubDate>Tue, 29 Jan 2008 15:04:49 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:c39e7ce3-1dd4-4a62-9173-d52f7272aea4</guid>
      <link>http://tigsource.com/articles/2008/01/28/roguelikes-more-like-bam-likes#comment-14018</link>
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      <title>"Roguelikes?  More like BAM-Likes!" by John H.</title>
      <description>&lt;p&gt;(Or rather, the old game.  Can you tell I&amp;#8217;m in a hurry?  Gah.)&lt;/p&gt;</description>
      <pubDate>Tue, 29 Jan 2008 14:20:25 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:be4ca2e3-de98-4e09-9018-6f6720d827d6</guid>
      <link>http://tigsource.com/articles/2008/01/28/roguelikes-more-like-bam-likes#comment-14017</link>
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      <title>"Roguelikes?  More like BAM-Likes!" by John H.</title>
      <description>&lt;p&gt;Yep, haven&amp;#8217;t had the chance to try the new game yet but I&amp;#8217;ll see about a column on it when I do.&lt;/p&gt;</description>
      <pubDate>Tue, 29 Jan 2008 14:20:06 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:9ff1ce49-e108-4165-9ce8-b81730ae97bd</guid>
      <link>http://tigsource.com/articles/2008/01/28/roguelikes-more-like-bam-likes#comment-14016</link>
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      <title>"Roguelikes?  More like BAM-Likes!" by skaldicpoet9</title>
      <description>&lt;p&gt;My whole life has been shattered.&lt;/p&gt;

&lt;p&gt;damn you BAM.&lt;/p&gt;</description>
      <pubDate>Tue, 29 Jan 2008 13:21:01 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:a6277d85-a4e9-40bf-bbf5-95e69b441ba5</guid>
      <link>http://tigsource.com/articles/2008/01/28/roguelikes-more-like-bam-likes#comment-14014</link>
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      <title>"Roguelikes?  More like BAM-Likes!" by PHeMoX</title>
      <description>&lt;p&gt;Lol! Start a revolution for the sake of justice, you know it&amp;#8217;s the right thing to do. ;) (Just kidding)&lt;/p&gt;</description>
      <pubDate>Tue, 29 Jan 2008 10:54:16 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:3e533bc0-f8d5-4b6e-9c3d-d442f75de1a2</guid>
      <link>http://tigsource.com/articles/2008/01/28/roguelikes-more-like-bam-likes#comment-14013</link>
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      <title>"Roguelikes?  More like BAM-Likes!" by BeamSplashX</title>
      <description>&lt;p&gt;We forgive you, Slash.&lt;/p&gt;

&lt;p&gt;But you must change all references to Rogue into BAM references. Meaning you need a new domain. And you must also treat all people who don&amp;#8217;t know what a BAML is like idiots if they say &amp;#8220;Don&amp;#8217;t you mean RL?&amp;#8221; YOU HAVE THE POWER.&lt;/p&gt;</description>
      <pubDate>Tue, 29 Jan 2008 10:06:14 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:15994cdb-d742-4839-8dbd-5490218ffbc0</guid>
      <link>http://tigsource.com/articles/2008/01/28/roguelikes-more-like-bam-likes#comment-14010</link>
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      <title>"Roguelikes?  More like BAM-Likes!" by Slash</title>
      <description>&lt;p&gt;Wow.&lt;/p&gt;

&lt;p&gt;All of my life, I have lived inside a lie.&lt;/p&gt;</description>
      <pubDate>Tue, 29 Jan 2008 09:40:14 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:ef0d896d-f78f-452e-bce0-c22558d0b897</guid>
      <link>http://tigsource.com/articles/2008/01/28/roguelikes-more-like-bam-likes#comment-14009</link>
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      <title>"Roguelikes?  More like BAM-Likes!" by Cycle</title>
      <description>&lt;p&gt;Woo, recognition! Credit should really go to the author of the original article, or I&amp;#8217;d never have known about this game. I totally coined BAM-Like, though.&lt;/p&gt;

