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    <title>TIGSource: Honeyblaster</title>
    <link>http://tigsource.com/articles/2007/10/15/honeyblaster</link>
    <language>en-us</language>
    <ttl>40</ttl>
    <description></description>
    <item>
      <title>Honeyblaster</title>
      <description>&lt;p align="center"&gt;&lt;object width="425" height="366"&gt;&lt;param name="movie" value="http://www.youtube.com/v/6-ZTYwVlFR0"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/6-ZTYwVlFR0" type="application/x-shockwave-flash" wmode="transparent" width="425" height="366"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/p&gt;

&lt;div style="margin: 10px 0 10px 0; padding: 0 0 0 5px; border-left: 1px solid #F26522; color: #bbbbbb"&gt;I personally found this game to be &lt;span class="caps"&gt;QUITE&lt;/span&gt; a lot of awesome fun to play, despite the initial inertia on your character that you play as in this one, and ohhh man, the Doom tribute level on Level 3 is the one that you &lt;span class="caps"&gt;DEFINITELY GOTTA&lt;/span&gt; check out and blow through for yourself&amp;#8230; it is &lt;strong&gt;such&lt;/strong&gt; splendid stuff and then some, so do not miss this great chance to download and play this wonderful game beginning with this link right &lt;a href="http://lowfuel.melnicek.cz/honeyblaster/index.php"&gt;here&lt;/a&gt;.&lt;/div&gt;

	&lt;p&gt;- &lt;a href="http://www.youtube.com/watch?v=6-ZTYwVlFR0"&gt;AdigunPolack&lt;/a&gt;&lt;/p&gt;</description>
      <pubDate>Mon, 15 Oct 2007 03:22:00 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:f1c7cd6b-3c42-47dd-b705-b8663483f929</guid>
      <author>Tim</author>
      <link>http://tigsource.com/articles/2007/10/15/honeyblaster</link>
      <category>Shoot-em-ups</category>
      <category>Windows</category>
      <category>Freeware</category>
    </item>
    <item>
      <title>"Honeyblaster" by TakaM</title>
      <description>&lt;p&gt;a neat little game, but yeah the gameplay is a bit off.
I feel like they dropped precise moving like most SHMUPs have in an effort for a more unique style of control, but it just made it a bit annoying.&lt;/p&gt;

&lt;p&gt;Still, nice audio, pretty and interesting graphics :)&lt;/p&gt;</description>
      <pubDate>Tue, 16 Oct 2007 03:37:45 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:f7ef43a6-f6f4-4f03-a8da-9e2d3336c0e1</guid>
      <link>http://tigsource.com/articles/2007/10/15/honeyblaster#comment-10646</link>
    </item>
    <item>
      <title>"Honeyblaster" by Pragma</title>
      <description>&lt;p&gt;Wow, what a nifty suprise - this was done for a demoscene party.&lt;/p&gt;

&lt;p&gt;The controls baffled me at first until I tried the readme.txt bundled with the game - it&amp;#8217;s all in there.&lt;/p&gt;</description>
      <pubDate>Mon, 15 Oct 2007 15:18:40 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:66501b6c-28b3-412c-838b-235ce8f022ff</guid>
      <link>http://tigsource.com/articles/2007/10/15/honeyblaster#comment-10626</link>
    </item>
    <item>
      <title>"Honeyblaster" by Melly</title>
      <description>&lt;p&gt;Maybe it&amp;#8217;s because the game would be easier than it already is, now that I think about it. I only died once because I didn&amp;#8217;t notice the controls on how to use the megabomb.&lt;/p&gt;

