<?xml version="1.0" encoding="UTF-8"?>
<?xml-stylesheet type="text/css" href="/stylesheets/rss.css"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/">
  <channel>
    <title>TIGSource: UFO: Alien Invasion</title>
    <link>http://tigsource.com/articles/2007/10/10/ufo-alien-invasion</link>
    <language>en-us</language>
    <ttl>40</ttl>
    <description></description>
    <item>
      <title>UFO: Alien Invasion</title>
      <description>&lt;p&gt;For the past few days, I&amp;#8217;ve been enjoying this free, X-COM inspired game:&lt;/p&gt;


&lt;blockquote&gt;&amp;#8220;&lt;a href=http://ufoai.sourceforge.net/&gt;&lt;span class="caps"&gt;UFO&lt;/span&gt;: ALIEN &lt;span class="caps"&gt;INVASION&lt;/span&gt;&lt;/a&gt; is a squad-based tactical strategy game in the tradition of the old &lt;a href=http://en.wikipedia.org/wiki/X-com&gt;X-COM&lt;/a&gt; PC games, but with a twist. Our game combines military realism with hard science-fiction and the weirdness of an alien invasion. The carefully constructed turn-based system gives you pin-point control of your squad while maintaining a sense of pace and danger.&amp;#8221;&lt;/blockquote&gt;

	&lt;p&gt;&lt;a href="http://www.flickr.com/photos/tigsource/1534524266/" title="Photo Sharing"&gt;&lt;img src="http://farm3.static.flickr.com/2320/1534524266_9694b96a77_m.jpg" width="240" height="180" alt="ufoai" align=right vspace=10 hspace=10 /&gt;&lt;/a&gt;I wish they had kept the Greys, but it retains much of the spirit of X-COM, and it&amp;#8217;s more than just a graphical upgrade of the original games. There is multiplayer support, you can choose to play as aliens fighting against the alien invasion, and it&amp;#8217;s cross-platform: stable releases for Windows and Linux and a beta for &lt;span class="caps"&gt;MAC OS X&lt;/span&gt; Intels of the current version (&lt;a href=http://sourceforge.net/project/showfiles.php?group_id=157793&amp;#38;package_id=194208&amp;#38;release_id=504966&gt;downloads&lt;/a&gt;).&lt;/p&gt;


	&lt;p&gt;The open-source programmers behind &lt;span class="caps"&gt;UFO&lt;/span&gt;: AI will soon release version 2.2, and they could use some beta testers to find any bugs created by the beta&amp;#8217;s new features. It shouldn&amp;#8217;t need to be mentioned, but, for clarity&amp;#8217;s sake, there isn&amp;#8217;t a 2.2 beta for Mac users yet.&lt;/p&gt;


	&lt;p&gt;A special thanks goes out to Adrian Werner and his &lt;a href=http://www.gamespot.com/pages/forums/show_msgs.php?topic_id=25943291&gt;guide to freeware games&lt;/a&gt; released in or significantly updated during 2007, which &lt;a href=http://indygamer.blogspot.com/2007/09/adrians-guide-to-2007-freeware-games.html&gt;Tim&lt;/a&gt; pointed all of us to a couple of weeks ago and thus lead me to this game.&lt;/p&gt;</description>
      <pubDate>Wed, 10 Oct 2007 13:00:00 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:4057ad1b-1f81-4e6b-a8dc-060e5aec32e3</guid>
      <author>ithamore</author>
      <link>http://tigsource.com/articles/2007/10/10/ufo-alien-invasion</link>
      <category>Macintosh</category>
      <category>Linux</category>
      <category>Windows</category>
      <category>Strategy</category>
      <category>Freeware</category>
    </item>
    <item>
      <title>"UFO: Alien Invasion" by ithamore</title>
      <description>&lt;p&gt;You might want to open the above in a new tab or window to get a better look at it at Flickr to see what I&amp;#8217;m going to describe:&lt;/p&gt;

