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    <title>TIGSource: MIGS 2007: Jonathan Blow</title>
    <link>http://tigsource.com/articles/2007/11/29/migs-2007-jonathan-blow</link>
    <language>en-us</language>
    <ttl>40</ttl>
    <description></description>
    <item>
      <title>MIGS 2007: Jonathan Blow</title>
      <description>&lt;p&gt;&lt;a href="http://www.flickr.com/photos/tigsource/2072627247/" title="Jonathan Blow by tigsource, on Flickr"&gt;&lt;img src="http://farm3.static.flickr.com/2345/2072627247_1a76839136_m.jpg" width="143" height="200" hspace="10" vspace="5" align="right" alt="Jonathan Blow" /&gt;&lt;/a&gt;&lt;/p&gt;


	&lt;p&gt;Some news from the &lt;a href="http://www.sijm.ca/en"&gt;Montreal International Games Summit&lt;/a&gt; (of which Gamma 256 is a part): Jon Blow apparently &lt;a href="http://www.gamasutra.com/php-bin/news_index.php?story=16392"&gt;spoke there today&lt;/a&gt;, and, as one would expect, he had some insightful words to say about games.&lt;/p&gt;


&lt;div style="margin: 10px 0 10px 0; padding: 0 0 0 5px; border-left: 1px solid #F26522; color:#bbbbbb"&gt;He continued, &amp;#8220;Games create a low-stakes subdomain that create a &#8216;meaning of life&#8217;&amp;#8230; you know why you&#8217;re there, and you know what you&#8217;re trying to do.&amp;#8221; For Blow, this created a shift in his viewpoint. &amp;#8220;The meaning of life in this existence is something that I really care about &#8211; I think I&#8217;m not alone in this. This is part of why games are compelling to me.&amp;#8221;&lt;/div&gt;

	&lt;p&gt;I think a lot of us, both players and developers, ask ourselves &amp;#8220;why&amp;#8221; &amp;#8211; why do we play games, why do we make them?  These are important questions and Jon has an uncanny ability to put them into perspective.  If you ever get a chance to hear him speak, do so!&lt;/p&gt;


	&lt;p&gt;And regarding Braid, Jon &lt;a href="http://braid-game.com/news/?p=128"&gt;announced a couple weeks ago&lt;/a&gt; that he&amp;#8217;s planning to release some preview videos, but rather than just showing footage of the game in action, he&amp;#8217;d like to tie them somehow to concepts of game design.&lt;/p&gt;


&lt;div style="color: #F26522"&gt;&lt;strong&gt;&lt;span class="caps"&gt;EDIT&lt;/span&gt;:&lt;/strong&gt; Jon, whose comments are like delicious sweetmeats for our spam filter, posted suggesting that you download the &lt;a href="http://number-none.com/montreal2007.zip"&gt;audio and slides&lt;/a&gt; from the talk, if you are interested.&lt;/div&gt;</description>
      <pubDate>Thu, 29 Nov 2007 00:39:00 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:9b2546db-34f4-43c0-bafe-3bc4e7db95a1</guid>
      <author>Derek Yu</author>
      <link>http://tigsource.com/articles/2007/11/29/migs-2007-jonathan-blow</link>
      <category>Community</category>
      <category>Developers</category>
      <category>JonathanBlow</category>
    </item>
    <item>
      <title>"MIGS 2007: Jonathan Blow" by Matt</title>
      <description>&lt;p&gt;He doesn&amp;#8217;t have to make a great game to be  intelligent and well-spoken. How many teachers and professors would still be employed if that was a requirement. I know I had at least one English literature teacher who would never be able a work comparable to the works they analyzed for class.&lt;/p&gt;</description>
      <pubDate>Sat, 01 Dec 2007 12:26:38 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:f04f4dfe-809d-4382-abe9-40f336b2ff96</guid>
      <link>http://tigsource.com/articles/2007/11/29/migs-2007-jonathan-blow#comment-12249</link>
    </item>
    <item>
      <title>"MIGS 2007: Jonathan Blow" by Tr00jg</title>
      <description>&lt;p&gt;Johnathan Blow is now amongst my favourite designers&amp;#8230; But he won&amp;#8217;t top Fumito Ueda. Not yet, at least.&lt;/p&gt;</description>
      <pubDate>Sat, 01 Dec 2007 05:46:48 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:072861c2-5933-46d8-8ee3-297e65c1bda6</guid>
      <link>http://tigsource.com/articles/2007/11/29/migs-2007-jonathan-blow#comment-12248</link>
    </item>
    <item>
      <title>"MIGS 2007: Jonathan Blow" by !CE-9</title>
      <description>&lt;p&gt;&amp;#8220;We don&#8217;t intend to harm players but we might be harming them. When tens of millions of people buy our game, we are pumping a mental substance into the mental environment &#8211; it&#8217;s a public mental health issue &#8211; it&#8217;s kind of scary, but it&#8217;s kind of cool because we have the power to shape humanity.&amp;#8221;&lt;/p&gt;

