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    <title>TIGSource: Cortex Command - Test Build 18</title>
    <link>http://tigsource.com/articles/2007/08/30/cortex-command-test-build-18</link>
    <language>en-us</language>
    <ttl>40</ttl>
    <description></description>
    <item>
      <title>Cortex Command - Test Build 18</title>
      <description>&lt;p&gt;&lt;a href="http://www.flickr.com/photos/tigsource/1274220562/" title="Photo Sharing"&gt;&lt;img src="http://farm2.static.flickr.com/1103/1274220562_f489ae485a.jpg" width="260" height="220" hspace="10" vspace="5" align="right" alt="Cortex Command Pie Menu" /&gt;&lt;/a&gt;&lt;/p&gt;


	&lt;p&gt;Good ol&amp;#8217; Data brings us another &lt;a href="http://www.datarealms.com/devlog/cortex-command/delicious-pie-menus-and-eye-candy-in-test-build-18/"&gt;free update&lt;/a&gt; to Cortex Command.  The game looks better, feels better, and runs better.&lt;/p&gt;


	&lt;p&gt;When&amp;#8217;s this man going to put out a &amp;#8220;full&amp;#8221; version so I can throw some money at him?&lt;/p&gt;


	&lt;p&gt;&lt;br/&gt;&lt;br/&gt;&lt;/p&gt;


	&lt;p&gt;Here&amp;#8217;s what you&amp;#8217;re getting:&lt;/p&gt;


&lt;div style="margin: 10px 0 10px 0; padding: 0 0 0 5px; border-left: 1px solid #F26522; color: #bbbbbb"&gt;
32-bit &lt;strong&gt;rendering effects&lt;/strong&gt;! Shiny gold, &lt;a href="http://www.datarealms.com/devlog/cortex-command/great-balls-of-fire/"&gt;glowing fireballs&lt;/a&gt; and tracers, etc.

	&lt;p&gt;Much-improved player interface with &lt;strong&gt;adaptable pie menus&lt;/strong&gt;. All relevant commands just two buttonpresses away!&lt;/p&gt;


	&lt;p&gt;32-bit video mode &amp;#8211; no more palette corruption problems&lt;/p&gt;


	&lt;p&gt;Enemy spawns are now data driven&amp;#8230; modders: &lt;strong&gt;fight against your own creations&lt;/strong&gt;, just look in Activities.ini&lt;/p&gt;


	&lt;p&gt;Memory leaks massively reduced, can play long games without &lt;span class="caps"&gt;RAM&lt;/span&gt; being eaten, and overall memory footprint reduced&lt;/p&gt;


Several crash bugs gone and other glitchfixes
&lt;/div&gt;

&lt;Br/&gt;(Thanks, &lt;em&gt;Nikica&lt;/em&gt;!)</description>
      <pubDate>Thu, 30 Aug 2007 00:43:00 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:02ad7023-742f-4978-9973-ddcdec2b6d7d</guid>
      <author>Derek Yu</author>
      <link>http://tigsource.com/articles/2007/08/30/cortex-command-test-build-18</link>
      <category>Platformers</category>
      <category>Windows</category>
      <category>DataRealms</category>
    </item>
    <item>
      <title>"Cortex Command - Test Build 18" by Best game evar</title>
      <description>&lt;p&gt;I played this with my friend from 2:00 AM to 7:00 AM&lt;/p&gt;

