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    <title>TIGSource: Ye Olde TIGSource (Part 4)</title>
    <link>http://tigsource.com/articles/2007/09/16/ye-olde-tigsource-part-4</link>
    <language>en-us</language>
    <ttl>40</ttl>
    <description></description>
    <item>
      <title>Ye Olde TIGSource (Part 4)</title>
      <description>&lt;p&gt;&lt;a href="http://www.flickr.com/photos/9915299@N02/1346512105/" title="Photo Sharing"&gt;&lt;img src="http://farm2.static.flickr.com/1090/1346512105_0131648d82_m.jpg" width="159" height="124" hspace=10 vspace=10 align=right alt="Hello World" /&gt;&lt;/a&gt;In addition to the first of many &lt;a href=http://www.asahi-net.or.jp/~cs8k-cyu/&gt;Kenta Cho&lt;/a&gt; posts and some &lt;a href=http://agtp.romhack.net/project.php?id=cavestory&gt;Cave Story&lt;/a&gt; and &lt;a href=http://www.darwinia.co.uk/&gt;Darwinia&lt;/a&gt; loving, you&amp;#8217;ll also find in our forth installment of &lt;span class="caps"&gt;YOT&lt;/span&gt; that we also gained several wonderful editors who, after properly introducing themselves, brought a nice dash of variety (including some much needed Linux and Mac seasoning) to the independent gaming community.&lt;/p&gt;


&lt;hr&gt;
&lt;small&gt;Monday, February 28, 2005&lt;/small&gt;

&lt;h2&gt;Gamasutra: Now for Everyone&lt;/h2&gt;&lt;br&gt;

	&lt;p&gt;Apparently, &lt;a href=http://www.gamasutra.com/&gt;Gamasutra&lt;/a&gt; has now opened its news section to non-subscribers. Gamasutra, the younger and very sexy sister of both &lt;a href=http://www.gdconf.com/&gt;&lt;span class="caps"&gt;GDC&lt;/span&gt;&lt;/a&gt; and &lt;a href=http://www.gdmag.com/&gt;Game Developer Magazine&lt;/a&gt;, is a great source of information for game industry news, and they give a lot of exposure to indies as well. I&amp;#8217;m really glad they got rid of what was one of the most annoying aspects of their site.&lt;/p&gt;


	&lt;p&gt;(Source: &lt;a href=http://www.joystiq.com/&gt;Joystiq&lt;/a&gt;)&lt;/p&gt;


	&lt;p&gt;&lt;small&gt;posted by Derek Yu&lt;/small&gt;
&lt;hr&gt;
&lt;h2&gt;Torus Trooper v0.22&lt;/h2&gt;&lt;br&gt;&lt;/p&gt;


	&lt;p&gt;&lt;a href="http://www.flickr.com/photos/9915299@N02/1347416116/" title="Photo Sharing"&gt;&lt;img src="http://farm2.static.flickr.com/1097/1347416116_ba6ffb8c53.jpg" width="320" height="240" hspace=10 vspace=10 align=right alt="Torus Trooper" /&gt;&lt;/a&gt;After a much-needed weekend vacation, I&amp;#8217;m back, now with special polymers that swick away sweat while I play games and type. I was happy to see that TIGSource has become a real life breathing, living entity in my absence! Great job, guys!&lt;/p&gt;


	&lt;p&gt;&lt;a href=http://www.asahi-net.or.jp/%7Ecs8k-cyu/windows/tt_e.html&gt;Torus Trooper&lt;/a&gt;, Kenta Cho&amp;#8217;s blazing-fast abstract 3D shmup, has gotten a lot faster since the last version I played (0.1)! Along with fixing a bunch of bugs, TT now has color switching between levels and a neat instant replay feature. Ch-ch-check it out.&lt;/p&gt;


	&lt;p&gt;(Source: &lt;a href=http://www.insertcredit.com/&gt;Insert Credit&lt;/a&gt;)&lt;/p&gt;


	&lt;p&gt;&lt;small&gt;posted by Derek Yu&lt;/small&gt;
&lt;hr&gt;
&lt;h2&gt;Turbo Sliders Updated.&lt;/h2&gt;&lt;br&gt;&lt;/p&gt;


	&lt;p&gt;&lt;a href="http://www.flickr.com/photos/9915299@N02/1347416120/" title="Photo Sharing"&gt;&lt;img src="http://farm2.static.flickr.com/1155/1347416120_ee81edee5f_m.jpg" width="240" height="180" hspace=10 vspace=10 align=left alt="Turbo Sliders" /&gt;&lt;/a&gt;&lt;a href=http://www.jollygoodgames.com/turbosliders/&gt;Turbo Sliders&lt;/a&gt;, available from &lt;a href=http://www.jollygoodgames.com/&gt;Jolly Good Games&lt;/a&gt;, has been updated and is now at version 1.0.3. Turbo Sliders is a top down racing game for up to 20 players. According to the official web site, the demo offers unlimited play time, but only allows you to access three levels. The full version includes 20 levels, the ability to create and play custom levels, and access to more game servers.&lt;/p&gt;


	&lt;p&gt;Available for Linux and Windows, and includes English, Finnish, Italian and Brazilian Portuguese, Spanish, Dutch and French language support.&lt;/p&gt;


	&lt;p&gt;(Source: &lt;a href=http://www.happypenguin.org/&gt;happypenguin.org&lt;/a&gt;)&lt;/p&gt;


	&lt;p&gt;&lt;small&gt;posted by Aaron H.&lt;/small&gt;
&lt;hr&gt;
&lt;h2&gt;Arydox Update&lt;/h2&gt;&lt;br&gt;&lt;/p&gt;


	&lt;p&gt;&lt;a href=http://www.pixel5studio.hu/&gt;Pixel5 Studio&lt;/a&gt; has released an update (v1.2) to their shoot &amp;#8216;em up &lt;a href=http://www.pixel5studio.hu/arydox&gt;Arydox&lt;/a&gt;. According to the developer, this update includes, hardware acceleration via OpenGL, new particle effects and backgrounds, and the ability to change the control keys among other things.&lt;/p&gt;


	&lt;p&gt;My first experience with the game comes from the new version demo on Linux. The game has beautifully rendered graphics, and some amazing particle effects like smoke coming off of your ship when you take damage. You can control the ship with your mouse or keyboard, though the keyboard controls lack the fine resolution of the mouse.&lt;/p&gt;


	&lt;p&gt;On the down side, the game adjusted my screen resolution, but then failed to accurately grab my display so I was stuck playing in a window even with full screen set, though to be honest this didn&amp;#8217;t adversely affect my view of the game or it&amp;#8217;s playability. I was also frustrated by the fact that my power-ups wore off. I would get mega cool cannons, only to lose them just before facing a particularly huge armada of enemies.&lt;/p&gt;


	&lt;p&gt;Arydox is very hard. On the easiest setting I was still only able to get to the first set of bosses after six or ten tries. Overall, it seems like a better than average shmup, though it may not fare so well in the current selection of shmups.&lt;/p&gt;


	&lt;p&gt;The game is available for Linux and Windows. (Source: &lt;a href=http://www.indiegamer.com/&gt;indiegamer.com&lt;/a&gt; and &lt;a href=http://www.pixel5studio.hu/&gt;pixel5studio.hu&lt;/a&gt;)&lt;/p&gt;


	&lt;p&gt;&lt;small&gt;posted by Aaron H.&lt;/small&gt;
&lt;hr&gt;
&lt;h2&gt;Just another reason we love indie games&amp;#8230;&lt;/h2&gt;&lt;br&gt;&lt;/p&gt;


	&lt;p&gt;So I mention there&amp;#8217;s a review of &lt;a href=http://www.hermitgames.com/&gt;&amp;#8216;Troid&lt;/a&gt; in the pipe&amp;#8230; and what do you know, the author &amp;#8211; Matt Verran &amp;#8211; PM&amp;#8217;ed me on &lt;a href=http://www.yakyak.org/&gt;YakYak&lt;/a&gt; where I hang out in the programming section, all a-worried about what he can quickly slip into the game to make it better!&lt;/p&gt;


	&lt;p&gt;Can you see Valve dropping me a line? I didn&amp;#8217;t think so!&lt;/p&gt;


