<?xml version="1.0" encoding="UTF-8"?>
<?xml-stylesheet type="text/css" href="/stylesheets/rss.css"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/">
  <channel>
    <title>TIGSource: Dwarf Fortress New Release!</title>
    <link>http://tigsource.com/articles/2007/10/29/dwarf-fortress-new-release</link>
    <language>en-us</language>
    <ttl>40</ttl>
    <description></description>
    <item>
      <title>Dwarf Fortress New Release!</title>
      <description>&lt;p&gt;&lt;a href="http://www.flickr.com/photos/tigsource/1801015119/" title="Photo Sharing"&gt;&lt;img src="http://farm3.static.flickr.com/2049/1801015119_bac78a7e31.jpg" width="500" height="234" alt="Dwarf Fortress" /&gt;&lt;/a&gt;&lt;/p&gt;


	&lt;p&gt;Version 0.27.169.32a of Dwarf Fortress, or, as I like to call it, &amp;#8220;Bob,&amp;#8221; has &lt;a href="http://www.bay12games.com/dwarves"/&gt;just been released&lt;/a&gt;.  From the release notes:&lt;/p&gt;


&lt;div style="margin: 10px 0 10px 0; padding: 0 0 0 5px; border-left: 1px solid #F26522; color:#bbbbbb"&gt;Well, it has been a while.  That means potential instability, so don&amp;#8217;t get too attached to your fortresses at this point.  I&amp;#8217;ll be doing subsequent releases more often now as I solve problems.  In any case, dwarf mode now has a &lt;strong&gt;z-axis&lt;/strong&gt; and you can make fortresses that span several levels.  Fluids behave much more reasonably, and you can walk across the world in adventure mode in the local view without having to step off of an artificial edge.  And various other lots more stuff.&lt;/div&gt;

	&lt;p&gt;The z-axis is amazing.  As you can see in the screenshot, my newly created human swordsman can peer into the bottom of the lake, as well as spy part of a second story in the building.  Shortly after, he climbed some logs onto the second story and then promptly fell back down again, stunning himself.  Pretty embarrassing thing to do right in front of the Mayor of the city.&lt;/p&gt;


	&lt;p&gt;Toribash 3.0 and now this.  Pants officially esploded.&lt;/p&gt;</description>
      <pubDate>Mon, 29 Oct 2007 17:59:00 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:ee7a16b6-3446-46a8-8cff-d15af1e80282</guid>
      <author>Derek Yu</author>
      <link>http://tigsource.com/articles/2007/10/29/dwarf-fortress-new-release</link>
      <category>Roguelikes</category>
      <category>Windows</category>
      <category>Freeware</category>
      <category>TarnAdams</category>
    </item>
    <item>
      <title>"Dwarf Fortress New Release!" by Skyleak</title>
      <description>&lt;p&gt;Well go through the core game list and read carefully.&lt;/p&gt;

&lt;p&gt;&amp;#8220;Core50, TILESET SUPPORT, (Future): Allow graphical tiles to be used for all game objects.&amp;#8221;&lt;/p&gt;

&lt;p&gt;Doesn&amp;#8217;t say create tiles just reads allow.  I&amp;#8217;m sure the community would put together a group of the best art and release it.  Or people could mix and match what graphics they wanted. &lt;/p&gt;</description>
      <pubDate>Thu, 01 Nov 2007 13:47:57 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:f56742c1-6cdc-4e03-ad26-4c748df5ead6</guid>
      <link>http://tigsource.com/articles/2007/10/29/dwarf-fortress-new-release#comment-11181</link>
    </item>
    <item>
      <title>"Dwarf Fortress New Release!" by Chris (DayDreamOZ)</title>
      <description>&lt;p&gt;PNX - Cool&amp;#8230; might make it easier for noobs like me to get into the game. &lt;/p&gt;

