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    <title>TIGSource: Final Vision</title>
    <link>http://tigsource.com/articles/2007/11/05/final-vision</link>
    <language>en-us</language>
    <ttl>40</ttl>
    <description></description>
    <item>
      <title>Final Vision</title>
      <description>&lt;div style="text-align: center"&gt;&lt;a href="http://www.flickr.com/photos/tigsource/1830473600/" title="Photo Sharing"&gt;&lt;img src="http://farm3.static.flickr.com/2022/1830473600_d6178dede6.jpg" width="440" height="340" alt="Final Vision" /&gt;&lt;/a&gt;&lt;/div&gt;

	&lt;p&gt;&lt;br/&gt;&lt;a href="http://www.silvernova.co.uk/index.php?page=viewgame&amp;#38;id=73"&gt;Final Vision&lt;/a&gt; is a nifty little mash-up of Final Fantasy and platform games.  Pick from one of four classes (Fighter, Red Mage, Summoner, and Dragoon), and visit the requisite towns and dungeons &amp;#8211; only this time from a side perspective.&lt;/p&gt;


	&lt;p&gt;Unfortunately, it&amp;#8217;s only a few hours long, and the story elements are paper thin.  Still a pretty fun ride while it lasts!&lt;/p&gt;


	&lt;p&gt;(Source: &lt;a href="http://indygamer.blogspot.com/"&gt;Indygamer&lt;/a&gt;)&lt;/p&gt;</description>
      <pubDate>Mon, 05 Nov 2007 18:16:00 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:c6d22e4d-0cf3-4652-91bb-ed1d5aa178ab</guid>
      <author>Derek Yu</author>
      <link>http://tigsource.com/articles/2007/11/05/final-vision</link>
      <category>RPG</category>
      <category>Platformers</category>
      <category>Windows</category>
      <category>Freeware</category>
    </item>
    <item>
      <title>"Final Vision" by PeaCe</title>
      <description>&lt;p&gt;my downloaded version cant play musics
i try ctrl+M but still no music
plz help !
thnx&lt;/p&gt;</description>
      <pubDate>Mon, 12 Nov 2007 02:38:08 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:97910c95-db3c-4a36-910c-307a460fc0fe</guid>
      <link>http://tigsource.com/articles/2007/11/05/final-vision#comment-11414</link>
    </item>
    <item>
      <title>"Final Vision" by TheDudeAbides</title>
      <description>&lt;p&gt;Woot, managed to beat it at lvl 2 in 9 minutes.&lt;/p&gt;</description>
      <pubDate>Fri, 09 Nov 2007 19:23:03 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:a63d8d0b-6847-4d84-b2fc-ea298b72fb17</guid>
      <link>http://tigsource.com/articles/2007/11/05/final-vision#comment-11380</link>
    </item>
    <item>
      <title>"Final Vision" by saiko</title>
      <description>&lt;p&gt;oh my god, when I played this game I found sonic&amp;#8230; where&amp;#8217;s mario?&lt;/p&gt;</description>
      <pubDate>Thu, 08 Nov 2007 18:25:13 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:70687e48-5171-4180-a6f0-489b8fdb9015</guid>
      <link>http://tigsource.com/articles/2007/11/05/final-vision#comment-11368</link>
    </item>
    <item>
      <title>"Final Vision" by Tim</title>
      <description>&lt;p&gt;Hey, sorry if anyone couldn&amp;#8217;t download the game due to the server being down - Host got hacked a couple of days ago -_-&lt;/p&gt;

&lt;p&gt;It&amp;#8217;s all back now, thankfully.&lt;/p&gt;

&lt;p&gt;@ Naphistim: please email &lt;/p&gt;

&lt;p&gt;tim[at]silvernova.co.uk&lt;/p&gt;

&lt;p&gt;~ I have been getting tonnes of spam sent to the address that the contact form uses, I&amp;#8217;ve JUST emptied the junk folder!&lt;/p&gt;

