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    <title>TIGSource: FlOwer</title>
    <link>http://tigsource.com/articles/2007/09/20/flower</link>
    <language>en-us</language>
    <ttl>40</ttl>
    <description></description>
    <item>
      <title>FlOwer</title>
      <description>&lt;p&gt;&lt;a href="http://www.flickr.com/photos/tigsource/1412158962/" title="Photo Sharing"&gt;&lt;img src="http://farm2.static.flickr.com/1344/1412158962_a77faa385e.jpg" width="500" height="281" alt="flOwer" /&gt;&lt;/a&gt;&lt;/p&gt;


	&lt;p&gt;As reported by &lt;a href="http://indygamer.blogspot.com/"&gt;Tim&lt;/a&gt;, &lt;a href="http://www.thatgamecompany.com/"&gt;thatgamecompany&lt;/a&gt;&amp;#8217;s latest project for &lt;span class="caps"&gt;PS3&lt;/span&gt; was revealed today during Sony&amp;#8217;s keynote speech at the Tokyo Game Show.  The game is called FlOwer, and, true to form, it looks quite evocative, although little is known about how it actually plays.  You can view the trailer, along with the other &lt;span class="caps"&gt;PS3&lt;/span&gt; trailers, &lt;a href="http://www.thesixthaxis.com/tgs_2007__ps3_game_trailers_news_240_tsa.aspx"&gt;here&lt;/a&gt;.&lt;/p&gt;


	&lt;p&gt;The rumor now is that their third title for Sony will be titled deFlOwered&amp;#8230; and by playing the game you will experience the emotion of losing your virginity.&lt;/p&gt;


	&lt;p&gt;...&lt;/p&gt;


	&lt;p&gt;That was a terrible joke, I apologize. :&amp;#8217;(&lt;/p&gt;


	&lt;p&gt;&lt;strong&gt;Update:&lt;/strong&gt; YouTube version in the extended.&lt;/p&gt;


&lt;div style="text-align: center"&gt;&lt;object width="425" height="350"&gt;&lt;param name="movie" value="http://www.youtube.com/v/FHEQJZphuh8"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/FHEQJZphuh8" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;</description>
      <pubDate>Thu, 20 Sep 2007 03:08:00 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:de93b7da-775d-41a2-b622-73dedc26e020</guid>
      <author>Derek Yu</author>
      <link>http://tigsource.com/articles/2007/09/20/flower</link>
      <category>Videos</category>
      <category>PS3</category>
      <category>Previews</category>
      <category>thatgamecompany</category>
    </item>
    <item>
      <title>"FlOwer" by torncanvas</title>
      <description>&lt;p&gt;It certainly looks great, but yeah we&amp;#8217;ll have to wait to see what the gameplay is like.&lt;/p&gt;

&lt;p&gt;To those commenting about TGC on the PSN platform:&lt;/p&gt;

&lt;p&gt;As noted in their GDC talk this year, thatgamecompany pitched themselves to the major console companies.  Only Sony was willing to provide the resources they needed to start their company:  namely, funding and an incubation-style development environment.&lt;/p&gt;

&lt;p&gt;It&amp;#8217;s a pity the PS3 isn&amp;#8217;t a better platform, because from what I can tell, the middle management - particularly those who are making decisions with the PSN - seem to be pretty great people with good taste to boot.  Think about it; they&amp;#8217;ve picked up what became Media Molecule, thatgamecompany, and lately Jonathan Mak.&lt;/p&gt;

&lt;p&gt;Also, I thought flOw was fun.  It wasn&amp;#8217;t white-knuckle, sweaty, trying-to-squeeze through-the-stream-of-bullets fun.  It was more zen-like, getting-a-massage fun - relaxation over intensity.&lt;/p&gt;</description>
      <pubDate>Sat, 22 Sep 2007 00:48:13 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:d66b3b1f-df2a-4dc0-9064-36bb43f2e677</guid>
      <link>http://tigsource.com/articles/2007/09/20/flower#comment-9447</link>
    </item>
    <item>
      <title>"FlOwer" by ZombiePixel</title>
      <description>&lt;p&gt;I suspect this game will be a lot like Flow - 30 seconds of beauty, followed by five minutes of &amp;#8220;okay, something HAPPEN already!&amp;#8221;, followed by shutting the game off and booting up something, you know, FUN.&lt;/p&gt;

