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    <title>TIGSource: Legerdemain</title>
    <link>http://tigsource.com/articles/2008/01/15/legerdemain</link>
    <language>en-us</language>
    <ttl>40</ttl>
    <description></description>
    <item>
      <title>Legerdemain</title>
      <description>&lt;p&gt;&lt;a href="http://www.flickr.com/photos/tigsource/2196177846/" title="Legerdemain by tigsource, on Flickr"&gt;&lt;img src="http://farm3.static.flickr.com/2201/2196177846_d78fa708d4.jpg" width="500" height="395" alt="Legerdemain" /&gt;&lt;/a&gt;&lt;/p&gt;


	&lt;p&gt;&lt;a href="http://roguelikefiction.com/"&gt;Legerdemain&lt;/a&gt; is an interesting Roguelike hybrid that eschews the typical fantasy setting and randomly-generated dungeons of the Roguelike genre in favor of a surreal storyline which you have to uncover piece by piece.  The developer also states that the game is influenced, part, by Interactive Fiction.&lt;/p&gt;


	&lt;p&gt;The game opens by asking you questions to &amp;#8220;shape your philosophy as a Manipulator.&amp;#8221;  Manipulation is the &amp;#8220;magic&amp;#8221; of Phenomedom, an ancient art that few understand and many are fearful of.  Once your character is created, you awake in a Doobah prison cell, an amnesiac.  Although your ultimate goal is to &amp;#8220;uncover a vast conspiracy full of morbid secrets and ancient puzzles,&amp;#8221; your immediate one is to escape the prison.  Grabbing the prime brush laying next you (a tool used for manipulation), you set out on your quest.&lt;/p&gt;


	&lt;p&gt;The repetitiveness of the first dungeon put me off a bit, but once you emerge into the overworld, things definitely pick up.  Examining points of interest (represented by &amp;#8221;?&amp;#8221;), collecting &amp;#8220;paragraphs&amp;#8221; (large chunks of storyline), and talking to the various inhabitants of the world of Phenomedom is quite engaging &amp;#8211; you can hail, chat, gossip, offer, or ask people about keywords that get brought up during conversation.  Even though combat initially seems shallow compared to other Roguelikes, there&amp;#8217;s no lacking in things to see or learn once you escape the Doobah prison.&lt;/p&gt;


	&lt;p&gt;All in all, Legerdemain is a bold experiment that runs the risk of alienating fans of RLs, RPGs, or IF because it&amp;#8217;s not quite any of them.  Still, the world of Phenomedom is a captivating one, and there&amp;#8217;s obviously a lot under the hood that&amp;#8217;s there to be discovered.&lt;/p&gt;


	&lt;p&gt;&lt;strong&gt;Note:&lt;/strong&gt; The game is programmed in Java and requires a Java Virtual Machine (at least 1.4) to run.  A link for this download is on the developer&amp;#8217;s website.&lt;/p&gt;


	&lt;p&gt;(Source: &lt;em&gt;Slash&lt;/em&gt;, via &lt;a href="http://www.roguetemple.com/"&gt;Rogue Temple&lt;/a&gt;)&lt;/p&gt;</description>
      <pubDate>Tue, 15 Jan 2008 15:16:00 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:4d34e942-20c3-4a22-a013-eb20e6d3e9ac</guid>
      <author>Derek Yu</author>
      <link>http://tigsource.com/articles/2008/01/15/legerdemain</link>
      <category>RPG</category>
      <category>Interactive Fiction</category>
      <category>Roguelikes</category>
      <category>Windows</category>
      <category>Freeware</category>
      <category>NathanJerpe</category>
    </item>
    <item>
      <title>"Legerdemain" by I Like Cake</title>
      <description>&lt;p&gt;Hmm&amp;#8230; maybe I will give it another shot, in that case.&lt;/p&gt;

&lt;p&gt;Also, whatever, Derek. We all know you just sit around all day in a really large chair stroking a cat, deleting messages, and cackling madly.&lt;/p&gt;</description>
      <pubDate>Wed, 16 Jan 2008 15:07:52 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:6084a1ff-20ca-444e-ae6c-23dcce770972</guid>
      <link>http://tigsource.com/articles/2008/01/15/legerdemain#comment-13522</link>
    </item>
    <item>
      <title>"Legerdemain" by Slash</title>
      <description>&lt;p&gt;I know :P I have the same problem with roguetemple.&lt;/p&gt;