&lt;p&gt;Sorry XD If you still need to contact us, please do so using that email address. Thanks!&lt;/p&gt;</description>
      <pubDate>Thu, 08 Nov 2007 16:36:32 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:63e3755d-984d-4e7f-978b-80c7bbd0d537</guid>
      <link>http://tigsource.com/articles/2007/11/05/final-vision#comment-11363</link>
    </item>
    <item>
      <title>"Final Vision" by Lailoken</title>
      <description>&lt;p&gt;@ Exoduster: Late game red mages were pretty useless in combat.  The real point of a red mage is that it can cast black and white magic, as opposed to one or the other.&lt;/p&gt;

&lt;p&gt;I just wanted to add that despite its shortcomings, I had alot of fun playing it.&lt;/p&gt;</description>
      <pubDate>Thu, 08 Nov 2007 04:05:49 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:bcba68bc-9b3f-4c78-a7b5-ad42eb410a6a</guid>
      <link>http://tigsource.com/articles/2007/11/05/final-vision#comment-11346</link>
    </item>
    <item>
      <title>"Final Vision" by Ben</title>
      <description>&lt;p&gt;@ Naphistim: Well&amp;#8230; That&amp;#8217;s checked by Tim, so he&amp;#8217;ll have to forward that on. But we have no plans for a sequel right now.&lt;/p&gt;

&lt;p&gt;Thanks everyone :)&lt;/p&gt;</description>
      <pubDate>Wed, 07 Nov 2007 23:12:55 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:45f9ca2a-a093-4ef7-a7ea-89d4f9f38a57</guid>
      <link>http://tigsource.com/articles/2007/11/05/final-vision#comment-11344</link>
    </item>
    <item>
      <title>"Final Vision" by Lailoken</title>
      <description>&lt;p&gt;Wow did I ever break this game.  Beat the game at lvl 10 with red mage.  Didnt buy a single thing other than ethers and poison.  ran around hitting things with my stick.  Poisoned the first boss, then just hit the ghosts with my stick till he died.  Got the airship and flew to the black night, which i just poisoned and waited for him to die.  Got back on airship, flew to the end.  My plan was to flare ether flare ehter like mad in the hopes i could kill him real fast, but during these efforts I realised you cant be hurt while in the menu.  So, while I did flare him 10 or so times, it turns out you can just poison him, open the menu, and wait.  He will die soon enough.&lt;/p&gt;

&lt;p&gt;I think the game has lots of potential, but it seems like a demo.  It&amp;#8217;s short, the abilities are kind of weak (dragoon jumps higher.. yay), it&amp;#8217;s really easy to skip whole sections, there is no plot, all weapons/armor looks and behaves the same way, the enemies all do pretty much the same thing, etc.  Great idea anyways.&lt;/p&gt;</description>
      <pubDate>Wed, 07 Nov 2007 19:30:27 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:da5117df-1708-4aa8-bb1f-46ab2ca0e084</guid>
      <link>http://tigsource.com/articles/2007/11/05/final-vision#comment-11339</link>
    </item>
    <item>
      <title>"Final Vision" by Exoduster</title>
      <description>&lt;p&gt;Does it bother any one else that Red Mages are basically just Mages? Aren&amp;#8217;t they supposed to be a mixture of Mages and Fighters?&lt;/p&gt;

&lt;p&gt;Granted, my expectations were based entirely on 8-Bit Theater.&lt;/p&gt;</description>
      <pubDate>Wed, 07 Nov 2007 17:51:44 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:50b69a04-6511-4b71-89fa-87cd87df3e41</guid>
      <link>http://tigsource.com/articles/2007/11/05/final-vision#comment-11337</link>
    </item>
    <item>
      <title>"Final Vision" by Melly</title>
      <description>&lt;p&gt;After finishing the game as both Dragoon and Red Mage (tried Fighter, but he&amp;#8217;s kinda sucky) here are my thoughts.&lt;/p&gt;

&lt;p&gt;For a very short, simple game, it&amp;#8217;s quite a bit of fun while it lasts. Sure, it&amp;#8217;s completely based on grinding, and the battle has no depth whatsoever, but it&amp;#8217;s amusing in the sense it, for me, seems to parody FF games quite a bit, with its overly simplistic and somewhat senseless plot and repetitive battle mechanics.&lt;/p&gt;

