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    <title>TIGSource: Fold</title>
    <link>http://tigsource.com/articles/2007/10/23/fold</link>
    <language>en-us</language>
    <ttl>40</ttl>
    <description></description>
    <item>
      <title>Fold</title>
      <description>&lt;p&gt;&lt;a href="http://www.flickr.com/photos/tigsource/1715362360/" title="Photo Sharing"&gt;&lt;img src="http://farm3.static.flickr.com/2352/1715362360_d67a00ba42_m.jpg" width="200" height="205" hspace="10" vspace="5" align="left" alt="Fold" /&gt;&lt;/a&gt;&lt;/p&gt;


	&lt;p&gt;A while back, I posted about a flash game called &lt;a href="http://tigsource.com/articles/2007/09/26/manifold"&gt;Manifold&lt;/a&gt;, in which you used bubbles to propel you in various directions to get past obstacles.  The concept was great, and quite entertaining in its execution, but unfortunately, the game was just too damn short.&lt;/p&gt;


	&lt;p&gt;Well, here comes &lt;a href="http://kongregate.com/games/joelesler/fold"&gt;Fold&lt;/a&gt;, the full version of this game, which features the original 10 levels (Easy), as well as two new episodes (Uneasy and Doubleplus Uneasy)!  The new episodes are really challenging, with Doubleplus Uneasy bordering on nigh impossible!  Seriously, I don&amp;#8217;t think it can be done!  Either that, or I suck.  But what are the chances of that?&lt;/p&gt;


	&lt;p&gt;Also added is a new time-based scoring system, which comes with the concept of &amp;#8220;lives&amp;#8221; and &amp;#8220;game over.&amp;#8221;  Fortunately, once you run out of lives, you can opt to continue playing in a non-scoring &amp;#8220;ghost mode.&amp;#8221;&lt;/p&gt;</description>
      <pubDate>Tue, 23 Oct 2007 12:33:00 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:df4ca628-b111-4411-9180-c14235ec38a1</guid>
      <author>Derek Yu</author>
      <link>http://tigsource.com/articles/2007/10/23/fold</link>
      <category>Platformers</category>
      <category>Highly Recommended</category>
      <category>Browser Games</category>
      <category>JoelEsler</category>
    </item>
    <item>
      <title>"Fold" by Panq</title>
      <description>&lt;p&gt;I found it fairly easyish to beat on my laptop, but pretty much impossible to do without losing all my lives within the first couple levels. Awesome game.&lt;/p&gt;</description>
      <pubDate>Sat, 27 Oct 2007 21:10:05 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:d6e7f8e1-f7a7-49c8-8d0f-5a52f88cc99f</guid>
      <link>http://tigsource.com/articles/2007/10/23/fold#comment-11048</link>
    </item>
    <item>
      <title>"Fold" by Tex Pine</title>
      <description>&lt;p&gt;I liked the concept, but I couldn&amp;#8217;t go further the 4th level, LOL. Darn difficult, but very innovative.&lt;/p&gt;</description>
      <pubDate>Wed, 24 Oct 2007 17:25:25 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:99b6471c-7665-40b9-88ec-bd68654344d9</guid>
      <link>http://tigsource.com/articles/2007/10/23/fold#comment-10907</link>
    </item>
    <item>
      <title>"Fold" by ChrisSketch</title>
      <description>&lt;p&gt;&amp;#8220;The &#8220;pole vault&#8221; is actually pretty easy once you notice that you can simply jump over the chainsaw when walking on the wall :)&amp;#8221;&lt;/p&gt;

&lt;p&gt;Really? Oh lame. Now I gotta go try it. I was totally making that harder than it needed to be.&lt;/p&gt;

&lt;p&gt;(Though its gonna be a bitch cuz all I got is a laptop touch pad currently)&lt;/p&gt;</description>
      <pubDate>Wed, 24 Oct 2007 13:46:29 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:10c730db-27cb-4547-8dd5-0a0ae06227d5</guid>
      <link>http://tigsource.com/articles/2007/10/23/fold#comment-10904</link>
    </item>
    <item>
      <title>"Fold" by MisterX</title>
      <description>&lt;p&gt;Ha, also made it through all &amp;#8220;Doubleplus Uneasy&amp;#8221; level. The &amp;#8220;pole vault&amp;#8221; is actually pretty easy once you notice that you can simply jump over the chainsaw when walking on the wall :)&lt;/p&gt;

