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    <title>TIGSource: sfxr</title>
    <link>http://tigsource.com/articles/2007/12/17/sfxr</link>
    <language>en-us</language>
    <ttl>40</ttl>
    <description></description>
    <item>
      <title>sfxr</title>
      <description>&lt;p&gt;&lt;a href="http://www.flickr.com/photos/tigsource/2118595000/" title="sfxr by tigsource, on Flickr"&gt;&lt;img src="http://farm3.static.flickr.com/2365/2118595000_8827e16650.jpg" width="500" height="375" alt="sfxr" /&gt;&lt;/a&gt;&lt;/p&gt;


	&lt;p&gt;Hells yes!  The ever-inventive Dr. Petter has released a &lt;a href="http://www.imitationpickles.org/ludum/2007/12/13/sfxr-sound-effects-for-all/"&gt;free sound program&lt;/a&gt; that lets you easily create retro-style sound effects:&lt;/p&gt;


&lt;div style="margin: 10px 0 10px 0; padding: 0 0 0 5px; border-left: 1px solid #F26522; color:#bbbbbb"&gt;What I present here is, if you will, an MS Paint for sound effects&amp;#8230; or something along those lines. It&#8217;s meant to make it dead easy for anyone to whip up a few simple sound effects and save them as .WAV files for playback using most game/media libraries like &lt;span class="caps"&gt;SDL&lt;/span&gt; or pygame.&lt;/div&gt;

	&lt;p&gt;This really beats holding a microphone in my teeth while I beat a robot to death with a rusted pipe!&lt;/p&gt;


	&lt;p&gt;(Works in Linux, too! Thanks, &lt;em&gt;PoV&lt;/em&gt;!)&lt;/p&gt;</description>
      <pubDate>Mon, 17 Dec 2007 11:32:00 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:5e916c65-a916-462f-a617-4b12a21ae045</guid>
      <author>Derek Yu</author>
      <link>http://tigsource.com/articles/2007/12/17/sfxr</link>
      <category>Community</category>
      <category>Developers</category>
      <category>DrPetter</category>
    </item>
    <item>
      <title>"sfxr" by Redhades</title>
      <description>&lt;p&gt;I know a bunch of chiptune artists who are loving it.&lt;/p&gt;</description>
      <pubDate>Wed, 19 Dec 2007 21:59:05 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:7bf55def-4c9e-4e68-b793-bdeb1c0f6c5c</guid>
      <link>http://tigsource.com/articles/2007/12/17/sfxr#comment-12945</link>
    </item>
    <item>
      <title>"sfxr" by Del_Duio</title>
      <description>&lt;p&gt;I&amp;#8217;ve already made some awesome spaceage effects and cool ray gun blasts with it. This thing is GREAT!!&lt;/p&gt;