&lt;p&gt;The game obviously has some big issues. There are some huge balance issues with spells, mages don&amp;#8217;t seem to get nearly enough mana to go without stocking up on dozens of Ethers, and the challenge is practically moot for most classes if you don&amp;#8217;t charge headfirst onto enemies, which is usually certain death. For some odd reason I still found it fun, maybe because it was way too short to wear out its welcome (which it did after the second time).&lt;/p&gt;

&lt;p&gt;Could use a lot more work, but has potential.&lt;/p&gt;</description>
      <pubDate>Wed, 07 Nov 2007 16:58:14 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:c011319d-7f18-4332-92c0-b707883436a3</guid>
      <link>http://tigsource.com/articles/2007/11/05/final-vision#comment-11336</link>
    </item>
    <item>
      <title>"Final Vision" by Naphistim</title>
      <description>&lt;p&gt;Sent it to the &amp;#8220;Contact&amp;#8221; location at your website. :)&lt;/p&gt;</description>
      <pubDate>Wed, 07 Nov 2007 16:28:46 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:51f7d796-a704-4399-b532-79fa34fa33b9</guid>
      <link>http://tigsource.com/articles/2007/11/05/final-vision#comment-11334</link>
    </item>
    <item>
      <title>"Final Vision" by motus</title>
      <description>&lt;p&gt;fun game, combat is a bit restrictive&amp;#8230;  doesn&amp;#8217;t exactly flow gracefully&amp;#8230;  I&amp;#8217;ve played it through with summoner and dragoon.   albeit a little short my game experience was fun and slightly annoying. I would think combat like zelda 2 on the nes would be a bit better.. &lt;/p&gt;</description>
      <pubDate>Wed, 07 Nov 2007 12:44:59 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:825940e3-5baf-4d5d-82e3-c53aac6f274e</guid>
      <link>http://tigsource.com/articles/2007/11/05/final-vision#comment-11328</link>
    </item>
    <item>
      <title>"Final Vision" by Pyrrhon</title>
      <description>&lt;p&gt;It&amp;#8217;s a nice try, but it does not go all the way. The most obvious problem is the bad enemy design. The game goes basicly like this:&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;Grind enemies&lt;/li&gt;
&lt;li&gt;Sleep at inn&lt;/li&gt;
&lt;li&gt;Repeat 1&amp;amp;2 until you can buy the best stuff in shops.&lt;/li&gt;
&lt;li&gt;Go to next area and repeat 1,2&amp;amp;3&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;The enemies are basicly all the same, they just walk back and forth.&lt;/p&gt;</description>
      <pubDate>Wed, 07 Nov 2007 12:43:47 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:ddd15d35-ad12-4635-bbb4-34e9d0d09b72</guid>
      <link>http://tigsource.com/articles/2007/11/05/final-vision#comment-11327</link>
    </item>
    <item>
      <title>"Final Vision" by Melly</title>
      <description>&lt;p&gt;If you&amp;#8217;re a king, you should have shitty-ass stats and a TON of money. What, picking up the quill and signing treaties pumps your arm muscles or teaches you fireball spells now? :P (by the way I&amp;#8217;m totally just being silly with ya).&lt;/p&gt;</description>
      <pubDate>Wed, 07 Nov 2007 12:25:01 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:265752dd-02a7-4288-b12b-37bda1ca6d70</guid>
      <link>http://tigsource.com/articles/2007/11/05/final-vision#comment-11326</link>
    </item>
    <item>
      <title>"Final Vision" by ithamore</title>
      <description>&lt;p&gt;I played it, beat it, and don&amp;#8217;t want an extended version. I&amp;#8217;d rather have a series of Final Vision games. The game is so short and simple that I don&amp;#8217;t think it would be too hard to develop a new every month or so. I wouldn&amp;#8217;t always want to play as a &amp;#8220;king&amp;#8221;, but it is a nice change for an RPG-ish game. Each game in the series could have a similarly unique main character with a different story. The world could change each time or it the games could exist in the same world of overlapping or non-overlapping stories.&lt;/p&gt;