&lt;p&gt;I think they&amp;#8217;re on the wrong platform.  This looks like something Wii owners would flip over.&lt;/p&gt;</description>
      <pubDate>Fri, 21 Sep 2007 20:27:11 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:b08b9afd-2fbb-4192-a75f-0596a7dd0f77</guid>
      <link>http://tigsource.com/articles/2007/09/20/flower#comment-9437</link>
    </item>
    <item>
      <title>"FlOwer" by Anthony Flack</title>
      <description>&lt;p&gt;It sure looks purdy, but I can&amp;#8217;t say I hold much hope that it will be anything more than overly simplistic tedium hiding under a veneer of beauty and pretentiousness. Particularly since I&amp;#8217;ve already played Cloud and seen Flow in action.&lt;/p&gt;

&lt;p&gt;Man, that sounds mean-spirited! But, well&amp;#8230; let&amp;#8217;s say I applaud their efforts to make beautiful and stylish interactive experiences (or whatever it is you call games that aren&amp;#8217;t fun), but I&amp;#8217;ll remain skeptical until I see evidence that these guys can successfully combine their Media College design sensibilities with game mechanics that actually work.&lt;/p&gt;

&lt;p&gt;Grumph!&lt;/p&gt;</description>
      <pubDate>Fri, 21 Sep 2007 19:36:01 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:52e60fb6-822d-4acb-b28e-a92baeae41d3</guid>
      <link>http://tigsource.com/articles/2007/09/20/flower#comment-9435</link>
    </item>
    <item>
      <title>"FlOwer" by Jong</title>
      <description>&lt;p&gt;More information on this game, the creators, and play the game that started it all:  &lt;a href="http://intihuatani.usc.edu/cloud/flowing/" rel="nofollow"&gt;http://intihuatani.usc.edu/cloud/flowing/&lt;/a&gt;&lt;/p&gt;</description>
      <pubDate>Fri, 21 Sep 2007 13:10:27 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:cbebbbad-95e1-46b6-9029-668bb9f37b3d</guid>
      <link>http://tigsource.com/articles/2007/09/20/flower#comment-9427</link>
    </item>
    <item>
      <title>"FlOwer" by Shoji</title>
      <description>&lt;p&gt;I like the change of pace that the game looks to provide, much like its predecessor, flOw. It has simple game play, and is just entertaining if you can step away from the violent trend games tend to have. I think the quality that&amp;#8217;s put into its creation is what captivates me the most.&lt;/p&gt;</description>
      <pubDate>Fri, 21 Sep 2007 11:10:53 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:5ff0900f-4204-4ad2-84c7-149ccdd50c99</guid>
      <link>http://tigsource.com/articles/2007/09/20/flower#comment-9424</link>
    </item>
    <item>
      <title>"FlOwer" by Shawn</title>
      <description>&lt;p&gt;It&amp;#8217;s a copy of Spore and Geometry Wars actually.&lt;/p&gt;</description>
      <pubDate>Fri, 21 Sep 2007 05:25:08 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:460ca02c-436c-4e80-8089-13e41fa818a3</guid>
      <link>http://tigsource.com/articles/2007/09/20/flower#comment-9419</link>
    </item>
    <item>
      <title>"FlOwer" by tamat</title>
      <description>&lt;p&gt;it is a copy of Spore, you start as a flower and you have to evolve and become a tree.&lt;/p&gt;</description>
      <pubDate>Fri, 21 Sep 2007 04:16:33 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:bc85d2d4-c5a3-4b2a-bb21-98ecc59d016e</guid>
      <link>http://tigsource.com/articles/2007/09/20/flower#comment-9418</link>
    </item>
    <item>
      <title>"FlOwer" by crackers</title>
      <description>&lt;p&gt;Will there be an option to salt the earth so that the flowers die and the land becomes barren?&lt;/p&gt;</description>
      <pubDate>Fri, 21 Sep 2007 03:34:13 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:9c72acc0-9a73-472a-b640-385cc2a0292c</guid>
      <link>http://tigsource.com/articles/2007/09/20/flower#comment-9414</link>
    </item>
    <item>
      <title>"FlOwer" by Shawn</title>
      <description>&lt;p&gt;&amp;#8220;Using real-time weapon switching, you must hit the flower&#8217;s weak spot for massive damage.&amp;#8221;&lt;/p&gt;