&lt;p&gt;fun fun&lt;/p&gt;</description>
      <pubDate>Wed, 05 Sep 2007 21:58:20 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:a8971f67-a32c-4f06-a490-1cfc34bc9fe8</guid>
      <link>http://tigsource.com/articles/2007/08/30/cortex-command-test-build-18#comment-8996</link>
    </item>
    <item>
      <title>"Cortex Command - Test Build 18" by Neon</title>
      <description>&lt;p&gt;wait i&amp;#8217;m going to have to pay for this? YARGHH my cortex boner is gone.&lt;/p&gt;</description>
      <pubDate>Sat, 01 Sep 2007 12:40:48 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:537907d2-9fd0-4008-9fac-53f5c20055b5</guid>
      <link>http://tigsource.com/articles/2007/08/30/cortex-command-test-build-18#comment-8861</link>
    </item>
    <item>
      <title>"Cortex Command - Test Build 18" by Joseph</title>
      <description>&lt;p&gt;Lorne T: by screwy I mean walking and tripping and then flipping on my head and slowly killing myself with my own weight.&lt;/p&gt;</description>
      <pubDate>Fri, 31 Aug 2007 16:29:48 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:6b3e265a-b539-4fc0-9d87-c41ea3dbc563</guid>
      <link>http://tigsource.com/articles/2007/08/30/cortex-command-test-build-18#comment-8836</link>
    </item>
    <item>
      <title>"Cortex Command - Test Build 18" by Lorne T Whiting</title>
      <description>&lt;p&gt;Radnom: I think it&amp;#8217;s not cool because all the profits go to the developer, instead of the middleman, so you&amp;#8217;re majorly harming the developer who&amp;#8217;s reliant on people buying their games instead of mainly publishing companies.&lt;/p&gt;</description>
      <pubDate>Fri, 31 Aug 2007 16:17:50 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:755f5307-b56e-4a31-b17c-4adf5902961a</guid>
      <link>http://tigsource.com/articles/2007/08/30/cortex-command-test-build-18#comment-8834</link>
    </item>
    <item>
      <title>"Cortex Command - Test Build 18" by FireSword</title>
      <description>&lt;p&gt;Yes i meant pay to play&amp;#8230; lol we busted you Nikica (joking).&lt;/p&gt;

&lt;p&gt;So the final will be shareware&amp;#8230; i thought it had been free..&lt;/p&gt;</description>
      <pubDate>Fri, 31 Aug 2007 03:58:03 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:e0899470-4e1b-410e-b67a-631d73e98fe7</guid>
      <link>http://tigsource.com/articles/2007/08/30/cortex-command-test-build-18#comment-8827</link>
    </item>
    <item>
      <title>"Cortex Command - Test Build 18" by Radnom</title>
      <description>&lt;p&gt;Nikica: I think FireSword meant Pay to Play, rather than Peer to Peer.&lt;/p&gt;