&lt;p&gt;Anyone else notice you can get the same exact coin sound your hear on Super Mario Brothers?&lt;/p&gt;</description>
      <pubDate>Wed, 19 Dec 2007 03:18:53 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:662ebf66-238d-412e-9ba1-0b9c2d5d975d</guid>
      <link>http://tigsource.com/articles/2007/12/17/sfxr#comment-12931</link>
    </item>
    <item>
      <title>"sfxr" by Bob</title>
      <description>&lt;p&gt;I&amp;#8217;ll use it to make samples for songs.&lt;/p&gt;</description>
      <pubDate>Wed, 19 Dec 2007 00:42:49 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:ef89c573-2592-4fd5-a743-5180d2c436ac</guid>
      <link>http://tigsource.com/articles/2007/12/17/sfxr#comment-12928</link>
    </item>
    <item>
      <title>"sfxr" by Shadowrice</title>
      <description>&lt;p&gt;This is a fantastic tool!  I love it!&lt;/p&gt;</description>
      <pubDate>Tue, 18 Dec 2007 17:25:14 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:0ae7aad8-9368-4c2b-b61c-d5f6335d127b</guid>
      <link>http://tigsource.com/articles/2007/12/17/sfxr#comment-12925</link>
    </item>
    <item>
      <title>"sfxr" by Trotim</title>
      <description>&lt;p&gt;Incredibly awesome.&lt;/p&gt;</description>
      <pubDate>Tue, 18 Dec 2007 04:01:56 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:2f3da70d-e9ec-4933-866a-8e82311a5204</guid>
      <link>http://tigsource.com/articles/2007/12/17/sfxr#comment-12915</link>
    </item>
    <item>
      <title>"sfxr" by !CE-9</title>
      <description>&lt;p&gt;@keturn &amp;amp; Smithy: actually, I chose to become a game developer to beat things with a rusty pipe.=)&lt;/p&gt;</description>
      <pubDate>Tue, 18 Dec 2007 01:53:50 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:59acd205-2c96-4e59-b43e-f3221ee77c25</guid>
      <link>http://tigsource.com/articles/2007/12/17/sfxr#comment-12910</link>
    </item>
    <item>
      <title>"sfxr" by !CE-9</title>
      <description>&lt;p&gt;this is what I wanted to be when I grow up. &lt;em&gt;downloads immediately&lt;/em&gt;&lt;/p&gt;</description>
      <pubDate>Tue, 18 Dec 2007 01:50:24 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:712b7dac-afca-4549-9ef1-008b7f84ad7c</guid>
      <link>http://tigsource.com/articles/2007/12/17/sfxr#comment-12909</link>
    </item>
    <item>
      <title>"sfxr" by mr. podunkian</title>
      <description>&lt;p&gt;pixel made a program like this, which is included with pxTone, though this one has a bit nicer of a GUI and stuff&lt;/p&gt;</description>
      <pubDate>Mon, 17 Dec 2007 18:37:34 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:42b190d0-0267-498a-889f-c0f7f1c481b2</guid>
      <link>http://tigsource.com/articles/2007/12/17/sfxr#comment-12906</link>
    </item>
    <item>
      <title>"sfxr" by Radix</title>
      <description>&lt;p&gt;At one point I made sound effects by making noises with my mouth and mucking with them in a sound editor. I got quite good at it, and had an action game project in which all the sounds were fairly similar to the SNES megaman games, and I was fairly happy with it. Some time later I came back, and found I could hear the saliva in every one of the sound effects and it made me want to vomit. &lt;/p&gt;</description>
      <pubDate>Mon, 17 Dec 2007 18:13:43 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:bec22c06-fb4a-48c1-a810-5c27d0a49f0f</guid>
      <link>http://tigsource.com/articles/2007/12/17/sfxr#comment-12904</link>
    </item>
    <item>
      <title>"sfxr" by itqguy</title>
      <description>&lt;p&gt;Thats so cool. I actually spent hours looking for a program that does just that and managed to run into one by accident today.&lt;/p&gt;

&lt;p&gt;I&amp;#8217;ll just keep them to use for later.&lt;/p&gt;</description>
      <pubDate>Mon, 17 Dec 2007 17:23:38 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:08e185eb-df15-4ec8-86e7-62a297a7efb9</guid>
      <link>http://tigsource.com/articles/2007/12/17/sfxr#comment-12903</link>
    </item>
    <item>
      <title>"sfxr" by Circy</title>
      <description>&lt;p&gt;Amazing :) I&amp;#8217;m shocked that something like this wasn&amp;#8217;t released sooner actually.&lt;/p&gt;</description>
      <pubDate>Mon, 17 Dec 2007 17:08:25 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:fcaa767f-df8d-4ae1-a64e-a6367b206cd2</guid>
      <link>http://tigsource.com/articles/2007/12/17/sfxr#comment-12902</link>
    </item>
    <item>
      <title>"sfxr" by Jink</title>
      <description>&lt;p&gt;fuck yes, I&amp;#8217;ll be sure to use this&lt;/p&gt;</description>
      <pubDate>Mon, 17 Dec 2007 17:07:03 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:e8a63b0c-e013-4dae-a8f1-f33ca2f12bd0</guid>
      <link>http://tigsource.com/articles/2007/12/17/sfxr#comment-12901</link>
    </item>
    <item>
      <title>"sfxr" by Digital Tools</title>
      <description>&lt;p&gt;This is really a great app. Very good approach and I wonder why nobody else made something like this before. I did get my effects in a similar process: putting together some basic oscillator stuff and playing with the pitches. Anyone else here did it like that?&lt;/p&gt;</description>
      <pubDate>Mon, 17 Dec 2007 15:43:31 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:da9d5495-13b2-479b-be31-9a437a4b2fa6</guid>
      <link>http://tigsource.com/articles/2007/12/17/sfxr#comment-12900</link>
    </item>
    <item>
      <title>"sfxr" by Smithy</title>
      <description>&lt;p&gt;Haha!&lt;/p&gt;

