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    <title>TIGSource: Shadow Monsters</title>
    <link>http://tigsource.com/articles/2007/09/08/shadow-monsters</link>
    <language>en-us</language>
    <ttl>40</ttl>
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      <title>Shadow Monsters</title>
      <description>&lt;p&gt;&lt;a href="http://www.flickr.com/photos/tigsource/1348904744/" title="Photo Sharing"&gt;&lt;img src="http://farm2.static.flickr.com/1283/1348904744_402d157769_m.jpg" width="240" height="182" hspace="10" vspace="5" align="left" alt="shadow monsters" /&gt;&lt;/a&gt;&lt;/p&gt;


	&lt;p&gt;Kotaku have an awesome piece of footage up at the moment from &lt;span class="caps"&gt;GC07&lt;/span&gt; which was really quite impossible to pass up posting here too. Not strictly an Indie Game, but then not exactly a game at all.&lt;/p&gt;


	&lt;p&gt;&lt;a href="http://www.worthersoriginal.com/viki/#page=shadowmonsters"&gt;Phillip Worthington&amp;#8217;s Shadow Monsters&lt;/a&gt; is essentially the greatest peripheral in the world. You simply make shadow puppets in front of a projector, and then the projector itself adds sound effects and animations to your actions. Something that in writing sounds a little underwhelming, but &lt;a href="http://kotaku.com/gaming/video/shadow-monsters-gameplay-is-a-bit-amazing-297555.php"&gt;in action&lt;/a&gt; is so ridiculously cool I may actually quit my efforts for a film degree and become an official Phillip Worthington Stalker here and now. It&amp;#8217;s pretty damn amazing, and with all the Wii&amp;#8217;s efforts to innovate with a remote control so well chronicled, it&amp;#8217;s pretty unbelievable that this is the first time I&amp;#8217;ve actually heard of this. Impressive stuff.&lt;/p&gt;


	&lt;p&gt;(Thanks &lt;i&gt;Kotaku&lt;/i&gt; for your continued greatness! Also the video is their own footage so it really didn&amp;#8217;t feel right to just embed it here. Also I have no idea how to do that. So I guess you have one more click to make, but it&amp;#8217;s probably the greatest click you&amp;#8217;ve ever cluck. For True.)&lt;/p&gt;</description>
      <pubDate>Sat, 08 Sep 2007 03:51:00 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:9a91585b-a8f7-405d-8cbd-2413929f6516</guid>
      <author>Xander</author>
      <link>http://tigsource.com/articles/2007/09/08/shadow-monsters</link>
      <category>Unique / Bizarre</category>
      <category>Games and Art?</category>
      <category>Developers</category>
    </item>
    <item>
      <title>"Shadow Monsters" by Anthony Flack</title>
      <description>&lt;p&gt;Everyone&amp;#8217;s going ape over the &amp;#8220;possibilities&amp;#8221; of this, and immediately leaping straight into the realm of fantasy.&lt;/p&gt;

&lt;p&gt;It&amp;#8217;s pretty neat, for sure, but it&amp;#8217;s also very chaotic and unstable. As soon as you tried to make the leap from &amp;#8220;neat toy&amp;#8221; to &amp;#8220;imagine if you could create your own monsters and have them fight each other OMG better than all next-gen consoles combined&amp;#8221; things will all go to pieces very quickly.&lt;/p&gt;

&lt;p&gt;BUT! Fun effect; I like it.&lt;/p&gt;</description>
      <pubDate>Sat, 08 Sep 2007 18:08:07 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:a6394aca-e103-4556-b03f-a7dde68535b2</guid>
      <link>http://tigsource.com/articles/2007/09/08/shadow-monsters#comment-9054</link>
    </item>
    <item>
      <title>"Shadow Monsters" by Mazap&#225;n</title>
      <description>&lt;p&gt;Long live processing!&lt;/p&gt;</description>
      <pubDate>Sat, 08 Sep 2007 12:08:39 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:016b2b71-7040-4eda-8568-0f31e072f24f</guid>
      <link>http://tigsource.com/articles/2007/09/08/shadow-monsters#comment-9051</link>
    </item>
    <item>
      <title>"Shadow Monsters" by OrR</title>
      <description>&lt;p&gt;This was great fun! (Despite being &amp;#8220;just a toy&amp;#8221;.) I really enjoyed playing it. Was probably one of the best things at GC07&amp;#8230; :-/ (The only other good ones were the Mafia 2 announcement and the collections of old consoles including a playable Vectrex. &amp;lt;3 )&lt;/p&gt;</description>
      <pubDate>Sat, 08 Sep 2007 10:51:15 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:7b26e7ea-7830-4f1f-bd39-c69e20cf7bf9</guid>
      <link>http://tigsource.com/articles/2007/09/08/shadow-monsters#comment-9050</link>
    </item>
    <item>
      <title>"Shadow Monsters" by Stwelin</title>
      <description>&lt;p&gt;Interesting concept, looks boring though. Is it just a toy, or do they fight and destroy cities and shit?&lt;/p&gt;</description>
      <pubDate>Sat, 08 Sep 2007 09:54:57 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:041edb2c-2538-43d6-9daa-bbed742473ab</guid>
      <link>http://tigsource.com/articles/2007/09/08/shadow-monsters#comment-9049</link>
    </item>
    <item>
      <title>"Shadow Monsters" by gnome</title>
      <description>&lt;p&gt;Beautiful. Besides, the possibilities are indeed endless. Three cheers for Kotaku!&lt;/p&gt;</description>
      <pubDate>Sat, 08 Sep 2007 06:58:06 +0000</pubDate>
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      <link>http://tigsource.com/articles/2007/09/08/shadow-monsters#comment-9047</link>
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