&lt;p&gt;if he hasn&amp;#8217;t been my new god already, he&amp;#8217;s definitely that from now on. full stop.&lt;/p&gt;

&lt;p&gt;I really wonder (in the genuine, not the bitter troll way) how much can he realize these principles in Braid. I&amp;#8217;d love to give him money - at least a helluva lot more than to Blizzard or Nintendo.&lt;/p&gt;</description>
      <pubDate>Fri, 30 Nov 2007 15:27:58 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:a041a7d8-c0c7-4135-b850-e83f54217e6a</guid>
      <link>http://tigsource.com/articles/2007/11/29/migs-2007-jonathan-blow#comment-12239</link>
    </item>
    <item>
      <title>"MIGS 2007: Jonathan Blow" by JP</title>
      <description>&lt;p&gt;Phemox, I didn&amp;#8217;t make it clear enough that I was being snarky.  I don&amp;#8217;t think WoW is the pinnacle of game design, far from it, and I agree with Jon&amp;#8217;s criticisms of it.&lt;/p&gt;</description>
      <pubDate>Fri, 30 Nov 2007 09:03:46 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:805ce107-e81a-48ce-b00d-5bb87b5927c6</guid>
      <link>http://tigsource.com/articles/2007/11/29/migs-2007-jonathan-blow#comment-12221</link>
    </item>
    <item>
      <title>"MIGS 2007: Jonathan Blow" by Derek</title>
      <description>&lt;p&gt;Brandon, make a post about MIGS and GAMMA256, STAT! &amp;lt;3&lt;/p&gt;</description>
      <pubDate>Thu, 29 Nov 2007 23:04:58 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:034608d1-baa3-452e-8edb-8172dedb9e89</guid>
      <link>http://tigsource.com/articles/2007/11/29/migs-2007-jonathan-blow#comment-12210</link>
    </item>
    <item>
      <title>"MIGS 2007: Jonathan Blow" by BMcC</title>
      <description>&lt;p&gt;I finally got a chance to hear him speak&amp;#8230;  &lt;/p&gt;

&lt;p&gt;Jon is a real good guy.  :)&lt;/p&gt;</description>
      <pubDate>Thu, 29 Nov 2007 20:23:44 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:424a0af4-93f4-49f7-91ee-ba2214664e7b</guid>
      <link>http://tigsource.com/articles/2007/11/29/migs-2007-jonathan-blow#comment-12207</link>
    </item>
    <item>
      <title>"MIGS 2007: Jonathan Blow" by Neon</title>
      <description>&lt;p&gt;Canada strikes again!&lt;/p&gt;</description>
      <pubDate>Thu, 29 Nov 2007 17:09:53 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:8f31ee7f-21f9-43ce-8129-65088fd11b52</guid>
      <link>http://tigsource.com/articles/2007/11/29/migs-2007-jonathan-blow#comment-12205</link>
    </item>
    <item>
      <title>"MIGS 2007: Jonathan Blow" by PHeMoX</title>
      <description>&lt;p&gt;Thanks Robert!&lt;/p&gt;