&lt;p&gt;Engrish!&lt;/p&gt;</description>
      <pubDate>Mon, 17 Dec 2007 15:32:13 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:23eff3c7-9ac4-4b8a-8cbb-d153d3606af6</guid>
      <link>http://tigsource.com/articles/2007/12/17/sfxr#comment-12899</link>
    </item>
    <item>
      <title>"sfxr" by Smithy</title>
      <description>&lt;p&gt;People become choose to become game developers to get showered with respect&amp;#8230;&lt;/p&gt;</description>
      <pubDate>Mon, 17 Dec 2007 15:31:47 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:d5064b07-18c0-4db2-98de-253677e94885</guid>
      <link>http://tigsource.com/articles/2007/12/17/sfxr#comment-12898</link>
    </item>
    <item>
      <title>"sfxr" by keturn</title>
      <description>&lt;p&gt;Nice for prototyping, sure, but players &lt;em&gt;will&lt;/em&gt; notice the difference.  And I think you&amp;#8217;ll find that you get a lot more respect for the titles you publish where you actually &lt;em&gt;did&lt;/em&gt; hold a microphone in your teeth while beating things with a rusty pipe.&lt;/p&gt;</description>
      <pubDate>Mon, 17 Dec 2007 14:16:14 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:0dba818b-9613-48f8-b3d1-66927b47a474</guid>
      <link>http://tigsource.com/articles/2007/12/17/sfxr#comment-12897</link>
    </item>
    <item>
      <title>"sfxr" by J&#228;d</title>
      <description>&lt;p&gt;This was pure niceness. :D&lt;/p&gt;

&lt;p&gt;I will use it for sure (:&lt;/p&gt;</description>
      <pubDate>Mon, 17 Dec 2007 13:19:47 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:16c5e4dc-0830-41f6-8943-d8bf31838d0f</guid>
      <link>http://tigsource.com/articles/2007/12/17/sfxr#comment-12896</link>
    </item>
    <item>
      <title>"sfxr" by thomas</title>
      <description>&lt;p&gt;Great little program, fun to use and saves me the hassle of browsing through sound libraries.&lt;/p&gt;</description>
      <pubDate>Mon, 17 Dec 2007 13:14:05 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:ffb9fa6a-e9be-4955-8d4d-6e94ef33ea8a</guid>
      <link>http://tigsource.com/articles/2007/12/17/sfxr#comment-12895</link>
    </item>
    <item>
      <title>"sfxr" by Tr00jg</title>
      <description>&lt;p&gt;Oooh neat! &lt;em&gt;bookmarked for future use&lt;/em&gt;&lt;/p&gt;</description>
      <pubDate>Mon, 17 Dec 2007 12:51:03 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:f6f873fb-f60c-429c-a1f5-8276aeaf59dd</guid>
      <link>http://tigsource.com/articles/2007/12/17/sfxr#comment-12894</link>
    </item>
    <item>
      <title>"sfxr" by Nurykabe</title>
      <description>&lt;p&gt;I like this !&lt;/p&gt;</description>
      <pubDate>Mon, 17 Dec 2007 12:47:53 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:f0a8c593-08ec-42f0-89a1-32b35435d986</guid>
      <link>http://tigsource.com/articles/2007/12/17/sfxr#comment-12893</link>
    </item>
    <item>
      <title>"sfxr" by Terry</title>
      <description>&lt;p&gt;Awesome! I&amp;#8217;m using it to make explosion sounds for my game.&lt;/p&gt;</description>
      <pubDate>Mon, 17 Dec 2007 12:14:45 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:95e06485-b4fc-42fc-8a83-3912d842cefd</guid>
      <link>http://tigsource.com/articles/2007/12/17/sfxr#comment-12892</link>
    </item>
    <item>
      <title>"sfxr" by BMcC</title>
      <description>&lt;p&gt;Nice!  Very nice.&lt;/p&gt;

&lt;p&gt;This should prove useful&amp;#8230;&lt;/p&gt;</description>
      <pubDate>Mon, 17 Dec 2007 12:10:58 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:d5143c10-a6bd-42cf-9541-c0af0649efd8</guid>
      <link>http://tigsource.com/articles/2007/12/17/sfxr#comment-12891</link>
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