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    <title>TIGSource: Move or Die</title>
    <link>http://tigsource.com/articles/2007/11/17/move-or-die</link>
    <language>en-us</language>
    <ttl>40</ttl>
    <description></description>
    <item>
      <title>Move or Die</title>
      <description>&lt;p&gt;&lt;a href="http://www.flickr.com/photos/tigsource/2039771213/" title="Move or Die by tigsource, on Flickr"&gt;&lt;img src="http://farm3.static.flickr.com/2418/2039771213_6531d12795.jpg" width="500" height="328" alt="Move or Die" /&gt;&lt;/a&gt;&lt;/p&gt;


	&lt;p&gt;A brother and sister are driving together late at night and run over the corpse of an old man who is carrying 10,000 dollars.  So begins &lt;a href="http://www.zapdramatic.com/mod1.htm"&gt;Move or Die&lt;/a&gt;, a visual novel where you play a hitchhiker riding with the duo who must advise them on what to do.&lt;/p&gt;


	&lt;p&gt;Unfortunately, Move or Die suffers from the same problem many games in this genre do: there are too few &amp;#8220;right&amp;#8221; choices, and the &amp;#8220;right&amp;#8221; choices are not obvious.  Discovering a winning solution requires too much trial-and-error versus using your noggin.  I have to say, though, I found the basic idea behind this one to be interesting.&lt;/p&gt;


	&lt;p&gt;&lt;a href="http://www.zapdramatic.com/"&gt;The creators&lt;/a&gt; have more episodes planned, but considering this first one was released in 2005, I wouldn&amp;#8217;t hold my breath!&lt;/p&gt;


	&lt;p&gt;(Thanks, &lt;em&gt;bigbossSNK&lt;/em&gt;!)&lt;/p&gt;</description>
      <pubDate>Sat, 17 Nov 2007 07:41:00 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:a76cace5-da34-48b6-8efd-5822f6122b0e</guid>
      <author>Derek Yu</author>
      <link>http://tigsource.com/articles/2007/11/17/move-or-die</link>
      <category>Interactive Fiction</category>
      <category>Browser Games</category>
    </item>
    <item>
      <title>"Move or Die" by Xotes</title>
      <description>&lt;p&gt;Beat it. It was quite fun. And don&amp;#8217;t try negotiating with the money. Instead, talk about &amp;#8220;sentimental value&amp;#8221; and you&amp;#8217;ll be on the right track.&lt;/p&gt;</description>
      <pubDate>Mon, 19 Nov 2007 03:58:45 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:9a35022b-9a0c-4144-848c-358186916b8f</guid>
      <link>http://tigsource.com/articles/2007/11/17/move-or-die#comment-11620</link>
    </item>
    <item>
      <title>"Move or Die" by seth</title>
      <description>&lt;p&gt;the bus! it&amp;#8217;s named KARMA!&lt;/p&gt;

&lt;p&gt;spooky!&lt;/p&gt;</description>
      <pubDate>Sun, 18 Nov 2007 23:15:28 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:0905f55d-8233-462e-9e8a-2838109e06a2</guid>
      <link>http://tigsource.com/articles/2007/11/17/move-or-die#comment-11619</link>
    </item>
    <item>
      <title>"Move or Die" by Neon</title>
      <description>&lt;p&gt;any one beat it yet? i need spoiler guide to the money system thing&lt;/p&gt;</description>
      <pubDate>Sun, 18 Nov 2007 20:44:10 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:8c1311bb-1901-41ce-b704-d008e7d632bf</guid>
      <link>http://tigsource.com/articles/2007/11/17/move-or-die#comment-11617</link>
    </item>
    <item>
      <title>"Move or Die" by ass</title>
      <description>&lt;p&gt;this game is ASSSSSS , ASSSSSSSSSS &lt;/p&gt;

