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    <title>TIGSource: levelHead Preview</title>
    <link>http://tigsource.com/articles/2007/10/17/levelhead-preview</link>
    <language>en-us</language>
    <ttl>40</ttl>
    <description></description>
    <item>
      <title>levelHead Preview</title>
      <description>&lt;div style="text-align: center"&gt;&lt;object width="425" height="350"&gt;&lt;param name="movie" value="http://www.youtube.com/v/5ks1u0A8xdU"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/5ks1u0A8xdU" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;

	&lt;p&gt;&lt;br/&gt;Julian Oliver&amp;#8217;s &lt;a href="http://julianoliver.com/levelhead"&gt;levelHead&lt;/a&gt; is a &amp;#8220;spatial memory&amp;#8221; game currently in development, that uses a cube and a Playstation &lt;a href="http://www.eyetoy.com"&gt;EyeToy&lt;/a&gt; to project a game onto the cube&amp;#8217;s faces (via a monitor).&lt;/p&gt;


&lt;div style="margin: 10px 0 10px 0; padding: 0 0 0 5px; border-left: 1px solid #F26522; color: #bbbbbb"&gt;Using tilt motions, the player moves a character through rooms that appear inside one of several cubes on a table. Each room is logically connected by a series of doors, though some doors lead nowhere (they are traps).&lt;/div&gt;

&lt;div style="margin: 10px 0 10px 0; padding: 0 0 0 5px; border-left: 1px solid #F26522; color: #bbbbbb"&gt;The player has 2 minutes to find the exit of each cube, leading the character into the entrance of the next.&lt;/div&gt;

	&lt;p&gt;The plan is to eventually let the player combine cubes which the player character can walk across!  Nifty!&lt;/p&gt;


	&lt;p&gt;You can read up on the development at &lt;a href="http://www.selectparks.net/~julian/"&gt;Julian&amp;#8217;s blog&lt;/a&gt;.&lt;/p&gt;