&lt;p&gt;Oh and I guess you really have to walk on the walls in most levels by using the 2 anomalies, at least without that it got to be a whole lot harder. It&amp;#8217;s just too bad there&amp;#8217;s only one level in which you are able to use 3 anomalies :/&lt;/p&gt;

&lt;p&gt;I&amp;#8217;m sure you could do a whole lot more with this great concept. Just like Portal works great as a 3D game and there&amp;#8217;s a simpler but still great 2D version of it (As mentioned on the forums - TIGSource article, anyone? :) ), maybe this could truly work as a 3D game.&lt;/p&gt;

&lt;p&gt;Well, at least also Braid has this kind of &amp;#8220;dynamic anomalies&amp;#8221;, only that instead of the gravity they change the time flow :)&lt;/p&gt;</description>
      <pubDate>Wed, 24 Oct 2007 05:36:04 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:d488b730-37c7-4d46-b6b5-b875f678163c</guid>
      <link>http://tigsource.com/articles/2007/10/23/fold#comment-10892</link>
    </item>
    <item>
      <title>"Fold" by Derek</title>
      <description>&lt;p&gt;Nice, dude!  I was kind of reminded of Portal, actually&amp;#8230; :)&lt;/p&gt;</description>
      <pubDate>Tue, 23 Oct 2007 18:52:25 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:fcf9471e-d312-4512-856d-547db3453170</guid>
      <link>http://tigsource.com/articles/2007/10/23/fold#comment-10884</link>
    </item>
    <item>
      <title>"Fold" by FrozenFenix</title>
      <description>&lt;p&gt;Sweet! did them all. its a bit easier if you have gotten used to the mechanics and physics and know lil tricks, like walking on walls and ceilings with 2 anomalys, which I dont recall them teaching you. Or like you can jump over a saw on the wall, or jump two saws next to each other by landing carefuly between them (mill level). I was using the walk on wall feature too much to- well i guess its not exploit the puzzles, but to use it to avoid the path I think they wanted you to use. 
But still a great game,and great idea. Imagine a fps game like this, chuckin nades into anomolys round corners-no better yet bending your shots round corners or&amp;#8230;something&amp;#8230;&lt;/p&gt;</description>
      <pubDate>Tue, 23 Oct 2007 18:48:31 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:a5355b0a-064b-4a12-b046-eeb5509e3e74</guid>
      <link>http://tigsource.com/articles/2007/10/23/fold#comment-10883</link>
    </item>
    <item>
      <title>"Fold" by ChrisSketch</title>
      <description>&lt;p&gt;Ok screw that. Made it to Double Plus Uneasy level &amp;#8220;Pole Vault.&amp;#8221; I can launch myself over in about one in ten tries. But then I can&amp;#8217;t act fast enough to retract the bottom grav bubble, and then throw a landing pad for myself (in line with my own trajectory) all while flying through the saw blades of death&amp;#8230;&lt;/p&gt;

&lt;p&gt;Like I said, screw that.&lt;/p&gt;