&lt;p&gt;I was wondering, why does a &amp;#8220;king&amp;#8221; start out with the stats and money purse of a commoner? If I had started out with some decent stats and a lot of money, I would have thought it was an interesting deviation from typical RPG heroes and would have wondered why. Then, when I discovered he was a king, the character would have suddenly made more sense. Instead, I&amp;#8217;m being told he&amp;#8217;s a king, but the facts and dialog don&amp;#8217;t suspend my disbelief.&lt;/p&gt;</description>
      <pubDate>Wed, 07 Nov 2007 08:41:22 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:d9f1919d-24b2-43fc-80ac-80041c475607</guid>
      <link>http://tigsource.com/articles/2007/11/05/final-vision#comment-11319</link>
    </item>
    <item>
      <title>"Final Vision" by Phasma Felis</title>
      <description>&lt;p&gt;Mischief Maker, have you ever played an FF game? The problem is the opposite, they&amp;#8217;ve got piles of incomprehensible story and no gameplay.&lt;/p&gt;

&lt;p&gt;As for this&amp;#8230;well, it looks neat, but the controls are wonky, it plays in a tiny squinty-eye window (and looks bad when maximized), you can&amp;#8217;t tell where you&amp;#8217;re going in the airship, and I beat it in 45 minutes without really trying. So&amp;#8230;not exactly thrilled. A considerably cleaned-up and extended version might be fun.&lt;/p&gt;</description>
      <pubDate>Wed, 07 Nov 2007 04:29:21 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:259325b1-f125-46fe-a3c7-0fd253267940</guid>
      <link>http://tigsource.com/articles/2007/11/05/final-vision#comment-11314</link>
    </item>
    <item>
      <title>"Final Vision" by BeamSplashX</title>
      <description>&lt;p&gt;The sequel should have rare monsters and item drops. An improved combat system would be great as well. That&amp;#8217;s pretty much all I could ask for from this game. More job classes is icing on the cake as far as I&amp;#8217;m concerned (no need for specialized mages, just give Time and some variant of Blue abilities to the Red Mage and you&amp;#8217;re set).&lt;/p&gt;</description>
      <pubDate>Wed, 07 Nov 2007 00:49:57 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:9b7a699d-a81b-419c-aa96-85409dea2b20</guid>
      <link>http://tigsource.com/articles/2007/11/05/final-vision#comment-11308</link>
    </item>
    <item>
      <title>"Final Vision" by Ben</title>
      <description>&lt;p&gt;Actually there&amp;#8217;s nothing behind the pillar! It&amp;#8217;s a tease.&lt;/p&gt;

&lt;p&gt;@ Naphistim: I&amp;#8217;m not sure how often Alspal checks his email, I&amp;#8217;ll tell him to check it when I next chat to him.&lt;/p&gt;

&lt;p&gt;Oh and sorry about any downtime guys, our host&amp;#8217;s being silly.&lt;/p&gt;</description>
      <pubDate>Wed, 07 Nov 2007 00:38:57 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:582cde24-b8fe-4ba6-a70c-400ec067884c</guid>
      <link>http://tigsource.com/articles/2007/11/05/final-vision#comment-11307</link>
    </item>
    <item>
      <title>"Final Vision" by alspal</title>
      <description>&lt;p&gt;Naphistim where did you send an email?&lt;/p&gt;</description>
      <pubDate>Tue, 06 Nov 2007 22:18:53 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:d61a76cd-ae75-46ce-98af-2d0fe58f99bd</guid>
      <link>http://tigsource.com/articles/2007/11/05/final-vision#comment-11303</link>
    </item>
    <item>
      <title>"Final Vision" by Eudaimon</title>
      <description>&lt;p&gt;Dragoons are incredibly strong. Used one on my third playthrough and beat the game in 10 minutes, at level 10.&lt;/p&gt;

