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    <title>TIGSource: GeekNights Podcast: Tarn Adams Interview</title>
    <link>http://tigsource.com/articles/2008/01/16/geeknights-podcast-tarn-adams-interview</link>
    <language>en-us</language>
    <ttl>40</ttl>
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    <item>
      <title>GeekNights Podcast: Tarn Adams Interview</title>
      <description>&lt;p&gt;&lt;a href="http://www.flickr.com/photos/tigsource/2198601398/" title="Tarn Adams by tigsource, on Flickr"&gt;&lt;img src="http://farm3.static.flickr.com/2298/2198601398_71b6c4b4f2.jpg" width="203" height="251" hspace="10" vspace="5" align="right" alt="Tarn Adams" /&gt;&lt;/a&gt;&lt;/p&gt;


	&lt;p&gt;There&amp;#8217;s a &lt;a href="http://www.frontrowcrew.com/?p=491"&gt;great podcast discussion&lt;/a&gt; with Tarn Adams on GeekNights.  Tarn, as you may or may not know, is one half of the &lt;a href="http://www.bay12games.com/dwarves/"&gt;Dwarf Fortress&lt;/a&gt; team, and its sole programmer.  The other half, Zach (also Tarn&amp;#8217;s brother), develops stories which Tarn makes work within Dwarf Fortress&amp;#8217;s intimidating game engine.&lt;/p&gt;


	&lt;p&gt;The podcast focuses on Dwarf Fortress, but Tarn touches on a variety of subjects, from his older games to his thoughts on gaming and game design in general.  I found it to be pretty fascinating.&lt;/p&gt;


	&lt;p&gt;And, I gotta say, for a self-described introvert and the developer behind one of the most insanely detailed games ever made, Tarn is very well-spoken and sounds really down-to-earth.  Respect!&lt;/p&gt;</description>
      <pubDate>Wed, 16 Jan 2008 16:27:00 +0000</pubDate>
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      <author>Derek Yu</author>
      <link>http://tigsource.com/articles/2008/01/16/geeknights-podcast-tarn-adams-interview</link>
      <category>Roguelikes</category>
      <category>Community</category>
      <category>Interviews</category>
      <category>TarnAdams</category>
    </item>
    <item>
      <title>"GeekNights Podcast: Tarn Adams Interview" by Lim-Dul</title>
      <description>&lt;p&gt;&lt;em&gt;Gordo, how are you getting away with posting that on EVERY recent topic?&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;You know - it&amp;#8217;s because the message filter on this blog only blocks comments with useful links in them, not comments that actually ARE spam. ;-)&lt;/p&gt;</description>
      <pubDate>Thu, 17 Jan 2008 21:58:34 +0000</pubDate>
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      <link>http://tigsource.com/articles/2008/01/16/geeknights-podcast-tarn-adams-interview#comment-13556</link>
    </item>
    <item>
      <title>"GeekNights Podcast: Tarn Adams Interview" by trav</title>
      <description>&lt;p&gt;got it, WGET for the win!&lt;/p&gt;

&lt;p&gt;Good interview.  I didn&amp;#8217;t realize how many games toady had made&lt;/p&gt;</description>
      <pubDate>Thu, 17 Jan 2008 20:34:34 +0000</pubDate>
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      <link>http://tigsource.com/articles/2008/01/16/geeknights-podcast-tarn-adams-interview#comment-13553</link>
    </item>
    <item>
      <title>"GeekNights Podcast: Tarn Adams Interview" by Koholint</title>
      <description>&lt;p&gt;Gordo, how are you getting away with posting that on EVERY recent topic?&lt;/p&gt;</description>
      <pubDate>Thu, 17 Jan 2008 16:13:59 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:6679ed66-de1b-48d7-bed6-9a5d8fbb2d89</guid>
      <link>http://tigsource.com/articles/2008/01/16/geeknights-podcast-tarn-adams-interview#comment-13540</link>
    </item>
    <item>
      <title>"GeekNights Podcast: Tarn Adams Interview" by Kemo</title>
      <description>&lt;p&gt;Ha, Toady is an anime fan. &lt;/p&gt;</description>
      <pubDate>Thu, 17 Jan 2008 09:17:01 +0000</pubDate>
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      <link>http://tigsource.com/articles/2008/01/16/geeknights-podcast-tarn-adams-interview#comment-13536</link>
    </item>
    <item>
      <title>"GeekNights Podcast: Tarn Adams Interview" by gnome</title>
      <description>&lt;p&gt;An excellent podcast/interview sporting some groundbreaking ideas. Oh, and gotta love Dwarf Fortress. A masterpiece.&lt;/p&gt;</description>
      <pubDate>Thu, 17 Jan 2008 08:24:01 +0000</pubDate>
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      <link>http://tigsource.com/articles/2008/01/16/geeknights-podcast-tarn-adams-interview#comment-13535</link>
    </item>
    <item>
      <title>"GeekNights Podcast: Tarn Adams Interview" by Gordo</title>
      <description>&lt;p&gt;Nice interview, reminds me of Silent Hill: Origins.&lt;/p&gt;</description>
      <pubDate>Thu, 17 Jan 2008 02:16:24 +0000</pubDate>
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      <link>http://tigsource.com/articles/2008/01/16/geeknights-podcast-tarn-adams-interview#comment-13534</link>
    </item>
    <item>
      <title>"GeekNights Podcast: Tarn Adams Interview" by PHeMoX</title>
      <description>&lt;p&gt;Great podcast. :)&lt;/p&gt;

