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    <title>TIGSource: Experimental Gameplay Workshop 2008</title>
    <link>http://tigsource.com/articles/2007/12/18/experimental-gameplay-workshop-2008</link>
    <language>en-us</language>
    <ttl>40</ttl>
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      <title>Experimental Gameplay Workshop 2008</title>
      <description>&lt;p&gt;&lt;a href="http://www.flickr.com/photos/tigsource/2121056584/" title="Mojibribbon by tigsource, on Flickr"&gt;&lt;img src="http://farm3.static.flickr.com/2238/2121056584_fd9e2d38c3_m.jpg" width="150" height="150" hspace="10" vspace="5" align="left" alt="Mojibribbon" /&gt;&lt;/a&gt;&lt;/p&gt;


	&lt;p&gt;&lt;a href="http://braid-game.com/news/"&gt;Jonathan Blow&lt;/a&gt; has called out for submissions for the &lt;a href="http://experimental-gameplay.org/"&gt;Experimental Gameplay Workshop&lt;/a&gt; in 2008.  The &lt;span class="caps"&gt;EGW&lt;/span&gt; is a series of live presentations about innovative or interesting game designs (both &lt;span class="caps"&gt;WIP&lt;/span&gt; and finished).  It&amp;#8217;s part of the Game Developer&amp;#8217;s Conference that takes place in February.&lt;/p&gt;


	&lt;p&gt;Past games have included Katamari Damacy, Ragdoll Kung Fu, early versions of Braid and Everyday Shooter, Jim McGinley&amp;#8217;s &lt;a href="http://tigsource.com/articles/2007/09/22/jugglin"&gt;Jugglin&amp;#8217;&lt;/a&gt;, Kyle Gabler&amp;#8217;s &lt;a href="http://www.experimentalgameplay.com/"&gt;Experimental Gameplay Project&lt;/a&gt;, and Masaya Matsuura&amp;#8217;s visual-rhythm game Mojibribbon (depicted left).&lt;/p&gt;


	&lt;p&gt;Participants are expected to give a 10-15 minute live presentation about their game, including slides, and answer questions at the end of their presentation.  The deadline for submissions is January 15th.&lt;/p&gt;</description>
      <pubDate>Tue, 18 Dec 2007 11:19:00 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:8a2455be-5cd6-452e-a84a-cc735237f159</guid>
      <author>Derek Yu</author>
      <link>http://tigsource.com/articles/2007/12/18/experimental-gameplay-workshop-2008</link>
      <category>Community</category>
      <category>IGF / GDC</category>
      <category>JonathanBlow</category>
      <category>JonathanMak</category>
      <category>JimMcGinley</category>
      <category>KyleGabler</category>
      <category>MarkHealey</category>
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    <item>
      <title>"Experimental Gameplay Workshop 2008" by Jim McGinley</title>
      <description>&lt;p&gt;2008: Year of the Jugglin&amp;#8217;
Mark my words.&lt;/p&gt;

&lt;p&gt;In the meantime, who do I have to bribe to get Noodle highlighted at TIGSource?
&lt;a href="http://www.tojam.ca/games_2007/noodle.asp" rel="nofollow"&gt;http://www.tojam.ca/games_2007/noodle.asp&lt;/a&gt;
It makes Jugglin&amp;#8217; look normal&lt;/p&gt;</description>
      <pubDate>Wed, 19 Dec 2007 22:48:19 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:f9cd1147-f42f-48ee-9779-098ac6b2e5e7</guid>
      <link>http://tigsource.com/articles/2007/12/18/experimental-gameplay-workshop-2008#comment-12946</link>
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