	&lt;p&gt;Anway the upshot of it is, I&amp;#8217;ve told Matt what I think&amp;#8217;s wrong with it so far and we&amp;#8217;ll see what he comes up with before I go posting up any more thoughts on it.&lt;/p&gt;


	&lt;p&gt;And that&amp;#8217;s what&amp;#8217;s so great about indie game devs.&lt;/p&gt;


	&lt;p&gt;Has anyone played &lt;a href=http://www.hermitgames.com/robotron.php&gt;Robot Ron&lt;/a&gt;?&lt;/p&gt;


	&lt;p&gt;&lt;small&gt;posted by Cas&lt;/small&gt;
&lt;hr&gt;
&lt;small&gt;Sunday, February 27, 2005&lt;/small&gt;&lt;/p&gt;


&lt;h2&gt;Galactic Gladiator&lt;/h2&gt;&lt;br&gt;

	&lt;p&gt;&lt;a href="http://www.flickr.com/photos/9915299@N02/1347388494/" title="Photo Sharing"&gt;&lt;img src="http://farm2.static.flickr.com/1343/1347388494_2cde8b25f2_m.jpg" width="240" height="180" hspace=10 vspace=10 align=right alt="Galactic Gladiator" /&gt;&lt;/a&gt;I&amp;#8217;ve just spent the better part of two hours playing &lt;a href=http://www.galacticgladiator.com/&gt;Galactic Gladiator&lt;/a&gt;, a free (yes, free) top down tactical shooter. The game looks fairly well polished with a smooth engine, decent graphics and fun gameplay. This has potential&amp;#8230;&lt;/p&gt;


	&lt;p&gt;Based on the high scores, I&amp;#8217;m going to need a lot of practice before I&amp;#8217;m even half decent.&lt;/p&gt;


	&lt;p&gt;&lt;small&gt;posted by Marc Silver&lt;/small&gt;
&lt;hr&gt;
&lt;small&gt;Saturday, February 26, 2005&lt;/small&gt;&lt;/p&gt;


&lt;h2&gt;Escaping from rooms?&lt;/h2&gt;&lt;br&gt;

	&lt;p&gt;&lt;a href="http://www.flickr.com/photos/9915299@N02/1346516125/" title="Photo Sharing"&gt;&lt;img src="http://farm2.static.flickr.com/1096/1346516125_b7060715fa_m.jpg" width="240" height="179" alt="MOTAS" hspace=10 vspace=10 align=left /&gt;&lt;/a&gt;I&amp;#8217;ve just spent a lazy Saturday afternoon playing games where you have to escape from rooms. Now there&amp;#8217;s a genre that I would never have thought possible. It&amp;#8217;s quite amazing how many games of this type are available on the web, &lt;a href=http://www.albartus.com/motas/&gt;some of them&lt;/a&gt; are just fantastic fun to play. Some even have an online chat room incase you get stuck, what a fantastic idea! Anyhoo, here are a few links to some of the better ones I found &lt;a href=http://web.archive.org/web/20040321085625/http://www.ebaumsworld.com/crimsonroom.html&gt;1&lt;/a&gt; &lt;a href=http://www.fasco-csc.com/works/viridian/index_e.php&gt;2&lt;/a&gt; &lt;a href=http://www.newgrounds.com/portal/view.php?id=215251&gt;3&lt;/a&gt;.&lt;/p&gt;


	&lt;p&gt;I warn you now, these games are very addictive and very very hard, so don&amp;#8217;t blame me if you go mental :)&lt;/p&gt;


	&lt;p&gt;&lt;small&gt;posted by DanDanger&lt;/small&gt;
&lt;hr&gt;
&lt;h2&gt;Java 4K Games&lt;/h2&gt;&lt;br&gt;&lt;/p&gt;


	&lt;p&gt;Being a long time Java programmer I&amp;#8217;m always amazed to see people doing silly things with the platform. And behold, some loonies have created a bunch of games that are only 4kb each. That&amp;#8217;s right, 4,096 lovingly crafted bytes and frankly I can&amp;#8217;t figure out how some of them do it. If you&amp;#8217;ve got yourself a Java Virtual Machine installed &lt;a href=http://javaunlimited.net/contests/&gt;surf on over and try a few&lt;/a&gt;. After all, they only take a second to download!&lt;/p&gt;


	&lt;p&gt;And if you haven&amp;#8217;t got a &lt;span class="caps"&gt;JVM&lt;/span&gt;, then &lt;a href=http://www.java.com/&gt;go and get one&lt;/a&gt;.&lt;/p&gt;


	&lt;p&gt;&lt;small&gt;posted by Cas&lt;/small&gt;
&lt;hr&gt;
&lt;h2&gt;Another Introduction&lt;/h2&gt;&lt;br&gt;&lt;/p&gt;


	&lt;p&gt;Hey all, I&amp;#8217;m also going to be posting a few tidbits around these parts. We can start right away with saying how much fun I had playing &lt;a href=http://www.foon.co.uk/farcade/hapland/&gt;Hapland&lt;/a&gt;. A few minutes of fun but a reminder of the kinds of things Flash does so well. I just realised it&amp;#8217;s already been blogged about a few days ago on a different &lt;span class="caps"&gt;URL&lt;/span&gt; but there&amp;#8217;s no harm in bringing it back to the top again eh?&lt;/p&gt;


	&lt;p&gt;Uh&amp;#8230; as for background history on me&amp;#8230; well, I write the odd game now and again, and even less frequently actually sell them. I&amp;#8217;m pretty much into hardcore shooters so if it involves shooting, I&amp;#8217;ll be posting about it.&lt;/p&gt;


	&lt;p&gt;Expect a review of &amp;#8216;Troid from &lt;a href=http://www.hermitgames.com/&gt;Hermit Games&lt;/a&gt; shortly. I&amp;#8217;m trying a new approach to reviewing: I buy the games meself, which should hopefully give me a really good sense of value-for-money. Stay tuned, kids!&lt;/p&gt;


	&lt;p&gt;&lt;small&gt;posted by Cas&lt;/small&gt;
&lt;hr&gt;
&lt;h2&gt;Zzed&lt;/h2&gt;&lt;br&gt;&lt;/p&gt;


	&lt;p&gt;First, a hello to Dan and Cas, nice to be working with you both.
...
&lt;a href=http://www.nevosoft.com/&gt;NevoSoft.com&lt;/a&gt; has announced the release of their new action puzzle game, &lt;a href=http://www.nevosoft.com/zzed/zzed.html&gt;Zzed&lt;/a&gt;. The demo has some very nice graphics, high quality sound, and a well illustrated story.&lt;/p&gt;


	&lt;p&gt;Cut sequences move the story along, but the core gameplay is similar to Bust A Move or Puzzle Bobble. The use of physics is the most interesting addition, and along with some nifty power-ups and Asteroids style ship movement, the genre gets a shiny new feel. Fans of the genre should have fun with the new features, and newcomers will get to find out first hand why the style is so popular.&lt;/p&gt;


	&lt;p&gt;From the website: Windows 98/Me/NT/2000/XP Pentium II, 500 MHz, 64 Mb &lt;span class="caps"&gt;RAM&lt;/span&gt; and 16Mb 3D video card required.&lt;/p&gt;


	&lt;p&gt;(Source: &lt;a href=http://www.indiegamer.com/&gt;indiegamer.com&lt;/a&gt;)&lt;/p&gt;


	&lt;p&gt;&lt;small&gt;posted by Aaron H.&lt;/small&gt;
&lt;hr&gt;
&lt;h2&gt;Hello all.&lt;/h2&gt;&lt;br&gt;&lt;/p&gt;


	&lt;p&gt;Hello, my name is Dan and I&amp;#8217;m a new contributor to TIGSource.&lt;/p&gt;


	&lt;p&gt;I&amp;#8217;ve worked in the games industry for many years and have only recently gotten involved with indie game developement as an alternative career. I&amp;#8217;m very excited that Derek let me contribute to TIGSource, and I hope that I will be able to bring some lovin&amp;#8217; to the indie games community :)&lt;/p&gt;