	&lt;p&gt;(Thanks, &lt;em&gt;&lt;a href="http://www.datarealms.com"&gt;Data!&lt;/a&gt;&lt;/em&gt;)&lt;/p&gt;</description>
      <pubDate>Wed, 17 Oct 2007 14:00:00 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:530cd3a1-3522-42fb-b339-62a4f78a1b3d</guid>
      <author>Derek Yu</author>
      <link>http://tigsource.com/articles/2007/10/17/levelhead-preview</link>
      <category>Unique / Bizarre</category>
      <category>Videos</category>
      <category>Previews</category>
      <category>JulianOliver</category>
    </item>
    <item>
      <title>"levelHead Preview" by Mruqe</title>
      <description>&lt;p&gt;&lt;a href="http://www.youtube.com/watch?v=6S0Txe5VBcA" rel="nofollow"&gt;http://www.youtube.com/watch?v=6S0Txe5VBcA&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;In the theme of unusual interfaces ;)
Just a little something students did in my country&amp;#8230;&lt;/p&gt;</description>
      <pubDate>Fri, 19 Oct 2007 16:21:47 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:d84cf439-1a43-40ee-a487-2eadc994b134</guid>
      <link>http://tigsource.com/articles/2007/10/17/levelhead-preview#comment-10755</link>
    </item>
    <item>
      <title>"levelHead Preview" by gustav</title>
      <description>&lt;p&gt;duuuuude&amp;#8230;&lt;/p&gt;</description>
      <pubDate>Fri, 19 Oct 2007 05:28:40 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:4384749f-13d3-412b-bce0-1c121659c250</guid>
      <link>http://tigsource.com/articles/2007/10/17/levelhead-preview#comment-10729</link>
    </item>
    <item>
      <title>"levelHead Preview" by MrC</title>
      <description>&lt;p&gt;Very cool, but why does the guy have such awful posture?&lt;/p&gt;</description>
      <pubDate>Fri, 19 Oct 2007 05:16:16 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:a3f2f78e-524f-4585-8daa-602ad624f91d</guid>
      <link>http://tigsource.com/articles/2007/10/17/levelhead-preview#comment-10727</link>
    </item>
    <item>
      <title>"levelHead Preview" by Tr00jg</title>
      <description>&lt;p&gt;Wow, that is indeed innovative. Man, this looks so cool. But I agree though, gameplay-wise it might become a tad boring.&lt;/p&gt;</description>
      <pubDate>Fri, 19 Oct 2007 04:05:00 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:42ac618f-2449-4d7b-9d02-96e2546469fd</guid>
      <link>http://tigsource.com/articles/2007/10/17/levelhead-preview#comment-10725</link>
    </item>
    <item>
      <title>"levelHead Preview" by Siiseli</title>
      <description>&lt;p&gt;Looks cool but sort of boring gameplaywise&lt;/p&gt;</description>
      <pubDate>Fri, 19 Oct 2007 00:37:33 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:7b6d9794-9de1-492c-9d19-8d3809099174</guid>
      <link>http://tigsource.com/articles/2007/10/17/levelhead-preview#comment-10724</link>
    </item>
    <item>
      <title>"levelHead Preview" by King-N</title>
      <description>&lt;p&gt;Looks interesting. Control could be a bit tedious, but I can see myself having a lot of fun. Still not enough for me to shell out the large amount of money required for it.&lt;/p&gt;</description>
      <pubDate>Thu, 18 Oct 2007 21:24:47 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:9e889855-9423-46fe-80cd-e315783f836a</guid>
      <link>http://tigsource.com/articles/2007/10/17/levelhead-preview#comment-10723</link>
    </item>
    <item>
      <title>"levelHead Preview" by Jeff Lindsay</title>
      <description>&lt;p&gt;hot hot hot hot&lt;/p&gt;</description>
      <pubDate>Thu, 18 Oct 2007 18:43:06 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:e7a17a4b-5bd6-4498-803e-99d604959337</guid>
      <link>http://tigsource.com/articles/2007/10/17/levelhead-preview#comment-10722</link>
    </item>
    <item>
      <title>"levelHead Preview" by Al King</title>
      <description>&lt;p&gt;Interesting technology, not sure how it&amp;#8217;d play though.
Loving the Halloween banner, Derek.&lt;/p&gt;</description>
      <pubDate>Thu, 18 Oct 2007 03:23:33 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:4555aa66-f505-4d75-99d5-922d66c65e61</guid>
      <link>http://tigsource.com/articles/2007/10/17/levelhead-preview#comment-10721</link>
    </item>
    <item>
      <title>"levelHead Preview" by Eclipse</title>
      <description>&lt;p&gt;that&amp;#8217;s fuckin crazy&lt;/p&gt;</description>
      <pubDate>Thu, 18 Oct 2007 01:36:47 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:622f40f2-4e2a-4399-b62d-e9282003e7d5</guid>
      <link>http://tigsource.com/articles/2007/10/17/levelhead-preview#comment-10720</link>
    </item>
    <item>
      <title>"levelHead Preview" by makeshifter</title>
      <description>&lt;p&gt;&amp;#8230; HOLY SHIT FUCKING ASS GRAPES ON A VINE OF HOLY GODDESS WATER!!! THAT WAS AWESOME!!!! &lt;/p&gt;

&lt;p&gt;too bad i&amp;#8217;ve banished anything not nitendo-ish from my game closet. i just sold the eye for $300. cha-ching!!!&lt;/p&gt;

&lt;p&gt;oh well.&lt;/p&gt;</description>
      <pubDate>Wed, 17 Oct 2007 21:27:49 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:ab5d8660-bcea-4b20-81c8-871f41046042</guid>
      <link>http://tigsource.com/articles/2007/10/17/levelhead-preview#comment-10718</link>
    </item>
    <item>
      <title>"levelHead Preview" by renkin</title>
      <description>&lt;p&gt;That&amp;#8217;s really cool, but the game itself seems pretty boring. Still very nice, though.&lt;/p&gt;</description>
      <pubDate>Wed, 17 Oct 2007 20:35:04 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:b22623f1-4203-4670-bb18-75943dc0ff4a</guid>
      <link>http://tigsource.com/articles/2007/10/17/levelhead-preview#comment-10717</link>
    </item>
    <item>
      <title>"levelHead Preview" by Lackey</title>
      <description>&lt;p&gt;&amp;#8220;If he could get the camera to track multiple symbols at once, it could look a lot cleaner and potentially more intuitive&amp;#8221;&lt;/p&gt;

