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    <title>TIGSource: TAGAP</title>
    <link>http://tigsource.com/articles/2007/08/16/tagap</link>
    <language>en-us</language>
    <ttl>40</ttl>
    <description></description>
    <item>
      <title>TAGAP</title>
      <description>&lt;p&gt;&lt;a href="http://www.flickr.com/photos/tigsource/1143443523/" title="Photo Sharing"&gt;&lt;img src="http://farm2.static.flickr.com/1366/1143443523_c15af0ed1a.jpg" width="500" height="374" alt="TAGAP" /&gt;&lt;/a&gt;&lt;/p&gt;


	&lt;p&gt;It took me a while to try this one out, mainly because of my prejudice against cartoon animals with guns in games.  But &lt;a href="http://www.tagap.net/"&gt;&lt;span class="caps"&gt;TAGAP&lt;/span&gt;&lt;/a&gt;, or &amp;#8220;The Apocalyptic Game About Penguins,&amp;#8221; is one balls nasty, hard-boiled &amp;#8220;little&amp;#8221; action game!  The first thing you notice is how nice the graphics are.  This thing has special effects up the wazoo, and it looks superb.  But it&amp;#8217;s the frenetic pace of the action that is the game&amp;#8217;s true strength.  Waves of enemies, a steady supply of new weapons and upgrades, pills to amp up your terror alert level&amp;#8230; &lt;span class="caps"&gt;TAGAP&lt;/span&gt; loads up on over-the-top features in a genre where it really makes sense to do so.&lt;/p&gt;


	&lt;p&gt;The character moves a bit slowly, which I found to be a hindrance at first, but I quickly began to appreciate how intimate and deliberate it felt, I guess?  Also, the levels themselves (ten, and pretty massive at that) are extremely varied, with lots of little details, so it&amp;#8217;s nice to get to weave slowly through them.  Plus, it&amp;#8217;s kinda badass!&lt;/p&gt;


	&lt;p&gt;The only kicker is that it&amp;#8217;s a slightly heftly download at 100 Mb.  But considering what the game&amp;#8217;s got going for it, I definitely think it&amp;#8217;s worth it.  Plus, you know, broadband and all that!&lt;/p&gt;


	&lt;p&gt;(Source: &lt;a href="http://soldatmovies.blogspot.com/"&gt;Soldat Movies&lt;/a&gt;)&lt;/p&gt;</description>
      <pubDate>Thu, 16 Aug 2007 21:09:00 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:3c20c273-87f8-4112-be24-1653778e5b19</guid>
      <author>Derek Yu</author>
      <link>http://tigsource.com/articles/2007/08/16/tagap</link>
      <category>Platformers</category>
      <category>Highly Recommended</category>
      <category>Windows</category>
      <category>Freeware</category>
    </item>
    <item>
      <title>"TAGAP" by francesco</title>
      <description>&lt;p&gt;&#232; uno dei giochi pi&#249; belli che io abbia
mai provato.Non solo la grafica &#232; 
bellissima come del resto la giocabilit&#224;,ma &#232; soprattutto gratis!!!&lt;/p&gt;</description>
      <pubDate>Tue, 21 Aug 2007 14:55:42 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:a8495c1b-94a8-4952-9848-03d35d24285f</guid>
      <link>http://tigsource.com/articles/2007/08/16/tagap#comment-8381</link>
    </item>
    <item>
      <title>"TAGAP" by PHeMoX</title>
      <description>&lt;p&gt;Cool, it looks a bit like Facewound from Garry (the guy from the Half-life 2 Garry&amp;#8217;s Mod ). Definitely going to download this one!&lt;/p&gt;</description>
      <pubDate>Tue, 21 Aug 2007 06:30:09 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:f0942dc3-0002-498f-bd4b-1e09a0fec9e2</guid>
      <link>http://tigsource.com/articles/2007/08/16/tagap#comment-8366</link>
    </item>
    <item>
      <title>"TAGAP" by oNyx</title>
      <description>&lt;p&gt;The game crashes pretty quickly on 2k. Accordingly to the authors it&amp;#8217;s not compatible with 2k.&lt;/p&gt;

&lt;p&gt;The magic of C/C++ eh?&lt;/p&gt;</description>
      <pubDate>Sat, 18 Aug 2007 07:18:45 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:60c1811a-afb4-4483-8b21-abd9bb000fe6</guid>
      <link>http://tigsource.com/articles/2007/08/16/tagap#comment-8182</link>
    </item>
    <item>
      <title>"TAGAP" by ZeHa</title>
      <description>&lt;p&gt;I found it pretty boring. I downloaded 90 MByte and then I got to play some slowly moving penguin&amp;#8230;&lt;/p&gt;

&lt;p&gt;Of course it looks polished and all, but really, it&amp;#8217;s sooo boring and so slow in my opinion. The jumping is the worst thing, it&amp;#8217;s actually worse than in MegaMan. You jump totally high, but in the horizontal direction you barely move along.&lt;/p&gt;

&lt;p&gt;The FAQ says &amp;#8220;you can never play too much DOOM&amp;#8221;, and that&amp;#8217;s correct. I think I&amp;#8217;ll do that now :D&lt;/p&gt;</description>
      <pubDate>Sat, 18 Aug 2007 06:37:30 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:d9848bbc-62fa-41ff-82c3-388d3d73b85e</guid>
      <link>http://tigsource.com/articles/2007/08/16/tagap#comment-8181</link>
    </item>
    <item>
      <title>"TAGAP" by Cycle</title>
      <description>&lt;p&gt;This game looks and sounds great, but the game design is far too loose and messy for my tastes. Feels like most of the effort went into the production values with the game design coming in second.&lt;/p&gt;</description>
      <pubDate>Fri, 17 Aug 2007 19:45:34 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:8ddaf212-bd62-404c-a956-00c2be825ecf</guid>
      <link>http://tigsource.com/articles/2007/08/16/tagap#comment-8173</link>
    </item>
    <item>
      <title>"TAGAP" by Cas</title>
      <description>&lt;p&gt;This game is pretty fucking cool. Once again my lowly efforts at writing games for a living are mocked by people doing it for free.&lt;/p&gt;