&lt;p&gt;And how is illegally downloading indy games any less cool than illegally downloading commercial games?&lt;/p&gt;</description>
      <pubDate>Fri, 31 Aug 2007 00:51:06 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:42c62a40-2c70-4145-9743-d8091ccd7fec</guid>
      <link>http://tigsource.com/articles/2007/08/30/cortex-command-test-build-18#comment-8822</link>
    </item>
    <item>
      <title>"Cortex Command - Test Build 18" by Lorne T Whiting</title>
      <description>&lt;p&gt;Joseph: What do you mean, screwy movement? 
People don&amp;#8217;t sink and put their feet into the concrete anymore, if that&amp;#8217;s what you mean.&lt;/p&gt;</description>
      <pubDate>Thu, 30 Aug 2007 23:34:12 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:f391f66b-0530-4e2f-9040-1784ae9e59e0</guid>
      <link>http://tigsource.com/articles/2007/08/30/cortex-command-test-build-18#comment-8820</link>
    </item>
    <item>
      <title>"Cortex Command - Test Build 18" by Joseph </title>
      <description>&lt;p&gt;So is the movement still screwy? I won&amp;#8217;t touch it until the movement is unscrewy, until that time I will play Knytt Stories&amp;#8230;&lt;/p&gt;</description>
      <pubDate>Thu, 30 Aug 2007 22:58:18 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:3c2b6307-69f1-4300-bc42-76c045374608</guid>
      <link>http://tigsource.com/articles/2007/08/30/cortex-command-test-build-18#comment-8819</link>
    </item>
    <item>
      <title>"Cortex Command - Test Build 18" by pkt-zer0</title>
      <description>&lt;p&gt;Older versions were already fun in multiplayer, even with the screwy movement. It&amp;#8217;s only gotten better since.&lt;/p&gt;</description>
      <pubDate>Thu, 30 Aug 2007 22:55:56 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:12173bc9-34f6-4abe-8efc-1587b04bd7b4</guid>
      <link>http://tigsource.com/articles/2007/08/30/cortex-command-test-build-18#comment-8818</link>
    </item>
    <item>
      <title>"Cortex Command - Test Build 18" by Nikica</title>
      <description>&lt;p&gt;FireSword: I think you mean shareware and not P2P, becuase illegal downloading indie games is not cool!!!&lt;/p&gt;</description>
      <pubDate>Thu, 30 Aug 2007 22:41:20 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:ae31e77f-3edf-475e-b119-4d940f04fb68</guid>
      <link>http://tigsource.com/articles/2007/08/30/cortex-command-test-build-18#comment-8816</link>
    </item>
    <item>
      <title>"Cortex Command - Test Build 18" by FireSword</title>
      <description>&lt;p&gt;The final will be p2p?
Too bad :(&lt;/p&gt;</description>
      <pubDate>Thu, 30 Aug 2007 16:44:17 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:d90c2d95-ef39-4bc5-808a-294b3d6d0924</guid>
      <link>http://tigsource.com/articles/2007/08/30/cortex-command-test-build-18#comment-8802</link>
    </item>
    <item>
      <title>"Cortex Command - Test Build 18" by Mastatsan</title>
      <description>&lt;p&gt;Joseph: Surely the game hasn&amp;#8217;t improved at ALL since build 10&amp;#8230; you should definately not play build 18, since that&amp;#8217;s only given them 8 builds to work out any problems you had with the game, and 8 builds isn&amp;#8217;t nearly enough.&lt;/p&gt;</description>
      <pubDate>Thu, 30 Aug 2007 16:08:09 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:30c7ae83-f72f-47c5-826a-48fcb2c8c84c</guid>
      <link>http://tigsource.com/articles/2007/08/30/cortex-command-test-build-18#comment-8801</link>
    </item>
    <item>
      <title>"Cortex Command - Test Build 18" by Joseph </title>
      <description>&lt;p&gt;Eh I think I played build 10 or something but the controls were retarded and it was stupidly frustrating. But it looked shiny.&lt;/p&gt;</description>
      <pubDate>Thu, 30 Aug 2007 15:45:05 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:89ffbdc9-e89b-4277-ab29-4cf85e538e25</guid>
      <link>http://tigsource.com/articles/2007/08/30/cortex-command-test-build-18#comment-8800</link>
    </item>
    <item>
      <title>"Cortex Command - Test Build 18" by Koach</title>
      <description>&lt;p&gt;Word, Xander&amp;#8230; but the way this gem shines already, our pleads will surely be heard, once this is going to be finished..&lt;/p&gt;</description>
      <pubDate>Thu, 30 Aug 2007 13:57:23 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:2f314135-73d7-48d0-ba72-9a0b923fadea</guid>
      <link>http://tigsource.com/articles/2007/08/30/cortex-command-test-build-18#comment-8795</link>
    </item>
    <item>
      <title>"Cortex Command - Test Build 18" by HandCraftedRadio</title>
      <description>&lt;p&gt;This game is awesome but really hard. I&amp;#8217;m getting destroyed even in easy mode.&lt;/p&gt;</description>
      <pubDate>Thu, 30 Aug 2007 13:03:07 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:5fa24534-b1ef-4f2d-8977-f01f4807c8ec</guid>
      <link>http://tigsource.com/articles/2007/08/30/cortex-command-test-build-18#comment-8794</link>
    </item>
    <item>
      <title>"Cortex Command - Test Build 18" by Xander</title>
      <description>&lt;p&gt;I still think there needs to be a tutorial mode at somepoint just because it can be rediculously daunting to figure out what the heck you&amp;#8217;re supposed to be doing. Technically it is simple, you dig for gold which you then spend on weapons and organic meatbags&amp;#8230; or robots. Which are much cooler. Obviously.&lt;/p&gt;

&lt;p&gt;Problem is that you don&amp;#8217;t really get a space to play with that because when you&amp;#8217;re trying to get used to what you have to do and -how- to do it, you have a clone/droid army at your gates, killing your younglings. Whatchagunnadoboutit?!&lt;/p&gt;

&lt;p&gt;Great game though, definitely worth the effort of understanding it.&lt;/p&gt;</description>
      <pubDate>Thu, 30 Aug 2007 04:03:04 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:839e60d7-92a7-4cfc-ba0d-4bbf8d34bd59</guid>
      <link>http://tigsource.com/articles/2007/08/30/cortex-command-test-build-18#comment-8788</link>
    </item>
    <item>
      <title>"Cortex Command - Test Build 18" by Nikica</title>
      <description>&lt;p&gt;Yay, anyway, the game is still too fast to me on the new PC and I don&amp;#8217;t know what to do ?!&lt;/p&gt;</description>
      <pubDate>Thu, 30 Aug 2007 03:07:36 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:9cf4c15f-c97c-4d22-8fd4-67f771c04f42</guid>
      <link>http://tigsource.com/articles/2007/08/30/cortex-command-test-build-18#comment-8786</link>
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