&lt;p&gt;I highly doubt Toady has the a) the skills and more so b) the time to make the art himself. &lt;/p&gt;</description>
      <pubDate>Wed, 31 Oct 2007 21:36:45 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:839f5694-716b-4f31-9ed2-639536b5ba64</guid>
      <link>http://tigsource.com/articles/2007/10/29/dwarf-fortress-new-release#comment-11167</link>
    </item>
    <item>
      <title>"Dwarf Fortress New Release!" by Pnx</title>
      <description>&lt;p&gt;Toady has stated that he has plans to put in full graphic capabilities into the code that could be implemented in a similar way to the current graphics plugin. But I doubt that he will ever do much work in the way of actually making the tiles and graphics themselves.&lt;/p&gt;</description>
      <pubDate>Wed, 31 Oct 2007 16:41:57 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:74bc4b10-d8e2-4876-8e4e-ec5492e57bb3</guid>
      <link>http://tigsource.com/articles/2007/10/29/dwarf-fortress-new-release#comment-11159</link>
    </item>
    <item>
      <title>"Dwarf Fortress New Release!" by John H.</title>
      <description>&lt;p&gt;I don&amp;#8217;t think this will be the greatest roguelike ever, because its adventure mode discards much of Rogue&amp;#8217;s brilliance.  And I don&amp;#8217;t think it&amp;#8217;ll be the greatest game ever, because there are lots of different types of games and it&amp;#8217;s so difficult to compare many of them.&lt;/p&gt;

&lt;p&gt;BUT THESE DO NOT CHANGE THE FACT IT IS SUPER-AWESOME.&lt;/p&gt;</description>
      <pubDate>Wed, 31 Oct 2007 06:54:18 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:d2f4de70-b9a4-479d-9ab2-353c124e9e1d</guid>
      <link>http://tigsource.com/articles/2007/10/29/dwarf-fortress-new-release#comment-11147</link>
    </item>
    <item>
      <title>"Dwarf Fortress New Release!" by FireSword</title>
      <description>&lt;p&gt;Oh nevermind here they are.. lol
please delete my lasr 2 posr thx :)&lt;/p&gt;</description>
      <pubDate>Wed, 31 Oct 2007 06:31:17 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:3edc9d4e-62f2-46d2-8b62-4ba5edc15933</guid>
      <link>http://tigsource.com/articles/2007/10/29/dwarf-fortress-new-release#comment-11145</link>
    </item>
    <item>
      <title>"Dwarf Fortress New Release!" by FireSword</title>
      <description>&lt;p&gt;My comments hasn t been approved???&lt;/p&gt;</description>
      <pubDate>Wed, 31 Oct 2007 06:10:11 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:b795f08a-a3b1-4ca4-b1c7-1f708b242c2b</guid>
      <link>http://tigsource.com/articles/2007/10/29/dwarf-fortress-new-release#comment-11144</link>
    </item>
    <item>
      <title>"Dwarf Fortress New Release!" by wormguy</title>
      <description>&lt;p&gt;I&amp;#8217;ve been figuring this out slowly but surely, and it&amp;#8217;s extremely addicting.&lt;/p&gt;</description>
      <pubDate>Wed, 31 Oct 2007 00:25:26 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:465a4a57-0da7-45f5-997c-9a423df87866</guid>
      <link>http://tigsource.com/articles/2007/10/29/dwarf-fortress-new-release#comment-11140</link>
    </item>
    <item>
      <title>"Dwarf Fortress New Release!" by Skyleak</title>
      <description>&lt;p&gt;Sorry for the lack of rep there Chris I found the link at work and when I wanted to pull up your site I couldn&amp;#8217;t remember for the life of me who did the actual &amp;#8220;dorfs&amp;#8221; &lt;/p&gt;

&lt;p&gt;Maydays actual dorfs are posted on penny arcade.&lt;/p&gt;