&lt;p&gt;It seems to do that, as the part with two cubes indicates&amp;#8230;&lt;/p&gt;</description>
      <pubDate>Wed, 17 Oct 2007 19:59:00 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:2047e1f3-d2eb-4338-a7ca-97cb05ad29f3</guid>
      <link>http://tigsource.com/articles/2007/10/17/levelhead-preview#comment-10715</link>
    </item>
    <item>
      <title>"levelHead Preview" by Drakfyre</title>
      <description>&lt;p&gt;I&amp;#8217;ve seen a lot of cases in target-based augmented reality where a symbol card is used to project a 3d object &amp;#8220;in front&amp;#8221; of it; this is the first time I&amp;#8217;ve seen someone use the same ques to create a negative depth &amp;#8220;behind&amp;#8221; the surface.  I really like that idea, and I think there could be something to that.  If he could get the camera to track multiple symbols at once, it could look a lot cleaner and potentially more intuitive, even though in this case each side describes a discreet space.&lt;/p&gt;</description>
      <pubDate>Wed, 17 Oct 2007 17:07:11 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:2fcc9845-f38b-4357-9389-c5c0de138f7b</guid>
      <link>http://tigsource.com/articles/2007/10/17/levelhead-preview#comment-10713</link>
    </item>
    <item>
      <title>"levelHead Preview" by PHeMoX</title>
      <description>&lt;p&gt;Now th&#225;t&amp;#8217;s innovative!! The basic idea is really fresh, I just hope that it&amp;#8217;s not too difficult to control. &amp;#8220;D&lt;/p&gt;</description>
      <pubDate>Wed, 17 Oct 2007 17:05:30 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:12f091b9-b5dd-4c20-a418-64b94ef4fe45</guid>
      <link>http://tigsource.com/articles/2007/10/17/levelhead-preview#comment-10712</link>
    </item>
    <item>
      <title>"levelHead Preview" by Tanner</title>
      <description>&lt;p&gt;That is truly batshit crazy.&lt;/p&gt;</description>
      <pubDate>Wed, 17 Oct 2007 16:04:33 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:e81eba45-0ec0-40dc-9d40-522d76900ee2</guid>
      <link>http://tigsource.com/articles/2007/10/17/levelhead-preview#comment-10708</link>
    </item>
    <item>
      <title>"levelHead Preview" by Advenith</title>
      <description>&lt;p&gt;This looks kind of tough to play, but I&amp;#8217;m thinking it&amp;#8217;s one of those games where it works well after awhile, despite expectations. In any case, that&amp;#8217;s amazing.&lt;/p&gt;</description>
      <pubDate>Wed, 17 Oct 2007 15:54:24 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:ee537d1b-eabd-4e2d-999b-78b54caf9db0</guid>
      <link>http://tigsource.com/articles/2007/10/17/levelhead-preview#comment-10707</link>
    </item>
    <item>
      <title>"levelHead Preview" by cactus</title>
      <description>&lt;p&gt;That&amp;#8217;s quite awesome technically. But it looks extremely tedious to control.&lt;/p&gt;</description>
      <pubDate>Wed, 17 Oct 2007 15:27:01 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:446193d8-2b0c-416e-ace0-f4d6f601d240</guid>
      <link>http://tigsource.com/articles/2007/10/17/levelhead-preview#comment-10706</link>
    </item>
    <item>
      <title>"levelHead Preview" by Space Ranger.</title>
      <description>&lt;p&gt;Wow o_O I totally don&amp;#8217;t get it, but whatever&amp;#8217;s going on it looks cool!&lt;/p&gt;</description>
      <pubDate>Wed, 17 Oct 2007 14:45:26 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:7946aeaa-19d3-4403-b0df-ecd462acf134</guid>
      <link>http://tigsource.com/articles/2007/10/17/levelhead-preview#comment-10705</link>
    </item>
    <item>
      <title>"levelHead Preview" by Gr.Viper</title>
      <description>&lt;p&gt;&amp;#8230;
&amp;#8230;
err&amp;#8230; Even considering that everything is still on a flat screen this is
AWESOME!&lt;/p&gt;</description>
      <pubDate>Wed, 17 Oct 2007 14:45:09 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:2cbdc695-78c7-4172-8fcc-ed60216d89e6</guid>
      <link>http://tigsource.com/articles/2007/10/17/levelhead-preview#comment-10704</link>
    </item>
    <item>
      <title>"levelHead Preview" by theSamo</title>
      <description>&lt;p&gt;open source too! that&amp;#8217;s pretty sexy&lt;/p&gt;</description>
      <pubDate>Wed, 17 Oct 2007 14:44:02 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:4d163d85-afe9-4313-a2cf-0c1fca40e00e</guid>
      <link>http://tigsource.com/articles/2007/10/17/levelhead-preview#comment-10703</link>
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