&lt;p&gt;I&amp;#8217;m curious as to what&amp;#8217;s behind the pillar. Has anyone found how to get past it? I assume it&amp;#8217;s probably triggered by being level 100 or something, though it might involve being a normal class.&lt;/p&gt;</description>
      <pubDate>Tue, 06 Nov 2007 22:02:19 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:48b301ed-4094-460f-b6ad-8d4f1593eeb8</guid>
      <link>http://tigsource.com/articles/2007/11/05/final-vision#comment-11302</link>
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    <item>
      <title>"Final Vision" by OD</title>
      <description>&lt;p&gt;Oh dear. I believe I &lt;a href="http://img219.imageshack.us/img219/1788/lolglitchsn9.png" rel="nofollow"&gt;broke it&lt;/a&gt;.&lt;/p&gt;</description>
      <pubDate>Tue, 06 Nov 2007 22:01:27 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:e593208e-4601-493a-b1f9-191c19524f14</guid>
      <link>http://tigsource.com/articles/2007/11/05/final-vision#comment-11301</link>
    </item>
    <item>
      <title>"Final Vision" by Derek</title>
      <description>&lt;p&gt;The easiest way to build levels with the Summoner is to get to those harpies(?) at the end and use Chocobo on them over and over again!  Just buy a bunch of Ether and go to town on those poor things. :)&lt;/p&gt;</description>
      <pubDate>Tue, 06 Nov 2007 20:18:10 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:147abe53-6cc6-4f80-bb5f-aa3e24cc66e6</guid>
      <link>http://tigsource.com/articles/2007/11/05/final-vision#comment-11297</link>
    </item>
    <item>
      <title>"Final Vision" by Naphistim</title>
      <description>&lt;p&gt;I&amp;#8217;ve sent an email to the creator regarding my wishes. I&amp;#8217;ve already made a ton of mockups, so I&amp;#8217;m kind of hopeful. I don&amp;#8217;t know why, but the game&amp;#8217;s sheer smoothness makes it so fun to play and puts it up above indie classics even such as Guardian of Paradise for me. So, I&amp;#8217;ll be really glad if I can work on this.&lt;/p&gt;</description>
      <pubDate>Tue, 06 Nov 2007 19:49:42 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:afa1fa1e-6622-41f6-be50-dadb13d8b738</guid>
      <link>http://tigsource.com/articles/2007/11/05/final-vision#comment-11296</link>
    </item>
    <item>
      <title>"Final Vision" by Dusty Spur</title>
      <description>&lt;p&gt;I&amp;#8217;ve beat it with every class except Red Mage and yeah, Summoners have surprisingly low MP. I had enough to use Bahamut once, but I pretty much just used Shiva all the time.&lt;/p&gt;

&lt;p&gt;Also, I&amp;#8217;d really like to see the game extended.&lt;/p&gt;</description>
      <pubDate>Tue, 06 Nov 2007 19:44:36 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:b84ba380-51af-4b4d-b5c3-39ac3978f17f</guid>
      <link>http://tigsource.com/articles/2007/11/05/final-vision#comment-11295</link>
    </item>
    <item>
      <title>"Final Vision" by Eudaimon</title>
      <description>&lt;p&gt;Just finished beating the game a second time. Man, summoners are bad. It does make it a bit more challenging, though all I ever had to use were Shiva and Chocobo. I beat the game before I ever got a chance to use Bahamut thanks to the strangely low amount of MP I had. I guess you aren&amp;#8217;t supposed to beat the game at level 16?&lt;/p&gt;</description>
      <pubDate>Tue, 06 Nov 2007 19:30:05 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:5f3e3367-b686-4c1f-8390-ed237609746a</guid>
      <link>http://tigsource.com/articles/2007/11/05/final-vision#comment-11294</link>
    </item>
    <item>
      <title>"Final Vision" by Naphistim</title>
      <description>&lt;p&gt;Just ended up beating it without saving.&lt;/p&gt;

&lt;p&gt;I&amp;#8217;m really compelled to extend this game, so I&amp;#8217;ll definitely be speaking with the creator to see if maybe we could collaborate on something. :D&lt;/p&gt;</description>
      <pubDate>Tue, 06 Nov 2007 18:36:43 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:cb2e7a96-dc3f-4f0b-9849-1902ba98f98e</guid>
      <link>http://tigsource.com/articles/2007/11/05/final-vision#comment-11291</link>
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