&lt;p&gt;&lt;a href="http://forums.penny-arcade.com/showthread.php?t=38984&amp;amp;page=7" rel="nofollow"&gt;http://forums.penny-arcade.com/showthread.php?t=38984&amp;amp;page=7&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;PS: After reading some more of the thread I found your page lol&lt;/p&gt;</description>
      <pubDate>Tue, 30 Oct 2007 21:04:17 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:19f91bbb-71ed-4fca-ac5e-d03e0c1b3323</guid>
      <link>http://tigsource.com/articles/2007/10/29/dwarf-fortress-new-release#comment-11138</link>
    </item>
    <item>
      <title>"Dwarf Fortress New Release!" by Chris (DayDreamOZ)</title>
      <description>&lt;p&gt;&lt;a href="http://spriteattack.cator.de//df/show/" rel="nofollow"&gt;http://spriteattack.cator.de//df/show/&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Actually that image was done by me&amp;#8230; MayDay contacted me about an iso approach to DF and I had a few hours of fun pixeling away&amp;#8230; still very WIP&amp;#8230; &lt;/p&gt;

&lt;p&gt;The dwarf images on their own:
&lt;a href="http://spriteattack.cator.de//df" rel="nofollow"&gt;http://spriteattack.cator.de//df&lt;/a&gt;&lt;/p&gt;</description>
      <pubDate>Tue, 30 Oct 2007 20:35:24 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:9a049b5a-a7eb-4151-9e1e-ed8a27e7f890</guid>
      <link>http://tigsource.com/articles/2007/10/29/dwarf-fortress-new-release#comment-11137</link>
    </item>
    <item>
      <title>"Dwarf Fortress New Release!" by iopred</title>
      <description>&lt;p&gt;That image was created by DayDream.&lt;/p&gt;

&lt;p&gt;&lt;a href="http://spriteattack.cator.de//df/show/" rel="nofollow"&gt;http://spriteattack.cator.de//df/show/&lt;/a&gt;
&lt;a href="http://spriteattack.cator.de//df/" rel="nofollow"&gt;http://spriteattack.cator.de//df/&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;MayDay is an imposter, it&amp;#8217;s time to get primal.&lt;/p&gt;</description>
      <pubDate>Tue, 30 Oct 2007 20:32:44 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:88c36191-8ab3-46cb-bbbe-4d3d1c269073</guid>
      <link>http://tigsource.com/articles/2007/10/29/dwarf-fortress-new-release#comment-11136</link>
    </item>
    <item>
      <title>"Dwarf Fortress New Release!" by FireSword</title>
      <description>&lt;p&gt;&lt;a href="http://derekyu.com/images/local/guts.gif" rel="nofollow"&gt;http://derekyu.com/images/local/guts.gif&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;With this graphic.. Dwarf fortress really could be a big seller!&lt;/p&gt;

&lt;p&gt;Ok Happy Halloween and see ya next time.. ;P&lt;/p&gt;</description>
      <pubDate>Tue, 30 Oct 2007 18:52:23 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:583bd9b9-1742-4df6-9019-0dfc83044dd1</guid>
      <link>http://tigsource.com/articles/2007/10/29/dwarf-fortress-new-release#comment-11135</link>
    </item>
    <item>
      <title>"Dwarf Fortress New Release!" by FireSword</title>
      <description>&lt;p&gt;AT Skyleak: the image was a proper example of what i was thinking of, i thinked not isometric more ultima 6 point of view in hi-res but the isometric screenshot is good the same.&lt;/p&gt;

&lt;p&gt;For the sprite team i don t think there&amp;#8217;s need of an army.. i would say 5-6 artists could make it (500+ pixel-sprites). He could pay them after the game is published on steam(for example).&lt;/p&gt;

&lt;p&gt;Mr. Derek Yu could give some work, i like some of his artworks (not all tbh lol)&lt;/p&gt;