&lt;p&gt;I actually passed word of this onto John H, the fellow who writes about Rougelikes at GameSetWatch. We should be seeing an article from him about the whole thing eventually, so keep an eye open! I&amp;#8217;m CERTAIN he&amp;#8217;ll have interesting things to say!&lt;/p&gt;</description>
      <pubDate>Tue, 29 Jan 2008 07:42:27 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:106728f9-0751-41f2-bf4b-ab93afa4d1a2</guid>
      <link>http://tigsource.com/articles/2008/01/28/roguelikes-more-like-bam-likes#comment-14008</link>
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      <title>"Roguelikes?  More like BAM-Likes!" by Eclipse</title>
      <description>&lt;p&gt;or better, Pong was the first commercial videogame that knows popularity, the first commercial arcade machine was  Computer Space i think, launched a year earlier Pong.
Tennis for Two and Space War weren&amp;#8217;t arcade machines but only funny experiments with an oscilloscope the first and a PDP1 the second&lt;/p&gt;</description>
      <pubDate>Tue, 29 Jan 2008 02:26:06 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:8b990043-e8a9-4ee3-806d-330c2073f5e9</guid>
      <link>http://tigsource.com/articles/2008/01/28/roguelikes-more-like-bam-likes#comment-14007</link>
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      <title>"Roguelikes?  More like BAM-Likes!" by Eclipse</title>
      <description>&lt;p&gt;Pong was the first commercial game, not the first videogame&lt;/p&gt;</description>
      <pubDate>Tue, 29 Jan 2008 02:08:06 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:53b80ef4-bf58-4348-9f41-568daa6d53e2</guid>
      <link>http://tigsource.com/articles/2008/01/28/roguelikes-more-like-bam-likes#comment-14006</link>
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      <title>"Roguelikes?  More like BAM-Likes!" by zomgzomgzomg</title>
      <description>&lt;p&gt;From Don D.&amp;#8217;s site:
&amp;#8220;Our role-playing has evolved to eliminate all rules and dice. If we need a random outcome, we just do whatever would provide the &amp;#8220;most interesting&amp;#8221; result.&amp;#8221;&lt;/p&gt;

&lt;p&gt;So does BAM employ these mechanics?&lt;/p&gt;</description>
      <pubDate>Tue, 29 Jan 2008 01:42:14 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:209579ec-747a-4b08-aa18-5efa89d6db1c</guid>
      <link>http://tigsource.com/articles/2008/01/28/roguelikes-more-like-bam-likes#comment-14005</link>
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      <title>"Roguelikes?  More like BAM-Likes!" by PHeMoX</title>
      <description>&lt;p&gt;Tennis for Two doesn&amp;#8217;t actually has a goal, you can&amp;#8217;t score points, unless you count them yourself. I think that&amp;#8217;s why it&amp;#8217;s not regarded as &lt;em&gt;the&lt;/em&gt; first computer game. Not that I agree with that, because it clearly has a lot of game-ness to the interaction involved.&lt;/p&gt;</description>
      <pubDate>Mon, 28 Jan 2008 22:32:14 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:6594bff8-301f-4656-bd6a-104185d4ada5</guid>
      <link>http://tigsource.com/articles/2008/01/28/roguelikes-more-like-bam-likes#comment-14003</link>
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      <title>"Roguelikes?  More like BAM-Likes!" by Derek</title>
      <description>&lt;p&gt;Thanks, awesty.  Fixed.&lt;/p&gt;</description>
      <pubDate>Mon, 28 Jan 2008 22:11:56 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:f5c32c13-6e6d-4f1a-aad2-1d9a8af1a2ec</guid>
      <link>http://tigsource.com/articles/2008/01/28/roguelikes-more-like-bam-likes#comment-14002</link>
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      <title>"Roguelikes?  More like BAM-Likes!" by Lim-Dul</title>
      <description>&lt;p&gt;Now whaddyaknow?&lt;/p&gt;