&lt;p&gt;I&amp;#8217;m a bit ASCII-phobic, but I&amp;#8217;ve decided to go try the game out before soon. It sounds pretty unique and when he talked about even having a weather simulation in their too, &amp;#8220;not so important now, but it&amp;#8217;s there&amp;#8221;, I was like huh? Wow! Basically the whole concept of a generated world as detailed like that is very interesting to me.&lt;/p&gt;</description>
      <pubDate>Wed, 16 Jan 2008 22:54:05 +0000</pubDate>
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      <link>http://tigsource.com/articles/2008/01/16/geeknights-podcast-tarn-adams-interview#comment-13532</link>
    </item>
    <item>
      <title>"GeekNights Podcast: Tarn Adams Interview" by Lim-Dul</title>
      <description>&lt;p&gt;Well - reading how the game works is one thing but I actually mean playing it for longer periods of time to take full advantage of the persistent world. I simply don&amp;#8217;t have time for this. =)&lt;/p&gt;</description>
      <pubDate>Wed, 16 Jan 2008 21:57:16 +0000</pubDate>
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      <link>http://tigsource.com/articles/2008/01/16/geeknights-podcast-tarn-adams-interview#comment-13530</link>
    </item>
    <item>
      <title>"GeekNights Podcast: Tarn Adams Interview" by trav</title>
      <description>&lt;p&gt;also, hey Lim, what would you call mastering it to the full extent?  If you use the wiki and irc channel the game becomes pretty easy to play&lt;/p&gt;</description>
      <pubDate>Wed, 16 Jan 2008 21:01:53 +0000</pubDate>
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      <link>http://tigsource.com/articles/2008/01/16/geeknights-podcast-tarn-adams-interview#comment-13529</link>
    </item>
    <item>
      <title>"GeekNights Podcast: Tarn Adams Interview" by trav</title>
      <description>&lt;p&gt;I&amp;#8217;m having trouble downloading the podcast &gt;_&amp;lt;&lt;/p&gt;</description>
      <pubDate>Wed, 16 Jan 2008 21:01:04 +0000</pubDate>
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      <link>http://tigsource.com/articles/2008/01/16/geeknights-podcast-tarn-adams-interview#comment-13528</link>
    </item>
    <item>
      <title>"GeekNights Podcast: Tarn Adams Interview" by Lim-Dul</title>
      <description>&lt;p&gt;Hey, I enjoyed the interview through and through. It&amp;#8217;s true that Tarn is very well-spoken. :-D
I guess you have to have a really coherent and logical mind to be able to code a simulation of such an insanely detailed world.
Dwarf Fortress is, in my opinion, one of the best games ever made - at least from the perspective of the whole idea. As some people have pointed out in the sprite pack comments section the implementation is lacking a bit though and sadly I can&amp;#8217;t get myself to master the game to its full extent&amp;#8230;
That doesn&amp;#8217;t change my general opinion about the whole project though.&lt;/p&gt;

&lt;p&gt;P.S. I&amp;#8217;m just afraid that Tarn or Zach lose interest at some point and Dwarf Fortress will be left in an &amp;#8220;unfinished state&amp;#8221; - I mean, it&amp;#8217;s an extremely ambitious project - especially for only two people. Or that someone will take over the game (e.g. after Tarn and Zach are finished with it) and break it&amp;#8230; Gah&amp;#8230;&lt;/p&gt;</description>
      <pubDate>Wed, 16 Jan 2008 18:07:17 +0000</pubDate>
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      <link>http://tigsource.com/articles/2008/01/16/geeknights-podcast-tarn-adams-interview#comment-13524</link>
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