&lt;p&gt;&lt;a href="http://mayday.w.staszic.waw.pl/~mayday/files/dwarf_show.png" rel="nofollow"&gt;http://mayday.w.staszic.waw.pl/~mayday/files/dwarf_show.png&lt;/a&gt; (this set should be dquantas)&lt;/p&gt;

&lt;p&gt;Anyway nice talkin.. cya.&lt;/p&gt;</description>
      <pubDate>Tue, 30 Oct 2007 18:48:50 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:4bcc4f07-a6dd-4416-8e0c-7839519a8310</guid>
      <link>http://tigsource.com/articles/2007/10/29/dwarf-fortress-new-release#comment-11134</link>
    </item>
    <item>
      <title>"Dwarf Fortress New Release!" by DrDerekDoctors</title>
      <description>&lt;p&gt;I&amp;#8217;ll second Derek&amp;#8217;s question about that image. Looks lovely and exactly how the game should be expressed. :)&lt;/p&gt;</description>
      <pubDate>Tue, 30 Oct 2007 16:28:13 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:131930fa-4993-436d-ab67-8cba6868d178</guid>
      <link>http://tigsource.com/articles/2007/10/29/dwarf-fortress-new-release#comment-11131</link>
    </item>
    <item>
      <title>"Dwarf Fortress New Release!" by Melly</title>
      <description>&lt;p&gt;Considering Dwarf Fortress is a 2 man project, only one of which is actually doing the coding, and is almost too complex for its own good, I find it doubtful the authors are ever gonna bother creating graphical assets for it themselves. It would be an enourmous ammount of work and to be done in a reasonable time you&amp;#8217;d need a whole team of talented spriters. Not mentioning the sheer ammount of content they keep pouring into the game version after version.&lt;/p&gt;

&lt;p&gt;If a full graphical overhaul is ever going to be made, it&amp;#8217;s almost certainly going to be fan-made. It would be pretty neat, though, especially with a more user-friendly interface (though to be honest the game is as much user friendly as a roguelike complex-as-hell simulation game can be. It&amp;#8217;s still a learning brick wall, though.)&lt;/p&gt;</description>
      <pubDate>Tue, 30 Oct 2007 16:20:52 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:b59251c4-156a-41ec-ad71-dbde0381a620</guid>
      <link>http://tigsource.com/articles/2007/10/29/dwarf-fortress-new-release#comment-11130</link>
    </item>
    <item>
      <title>"Dwarf Fortress New Release!" by Skyleak</title>
      <description>&lt;p&gt;From MayDay&lt;/p&gt;

&lt;p&gt;&lt;a href="http://mayday.w.staszic.waw.pl/" rel="nofollow"&gt;http://mayday.w.staszic.waw.pl/&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Contact him about it if you want, I haven&amp;#8217;t  ToadyOne said he&amp;#8217;s not against graphics in his game; it&amp;#8217;s just not a priority right now.  He wants to create a living breathing world first. Which is true since &amp;#8220;air&amp;#8221; is an actual object in the game lol.&lt;/p&gt;</description>
      <pubDate>Tue, 30 Oct 2007 14:58:55 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:3829d534-dcdd-45cd-9faa-44cf3edec1c4</guid>
      <link>http://tigsource.com/articles/2007/10/29/dwarf-fortress-new-release#comment-11128</link>
    </item>
    <item>
      <title>"Dwarf Fortress New Release!" by Derek</title>
      <description>&lt;p&gt;Holy shit, Skyleak, where is that image from??? :O&lt;/p&gt;</description>
      <pubDate>Tue, 30 Oct 2007 14:43:21 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:b6d9c3c3-3a04-435a-a593-db0d9066fb63</guid>
      <link>http://tigsource.com/articles/2007/10/29/dwarf-fortress-new-release#comment-11127</link>
    </item>
    <item>
      <title>"Dwarf Fortress New Release!" by Skyleak</title>
      <description>&lt;p&gt;FireSword: There are graphics available for the game, just for characters only right now.  But it&amp;#8217;s still pretty cool to have actual dwarves, humans, animals, goblins, and what not running around.  Don&amp;#8217;t get me wrong I don&amp;#8217;t mind ASCII at all, but I like the graphical version.&lt;/p&gt;