&lt;p&gt;You CAN play it right here:&lt;/p&gt;

&lt;p&gt;&lt;a href="http://www.gamersquarter.com/tennisfortwo/" rel="nofollow"&gt;http://www.gamersquarter.com/tennisfortwo/&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Nice &amp;#8220;ball&amp;#8221; physics. :-D
But it&amp;#8217;s only fun in multiplayer, I guess.&lt;/p&gt;</description>
      <pubDate>Mon, 28 Jan 2008 22:00:11 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:84b0bd8d-5a6a-4e5a-b4b4-61b5b2a42ae7</guid>
      <link>http://tigsource.com/articles/2008/01/28/roguelikes-more-like-bam-likes#comment-14001</link>
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      <title>"Roguelikes?  More like BAM-Likes!" by Lim-Dul</title>
      <description>&lt;p&gt;Well - OXO isn&amp;#8217;t too similar to Pong but even so Pong was owned by this:&lt;/p&gt;

&lt;p&gt;&lt;a href="http://en.wikipedia.org/wiki/Tennis" rel="nofollow"&gt;http://en.wikipedia.org/wiki/Tennis&lt;/a&gt;&lt;em&gt;For&lt;/em&gt;Two&lt;/p&gt;

&lt;p&gt;I would love to play this game - looks like fun and surely better than Pong. :-D&lt;/p&gt;

&lt;p&gt;&lt;a href="http://www.youtube.com/watch?v=s2E9iSQfGdg" rel="nofollow"&gt;http://www.youtube.com/watch?v=s2E9iSQfGdg&lt;/a&gt;&lt;/p&gt;</description>
      <pubDate>Mon, 28 Jan 2008 21:55:25 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:af839833-6ced-4e9c-83c7-e5b71c59169f</guid>
      <link>http://tigsource.com/articles/2008/01/28/roguelikes-more-like-bam-likes#comment-14000</link>
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      <title>"Roguelikes?  More like BAM-Likes!" by awesty</title>
      <description>&lt;p&gt;The link to Don&amp;#8217;s site is broken.&lt;/p&gt;</description>
      <pubDate>Mon, 28 Jan 2008 21:13:36 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:8fc4dea0-9f6e-4e60-b0ad-595fd9204923</guid>
      <link>http://tigsource.com/articles/2008/01/28/roguelikes-more-like-bam-likes#comment-13999</link>
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      <title>"Roguelikes?  More like BAM-Likes!" by dustin</title>
      <description>&lt;p&gt;I&amp;#8217;m afraid pong got owned by a few decades&lt;/p&gt;

&lt;p&gt;&lt;a href="http://en.wikipedia.org/wiki/OXO" rel="nofollow"&gt;http://en.wikipedia.org/wiki/OXO&lt;/a&gt;&lt;/p&gt;</description>
      <pubDate>Mon, 28 Jan 2008 20:57:53 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:eda907db-2810-411c-a960-49e32133c71e</guid>
      <link>http://tigsource.com/articles/2008/01/28/roguelikes-more-like-bam-likes#comment-13998</link>
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      <title>"Roguelikes?  More like BAM-Likes!" by Voodoo Master</title>
      <description>&lt;p&gt;BAM looks pretty interesting, actually, although from the screenshot up there it doesn&amp;#8217;t seem to have text graphics - which is a rather large part of the &amp;#8220;roguelike&amp;#8221; term. Of course, there are plenty of roguelikes with graphics.&lt;/p&gt;

&lt;p&gt;I ought to read up some more on this; roguelike history have always intrigued me.&lt;/p&gt;

&lt;p&gt;Oh, and FRIST POST (LOL)!&lt;/p&gt;</description>
      <pubDate>Mon, 28 Jan 2008 20:27:40 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:866b3467-9ef5-40db-8e9d-9bb6faa21277</guid>
      <link>http://tigsource.com/articles/2008/01/28/roguelikes-more-like-bam-likes#comment-13996</link>
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