	&lt;p&gt;&lt;small&gt;posted by DanDanger&lt;/small&gt;
&lt;hr&gt;
&lt;small&gt;Friday, February 25, 2005&lt;/small&gt;&lt;/p&gt;


&lt;h2&gt;Funky Sausage Pixel People&lt;/h2&gt;&lt;br&gt;

	&lt;p&gt;&lt;a href=http://web.archive.org/web/20050304091543/www.nonoche.com/&gt;nonoche.com&lt;/a&gt; has some great shockwave games, including one with nice pixel art by the people at &lt;a href=http://www.electriconland.com/&gt;electriconland.com&lt;/a&gt; (Look for links on the Nonoche web page titled Level1, Level2, Level3 and Level4.) I&amp;#8217;m not sure what the characters are supposed to be, and I don&amp;#8217;t understand the language that the instructions are written in, but &amp;#8220;Funky sausage pixel people&amp;#8221; seems to fit well. Both sites have interesting things to explore.&lt;/p&gt;


	&lt;p&gt;Because it&amp;#8217;s a little obscure; The instructions to get into the game from the electriconland.com page:&lt;/p&gt;


&lt;blockquote&gt;1. After loading the game level, click in &amp;#8220;Klik Hier Om Te Beginen&amp;#8221;;
2. Next, click in &amp;#8220;Speel Zonder in Te Loggen&amp;#8221;;
3. Next, select you character;
4. Next, press &amp;#8220;Volgende&amp;#8221; to start.
5. Shift for shooting, space for jumping and arrows for movement.&lt;/blockquote&gt;

	&lt;p&gt;&lt;small&gt;posted by Aaron H.&lt;/small&gt;
&lt;hr&gt;
&lt;h2&gt;Java Jigsaw!&lt;/h2&gt;&lt;br&gt;&lt;/p&gt;


	&lt;p&gt;&lt;a href="http://www.flickr.com/photos/9915299@N02/1346512113/" title="Photo Sharing"&gt;&lt;img src="http://farm2.static.flickr.com/1086/1346512113_766fc171d4_m.jpg" width="240" height="192" hspace=10 vspace=10 align=right alt="JiX" /&gt;&lt;/a&gt;&lt;br&gt;&lt;/p&gt;


	&lt;p&gt;&lt;a href=http://www.jigsawx.com/&gt;JiX&lt;/a&gt; has some really nice looking screenshots, and the feature list makes it sound like a Jig Saw puzzlers dream. There is a playable online version, and a downloadable demo. The installer is windows only, and the requirements at the time of this writing are listed as Pentium II with 64Mb ram.&lt;/p&gt;


	&lt;p&gt;(Source: &lt;a href=http://www.gamedev.net/community/forums/topic.asp?topic_id=303207&gt;GameDev.net&lt;/a&gt;)&lt;/p&gt;


	&lt;p&gt;&lt;small&gt;posted by Aaron H.&lt;/small&gt;
&lt;hr&gt;
&lt;h2&gt;Derek Says: &amp;#8220;See You on Monday!&amp;#8221;&lt;/h2&gt;&lt;br&gt;&lt;/p&gt;


	&lt;p&gt;&lt;a href="http://www.flickr.com/photos/9915299@N02/1346516137/" title="Photo Sharing"&gt;&lt;img src="http://farm2.static.flickr.com/1172/1346516137_3a45941dc6_m.jpg" width="128" height="145" hspace=10 vspace=10 align=left alt="onthetracks" /&gt;&lt;br&gt;&lt;/p&gt;


	&lt;p&gt;&lt;/a&gt;Even the most faithful indie gaming fan needs a break every now and then. I&amp;#8217;m heading north for the weekend and leaving the site in the hands of the other more-than-capable &lt;span class="caps"&gt;TIG&lt;/span&gt;&amp;#8217;ers. When I come back, more indie gaming news and some special surprises regarding &amp;#8220;&lt;a href=http://www.tigsource.com/features/sexiest/index.html&gt;The Sexiest Indie Gamer of All Time Contest&lt;/a&gt;!&amp;#8221; See you when I see you!&lt;/p&gt;


	&lt;p&gt;&lt;small&gt;posted by Derek Yu&lt;/small&gt;
&lt;hr&gt;
&lt;h2&gt;Bytten 2.0&lt;/h2&gt;&lt;br&gt;&lt;/p&gt;


	&lt;p&gt;&lt;a href=http://www.bytten.com/&gt;Bytten&lt;/a&gt; has relaunched as version 2.0, after undergoing some changes such as voice deepening and hair in places there was no hair before.&lt;/p&gt;


&lt;blockquote&gt;Founded at the start of 2003 by Mark Sheeky and Andrew Williams, Bytten (pron. bitten) has reviewed one game each week since launch and highlighted many low budget games that would previously have been overlooked by mainstream gamers. The website uses a unique review queue system benefits new game development talent, and the two year archive of past reviews represents a historical record of independent games since 2003. A new issue is published each Friday.&lt;/blockquote&gt;

	&lt;p&gt;&lt;small&gt;posted by Derek Yu&lt;/small&gt;
&lt;hr&gt;
&lt;h2&gt;GoFast&lt;/h2&gt;&lt;br&gt;&lt;/p&gt;


	&lt;p&gt;When you see the video of &lt;a href=http://gofast.sourceforge.net/&gt;GoFast&lt;/a&gt; in action (and trust me, you need to see the video to fully appreciate the concept) you will laugh, because, and I&amp;#8217;m being honest and not cruel, it looks absolutely ridiculous: a bunch of geeky CompSci guys in an empty computer lab, smacking keyboards and running around and yelling things like &amp;#8220;Mine. &lt;span class="caps"&gt;MINE&lt;/span&gt;! YES!&amp;#8221; That aside, it&amp;#8217;s an interesting and unique way of getting gamers to move around a little, and ya know, it really does look fun. Probably not the best way of getting girls, but definitely a great way to have some fun with your friends when you&amp;#8217;re staying up late in the CompSci lab working on a project!&lt;/p&gt;


	&lt;p&gt;&lt;small&gt;posted by Derek Yu&lt;/small&gt;
&lt;hr&gt;
&lt;h2&gt;Jets&amp;#8217;n&amp;#8217;Guns patch released&lt;/h2&gt;&lt;br&gt;&lt;/p&gt;


	&lt;p&gt;&lt;a href="http://www.flickr.com/photos/9915299@N02/1346512109/" title="Photo Sharing"&gt;&lt;img src="http://farm2.static.flickr.com/1296/1346512109_9f7429ce23_m.jpg" width="240" height="180" alt="Jet n Guns" /&gt;&lt;/a&gt;&lt;/p&gt;


	&lt;p&gt;&lt;a href=http://www.rakeingrass.com/&gt;Rake In Grass&lt;/a&gt; have recently released patch 1.02 for Jets&amp;#8217;n&amp;#8217;Guns; grab the patch &lt;a href=http://jng.rakeingrass.com/download.php&gt;here&lt;/a&gt;. If you haven&amp;#8217;t yet tried this out and you&amp;#8217;re looking for a shoot-em-up fragfest, then give it a whirl. As reported previously, it scored a 10 at Game Tunnel.&lt;/p&gt;


	&lt;p&gt;&lt;small&gt;posted by Marc Silver&lt;/small&gt;
&lt;hr&gt;
&lt;h2&gt;Darwinia Manual&lt;/h2&gt;&lt;br&gt;&lt;/p&gt;


	&lt;p&gt;Those fortunate enough to have gotten hold of their copy of PC Gamer may have noticed that the &lt;span class="caps"&gt;PDF&lt;/span&gt; version of the Darwinia Manual is available on the CD provided with the magazine. Introversion have made a copy of the manual available &lt;a href=http://www.darwinia.co.uk/extras/manual.html&gt;here&lt;/a&gt; for your viewing pleasure&amp;#8230;&lt;/p&gt;


	&lt;p&gt;&lt;small&gt;posted by Marc Silver&lt;/small&gt;
&lt;hr&gt;
&lt;small&gt;Thursday, February 24, 2005&lt;/small&gt;&lt;/p&gt;


&lt;h2&gt;Monkeys and MacOS, oh my!&lt;/h2&gt;&lt;br&gt;