&lt;p&gt;@JP: WoW is definitely NOT the &amp;#8216;ultimate culmination of game design&amp;#8217; if that&amp;#8217;s what you&amp;#8217;ve meant there. The gane is flawed in a lot of ways. A lot of players were attracted basically purely by the hype (ow, it&amp;#8217;s Blizzard so it must be good) and also because of the social aspects of the game. WoW features some of the most boring and repetitive quests ever seen in a game and it can learn a LOT from it&amp;#8217;s direct competition, like Guild Wars and even Everquest II. I think what Jonathan Blow meant to say was that World of Warcraft is sort of like the McDonalds of game design&amp;#8230; with the minor exception that it&amp;#8217;s not really cheap to play WoW.&lt;/p&gt;</description>
      <pubDate>Thu, 29 Nov 2007 17:01:45 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:524d2d21-5753-47bb-a769-2c7a6ffafb63</guid>
      <link>http://tigsource.com/articles/2007/11/29/migs-2007-jonathan-blow#comment-12204</link>
    </item>
    <item>
      <title>"MIGS 2007: Jonathan Blow" by Robert</title>
      <description>&lt;p&gt;He now has a recording of the speech plus an accompanying PPT file on his blog: &lt;a href="http://www.braid-game.com/news/?p=129" rel="nofollow"&gt;www.braid-game.com/news/?p=129&lt;/a&gt;&lt;/p&gt;</description>
      <pubDate>Thu, 29 Nov 2007 12:50:31 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:a1118553-d4cd-4d20-b0a3-15ca37ff8fbb</guid>
      <link>http://tigsource.com/articles/2007/11/29/migs-2007-jonathan-blow#comment-12198</link>
    </item>
    <item>
      <title>"MIGS 2007: Jonathan Blow" by JP</title>
      <description>&lt;blockquote&gt;
    &lt;p&gt;wow, this guy seems to know everything there is to know about anything around game making. if his game isn&#8217;t the best game EVER made, then i&#8217;m going to be very disappointed.&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;So what exactly does a person need to have done to &amp;#8220;qualify&amp;#8221; to offer such opinions?  Should we all shut up and accept that WoW is the pinnacle of game design?&lt;/p&gt;</description>
      <pubDate>Thu, 29 Nov 2007 12:43:10 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:b89814cb-64cd-4ff8-a0d0-a660c13b54fb</guid>
      <link>http://tigsource.com/articles/2007/11/29/migs-2007-jonathan-blow#comment-12197</link>
    </item>
    <item>
      <title>"MIGS 2007: Jonathan Blow" by Del Duio</title>
      <description>&lt;p&gt;Wow, nice.&lt;/p&gt;

&lt;p&gt;Down with MMO&amp;#8217;s,&lt;/p&gt;

&lt;p&gt;You go, girl!&lt;/p&gt;</description>
      <pubDate>Thu, 29 Nov 2007 11:14:46 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:202e6f09-ee91-4175-ac80-7ea7e10e61bf</guid>
      <link>http://tigsource.com/articles/2007/11/29/migs-2007-jonathan-blow#comment-12195</link>
    </item>
    <item>
      <title>"MIGS 2007: Jonathan Blow" by PHeMoX</title>
      <description>&lt;p&gt;Lol, I suppose that&amp;#8217;s true.&lt;/p&gt;</description>
      <pubDate>Thu, 29 Nov 2007 10:26:23 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:ed82d6cb-0874-460c-ac5c-22a6cab3b4ae</guid>
      <link>http://tigsource.com/articles/2007/11/29/migs-2007-jonathan-blow#comment-12194</link>
    </item>
    <item>
      <title>"MIGS 2007: Jonathan Blow" by Eponymouse</title>
      <description>&lt;p&gt;If that&amp;#8217;s the definition of teaching then history and algebra don&amp;#8217;t count either!&lt;/p&gt;</description>
      <pubDate>Thu, 29 Nov 2007 08:53:31 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:af50f76b-51a9-46e3-9d80-9417a58aae0d</guid>
      <link>http://tigsource.com/articles/2007/11/29/migs-2007-jonathan-blow#comment-12192</link>
    </item>
    <item>
      <title>"MIGS 2007: Jonathan Blow" by PHeMoX</title>
      <description>&lt;p&gt;&amp;#8220;Games by definition teach&amp;#8221;&lt;/p&gt;