&lt;p&gt;In the bottom left corner, next to the equipped weapon is a crosshair icon. Clicking on it will bring up a small menu that shows what kinds of shots the character can make with the equipped weapon and the TU remaining. Selecting one of the shots will turn the cursor into a crosshair with a trajectory tail following it for aiming.&lt;/p&gt;

&lt;p&gt;Also, you might want to go to the online manual to see the default controls and key commands: &lt;a href="http://ufoai.ninex.info/wiki/index.php/Manual/Keymap" rel="nofollow"&gt;http://ufoai.ninex.info/wiki/index.php/Manual/Keymap&lt;/a&gt; There were a several there that I hadn&amp;#8217;t discovered yet.&lt;/p&gt;</description>
      <pubDate>Thu, 11 Oct 2007 23:26:26 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:3ac30b5a-631a-4e07-b4a6-a9f9e4c401bc</guid>
      <link>http://tigsource.com/articles/2007/10/10/ufo-alien-invasion#comment-10428</link>
    </item>
    <item>
      <title>"UFO: Alien Invasion" by Erahgon</title>
      <description>&lt;p&gt;I can&amp;#8217;t figure out how to shoot at anything. I can get reaction shots to work, but I don&amp;#8217;t know how to fire shots on my turn.&lt;/p&gt;</description>
      <pubDate>Thu, 11 Oct 2007 18:49:20 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:ea6dacfb-a3ce-4acc-bc72-82b6d1210a88</guid>
      <link>http://tigsource.com/articles/2007/10/10/ufo-alien-invasion#comment-10413</link>
    </item>
    <item>
      <title>"UFO: Alien Invasion" by PHeMoX</title>
      <description>&lt;p&gt;I love how the title says Alien Invation, as if they were &amp;#8220;invited&amp;#8221;. &amp;#8220;D&lt;/p&gt;

&lt;p&gt;Still, it&amp;#8217;s a cool game, thanks!&lt;/p&gt;</description>
      <pubDate>Wed, 10 Oct 2007 18:00:45 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:27c9316e-277b-4e5b-bfd3-1eea06f771f0</guid>
      <link>http://tigsource.com/articles/2007/10/10/ufo-alien-invasion#comment-10298</link>
    </item>
    <item>
      <title>"UFO: Alien Invasion" by Skyleak</title>
      <description>&lt;p&gt;I&amp;#8217;ve been playing it too.  Indestructible terrain kind of sucks in in two ways:
1: It was cool to see the battlefield get torn up&lt;/p&gt;

&lt;p&gt;2: some times the safest way into a house was to blow a hole in the side and flank the aliens.&lt;/p&gt;

&lt;p&gt;Indestructible terrain in a strategy games kind of kills it for me mostly because of reason 2.  I sighted an alien behind a fence with a unit still on the ship; so I took a couple of shots at the fence hoping to remove it from the battlefield giving my team a clear shot.  WRONG.&lt;/p&gt;

&lt;p&gt;But I believe they made this game out of the Quake 2 engine which is pretty admirable.&lt;/p&gt;</description>
      <pubDate>Wed, 10 Oct 2007 14:30:44 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:642d1f56-0527-4db3-ab52-f4bedbba3a1a</guid>
      <link>http://tigsource.com/articles/2007/10/10/ufo-alien-invasion#comment-10281</link>
    </item>
    <item>
      <title>"UFO: Alien Invasion" by Anonymous</title>
      <description>&lt;p&gt;A warning - they do not have destructible terrain or any plans to add it. I&amp;#8217;d stick with the original. &lt;/p&gt;</description>
      <pubDate>Wed, 10 Oct 2007 10:26:15 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:89ef908a-0d8a-4d02-81aa-792278c6bc15</guid>
      <link>http://tigsource.com/articles/2007/10/10/ufo-alien-invasion#comment-10270</link>
    </item>
  </channel>
</rss>