&lt;p&gt;&lt;a href="http://dwarf.lendemaindeveille.com/index.php/Graphics_sets" rel="nofollow"&gt;http://dwarf.lendemaindeveille.com/index.php/Graphics_sets&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;and maybe if we&amp;#8217;re lucky in 20 years the game will look like this(but still be available in ASCII) 
&lt;a href="http://mayday.w.staszic.waw.pl/~mayday/files/dwarf_show.png" rel="nofollow"&gt;http://mayday.w.staszic.waw.pl/~mayday/files/dwarf_show.png&lt;/a&gt;&lt;/p&gt;</description>
      <pubDate>Tue, 30 Oct 2007 12:56:00 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:feeff524-f159-4733-a21e-a6459a10a52c</guid>
      <link>http://tigsource.com/articles/2007/10/29/dwarf-fortress-new-release#comment-11125</link>
    </item>
    <item>
      <title>"Dwarf Fortress New Release!" by HumpyDumpy</title>
      <description>&lt;p&gt;It&amp;#8217;s also got an incredibly intelligent and reasonably mature user forum.  If you&amp;#8217;ve got the patience to stick it out, you will NOT be disappointed.&lt;/p&gt;</description>
      <pubDate>Tue, 30 Oct 2007 12:06:58 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:16a7c04b-13af-4461-8e49-aa0bf55dbd52</guid>
      <link>http://tigsource.com/articles/2007/10/29/dwarf-fortress-new-release#comment-11124</link>
    </item>
    <item>
      <title>"Dwarf Fortress New Release!" by Shih Tzu</title>
      <description>&lt;p&gt;Skyleak: The old wiki is still around; it&amp;#8217;s just been archived.  Check the main page.&lt;/p&gt;

&lt;p&gt;I fear this game will become one of those things that sounds awesome that I&amp;#8217;ll never have the time to learn.&lt;/p&gt;</description>
      <pubDate>Tue, 30 Oct 2007 11:39:43 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:53d4b947-bb22-472f-8adb-61e8a1a6b3cf</guid>
      <link>http://tigsource.com/articles/2007/10/29/dwarf-fortress-new-release#comment-11122</link>
    </item>
    <item>
      <title>"Dwarf Fortress New Release!" by FireSword</title>
      <description>&lt;p&gt;I would like to say this.
If this game had the ultra-cool pixel art (Nintendo DS or whatever) in it, it could rock the shelves or the digital distribution and make a lot of money..
Too bad it &amp;#8216;s only ascii graphic.. :)&lt;/p&gt;</description>
      <pubDate>Tue, 30 Oct 2007 09:36:39 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:caa5931b-d694-4546-bd05-34f3ec5fc973</guid>
      <link>http://tigsource.com/articles/2007/10/29/dwarf-fortress-new-release#comment-11119</link>
    </item>
    <item>
      <title>"Dwarf Fortress New Release!" by MisterX</title>
      <description>&lt;p&gt;Just checked the DF-site again yesterday after about 2 weeks of not doing so - hit it right 3 minutes after the new version was released :D&lt;/p&gt;

&lt;p&gt;Well, I also haven&amp;#8217;t really gotten into the game when playing the last version, but it was astonishingly &amp;#8220;easy&amp;#8221; to get into the game. Once you read a few tutorials like those on the previously mentioned Dwarf Fortress wiki you will get the basics, which are all you need for starting the game. I did have quite some fun playing for the first time, especially as the amount of detail is simply amazing. But understanding what you&amp;#8217;re &lt;em&gt;really&lt;/em&gt; able to do in the game, the endless possibilities you are given, well, yeah, that will surely take a while :)&lt;/p&gt;