	&lt;p&gt;Apparently the monkeys Derek encountered earlier in the week have moved on to gold&amp;#8230;&lt;/p&gt;


	&lt;p&gt;Angry Angry Monkeys is &lt;a href=http://web.archive.org/web/20050225113045/http://www.hippoflippo.com/&gt;HippoFlippo&lt;/a&gt;&amp;#8217;s first game. The graphics are great, and the sound is of nice quality. There were some graphical glitches in the demo on my machine and the gameplay was not amazing, but at $9.95, it may be good for the younger set. Here&amp;#8217;s hoping Hippo Flippo goes on to do more games with graphics and sound of this quality (And maybe a little more engaging gameplay.)&lt;/p&gt;


	&lt;p&gt;In Mac news:&lt;/p&gt;


	&lt;p&gt;&lt;a href=http://www.sproutgames.com/feedfrenzy.php&gt;Feeding Frenzy&lt;/a&gt; by Sprout Games and &lt;http://diogames.com/OrbitalTrader.html&gt;Orbital Trader&lt;/a&gt; by Dio Games have both been released for &lt;span class="caps"&gt;OSX&lt;/span&gt;. &lt;a href=http://www.ctspgames.com/cbotsdeluxe.html&gt;Cosmo Bots&lt;/a&gt; has been released for both &lt;span class="caps"&gt;OSX&lt;/span&gt; and &lt;span class="caps"&gt;OS9&lt;/span&gt;.&lt;/p&gt;


	&lt;p&gt;&lt;small&gt;posted by Aaron H.&lt;/small&gt;
&lt;hr&gt;
&lt;h2&gt;Spectre VR fans rejoice!&lt;/h2&gt;&lt;br&gt;&lt;/p&gt;


	&lt;p&gt;&lt;a href="http://www.flickr.com/photos/9915299@N02/1347416146/" title="Photo Sharing"&gt;&lt;img src="http://farm2.static.flickr.com/1320/1347416146_51d57c239f_m.jpg" width="240" height="180" hspace=10 vspace=10 align=left alt="Virtual Combat" /&gt;&lt;/a&gt;Actually, I&amp;#8217;m not really a Spectre VR fan, but I imagine I might if I was&amp;#8230;.&lt;/p&gt;


	&lt;p&gt;&lt;a href=http://www.brilliant-bytes.com/index.php?page=201&gt;Virtua Combat&lt;/a&gt; is a new demo available from Brilliant Bytes Software, and is reminiscent of Spectre VR or Stellar 7.&lt;/p&gt;


	&lt;p&gt;They also have some other games available, including &lt;a href=http://www.brilliant-bytes.com/index.php?page=317&gt;Chibi Fighter&lt;/a&gt;, which has some nice looking chibi (surprise) style screenshots.&lt;/p&gt;


	&lt;p&gt;&lt;small&gt;posted by Aaron H.&lt;/small&gt;
&lt;hr&gt;
&lt;h2&gt;The &lt;span class="caps"&gt;NEW&lt;/span&gt; Last Half of Darkness&lt;/h2&gt;&lt;br&gt;&lt;/p&gt;


	&lt;p&gt;&lt;a href="http://www.flickr.com/photos/9915299@N02/1346516117/" title="Photo Sharing"&gt;&lt;img src="http://farm2.static.flickr.com/1196/1346516117_85c1173250_m.jpg" width="240" height="164" hspace=10 vspace=10 align=left alt="Last Half of Darkness-Shadows of the Servants" /&gt;&lt;/a&gt;&lt;a href=http://www.lasthalfofdarkness.com/&gt;The Last Half of Darkness: Shadows of the Servants&lt;/a&gt; is the latest creation of William R. Fisher (Who also made the original &amp;#8220;&lt;a href=http://www.the-underdogs.info/game.php?id=2184&gt;The Last Half of Darkness&lt;/a&gt;&amp;#8221;.) The trailer is an avi and weighs in at around 27Mb but is nicely produced (Though the audio was over compressed) and has a very cinematic feel. If the game is as creepy as the trailer, horror adventure junkies should be able to get a good fix.&lt;/p&gt;


	&lt;p&gt;Screen shots, demo, video, and playable web mini game are all available on the site. Windows Only, Pentium &lt;span class="caps"&gt;III&lt;/span&gt; required (According to the site.)&lt;/p&gt;


	&lt;p&gt;&lt;small&gt;posted by Aaron H.&lt;/small&gt;
&lt;hr&gt;
&lt;h2&gt;Gate88 gets an update&lt;/h2&gt;&lt;br&gt;&lt;/p&gt;


	&lt;p&gt;&lt;a href="http://www.flickr.com/photos/9915299@N02/1350426311/" title="Photo Sharing"&gt;&lt;img src="http://farm2.static.flickr.com/1271/1350426311_ffaac2b15c_m.jpg" width="240" height="180" hspace=10 vspace=10 align=right alt="Gate 88" /&gt;&lt;/a&gt;For those not familiar, &lt;a href=http://www.queasygames.com/gate88&gt;Gate88&lt;/a&gt; is a strategy game by &lt;a href=http://www.queasygames.com/&gt;Queasy Games&lt;/a&gt;. With cool retro graphics, a unique sound-track, and some unusual gameplay, Gate88 is well worth checking out just for the experience. (The screenshots don&amp;#8217;t do the game justice; it really must be played.)&lt;/p&gt;


	&lt;p&gt;The game has an unusual interface, so following the tutorial and reading the manual are worth the time. Once you understand the controls, it&amp;#8217;s surprisingly easy to play without getting stuck in which menu does what, or where the shortcut keys are.&lt;/p&gt;


	&lt;p&gt;They have Windows, Linux and Mac-OSX versions, so go get your multi-os freak on.&lt;/p&gt;


	&lt;p&gt;&lt;small&gt;posted by Aaron H.&lt;/small&gt;
&lt;hr&gt;
&lt;h2&gt;Hapland&lt;/h2&gt;&lt;br&gt;&lt;/p&gt;


	&lt;p&gt;&lt;a href="http://www.flickr.com/photos/9915299@N02/1346512101/" title="Photo Sharing"&gt;&lt;img src="http://farm2.static.flickr.com/1218/1346512101_323cef0acb_m.jpg" width="240" height="171" hspace=10 vspace=10 align=left alt="Hapland" /&gt;&lt;/a&gt;&lt;br&gt;&lt;/p&gt;


	&lt;p&gt;&lt;a href=http://kakbarnf.deviantart.com/art/Hapland-14864502&gt;Hapland&lt;/a&gt; is a really unique flash game. It&amp;#8217;s more of an interactive puzzle world, with lots of neat things in it. The goal is to light two torches and open a portal, but it&amp;#8217;s easier said than done. I&amp;#8217;m at the part where one of my little guys gets run over by a dog with a giant pizza cutter. Any hints?&lt;/p&gt;


	&lt;p&gt;&lt;small&gt;posted by Derek Yu&lt;/small&gt;
&lt;hr&gt;
&lt;h2&gt;&lt;span class="caps"&gt;DIY&lt;/span&gt; Games Does it Themselves&lt;/h2&gt;&lt;br&gt;&lt;/p&gt;


	&lt;p&gt;First of all, welcome Aaron H., the first of hopefully many new recruits to TIGSource! Like all new &lt;span class="caps"&gt;TIG&lt;/span&gt;&amp;#8217;ers, Aaron has been through rigorous training that only the greatest of men and women can survive without permanent psychological damage! Congrats!&lt;/p&gt;


	&lt;p&gt;Back to the news: after a long gout of inactivity, &lt;a href=http://web.archive.org/web/20050311090140/www.diygames.com/&gt;&lt;span class="caps"&gt;DIY&lt;/span&gt; Games&lt;/a&gt; has come out of its cave and has been putting out indie news like there was no tomorrow. Here&amp;#8217;s the cliffs:&lt;/p&gt;


