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    <title>TIGSource: Death Worm Two Player Mod</title>
    <link>http://tigsource.com/articles/2008/01/18/death-worm-two-player-mod</link>
    <language>en-us</language>
    <ttl>40</ttl>
    <description></description>
    <item>
      <title>Death Worm Two Player Mod</title>
      <description>&lt;div style="text-align: center"&gt;&lt;object width="425" height="355"&gt;&lt;param name="movie" value="http://www.youtube.com/v/HDOqF-igj1Y&amp;#38;rel=1"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/HDOqF-igj1Y&amp;#38;rel=1" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;

	&lt;p&gt;&lt;br/&gt;Do I need to say much about Grassman7z7&amp;#8217;s &lt;a href="http://metanet.2.forumer.com/index.php?showtopic=18527&amp;#38;st=90&amp;#38;#entry420626"&gt;two player mod&lt;/a&gt; for &lt;a href="http://tigsource.com/articles/2007/06/27/death-worm"&gt;Death Worm&lt;/a&gt; to convince you that it&amp;#8217;s awesome?  Worm one is controlled with the arrow keys, and worm two with &lt;span class="caps"&gt;WASD&lt;/span&gt;.  There&amp;#8217;s also an added &amp;#8220;sonar mode&amp;#8221; option which allows you to detect movement above ground.  The game ends when &lt;span class="caps"&gt;BOTH&lt;/span&gt; worms are killed, and the cumulative score is ranked.&lt;/p&gt;


	&lt;p&gt;One thing I wish they&amp;#8217;d show was how much meat each worm had separately consumed, and perhaps rank those separately.  It&amp;#8217;d add some fun competition to the whole thing.  But otherwise, this is great fun, even with one player controlling both worms!  &amp;#8220;NOM &lt;span class="caps"&gt;NOM NOM&lt;/span&gt;!&amp;#8221;&lt;/p&gt;


	&lt;p&gt;&lt;strong&gt;&lt;span class="caps"&gt;EDIT&lt;/span&gt;:&lt;/strong&gt; By the way, the mod is a stand-alone executable that does not require the original to play.  And you still have the option to play with just a single worm (LOL).&lt;/p&gt;


	&lt;p&gt;(Source: &lt;em&gt;KingAl&lt;/em&gt;, via &lt;a href="http://www.bit-blot.com/forum"&gt;The Bit Blot Forums&lt;/a&gt;!)&lt;/p&gt;</description>
      <pubDate>Fri, 18 Jan 2008 15:40:00 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:6445c5fa-7a79-454f-b65b-4a1aa9c8f3f0</guid>
      <author>Derek Yu</author>
      <link>http://tigsource.com/articles/2008/01/18/death-worm-two-player-mod</link>
      <category>Unique / Bizarre</category>
      <category>Multiplayer</category>
      <category>Videos</category>
      <category>Windows</category>
      <category>Action / Arcade</category>
      <category>Freeware</category>
      <category>JTR</category>
    </item>
    <item>
      <title>"Death Worm Two Player Mod" by raelz</title>
      <description>&lt;p&gt;Yeah flying is great fun and I like it ;-)&lt;/p&gt;</description>
      <pubDate>Sun, 20 Jan 2008 12:09:47 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:b6a80a0f-dc58-43fc-afb8-5fbebd90e371</guid>
      <link>http://tigsource.com/articles/2008/01/18/death-worm-two-player-mod#comment-13633</link>
    </item>
    <item>
      <title>"Death Worm Two Player Mod" by Jad</title>
      <description>&lt;p&gt;Wait no no, the flying is not a cheat, it&amp;#8217;s just a matter of SKILL(z)&lt;/p&gt;

&lt;p&gt;The physics are completely broken in this game. In a good way. Flying like that just takes a bit of practice! O:&lt;/p&gt;</description>
      <pubDate>Sun, 20 Jan 2008 10:00:09 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:cb9e1c43-8365-4f09-af0a-14d298ca55b2</guid>
      <link>http://tigsource.com/articles/2008/01/18/death-worm-two-player-mod#comment-13627</link>
    </item>
    <item>
      <title>"Death Worm Two Player Mod" by Satsuz</title>
      <description>&lt;p&gt;The game has cheats. The &amp;#8220;flying&amp;#8221; was one of them. It&amp;#8217;s actually a low-gravity cheat. Here&amp;#8217;s what I know of from v1.04:&lt;/p&gt;

&lt;p&gt;Cheats: (Press Insert first.)
*Invincibility: &amp;#8220;dhole&amp;#8221;
*Low Gravity: &amp;#8220;space&amp;#8221;
*Change Size with -/+: &amp;#8220;grow&amp;#8221;
More Retroish Skin: &amp;#8220;namcap&amp;#8221;&lt;/p&gt;

&lt;p&gt;Cheats marked with * will empty your score when the worm finally dies.&lt;/p&gt;

&lt;p&gt;If you can&amp;#8217;t guess what &amp;#8220;namcap&amp;#8221; does, it let&amp;#8217;s you wakka-wakka your enemies as though they were yellow dots :P.&lt;/p&gt;