&lt;p&gt;::one more try::&lt;/p&gt;</description>
      <pubDate>Tue, 23 Oct 2007 15:58:13 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:2daaa559-2ac0-4e88-9911-4ea279ed017e</guid>
      <link>http://tigsource.com/articles/2007/10/23/fold#comment-10880</link>
    </item>
    <item>
      <title>"Fold" by haowan</title>
      <description>&lt;p&gt;I don&amp;#8217;t think it is or should be a requirement that editors finish games before posting them. These aren&amp;#8217;t reviews after all.&lt;/p&gt;</description>
      <pubDate>Tue, 23 Oct 2007 15:54:55 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:29449ff8-355e-4e22-b00d-2479273ae521</guid>
      <link>http://tigsource.com/articles/2007/10/23/fold#comment-10878</link>
    </item>
    <item>
      <title>"Fold" by colorFool</title>
      <description>&lt;p&gt;&amp;#8216;cept CaveStory, I hope?&lt;/p&gt;</description>
      <pubDate>Tue, 23 Oct 2007 15:51:37 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:264847a2-e09d-4c8d-b113-eb67a09f8d7f</guid>
      <link>http://tigsource.com/articles/2007/10/23/fold#comment-10877</link>
    </item>
    <item>
      <title>"Fold" by Derek</title>
      <description>&lt;p&gt;I&amp;#8217;ve never beaten a single game that I&amp;#8217;ve ever posted on TIGSource.&lt;/p&gt;</description>
      <pubDate>Tue, 23 Oct 2007 15:11:35 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:70b2c8e8-874d-406c-8a6c-37f13ba25114</guid>
      <link>http://tigsource.com/articles/2007/10/23/fold#comment-10876</link>
    </item>
    <item>
      <title>"Fold" by Akhel</title>
      <description>&lt;p&gt;&amp;#8220;Doubleplus uneasy&amp;#8221; is &lt;em&gt;sooo&lt;/em&gt; totally Newspeak. Except there&amp;#8217;s a space.&lt;/p&gt;

&lt;p&gt;Anyway, interesting concept. I didn&amp;#8217;t find it very fun, though.&lt;/p&gt;</description>
      <pubDate>Tue, 23 Oct 2007 14:52:20 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:aa8d388c-2192-4f53-a408-5d2c9aa2b0ed</guid>
      <link>http://tigsource.com/articles/2007/10/23/fold#comment-10875</link>
    </item>
    <item>
      <title>"Fold" by MisterX</title>
      <description>&lt;p&gt;Sweet game, very innovative.
I just dislike how it&amp;#8217;s all about evading these chainsaws and gears in the &amp;#8220;uneasy&amp;#8221; and &amp;#8220;doubleplus uneasy&amp;#8221;, while I actually thought there might be more really interesting puzzles. Still it&amp;#8217;s great to be able to just move in any way you want, on any wall you want and propel yourself anywhere you want :D
Well, I made it to the third level of the &amp;#8220;doubleplus uneasy&amp;#8221; episode I think, then I gave up. Too much trial and error I suppose :)&lt;/p&gt;</description>
      <pubDate>Tue, 23 Oct 2007 14:39:37 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:9b3bfe11-c548-4b91-99bd-8eb52d5d3187</guid>
      <link>http://tigsource.com/articles/2007/10/23/fold#comment-10874</link>
    </item>
    <item>
      <title>"Fold" by Tr00jg</title>
      <description>&lt;p&gt;I couldn&amp;#8217;t even finish the first supposedly &amp;#8220;easy&amp;#8221; levels in the 1st game.&lt;/p&gt;</description>
      <pubDate>Tue, 23 Oct 2007 13:39:00 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:dc5ef509-7d6e-4217-aeac-9caee4e71881</guid>
      <link>http://tigsource.com/articles/2007/10/23/fold#comment-10873</link>
    </item>
    <item>
      <title>"Fold" by PHeMoX</title>
      <description>&lt;p&gt;Lol, no, they&amp;#8217;re just too damn honest hahaha!&lt;/p&gt;</description>
      <pubDate>Tue, 23 Oct 2007 13:38:41 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:5957cdf1-5148-472c-90e6-a2d725c173f4</guid>
      <link>http://tigsource.com/articles/2007/10/23/fold#comment-10872</link>
    </item>
    <item>
      <title>"Fold" by Tim</title>
      <description>&lt;p&gt;I admit, I suck at it as well.&lt;/p&gt;

&lt;p&gt;Is this another one of those games that none of the TIGSource editors ever get around to finishing? Because I&amp;#8217;ve been noticing a lot of that lately.&lt;/p&gt;</description>
      <pubDate>Tue, 23 Oct 2007 13:17:12 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:f3755821-1533-49fb-bf35-7d5480ea7fac</guid>
      <link>http://tigsource.com/articles/2007/10/23/fold#comment-10871</link>
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