	&lt;p&gt;&lt;a href="http://www.flickr.com/photos/9915299@N02/1347388414/" title="Photo Sharing"&gt;&lt;img src="http://farm2.static.flickr.com/1047/1347388414_79cf93f472_m.jpg" width="240" height="180" hspace=10 vspace=10 align=left alt="Anime Bowling Babes" /&gt;&lt;/a&gt;&lt;a href=http://www.glimmergames.com/&gt;Glimmer Games&lt;/a&gt; releases two games, &lt;a href=http://www.glimmergames.com/index.php?categoryid=8&amp;#38;p2000_articleid=2&gt;Anime Bowling Babes&lt;/a&gt; and &lt;a href=http://www.glimmergames.com/index.php?categoryid=8&amp;#38;p2000_articleid=3&gt;Kick Shot Pool&lt;/a&gt;. Only one of the games has anime babes in it, unfortunately.&lt;/p&gt;


	&lt;p&gt;&lt;a href=http://www.divogames.com/&gt;DivoGames&lt;/a&gt; releases &lt;a href=http://divogames.com/en/games/action-shooter-games/airstrike-2-gulf/&gt;AirStrike II: Gulf Thunder&lt;/a&gt;, a 3d shooter with a modern twist. The developers claim that the game has a full &amp;#8220;120% pure &lt;span class="caps"&gt;ACTION&lt;/span&gt;&amp;#8221;, which lowers their credibility some because only 82% action is theoretically possible, and that&amp;#8217;s including some impurities.&lt;/p&gt;


	&lt;p&gt;Troy Goodfellow, &lt;span class="caps"&gt;DIY&lt;/span&gt; Games&amp;#8217;s resident pornstar, &lt;a href=http://web.archive.org/web/20050223060706/diygames.com/index.php?p=841&amp;#38;more=1&gt;reviewed Outpost Kaloki&lt;/a&gt;, the standout indie strategy game from &lt;a href=http://www.ninjabee.com/&gt;Ninjabee&lt;/a&gt;. And he really liked it!&lt;/p&gt;


	&lt;p&gt;&lt;span class="caps"&gt;DIY&lt;/span&gt; Games is conducting a survey of all indie developers. Send an e-mail to 2005survey@diygames.com and prove you&amp;#8217;re a developer if you want in.&lt;/p&gt;


	&lt;p&gt;&lt;a href=http://www.wizarduniverse.com/magazine/inquest/&gt;InQuest Gamer Magazine&lt;/a&gt; #119 apparently has some info about &lt;a href=http://starchamber.station.sony.com/&gt;Star Chamber&lt;/a&gt;, the wild and woolly online collectible card game by &lt;a href=http://www.nayantara.com/&gt;Nayantara&lt;/a&gt;. &lt;span class="caps"&gt;DIY&lt;/span&gt; Game&amp;#8217;s own Greg Micek also wrote a two-page article espousing the virtues of indie gaming.&lt;/p&gt;


	&lt;p&gt;&lt;a href=http://www.gametrust.com/&gt;Game Trust&lt;/a&gt;, a &amp;#8220;provider of infrastructure solutions for game developers&amp;#8221;, is holding a contest called the &amp;#8220;&lt;a href=http://web.archive.org/web/20050311090506/www.gametrust.com/solutions_developers_contest.php?pid=solutions&gt;Casual Game Evolution Challenge&lt;/a&gt;&amp;#8221;. They&amp;#8217;re looking for Shockwave game concepts, and the winner will win a modified Vespa to ride around in. In addition 5 finalists will get Game Plan licenses, which let them pimp their game out to lots of people.&lt;/p&gt;


	&lt;p&gt;&lt;small&gt;posted by Derek Yu&lt;/small&gt;
&lt;hr&gt;
&lt;small&gt;Wednesday, February 23, 2005&lt;/small&gt;&lt;/p&gt;


&lt;h2&gt;Flash gaming gets tactics&lt;/h2&gt;&lt;br&gt;

	&lt;p&gt;&lt;a href=http://www.gamedozer.com/game.php?gameid=10&gt;Battalion&lt;/a&gt;, a massively multi-player strategy game by &lt;a href=http://www.urbansquall.com/&gt;Urbansquall Corporation&lt;/a&gt;, is currently in beta, but according to a press release from &lt;a href=http://www.vgsmart.com/&gt;Video Game Marketing Service&lt;/a&gt;, will be going gold at the end of February or beginning of March.&lt;/p&gt;


	&lt;p&gt;You can currently register for a free account and, according to the press release, most of the game will remain free indefinitely though there will be &amp;#8220;Premium&amp;#8221; accounts.&lt;/p&gt;


	&lt;p&gt;I tried the tutorial level, and other than having a little lag in movement, it appears to have a very nice interface and attractive graphics. It appears to be all flash, so should run on just about any platform with flash support. It worked fine in Firefox under Linux.&lt;/p&gt;


	&lt;p&gt;&lt;small&gt;posted by Aaron H.&lt;/small&gt;
&lt;hr&gt;
&lt;h2&gt;We have a volunteer!&lt;/h2&gt;&lt;br&gt;&lt;/p&gt;


	&lt;p&gt;Hello, my name is Aaron, and I&amp;#8217;m an indie gamer&amp;#8230;
It started when I was young. I got hooked like most indie gamers; A friend turned me on to shareware games, and I have been downloading into the wee hours of the night since. It&amp;#8217;s hard, but step by step, I&amp;#8217;m learning how to find the good stuff.
...
Hello to everyone, and thanks to Derek for letting me be a part of TIGSource. I hope I can continue the fine tradition.&lt;/p&gt;


	&lt;p&gt;&lt;small&gt;posted by Aaron H.&lt;/small&gt;
&lt;hr&gt;
&lt;small&gt;Tuesday, February 22, 2005&lt;/small&gt;&lt;/p&gt;


&lt;h2&gt;TrayGames is Here&lt;/h2&gt;&lt;br&gt;

	&lt;p&gt;&lt;a href=http://www.traygames.com/&gt;TrayGames&lt;/a&gt; wants me to tell you that they&amp;#8217;re here! A new indie game company who&amp;#8217;s interest lies in creating simple and fun multiplayer games, and cultivating a lively community for online players. Sounds good, and they&amp;#8217;re site is pretty slick, too &amp;#8211; I always expect good things from nice-looking websites. They&amp;#8217;d like to meet as many people as possible at &lt;a href=http://www.gdconf.com/&gt;&lt;span class="caps"&gt;GDC&lt;/span&gt;&lt;/a&gt;, so if you&amp;#8217;re interested, look for &amp;#8216;em! (Also check out the &lt;a href=http://community.traygames.com/&gt;TrayGames blog&lt;/a&gt;.)&lt;/p&gt;


	&lt;p&gt;&lt;small&gt;posted by Derek Yu&lt;/small&gt;
&lt;hr&gt;
&lt;h2&gt;The GoodFather&lt;/h2&gt;&lt;br&gt;&lt;/p&gt;


	&lt;p&gt;&lt;a href="http://www.flickr.com/photos/9915299@N02/1347416110/" title="Photo Sharing"&gt;&lt;img src="http://farm2.static.flickr.com/1072/1347416110_385212dd71_m.jpg" width="175" height="218" hspace=10 vspace=10 align=left alt="The Goodfather" /&gt;&lt;/a&gt;Jason Baxter let me know that his company, Dr. &lt;span class="caps"&gt;MOZ&lt;/span&gt;, has a new product available. It&amp;#8217;s not exactly a game, but it&amp;#8217;s close enough. In any case, the idea is really fun, and hey, it&amp;#8217;s educational! &lt;a href=http://www.drmoz.com/goodfather.html&gt;The GoodFather&lt;/a&gt; is interactive software that teaches new or potential fathers how to take care of a baby &amp;#8211; everything from taking care of the baby to naming it. It parodies The Godfather, which is pretty funny, if you think about it.&lt;/p&gt;


	&lt;p&gt;It costs $34.95 for the full version, which is steeper than your average indie game. However, the product seems to be really high quality from what I&amp;#8217;ve seen. And come on, if you&amp;#8217;re a new dad who&amp;#8217;s not willing to shell out 35 bucks to learn how to take care of your kid, then please get a vasectomy right now. Seriously.&lt;/p&gt;


	&lt;p&gt;&lt;small&gt;posted by Derek Yu&lt;/small&gt;
&lt;hr&gt;
&lt;h2&gt;Game Xtazy: Boxy Goxy Review&lt;/h2&gt;&lt;br&gt;&lt;/p&gt;