&lt;p&gt;Of course, all of this could have changed from previous versions, so bear that in mind.&lt;/p&gt;</description>
      <pubDate>Sun, 20 Jan 2008 08:08:03 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:3ff22fa2-7a3b-4bfa-978e-df7be80fdf71</guid>
      <link>http://tigsource.com/articles/2008/01/18/death-worm-two-player-mod#comment-13621</link>
    </item>
    <item>
      <title>"Death Worm Two Player Mod" by Al King</title>
      <description>&lt;p&gt;Yeah, the flying is just a bug, though I can&amp;#8217;t replicate it.&lt;/p&gt;</description>
      <pubDate>Sat, 19 Jan 2008 20:10:40 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:3639bf5a-a664-416e-9c04-303eca135cab</guid>
      <link>http://tigsource.com/articles/2008/01/18/death-worm-two-player-mod#comment-13608</link>
    </item>
    <item>
      <title>"Death Worm Two Player Mod" by He-man woman hater</title>
      <description>&lt;p&gt;Is it fair that the green worm isn&amp;#8217;t on-screen?&lt;/p&gt;

&lt;p&gt;Also, the red worm seems to &amp;#8220;fly&amp;#8221; above ground quite a lot! I don&amp;#8217;t remember being able to make mine do that :O&lt;/p&gt;</description>
      <pubDate>Sat, 19 Jan 2008 19:45:04 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:16c25721-20eb-4452-beba-2a039540669a</guid>
      <link>http://tigsource.com/articles/2008/01/18/death-worm-two-player-mod#comment-13607</link>
    </item>
    <item>
      <title>"Death Worm Two Player Mod" by Novichock</title>
      <description>&lt;p&gt;You know what would be cool? A wide-screen version of Death Worm.&lt;/p&gt;</description>
      <pubDate>Sat, 19 Jan 2008 16:26:00 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:80f5e0da-b684-4265-b082-dad29e772844</guid>
      <link>http://tigsource.com/articles/2008/01/18/death-worm-two-player-mod#comment-13605</link>
    </item>
    <item>
      <title>"Death Worm Two Player Mod" by Derek</title>
      <description>&lt;p&gt;rz. and Zeno, you&amp;#8217;re right&amp;#8230; only the sonar mode is new.   Fixed!&lt;/p&gt;</description>
      <pubDate>Sat, 19 Jan 2008 14:22:34 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:9d362827-568d-46cc-b48a-c35be58db09a</guid>
      <link>http://tigsource.com/articles/2008/01/18/death-worm-two-player-mod#comment-13604</link>
    </item>
    <item>
      <title>"Death Worm Two Player Mod" by raelz</title>
      <description>&lt;p&gt;I played this like 4 months ago and it HAD the meat couter for both players separately !?&lt;/p&gt;</description>
      <pubDate>Sat, 19 Jan 2008 10:09:57 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:ca82db6b-8178-459f-898d-efe5e64f311d</guid>
      <link>http://tigsource.com/articles/2008/01/18/death-worm-two-player-mod#comment-13601</link>
    </item>
    <item>
      <title>"Death Worm Two Player Mod" by Mosh</title>
      <description>&lt;p&gt;I played this sometime ago but I was dissapointed that you couldn&amp;#8217;t compete against a 2nd player and whoever had the highest score at the end would win.&lt;/p&gt;

&lt;p&gt;It was begging to be made but I think it could be developed some more.&lt;/p&gt;</description>
      <pubDate>Sat, 19 Jan 2008 03:29:17 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:cf61cd6f-293e-41dd-8a86-608720059f42</guid>
      <link>http://tigsource.com/articles/2008/01/18/death-worm-two-player-mod#comment-13596</link>
    </item>
    <item>
      <title>"Death Worm Two Player Mod" by Bob</title>
      <description>&lt;p&gt;The lack of a split-screen really kills it.&lt;/p&gt;</description>
      <pubDate>Sat, 19 Jan 2008 00:25:14 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:ee3a3c95-4907-4c03-a281-ac76cf8fe1e6</guid>
      <link>http://tigsource.com/articles/2008/01/18/death-worm-two-player-mod#comment-13591</link>
    </item>
    <item>
      <title>"Death Worm Two Player Mod" by Al King</title>
      <description>&lt;p&gt;Hehe, it *is* pretty awesome. It was really Toom who brought it up, though, I just tracked it down once he mentioned it.&lt;/p&gt;</description>
      <pubDate>Fri, 18 Jan 2008 22:24:56 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:80372c61-f22f-4618-b9f7-4343362b4ac3</guid>
      <link>http://tigsource.com/articles/2008/01/18/death-worm-two-player-mod#comment-13589</link>
    </item>
    <item>
      <title>"Death Worm Two Player Mod" by Zeno</title>
      <description>&lt;p&gt;Yus, it did.&lt;/p&gt;</description>
      <pubDate>Fri, 18 Jan 2008 17:45:12 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:f4867b69-d138-472f-b65c-2274fd1925df</guid>
      <link>http://tigsource.com/articles/2008/01/18/death-worm-two-player-mod#comment-13588</link>
    </item>
    <item>
      <title>"Death Worm Two Player Mod" by rz.</title>
      <description>&lt;p&gt;the original had a dark mode i think&amp;#8230;&lt;/p&gt;</description>
      <pubDate>Fri, 18 Jan 2008 17:10:23 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:b73e05f2-a248-4518-bf63-bc2dd53aaa1a</guid>
      <link>http://tigsource.com/articles/2008/01/18/death-worm-two-player-mod#comment-13586</link>
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