&lt;p&gt;Not so sure about that, because will any of the virtual solutions games demand you to come up with &amp;#8216;useful&amp;#8217; in real life? I don&amp;#8217;t think so, because the gap between real life and virtual realities as we can find in games is simply too big.&lt;/p&gt;</description>
      <pubDate>Thu, 29 Nov 2007 07:46:57 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:60cacbf5-93ea-4584-abc9-0fb857cb3a07</guid>
      <link>http://tigsource.com/articles/2007/11/29/migs-2007-jonathan-blow#comment-12190</link>
    </item>
    <item>
      <title>"MIGS 2007: Jonathan Blow" by Jonathan Blow</title>
      <description>&lt;p&gt;For anyone interested in this talk, I would recommend downloading the original audio and slides, which are here:&lt;/p&gt;

&lt;p&gt;&lt;a href="http://number-none.com/montreal2007.zip" rel="nofollow"&gt;http://number-none.com/montreal2007.zip&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;I am probably going to put up a full movie version soon, so that you don&amp;#8217;t have to figure out when to advance the slides yourself (or have something installed that reads ppt&amp;#8217;s).&lt;/p&gt;

&lt;p&gt;It&amp;#8217;s cool that people did liveblogs of the talks but at the same time I think they don&amp;#8217;t really communicate the important points in the way that I&amp;#8217;d like.&lt;/p&gt;</description>
      <pubDate>Thu, 29 Nov 2007 07:28:15 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:cc569ef5-07ed-450a-a067-c4b39337a9b7</guid>
      <link>http://tigsource.com/articles/2007/11/29/migs-2007-jonathan-blow#comment-12189</link>
    </item>
    <item>
      <title>"MIGS 2007: Jonathan Blow" by duh</title>
      <description>&lt;p&gt;wow, this guy seems to know everything there is to know about anything around game making.
if his game isn&amp;#8217;t the best game EVER made, then i&amp;#8217;m going to be very disappointed.&lt;/p&gt;</description>
      <pubDate>Thu, 29 Nov 2007 04:12:10 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:1bcf40c0-cd28-4873-aa06-8b156ff26ab3</guid>
      <link>http://tigsource.com/articles/2007/11/29/migs-2007-jonathan-blow#comment-12188</link>
    </item>
    <item>
      <title>"MIGS 2007: Jonathan Blow" by frosty</title>
      <description>&lt;p&gt;Great article.  I especially agree with his points on MMO&amp;#8217;s, though I don&amp;#8217;t think you should overlook the social aspect of it, which is what draws a lot of people in.&lt;/p&gt;</description>
      <pubDate>Thu, 29 Nov 2007 02:39:39 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:eac77812-ce5d-4c5b-9dc3-4c92cbc9a704</guid>
      <link>http://tigsource.com/articles/2007/11/29/migs-2007-jonathan-blow#comment-12186</link>
    </item>
    <item>
      <title>"MIGS 2007: Jonathan Blow" by Eden</title>
      <description>&lt;p&gt;&amp;#8220;We don&#8217;t feel like we can do things we can be ashamed of yet,&amp;#8221; he added.
It&amp;#8217;s not that they&amp;#8217;re just entertainment, it&amp;#8217;s that most people seeing them as being &amp;#8220;just games&amp;#8221;. Just one type of entertainment which many people sort of put on a lower tier than say, movies or books.&lt;/p&gt;

&lt;p&gt;Anyway, I agree with him 100%&lt;/p&gt;</description>
      <pubDate>Thu, 29 Nov 2007 01:54:04 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:f8d6e85f-93fe-487c-b2d9-da2be3cef9d5</guid>
      <link>http://tigsource.com/articles/2007/11/29/migs-2007-jonathan-blow#comment-12185</link>
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