	&lt;p&gt;&lt;a href="http://www.flickr.com/photos/9915299@N02/1347388418/" title="Photo Sharing"&gt;&lt;img src="http://farm2.static.flickr.com/1289/1347388418_9f719a7d84_m.jpg" width="240" height="180" hspace=10 vspace=10 align=left alt="boxygoxy" /&gt;&lt;/a&gt;A new &lt;a href=http://www.gamextazy.com/games/logic-puzzle/boxygoxy.html&gt;review&lt;/a&gt; by David Laprad, this time of the shareware arcade game Boxy Goxy. In Boxy Goxy, you catch blocks as they fall. Every time you miss, a gray block gets stacked on your catcher-thingy &amp;#8211; if it gets too tall and you touch the electric field floating above you, you lose! All in all, it seems like a pretty nifty idea. It could maybe use some Japanese schoolgirls in it, though.&lt;/p&gt;


	&lt;p&gt;&lt;small&gt;posted by Derek Yu&lt;/small&gt;
&lt;hr&gt;
&lt;h2&gt;&lt;span class="caps"&gt;ZUBAAAAAAAN&lt;/span&gt;!&lt;/h2&gt;&lt;br&gt;&lt;/p&gt;


	&lt;p&gt;&lt;a href="http://www.flickr.com/photos/9915299@N02/1346516131/" title="Photo Sharing"&gt;&lt;img src="http://farm2.static.flickr.com/1396/1346516131_e42d331e5f_m.jpg" width="240" height="137" hspace=10 vspace=10 align=left alt="Nanaca Crash" /&gt;&lt;/a&gt;The Japanese never seem to think that their are enough unique twists in a game (or schoolgirls) &amp;#8211; we could stand to learn a thing or two from them (well, not really about the schoolgirls, but maybe). Take this flash game, &lt;a href=http://megami.starcreator.com/nanaca-crash/&gt;Nanaca Crash!!&lt;/a&gt;, for instance. I feel like if most of us had designed a game where you are a girl on a bicycle and the goal is to smack a boy as far as you could, we&amp;#8217;d stop right there and give ourselves a pat on the back for being so creative. We wouldn&amp;#8217;t even think about adding a bunch of different people on the road, each one doing something special to help or hinder our goal. Or what about two different kinds of aerial teleports so that we could keep smashing the poor guy in midair? We all think we&amp;#8217;re so dang creative, but the point is, there&amp;#8217;s no limit! Keep pushing it!&lt;/p&gt;


	&lt;p&gt;My best was 2559.09 meters, but I was hardly trying!&lt;/p&gt;


	&lt;p&gt;&lt;small&gt;posted by Derek Yu&lt;/small&gt;
&lt;hr&gt;
&lt;small&gt;Sunday, February 20, 2005&lt;/small&gt;&lt;/p&gt;


&lt;h2&gt;Game Tunnel&amp;#8217;s Indie Wrap-Up: January&lt;/h2&gt;&lt;br&gt;

	&lt;p&gt;Game Tunnel gives its &lt;a href=http://www.gametunnel.com/html/section-viewarticle-81.html&gt;monthly wrap-up&lt;/a&gt; of 14 indie titles. There were several Silver Awards handed out, but only one Gold &amp;#8211; can you guess what it was? In other news, monkeys just stole my underwear and they won&amp;#8217;t give it back.&lt;/p&gt;


	&lt;p&gt;&lt;small&gt;posted by Derek Yu&lt;/small&gt;
&lt;hr&gt;
&lt;small&gt;Saturday, February 19, 2005&lt;/small&gt;&lt;/p&gt;


&lt;h2&gt;TIGSource: We&amp;#8217;re Looking for Volunteers!&lt;/h2&gt;&lt;br&gt;

	&lt;p&gt;It&amp;#8217;s hard to maintain this site myself, and anyway, my intention was always to make it a true community site rather than &amp;#8220;Derek&amp;#8217;s Wankfest 3000&amp;#8221;. More contributors means more viewpoints, more coverage, and more games. There are game genres I like better than others, so I give them more press, give them them better lip service. In a perfect world, however, this site should be displaying all kinds of different games and opinions in equal numbers.&lt;/p&gt;


	&lt;p&gt;If you&amp;#8217;d like to contribute to the site, send me an e-mail. I&amp;#8217;m looking for good, honest gamers who have above average writing skills. In other words, I&amp;#8217;d rather do the site myself than have to fix other people&amp;#8217;s typos! In your e-mail, please tell me a little about yourself and what you&amp;#8217;d like to do for the site.&lt;/p&gt;


	&lt;p&gt;Specifically, I&amp;#8217;m looking for contributors in these areas:&lt;/p&gt;


	&lt;p&gt;1. General News Contributors &amp;#8211; Can never have enough.&lt;br&gt;
2. A Mac Indie Game Specialist &amp;#8211; We are in dire need of one!&lt;br&gt;
3. Interviewers/Features Editors &amp;#8211; I&amp;#8217;d like to expand the exclusive content.&lt;/p&gt;


	&lt;p&gt;Thanks!&lt;/p&gt;


	&lt;p&gt;&lt;small&gt;posted by Derek Yu&lt;/small&gt;
&lt;hr&gt;
&lt;h2&gt;Irrational Games Goes Indie&lt;/h2&gt;&lt;br&gt;&lt;/p&gt;


	&lt;p&gt;Damn, how&amp;#8217;d I miss this one? &lt;a href=http://www.irrationalgames.com/&gt;Irrational Games&lt;/a&gt;, the creators of the critical hit commercial game, &lt;a href=http://www.freedomfans.com/&gt;Freedom Force&lt;/a&gt;, are self-publishing the sequel, Freedom Force vs. the Third Reich. The decision to go indie, thankfully, was their own.&lt;/p&gt;


&lt;blockquote&gt;Given the size and dedication of our fanbase, we knew that the last thing we wanted to do was a make a follow up to Freedom Force that tried to expand the market to casual gamers. To do so would have meant alienating our core fan base, something we refused to do. Freedom Force is always going to be a PC game for people who love strategy, &lt;span class="caps"&gt;RPG&lt;/span&gt; and heroes. It&amp;#8217;s not going to be for everybody. You know the old saw&amp;#8230; &amp;#8220;Try to please everybody, you end up only pleasing the marketing department.&amp;#8221;&lt;/blockquote&gt;

	&lt;p&gt;Word. Here&amp;#8217;s the article (&lt;a href=http://pc.ign.com/articles/586/586914p1.html&gt;&lt;span class="caps"&gt;IGN&lt;/span&gt;&lt;/a&gt;).&lt;/p&gt;


	&lt;p&gt;(Source: &lt;a href=http://www.indiegamer.com/&gt;Indie Gamer&lt;/a&gt; forums)&lt;/p&gt;


	&lt;p&gt;&lt;small&gt;posted by Derek Yu&lt;/small&gt;
&lt;hr&gt;
&lt;h2&gt;Laser Dolphin&lt;/h2&gt;&lt;br&gt;&lt;/p&gt;


	&lt;p&gt;&lt;a href="http://www.flickr.com/photos/9915299@N02/1346512167/" title="Photo Sharing"&gt;&lt;img src="http://farm2.static.flickr.com/1395/1346512167_403ee6b5e5_m.jpg" width="240" height="180" alt="Laser Dolphin" /&gt;&lt;/a&gt;&lt;/p&gt;


	&lt;p&gt;I think the title screen pretty much speaks for itself. (&lt;a href=http://www.dingogames.com/dolphin/&gt;Link&lt;/a&gt;)&lt;/p&gt;


	&lt;p&gt;&lt;small&gt;posted by Derek Yu&lt;/small&gt;
&lt;hr&gt;
&lt;h2&gt;Gink in Trouble&lt;/h2&gt;&lt;br&gt;&lt;/p&gt;