&lt;p&gt;Indeed the game has nice sounds and graphics, but the gameplay and design leave to be desired.&lt;/p&gt;</description>
      <pubDate>Mon, 15 Oct 2007 13:02:26 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:5b3a6f27-92b3-4712-ad17-37426aee4551</guid>
      <link>http://tigsource.com/articles/2007/10/15/honeyblaster#comment-10623</link>
    </item>
    <item>
      <title>"Honeyblaster" by Melly</title>
      <description>&lt;p&gt;Also, where&amp;#8217;s the autofire? I don&amp;#8217;t see any reason for it to lack that.&lt;/p&gt;</description>
      <pubDate>Mon, 15 Oct 2007 12:45:20 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:b6bacf8f-4a27-48ee-af8b-d243cab83e32</guid>
      <link>http://tigsource.com/articles/2007/10/15/honeyblaster#comment-10622</link>
    </item>
    <item>
      <title>"Honeyblaster" by Pyrrhon</title>
      <description>&lt;p&gt;I think the bullets and enemies are way too hard to spot. I also agree with BenH on everything he says.&lt;/p&gt;</description>
      <pubDate>Mon, 15 Oct 2007 11:27:05 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:5abb6710-4da9-41e5-868a-fa59489033c0</guid>
      <link>http://tigsource.com/articles/2007/10/15/honeyblaster#comment-10621</link>
    </item>
    <item>
      <title>"Honeyblaster" by Jeremiah</title>
      <description>&lt;p&gt;So is this just a remake of the NES game Bee-52? &lt;/p&gt;</description>
      <pubDate>Mon, 15 Oct 2007 11:20:48 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:5ad8254e-91d9-492f-a86f-bb379c92100a</guid>
      <link>http://tigsource.com/articles/2007/10/15/honeyblaster#comment-10620</link>
    </item>
    <item>
      <title>"Honeyblaster" by Bob</title>
      <description>&lt;p&gt;Hasn&amp;#8217;t this game been on TIGSource before?&lt;/p&gt;</description>
      <pubDate>Mon, 15 Oct 2007 09:39:08 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:b5f7f967-e411-45b6-9eee-11f0c1c1b4fb</guid>
      <link>http://tigsource.com/articles/2007/10/15/honeyblaster#comment-10619</link>
    </item>
    <item>
      <title>"Honeyblaster" by shinygerbil</title>
      <description>&lt;p&gt;! done ok !&lt;/p&gt;</description>
      <pubDate>Mon, 15 Oct 2007 09:16:06 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:9f9b2d74-274d-421d-85a0-b3b0146294de</guid>
      <link>http://tigsource.com/articles/2007/10/15/honeyblaster#comment-10618</link>
    </item>
    <item>
      <title>"Honeyblaster" by PHeMoX</title>
      <description>&lt;p&gt;Yeah, I second that, but it&amp;#8217;s still a nice looking game.&lt;/p&gt;</description>
      <pubDate>Mon, 15 Oct 2007 08:22:11 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:bac00ea5-f2d0-4243-914e-fec517efb5d1</guid>
      <link>http://tigsource.com/articles/2007/10/15/honeyblaster#comment-10617</link>
    </item>
    <item>
      <title>"Honeyblaster" by Space Ranger</title>
      <description>&lt;p&gt;Repetative looking.&lt;/p&gt;</description>
      <pubDate>Mon, 15 Oct 2007 07:19:48 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:3ae1601f-b47e-4f97-837d-d101b81dd5e3</guid>
      <link>http://tigsource.com/articles/2007/10/15/honeyblaster#comment-10615</link>
    </item>
    <item>
      <title>"Honeyblaster" by BenH</title>
      <description>&lt;p&gt;I like the graphics and the audio in Honeyblaster, but the gameplay and level designs seem to lack any real character :/&lt;/p&gt;

&lt;p&gt;Personally I think if you&amp;#8217;re going to have completely open-spaced levels without any environment to maneuver around, then the actual enemies, their patterns and their attacks need to be that much more diverse to keep things from becoming repetitive.&lt;/p&gt;</description>
      <pubDate>Mon, 15 Oct 2007 04:48:14 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:e8acf67c-6ebf-4b94-811a-efafb32ad962</guid>
      <link>http://tigsource.com/articles/2007/10/15/honeyblaster#comment-10613</link>
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