&lt;p&gt;You also have to control 20k flowers and you can zoom in and out to issue over a hojillion commands real time to strategically blow up hordes of them.&lt;/p&gt;</description>
      <pubDate>Fri, 21 Sep 2007 01:16:26 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:5c3a6b10-a637-4d1c-84f4-b103122d6ed3</guid>
      <link>http://tigsource.com/articles/2007/09/20/flower#comment-9412</link>
    </item>
    <item>
      <title>"FlOwer" by gustav</title>
      <description>&lt;p&gt;Every strand of grass is a candidate for a new flower? And those little orbs of light. Pollen? This looks very pretty.. I really want to know what the gameplay will be like. &lt;/p&gt;</description>
      <pubDate>Thu, 20 Sep 2007 22:26:28 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:eb6d0a97-68d0-438a-a95c-855d539b0b01</guid>
      <link>http://tigsource.com/articles/2007/09/20/flower#comment-9405</link>
    </item>
    <item>
      <title>"FlOwer" by thy</title>
      <description>&lt;p&gt;i think the game play was hinted at at the end. &amp;#8220;Flow&amp;#8221; pause&amp;#8230; &amp;#8220;er&amp;#8221; = Flower. So I&amp;#8217;m thinking the game play will be something along the lines of Flow.&lt;/p&gt;</description>
      <pubDate>Thu, 20 Sep 2007 21:05:12 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:b4d8b801-a0fa-4874-b1fb-5324c5a34b80</guid>
      <link>http://tigsource.com/articles/2007/09/20/flower#comment-9404</link>
    </item>
    <item>
      <title>"FlOwer" by PHeMoX</title>
      <description>&lt;p&gt;&lt;em&gt;You will control an army of bees in a highly advanced real time strategy environment and aim for total flower field domination.&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;I definitely liked the &amp;#8216;Empire of the Ants&amp;#8217; game, and an &amp;#8216;Empire of the Bees&amp;#8217;-game would be brilliant!&lt;/p&gt;</description>
      <pubDate>Thu, 20 Sep 2007 19:15:23 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:44ddc616-fce0-4c0d-bb97-2a1d10e04cd4</guid>
      <link>http://tigsource.com/articles/2007/09/20/flower#comment-9403</link>
    </item>
    <item>
      <title>"FlOwer" by Neon</title>
      <description>&lt;p&gt;i&amp;#8217;m a microsoft fanboy yet i think that game looks fucking beautiful.&lt;/p&gt;</description>
      <pubDate>Thu, 20 Sep 2007 19:13:08 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:d5659e8c-6060-49b4-aa32-2821185af640</guid>
      <link>http://tigsource.com/articles/2007/09/20/flower#comment-9400</link>
    </item>
    <item>
      <title>"FlOwer" by fish</title>
      <description>&lt;p&gt;look what you&amp;#8217;ve done, internet.&lt;/p&gt;

&lt;p&gt;i thought it was lovely, and its keeping me guessing. cant wait to see more.&lt;/p&gt;