&lt;p&gt;I&amp;#8217;ll get me coat.&lt;/p&gt;</description>
      <pubDate>Fri, 17 Aug 2007 18:04:43 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:a3169231-1ac2-47ed-a841-9246a0edf35c</guid>
      <link>http://tigsource.com/articles/2007/08/16/tagap#comment-8171</link>
    </item>
    <item>
      <title>"TAGAP" by Melly</title>
      <description>&lt;p&gt;Gaming needs both: The highly innovative but still not that polished kind, and the &amp;#8216;been there done that&amp;#8217; but highly polished kind. However, it also needs balance. And that&amp;#8217;s what&amp;#8217;s lacking somewhat lately around the industry.&lt;/p&gt;</description>
      <pubDate>Fri, 17 Aug 2007 15:02:52 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:b6b49a29-fca4-4d7b-84a2-99a7e471e0d5</guid>
      <link>http://tigsource.com/articles/2007/08/16/tagap#comment-8166</link>
    </item>
    <item>
      <title>"TAGAP" by gnome</title>
      <description>&lt;p&gt;Excellent game. Besides, I&amp;#8217;m not sure an original concept is always more enjoyable than a truly polished yet less inovative one.&lt;/p&gt;</description>
      <pubDate>Fri, 17 Aug 2007 06:32:53 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:b982cdd7-00de-4c4f-ba8b-273b5b430668</guid>
      <link>http://tigsource.com/articles/2007/08/16/tagap#comment-8154</link>
    </item>
    <item>
      <title>"TAGAP" by Dominic White</title>
      <description>&lt;p&gt;!CE-9 picked up on this - TAGAP is an Abuse clone. They&amp;#8217;ve got the style right down - even (practically) copied the switch and turret graphics.&lt;/p&gt;

&lt;p&gt;This is a good thing, as Abuse was awesome and needed more clones.&lt;/p&gt;

&lt;p&gt;It&amp;#8217;s really polished and professional - worthy of being sold for money, although I&amp;#8217;m glad it&amp;#8217;s free. I&amp;#8217;ve been playing it a ton, along with Hurrican.&lt;/p&gt;

&lt;p&gt;And as Derek pointed out - the movement speed feels slow, but you quickly realise that the entire game is carefully balanced and built around that pacing. Plus, I actually think it&amp;#8217;s an improvement over the hyper-twitchy movement and combat of Abuse, which often deteriorated into wildly flailing around, shooting lasers everywhere.&lt;/p&gt;</description>
      <pubDate>Fri, 17 Aug 2007 05:55:03 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:95145614-fa54-4881-b84e-62adfd89997d</guid>
      <link>http://tigsource.com/articles/2007/08/16/tagap#comment-8153</link>
    </item>
    <item>
      <title>"TAGAP" by !CE-9</title>
      <description>&lt;p&gt;I don&amp;#8217;t know about you people, but I&amp;#8217;ve always wanted a penguin. who cares if it walks slowly &amp;#8211; it&amp;#8217;s a penguin!&lt;/p&gt;

&lt;p&gt;this stuff is the niftiest Abuse clone to have come around (I prefer this one to Hurrican, even), shame it&amp;#8217;s one of those games that doesn&amp;#8217;t support a pen/tablet properly.&lt;/p&gt;

&lt;p&gt;I guess I go back to Pluto Strikes Back.=)&lt;/p&gt;</description>
      <pubDate>Fri, 17 Aug 2007 04:32:44 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:a6332605-43d4-4eae-9e81-c4dc3b470086</guid>
      <link>http://tigsource.com/articles/2007/08/16/tagap#comment-8152</link>
    </item>
    <item>
      <title>"TAGAP" by Isador21</title>
      <description>&lt;p&gt;Sure seems awesome, I need to try it.
Damn you TIGsource for making me download something new everyday XD&lt;/p&gt;</description>
      <pubDate>Thu, 16 Aug 2007 23:47:17 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:c88cdee1-ce42-466d-b8f9-9290aeefe1fb</guid>
      <link>http://tigsource.com/articles/2007/08/16/tagap#comment-8137</link>
    </item>
    <item>
      <title>"TAGAP" by Derek</title>
      <description>&lt;p&gt;That&amp;#8217;s true, but this one is done pretty darn well, I gotsta say.&lt;/p&gt;</description>
      <pubDate>Thu, 16 Aug 2007 23:16:45 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:4e1bb40c-fe75-48c6-b185-a7f4a569cc9b</guid>
      <link>http://tigsource.com/articles/2007/08/16/tagap#comment-8136</link>
    </item>
    <item>
      <title>"TAGAP" by Neon</title>
      <description>&lt;p&gt;Everything here looks top notch, save one thing, originality. There are more then enough sidescroll shooters out there.&lt;/p&gt;

&lt;p&gt;What ever, i&amp;#8217;ll give it a DL.&lt;/p&gt;</description>
      <pubDate>Thu, 16 Aug 2007 23:10:05 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:3e4f7cbf-a9c4-43da-986a-8f6998c8ff2f</guid>
      <link>http://tigsource.com/articles/2007/08/16/tagap#comment-8135</link>
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