&lt;p&gt;Guess your problem is a LOT bigger though :)&lt;/p&gt;</description>
      <pubDate>Wed, 16 Jan 2008 07:08:16 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:27923f7b-b92b-4fa9-a77c-2c7d9cb0b3a2</guid>
      <link>http://tigsource.com/articles/2008/01/15/legerdemain#comment-13511</link>
    </item>
    <item>
      <title>"Legerdemain" by Gr.Viper</title>
      <description>&lt;p&gt;What catches filter&amp;#8217;s attention? A working link or just anything that looks like one?&lt;/p&gt;</description>
      <pubDate>Wed, 16 Jan 2008 06:17:52 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:3390b776-85eb-4c7e-9426-06629e2d26ee</guid>
      <link>http://tigsource.com/articles/2008/01/15/legerdemain#comment-13507</link>
    </item>
    <item>
      <title>"Legerdemain" by Derek</title>
      <description>&lt;p&gt;The spam filter catches those posts, I don&amp;#8217;t delete them!&lt;/p&gt;</description>
      <pubDate>Wed, 16 Jan 2008 06:03:35 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:c9f3965d-e234-4a17-9865-90601df588eb</guid>
      <link>http://tigsource.com/articles/2008/01/15/legerdemain#comment-13506</link>
    </item>
    <item>
      <title>"Legerdemain" by Slash</title>
      <description>&lt;p&gt;Legerdemain allows you to save the game at inns, thus breaking permadeath. So don&amp;#8217;t worry so much! :)&lt;/p&gt;

&lt;p&gt;Read further about that at e-gamia legerdemain article (cant post a link because bad bad Derek would delete this post :D)&lt;/p&gt;

&lt;p&gt;&amp;#8220;New players might not notice this, but Legerdemain allows a player to &amp;#8220;preserve&amp;#8221; a game and avoid permanent death.&amp;#8221;&lt;/p&gt;</description>
      <pubDate>Wed, 16 Jan 2008 05:50:56 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:f982d20a-53f6-4bb6-9af1-865180cad9f1</guid>
      <link>http://tigsource.com/articles/2008/01/15/legerdemain#comment-13505</link>
    </item>
    <item>
      <title>"Legerdemain" by I Like Cake</title>
      <description>&lt;p&gt;I managed to make it all the way out of the first dungeon area before dying and losing my guy.&lt;/p&gt;

&lt;p&gt;So now I do all that again, I guess?&lt;/p&gt;

&lt;p&gt;Don&amp;#8217;t get me wrong, I like the roguelike thing when the game is just a series of dungeons, but when something is supposed to have some kind of interesting story, there&amp;#8217;s nothing quite as annoying as being told you need to go back and do it all again.&lt;/p&gt;</description>
      <pubDate>Wed, 16 Jan 2008 00:32:47 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:fbcc991a-0997-4e35-944e-2cca60260297</guid>
      <link>http://tigsource.com/articles/2008/01/15/legerdemain#comment-13500</link>
    </item>
    <item>
      <title>"Legerdemain" by Smithy</title>
      <description>&lt;p&gt;I don&amp;#8217;t want to alarm anybody, but I think I may or may not have just been transformed into some sort of superintelligent codfish.&lt;/p&gt;</description>
      <pubDate>Tue, 15 Jan 2008 23:39:24 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:52fb597b-a4e7-455f-90d4-f03358399449</guid>
      <link>http://tigsource.com/articles/2008/01/15/legerdemain#comment-13498</link>
    </item>
    <item>
      <title>"Legerdemain" by Splinter of Chaos</title>
      <description>&lt;p&gt;Is that a good or bad thing?&lt;/p&gt;</description>
      <pubDate>Tue, 15 Jan 2008 20:18:39 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:22d51b6b-b0b5-4165-a2ea-d5681d660739</guid>
      <link>http://tigsource.com/articles/2008/01/15/legerdemain#comment-13497</link>
    </item>
    <item>
      <title>"Legerdemain" by Gordo</title>
      <description>&lt;p&gt;Reminds me of Silent Hill: Origins.&lt;/p&gt;</description>
      <pubDate>Tue, 15 Jan 2008 19:43:53 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:03c08912-9192-4eac-97f3-2d159c34a73f</guid>
      <link>http://tigsource.com/articles/2008/01/15/legerdemain#comment-13494</link>
    </item>
    <item>
      <title>"Legerdemain" by Bobo</title>
      <description>&lt;p&gt;Seeing as I&amp;#8217;m a fan of Roguelikes, RPG&amp;#8217;s AND Interactive Fiction, I&amp;#8217;m definitely gonna check this out!&lt;/p&gt;</description>
      <pubDate>Tue, 15 Jan 2008 18:16:11 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:ddee58f9-b2e9-479b-af52-7cc829efad9d</guid>
      <link>http://tigsource.com/articles/2008/01/15/legerdemain#comment-13493</link>
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