&lt;p&gt;i hope it wont hurt my 2 next games; plOw and plOwer.&lt;/p&gt;</description>
      <pubDate>Thu, 20 Sep 2007 18:46:24 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:39440510-1dc6-4106-a0be-c938575dd357</guid>
      <link>http://tigsource.com/articles/2007/09/20/flower#comment-9399</link>
    </item>
    <item>
      <title>"FlOwer" by Zeno</title>
      <description>&lt;p&gt;This game is the prime example of people making the stupid mistake of graphics over gameplay.&lt;/p&gt;</description>
      <pubDate>Thu, 20 Sep 2007 18:33:39 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:c58d1f4b-7e15-4758-b932-10402f18abb3</guid>
      <link>http://tigsource.com/articles/2007/09/20/flower#comment-9398</link>
    </item>
    <item>
      <title>"FlOwer" by Jenova Chen</title>
      <description>&lt;p&gt;&lt;em&gt;cry&lt;/em&gt;&lt;/p&gt;</description>
      <pubDate>Thu, 20 Sep 2007 18:17:49 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:cea764f2-f37b-41d2-94cb-3e5c3922911f</guid>
      <link>http://tigsource.com/articles/2007/09/20/flower#comment-9397</link>
    </item>
    <item>
      <title>"FlOwer" by jonathan mak</title>
      <description>&lt;p&gt;i dunno, i thought it was great!  i think it was more about mood and atmosphere than anything else.&lt;/p&gt;</description>
      <pubDate>Thu, 20 Sep 2007 17:37:31 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:bd043e03-de95-43b8-bc1c-f0daebb099ed</guid>
      <link>http://tigsource.com/articles/2007/09/20/flower#comment-9395</link>
    </item>
    <item>
      <title>"FlOwer" by Shih Tzu</title>
      <description>&lt;p&gt;Melly: That would actually rock.&lt;/p&gt;</description>
      <pubDate>Thu, 20 Sep 2007 16:12:44 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:a962b4de-1836-42bc-bae5-fc822fc0fff7</guid>
      <link>http://tigsource.com/articles/2007/09/20/flower#comment-9394</link>
    </item>
    <item>
      <title>"FlOwer" by Melly</title>
      <description>&lt;p&gt;You will control an army of bees in a highly advanced real time strategy environment and aim for total flower field domination.&lt;/p&gt;</description>
      <pubDate>Thu, 20 Sep 2007 15:46:10 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:a245af5e-0682-463d-82ce-885c349da41f</guid>
      <link>http://tigsource.com/articles/2007/09/20/flower#comment-9393</link>
    </item>
    <item>
      <title>"FlOwer" by retroo</title>
      <description>&lt;p&gt;its knytt 3d&lt;/p&gt;</description>
      <pubDate>Thu, 20 Sep 2007 14:32:23 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:21ab9c60-cd6a-4ee5-b9c8-93840ea202a3</guid>
      <link>http://tigsource.com/articles/2007/09/20/flower#comment-9391</link>
    </item>
    <item>
      <title>"FlOwer" by Mmhmm</title>
      <description>&lt;p&gt;This game is based on ancient Japenese history.&lt;/p&gt;</description>
      <pubDate>Thu, 20 Sep 2007 13:55:44 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:8f8d8f1c-d66c-4226-ae9d-17f154bc4f4f</guid>
      <link>http://tigsource.com/articles/2007/09/20/flower#comment-9390</link>
    </item>
    <item>
      <title>"FlOwer" by Jonathan Blow</title>
      <description>&lt;p&gt;Using real-time weapon switching, you must hit the flower&amp;#8217;s weak spot for massive damage.&lt;/p&gt;</description>
      <pubDate>Thu, 20 Sep 2007 13:54:06 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:33d51157-38c3-40e5-aeee-bf3793cf5552</guid>
      <link>http://tigsource.com/articles/2007/09/20/flower#comment-9389</link>
    </item>
    <item>
      <title>"FlOwer" by BenH</title>
      <description>&lt;p&gt;I bet that flower is the last boss&lt;/p&gt;</description>
      <pubDate>Thu, 20 Sep 2007 13:29:39 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:d4bbc4db-eddd-48d9-b7ae-082e8b287fba</guid>
      <link>http://tigsource.com/articles/2007/09/20/flower#comment-9388</link>
    </item>
    <item>
      <title>"FlOwer" by Shih Tzu</title>
      <description>&lt;p&gt;How dare they release a pretty movie about a flower.  For a game called Flower.&lt;/p&gt;</description>
      <pubDate>Thu, 20 Sep 2007 11:31:29 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:4fbe8cbb-9a87-4b7b-a3e7-76156479f8cc</guid>
      <link>http://tigsource.com/articles/2007/09/20/flower#comment-9386</link>
    </item>
    <item>
      <title>"FlOwer" by Melly</title>
      <description>&lt;p&gt;My comment wasn&amp;#8217;t shown for some reason. :(&lt;/p&gt;

&lt;p&gt;Anyway, I like the idea of thatgamecompany trying to create unique game experiences for the PSN still. Not sure if that&amp;#8217;s the best platform for that kinda stuff, but I commend the effort.&lt;/p&gt;

&lt;p&gt;Also, considering this is the game&amp;#8217;s first teaser, I doubt there is much that could have been shown other than this.&lt;/p&gt;</description>
      <pubDate>Thu, 20 Sep 2007 10:23:13 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:a56822a2-b8ac-4151-bc37-ef1ee08ef4f7</guid>
      <link>http://tigsource.com/articles/2007/09/20/flower#comment-9385</link>
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