&lt;p&gt;I&amp;#8217;d kill everyone and run off with the money.  &lt;/p&gt;</description>
      <pubDate>Sun, 18 Nov 2007 20:22:32 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:2699e78d-5d95-4937-b8c2-c575cc011f9d</guid>
      <link>http://tigsource.com/articles/2007/11/17/move-or-die#comment-11616</link>
    </item>
    <item>
      <title>"Move or Die" by BeamSplashX</title>
      <description>&lt;p&gt;Wow! Even better than Daikatana!&lt;/p&gt;</description>
      <pubDate>Sun, 18 Nov 2007 16:22:15 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:f8f02870-505f-4e9f-9e7c-c2c0dd0121c4</guid>
      <link>http://tigsource.com/articles/2007/11/17/move-or-die#comment-11614</link>
    </item>
    <item>
      <title>"Move or Die" by gnome</title>
      <description>&lt;p&gt;Still, the writing&amp;#8217;s pretty good&amp;#8230;&lt;/p&gt;</description>
      <pubDate>Sun, 18 Nov 2007 08:13:51 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:26637f03-118f-43f9-a642-ec76ff1b8b48</guid>
      <link>http://tigsource.com/articles/2007/11/17/move-or-die#comment-11606</link>
    </item>
    <item>
      <title>"Move or Die" by contra</title>
      <description>&lt;p&gt;I thought it was pretty interesting up until someone held a gun to the woman and she responded by saying he had a small dick.&lt;/p&gt;</description>
      <pubDate>Sun, 18 Nov 2007 07:23:53 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:bbfd7be6-61eb-400b-bccc-f0fb2b3bc354</guid>
      <link>http://tigsource.com/articles/2007/11/17/move-or-die#comment-11605</link>
    </item>
    <item>
      <title>"Move or Die" by Anthony Flack</title>
      <description>&lt;p&gt;Those people are both completely insane. Aargh! The hitchhiker is ditching these two loonies.&lt;/p&gt;</description>
      <pubDate>Sat, 17 Nov 2007 21:41:43 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:ef06e996-8ff6-4644-91da-c6c8e5bb852d</guid>
      <link>http://tigsource.com/articles/2007/11/17/move-or-die#comment-11604</link>
    </item>
    <item>
      <title>"Move or Die" by MattC</title>
      <description>&lt;p&gt;Yeah, when I played this game I got a bunch of &amp;#8220;you&amp;#8217;re a one track horse&amp;#8221; comments until I saw that it was meant to be a type of negotiation training and started gaming it. Quite nice though.&lt;/p&gt;</description>
      <pubDate>Sat, 17 Nov 2007 14:37:43 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:b0ea2e82-b4a3-45ce-85b2-e8b755f98d86</guid>
      <link>http://tigsource.com/articles/2007/11/17/move-or-die#comment-11603</link>
    </item>
    <item>
      <title>"Move or Die" by Neon</title>
      <description>&lt;p&gt;Oh yeah, and i can&amp;#8217;t get past the haggling.&lt;/p&gt;</description>
      <pubDate>Sat, 17 Nov 2007 11:51:39 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:babb0fd8-9486-43af-824c-d9b2fa20ccd1</guid>
      <link>http://tigsource.com/articles/2007/11/17/move-or-die#comment-11602</link>
    </item>
    <item>
      <title>"Move or Die" by Neon</title>
      <description>&lt;p&gt;More Canadian stuff, awesome. TIGERSauce is probably half maple syrup or something.&lt;/p&gt;</description>
      <pubDate>Sat, 17 Nov 2007 11:29:28 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:2e9cdbe9-58e3-43e6-9227-ebaf9ba500df</guid>
      <link>http://tigsource.com/articles/2007/11/17/move-or-die#comment-11600</link>
    </item>
    <item>
      <title>"Move or Die" by trunxkam45@gmail.com</title>
      <description>&lt;p&gt;Their series &amp;#8220;The Negotiator&amp;#8221; is pretty awesome. I remember playing that back in like 1999/2000.&lt;/p&gt;</description>
      <pubDate>Sat, 17 Nov 2007 10:38:23 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:34bafa26-4475-4845-8cdc-0fe9b3965525</guid>
      <link>http://tigsource.com/articles/2007/11/17/move-or-die#comment-11599</link>
    </item>
    <item>
      <title>"Move or Die" by BigBossSNK</title>
      <description>&lt;p&gt;Anyone having trouble with the answers can use the HINT button, no shame in it. Providing the reasoning behind the action  makes for a very polished, at least structurally, IF.
They also have a price haggling simulator, which I found very entertaining.&lt;/p&gt;</description>
      <pubDate>Sat, 17 Nov 2007 10:01:26 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:cdf57f67-d274-4cbd-88f3-e1db2d4aad7b</guid>
      <link>http://tigsource.com/articles/2007/11/17/move-or-die#comment-11598</link>
    </item>
    <item>
      <title>"Move or Die" by patrick</title>
      <description>&lt;p&gt;Their other games look&amp;#8230; interesting&amp;#8230;&lt;/p&gt;

&lt;p&gt;&amp;#8220;&amp;#8216;Ambition&amp;#8217; Episode 1:
&amp;#8216;The Desperate Dad&amp;#8217;&lt;/p&gt;

&lt;p&gt;Ted straps dynamite to his chest and looks for his ex-wife whom, he believes, has abducted his kids.&amp;#8221;&lt;/p&gt;

&lt;p&gt;Yes!&lt;/p&gt;

&lt;p&gt;Apparently, the company specializes in games that train negotiation skills. They have some contracts with corporate clients that they train with games.&lt;/p&gt;

&lt;p&gt;&amp;#8220;Since 2000, Zapdramatic has grown into a top provider of interactive instructional negotiation games for both the private and public sector. Some of our more recent clients, include:&lt;/p&gt;

&lt;pre&gt;&lt;code&gt;* Agriculture Canada
* Bell Sympatico
* Canadian Tourism Commission
* CIBC
* Ontario Power Generation
* The Canada Revenue Agency
* The Department of Defense
* Volvo ."
&lt;/code&gt;&lt;/pre&gt;

&lt;p&gt;That&amp;#8217;s pretty neat.&lt;/p&gt;</description>
      <pubDate>Sat, 17 Nov 2007 08:45:38 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:81bd6d9e-15be-4d93-84cf-bb6061796b0f</guid>
      <link>http://tigsource.com/articles/2007/11/17/move-or-die#comment-11596</link>
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