	&lt;p&gt;&lt;a href="http://www.flickr.com/photos/9915299@N02/1347388498/" title="Photo Sharing"&gt;&lt;img src="http://farm2.static.flickr.com/1146/1347388498_53038be9d9_m.jpg" width="240" height="180" hspace=10 vspace=10 align=left alt="Gink in Trouble" /&gt;&lt;/a&gt;Generation Star&amp;#8217;s latest game, &lt;a href=http://gink.generationstars.com/index.php?aff=&gt;Gink in Trouble&lt;/a&gt;, is a shareware coffeebreak game that&amp;#8217;s all about falling through a long vertical shaft filled with platforms. Kinda like &lt;a href=http://mono.kmc.gr.jp/%7Eyhara/softs/down.html&gt;Down!!&lt;/a&gt;, but different. The object of the game is to keep dropping to avoid the crushing spikes above you, but not so fast that you fall off the bottom of the screen and drown. Along the way you can collect power-ups to give you special abilities, and the platforms are made out of various substances that either hinder or help you.&lt;/p&gt;


	&lt;p&gt;It&amp;#8217;s a well-made and addictive little game, but it&amp;#8217;s lacking that extra oomph to make it a winner. The whole time I was playing, I kept thinking about things that could have been added or improved upon &amp;#8211; more of a story, more power-ups, maybe some enemies to squash, etc. Even a change of expression on Gink&amp;#8217;s face every now and then would have made a big difference, I think.&lt;/p&gt;


	&lt;p&gt;It&amp;#8217;s worth a test drive if you like this type of game. But be careful, Gink has this annoying habit of hovering a little bit after he goes off the edge of a platform. I died many times because of it, when I feel like I should have dropped down just fast enough to escape death.&lt;/p&gt;


	&lt;p&gt;&lt;small&gt;posted by Derek Yu&lt;/small&gt;
&lt;hr&gt;
&lt;small&gt;Friday, February 18, 2005&lt;/small&gt;&lt;/p&gt;


&lt;h2&gt;Darwinia Cometh!&lt;/h2&gt;&lt;br&gt;

	&lt;p&gt;&lt;a href="http://www.flickr.com/photos/9915299@N02/1347388472/" title="Photo Sharing"&gt;&lt;img src="http://farm2.static.flickr.com/1318/1347388472_78d7f9fc50_m.jpg" width="240" height="190" alt="Darwinia" /&gt;&lt;/a&gt;&lt;br&gt;&lt;/p&gt;


	&lt;p&gt;Hallelujah! According to the &lt;a href=http://www.darwinia.co.uk/news/index.php&gt;official site&lt;/a&gt;, Darwinia&amp;#8217;s gone gold and it&amp;#8217;ll be released in 3 weeks! Not to mention it&amp;#8217;s gotten a 90% &amp;#8220;MUST &lt;span class="caps"&gt;BUY&lt;/span&gt;&amp;#8221; review from PC Gamer UK. So get ready to kick the wife, kids, and dog out of the house so that you can immerse yourself in the sweet neon glow. Blip blip!&lt;/p&gt;


	&lt;p&gt;&lt;small&gt;posted by Derek Yu&lt;/small&gt;
&lt;hr&gt;
&lt;h2&gt;Press Coverage for &lt;span class="caps"&gt;IGF&lt;/span&gt; Finalists&lt;/h2&gt;&lt;br&gt;&lt;/p&gt;


	&lt;p&gt;Lots of indie post mortems from Gamasutra [that require loginning it to view]:&lt;/p&gt;


	&lt;p&gt;&lt;a href=http://www.gamasutra.com/features/20041027/dennen_01.shtml&gt;Nayantara&amp;#8217;s Star Chamber&lt;/a&gt;&lt;br&gt;
&lt;a href=http://www.gamasutra.com/features/20041213/austin_01.shtml&gt;Chronic Logic&amp;#8217;s Gish&lt;/a&gt;&lt;br&gt;
&lt;a href=http://www.gamasutra.com/features/20050214/hallam_01.shtml&gt;Reflexive&amp;#8217;s Wik &amp;#38; The Fable Of Souls&lt;/a&gt;&lt;/p&gt;


	&lt;p&gt;Gamedev.net interviews:&lt;/p&gt;


	&lt;p&gt;&lt;a href=http://www.gamedev.net/columns/interviews/ultrafish.asp&gt;Ultrafish&lt;/a&gt;&lt;br&gt;
&lt;a href=http://www.gamedev.net/columns/interviews/maxgaming.asp&gt;Max Gaming Technologies&lt;/a&gt;&lt;br&gt;
&lt;a href=http://www.gamedev.net/columns/interviews/jevertt.asp&gt;Jeff Evertt&lt;/a&gt;&lt;br&gt;
&lt;a href=http://www.gamedev.net/columns/interviews/slitherine.asp&gt;Slitherine Strategies&lt;/a&gt;&lt;br&gt;
&lt;a href=http://www.gamedev.net/columns/interviews/chroniclogic2.asp&gt;Chronic Logic&lt;/a&gt;&lt;/p&gt;


	&lt;p&gt;(Source: &lt;a href=http://www.igf.com/&gt;&lt;span class="caps"&gt;IGF&lt;/span&gt;&lt;/a&gt;)&lt;/p&gt;


	&lt;p&gt;&lt;small&gt;posted by Derek Yu&lt;/small&gt;
&lt;hr&gt;
&lt;h2&gt;GameXtazy Reviews Jungle Heart&lt;/h2&gt;&lt;br&gt;&lt;/p&gt;


	&lt;p&gt;&lt;a href="http://www.flickr.com/photos/9915299@N02/1346512145/" title="Photo Sharing"&gt;&lt;img src="http://farm2.static.flickr.com/1051/1346512145_b549d52aa6_m.jpg" width="240" height="180" hspace=10 vspace=10 align=left alt="Jungle Heart" /&gt;&lt;/a&gt;GameXtazy throws out its &lt;a href=http://www.gamextazy.com/reviews/jungle-heart.html&gt;review&lt;/a&gt; of Jungle Heart, a hybrid platformer and side-scrolling shooter that stars Joy, a flying elephant, who is fighting to save his homeland from, among other things, dragons. Oh, and he can change into a &amp;#8220;battle mammoth&amp;#8221; whenever he collects 10 coconuts. Yep.&lt;/p&gt;


	&lt;p&gt;The game&amp;#8217;s premise and graphics makes me think of the scene in Dumbo where Dumbo gets drunk and he sees the pink elephants, and I love that scene. Still, the demo couldn&amp;#8217;t hold my interest. My biggest problem was that the movement was really choppy while you&amp;#8217;re flying around. For a shmup fan, poor play control is almost a sin, you know. I couldn&amp;#8217;t pretend that it was okay.&lt;/p&gt;


	&lt;p&gt;&lt;small&gt;posted by Derek Yu&lt;/small&gt;
&lt;hr&gt;
&lt;small&gt;Wednesday, February 16, 2005&lt;/small&gt;&lt;/p&gt;


&lt;h2&gt;The Behemoth: Our Second Contest Sponsor!&lt;/h2&gt;&lt;br&gt;

	&lt;p&gt;All right, our prize package for &amp;#8220;&lt;a href=http://www.tigsource.com/features/sexiest/index.html&gt;The Sexiest Indie Gamer of All Time&lt;/a&gt;&amp;#8221; contest officially kicks your ass out the door and back. The Behemoth was kind enough to donate not &lt;span class="caps"&gt;ONLY&lt;/span&gt; a free copy of &lt;a href=http://www.alienhominid.com/&gt;Alien Hominid&lt;/a&gt; for the Gamecube or &lt;span class="caps"&gt;PS2&lt;/span&gt;, but &lt;span class="caps"&gt;ALSO&lt;/span&gt; a set of their great urban vinyl AH figurines. This is on top of the free copy of Starscape and the limited-edition mousepad that &lt;a href=http://www.moonpod.com/&gt;Moonpod&lt;/a&gt; is donating.&lt;/p&gt;


	&lt;p&gt;The contest is reopening with an all new page, so check it out! New rules: it&amp;#8217;s going to end on March 16th, and the submissions will be pared down to 12 finalists, who will have their submissions featured on the site. But please read the whole page before you enter, because there are some other changes as well!&lt;/p&gt;


	&lt;p&gt;Now I&amp;#8217;m actually jealous because I&amp;#8217;m not eligible for the prize&amp;#8230; and I know I&amp;#8217;m sexier than any of you!&lt;/p&gt;