&lt;p&gt;I think this new version is a good reason for playing DF again, because the only thing that really disappointed me in the last version was that it was not really dynamic at all. The whole world creation was more or less pointless as every level basically had an identical structure anyway and many things were just scripted. As far as I&amp;#8217;ve heard this has completely changed now, making it become just that much more awesome. Time to learn!&lt;/p&gt;</description>
      <pubDate>Tue, 30 Oct 2007 07:46:58 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:c4dd721f-5696-4df9-9b72-9f134e411c27</guid>
      <link>http://tigsource.com/articles/2007/10/29/dwarf-fortress-new-release#comment-11118</link>
    </item>
    <item>
      <title>"Dwarf Fortress New Release!" by ben.c</title>
      <description>&lt;p&gt;For those of you who&amp;#8217;re new to Dwarf Fortress, and are turned off by the steep learning curve, you might want to put it down and come back in two weeks.  By that time, the more enterprising players will most likely have a tutorial up on the Wiki, to at least get you off the ground, but for now, with this new version, we&amp;#8217;re all still figuring it out as we go too.&lt;/p&gt;

&lt;p&gt;On the other hand, if you&amp;#8217;re brave, dive right in now!  There are lots of places to discuss things with other players should you get stuck, such as the official forums or the SomethingAwful thread, or the Penny-Arcade thread.&lt;/p&gt;

&lt;p&gt;Strike the earth!&lt;/p&gt;</description>
      <pubDate>Tue, 30 Oct 2007 07:41:57 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:bfa9767c-b681-4a30-a7b2-dc8117ea1bc6</guid>
      <link>http://tigsource.com/articles/2007/10/29/dwarf-fortress-new-release#comment-11117</link>
    </item>
    <item>
      <title>"Dwarf Fortress New Release!" by DrDerekDoctors</title>
      <description>&lt;p&gt;I&amp;#8217;m with you, Wormguy. I &lt;em&gt;really&lt;/em&gt; want to play it and enjoy it, but it&amp;#8217;s a bit bloody hostile to new players and stubbornly retro as opposed to nicely retro.&lt;/p&gt;</description>
      <pubDate>Tue, 30 Oct 2007 06:45:18 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:25a8ee9a-5d83-41a7-9886-2d2ec4712d01</guid>
      <link>http://tigsource.com/articles/2007/10/29/dwarf-fortress-new-release#comment-11116</link>
    </item>
    <item>
      <title>"Dwarf Fortress New Release!" by Radix</title>
      <description>&lt;p&gt;I have been looking so forward to this for weeks, checking the dev page every day and F5-F5-F5ing since the &amp;#8220;tomorrow&amp;#8221; post, and now that I have it I&amp;#8217;m too scared to play beyond world generation (which seems better maybe? Only took 30 seconds this time).
It can keep being my perfect game for a couple more days until I relax a bit.&lt;/p&gt;</description>
      <pubDate>Tue, 30 Oct 2007 05:27:43 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:95d8a28e-60d7-4e69-bca0-cacf5c1b43c8</guid>
      <link>http://tigsource.com/articles/2007/10/29/dwarf-fortress-new-release#comment-11115</link>
    </item>
    <item>
      <title>"Dwarf Fortress New Release!" by BMcC</title>
      <description>&lt;p&gt;Arrrggh, I wanted to post this!  But I was indisposed last night.&lt;/p&gt;

&lt;p&gt;Game looks AWESOME.  Been waiting forever and a day.  Gonna get a world generating on my other machine RIGHT NOW.&lt;/p&gt;

&lt;p&gt;So excited.  :D&lt;/p&gt;</description>
      <pubDate>Tue, 30 Oct 2007 05:04:45 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:bca9dd4d-d8cb-4811-a93e-8e0610679f8c</guid>
      <link>http://tigsource.com/articles/2007/10/29/dwarf-fortress-new-release#comment-11114</link>
    </item>
  </channel>
</rss>