	&lt;p&gt;&lt;small&gt;posted by Derek Yu&lt;/small&gt;
&lt;hr&gt;
&lt;small&gt;Tuesday, February 15, 2005&lt;/small&gt;&lt;/p&gt;


&lt;h2&gt;&lt;span class="caps"&gt;PIXEL&lt;/span&gt; Interview? Maybe?&lt;/h2&gt;&lt;br&gt;

	&lt;p&gt;&lt;a href="http://www.flickr.com/photos/9915299@N02/1346516145/" title="Photo Sharing"&gt;&lt;img src="http://farm2.static.flickr.com/1319/1346516145_1278e58737_m.jpg" width="120" height="160" hspace=10 vspace=10 align=left alt="pixel" /&gt;&lt;/a&gt;Thanks for those of you who responded when I asked whether or not you wanted a Doukutsu guide on the site! You guys said you&amp;#8217;d rather have an interview with &lt;a href=http://hp.vector.co.jp/authors/VA022293/&gt;&lt;span class="caps"&gt;PIXEL&lt;/span&gt;&lt;/a&gt;, or perhaps a guide that was made in collaboration with him. Well, I&amp;#8217;m not going to give out too many details right now, but I&amp;#8217;m in the process of trying to get an interview together. I don&amp;#8217;t speak Japanese, so please thank &lt;a href=http://www.flammie.net/vse/&gt;Shih Tzu&lt;/a&gt; of the Doukutsu translation team for helping out!&lt;/p&gt;


	&lt;p&gt;My intent is to make it kind of an interview and guide to the game both. It seems like there&amp;#8217;s a lot more to the world of Doukutsu and its characters than what you see in the game, and I&amp;#8217;d like to hear about that. I&amp;#8217;ll probably also put together an illustrated guide on getting the timer and going to Hell (since I haven&amp;#8217;t done it myself yet) and try and integrate that somehow. And of course we&amp;#8217;ll ask him about the creation of the game itself.&lt;/p&gt;


	&lt;p&gt;Anyway, don&amp;#8217;t get your hopes up too high just yet, but IF this happens, what would you like to ask &lt;span class="caps"&gt;PIXEL&lt;/span&gt;? Fire away! If you don&amp;#8217;t speak up, then you won&amp;#8217;t get heard.&lt;/p&gt;


	&lt;p&gt;&lt;small&gt;posted by Derek Yu&lt;/small&gt;
&lt;hr&gt;
&lt;h2&gt;To Hell and Back Again&lt;/h2&gt;&lt;br&gt;&lt;/p&gt;


	&lt;p&gt;More Doukutsu news&amp;#8230; so we all know about the secret Hell level, right? It&amp;#8217;s supposed to be a beastly (but fair) run, at the end of which you meet the Red Demon that&amp;#8217;s hinted at during the credits. You can also pick up a timer somewhere in the game that will time you through hell, so a lot of fans across coasts have been competing for the fastest run.&lt;/p&gt;


	&lt;p&gt;Not surprisingly, the Japanese have us beat like red-headed stepchildren. &lt;a href=http://doukutsu.rdy.jp/&gt;This site&lt;/a&gt; hosts &lt;a href=http://doukutsu.rdy.jp/stored/rh2504.avi&gt;this video&lt;/a&gt; (7 megs) which pretty much proves it. It&amp;#8217;s a full run through Hell in under 3 minutes, without the use of auto-fire or any kind of cheapness. Wow. Don&amp;#8217;t watch it if you don&amp;#8217;t want Hell spoiled for you. If you want to know how to get the timer and go to Hell, refer to my earlier post.&lt;/p&gt;


	&lt;p&gt;(Source: &lt;a href=http://www.insertcredit.com/&gt;Insert Credit&lt;/a&gt; forums)&lt;/p&gt;


	&lt;p&gt;&lt;small&gt;posted by Derek Yu&lt;/small&gt;
&lt;hr&gt;
&lt;h2&gt;Doukutsu for Mac&lt;/h2&gt;&lt;br&gt;&lt;/p&gt;


	&lt;p&gt;&lt;a href="http://www.flickr.com/photos/9915299@N02/1347388484/" title="Photo Sharing"&gt;&lt;img src="http://farm2.static.flickr.com/1081/1347388484_a0ff08e7b9_m.jpg" width="240" height="189" alt="doukutsu_screen" /&gt;&lt;/a&gt;&lt;/p&gt;


	&lt;p&gt;All you Mac-heads should know that Doukutsu Monotagari, the stellar freeware platform game by &lt;a href=http://hp.vector.co.jp/authors/VA022293/&gt;&lt;span class="caps"&gt;PIXEL&lt;/span&gt;&lt;/a&gt;, has been &lt;a href=http://www.nakiwo.com/software.htm&gt;ported to &lt;span class="caps"&gt;OSX&lt;/span&gt;&lt;/a&gt; by a Japanese fan named &lt;a href=http://web.archive.org/web/20050407205611/nakiwo.exblog.jp/&gt;nakiwo&lt;/a&gt;. I know that a lot of you Mac-users survive off of indie games, so I hope this helps!&lt;/p&gt;


	&lt;p&gt;&lt;small&gt;posted by Derek Yu&lt;/small&gt;
&lt;hr&gt;
&lt;h2&gt;Source Code A-Go-Go&lt;/h2&gt;&lt;br&gt;&lt;/p&gt;


	&lt;p&gt;For those aspiring game developers out there, &lt;a href=http://www.positech.co.uk/&gt;Positech&lt;/a&gt; is releasing the full source for its space-based shooter &lt;a href=http://www.positech.co.uk/starminer/index.shtml&gt;Asteroid Miner&lt;/a&gt;:&lt;/p&gt;


&lt;blockquote&gt;This is very old code, and we don&amp;#8217;t supply documentation or support for it, it&amp;#8217;s purely there for the people who are interested in it, in the hopes that they can learn something from it (even if its just how not to code Very Happy) If you find it useful or use bits of it to make entirely new games, post here and let me know.&lt;/blockquote&gt;

	&lt;p&gt;Also, &lt;a href=http://www.geardome.com/&gt;Geardome&lt;/a&gt; just released a new freeware puzzle game called &lt;a href=http://www.geardome.com/en/pstar.php&gt;Puzzle Star&lt;/a&gt;, with the full source code as a separate download. It&amp;#8217;s a very simple game, so taking a peek at the source may be just what a programming newb needs to get going.&lt;/p&gt;


	&lt;p&gt;(Source: &lt;a href=http://www.gamedev.net/&gt;Gamedev.net&lt;/a&gt;)&lt;/p&gt;


	&lt;p&gt;&lt;small&gt;posted by Derek Yu&lt;/small&gt;
&lt;hr&gt;&lt;/p&gt;


	&lt;p&gt;[All images are from the games&amp;#8217; websites unless otherwise noted.]&lt;/p&gt;</description>
      <pubDate>Sun, 16 Sep 2007 09:43:00 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:570496b4-1e1f-4eaf-b664-1544a689a687</guid>
      <author>ithamore</author>
      <link>http://tigsource.com/articles/2007/09/16/ye-olde-tigsource-part-4</link>
      <category>Features</category>
      <category>Community</category>
    </item>
    <item>
      <title>"Ye Olde TIGSource (Part 4)" by Derek</title>
      <description>&lt;p&gt;Really fun to look at these old posts.  Thanks, ithamore! :)&lt;/p&gt;</description>
      <pubDate>Tue, 18 Sep 2007 06:22:19 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:69eb037c-6892-4166-848a-0fdb9f07ef9c</guid>
      <link>http://tigsource.com/articles/2007/09/16/ye-olde-tigsource-part-4#comment-9340</link>
    </item>
    <item>
      <title>"Ye Olde TIGSource (Part 4)" by Rz.</title>
      <description>&lt;p&gt;oh yes, the kenta cho TIGsource riots of olde&amp;#8230;&lt;/p&gt;</description>
      <pubDate>Sun, 16 Sep 2007 10:29:39 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:a27477a9-0056-4429-bda6-4dedcc87e434</guid>
      <link>http://tigsource.com/articles/2007/09/16/ye-olde-tigsource-part-4#comment-9300</link>
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