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    <title>TIGSource: Indie Sunrise</title>
    <link>http://tigsource.com/articles/2007/08/10/indie-sunrise</link>
    <language>en-us</language>
    <ttl>40</ttl>
    <description></description>
    <item>
      <title>Indie Sunrise</title>
      <description>&lt;p&gt;&lt;a href="http://www.flickr.com/photos/tigsource/1075683607/" title="Photo Sharing"&gt;&lt;img src="http://farm2.static.flickr.com/1265/1075683607_1487e767a1_t.jpg" width="100" height="100" hspace="10" vspace="5" align="right" alt="Saturo" /&gt;&lt;/a&gt;&lt;/p&gt;


	&lt;p&gt;Gamesindustry.biz has an article titled &amp;#8220;&lt;a href="http://www.gamesindustry.biz/content_page.php?aid=27076"&gt;Indie Sunrise&lt;/a&gt;&amp;#8221; about the success of the Nintendo and the Wii/DS, and how it could possibly herald a &amp;#8220;golden age&amp;#8221; for independent developers:&lt;/p&gt;


&lt;div style="margin: 10px 0 10px 0; padding: 0 0 0 5px; border-left: 1px solid #F26522; color: #bbbbbb"&gt;In other words, there&amp;#8217;s suddenly an escape hatch from the horror stories of the last three years. Team sizes don&amp;#8217;t have to double, or treble. Budgets don&amp;#8217;t have to soar. Project lengths don&amp;#8217;t have to shoot off into the sunset.&lt;/div&gt;

	&lt;p&gt;To which I say that the golden age (cue dramatic fade-in to Link hoisting the Triforce above his head) for independent game developers is already here, and Nintendo will play a big part, but not the only part.  Independent developers have been making their own &amp;#8220;escape hatches&amp;#8221; since video games first came about.&lt;/p&gt;


	&lt;p&gt;But yeah, it&amp;#8217;s going to be especially fun being indie in the coming years, I tell yah!&lt;/p&gt;


	&lt;p&gt;(Source: &lt;a href="http://www.4colorrebellion.com/"&gt;4 color rebellion&lt;/a&gt;)&lt;/p&gt;</description>
      <pubDate>Fri, 10 Aug 2007 17:33:00 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:5bf0a7c0-333d-4322-84dd-eca650d602fd</guid>
      <author>Derek Yu</author>
      <link>http://tigsource.com/articles/2007/08/10/indie-sunrise</link>
      <category>Community</category>
      <category>Wii</category>
      <category>Developers</category>
    </item>
    <item>
      <title>"Indie Sunrise" by King-N</title>
      <description>&lt;p&gt;Sorta like how SSBB won&amp;#8217;t rely on motion sensing?&lt;/p&gt;</description>
      <pubDate>Mon, 13 Aug 2007 08:31:58 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:af45bcd4-286b-4270-8692-b6668a45e8fa</guid>
      <link>http://tigsource.com/articles/2007/08/10/indie-sunrise#comment-7962</link>
    </item>
    <item>
      <title>"Indie Sunrise" by Prio</title>
      <description>&lt;p&gt;I&amp;#8230; don&amp;#8217;t really know, actually.  I do know that if somebody makes a wiimote game that&amp;#8217;s both unintuitive and yet still fun, they&amp;#8217;ll be like unto a god.&lt;/p&gt;</description>
      <pubDate>Sun, 12 Aug 2007 19:26:33 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:d6d84149-6fe3-468b-b20e-a140e63abe09</guid>
      <link>http://tigsource.com/articles/2007/08/10/indie-sunrise#comment-7935</link>
    </item>
    <item>
      <title>"Indie Sunrise" by King-N</title>
      <description>&lt;p&gt;How do you mean Prio?&lt;/p&gt;</description>
      <pubDate>Sun, 12 Aug 2007 17:47:52 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:3b8e5592-21bb-4cc1-8143-d3a5ad91bd05</guid>
      <link>http://tigsource.com/articles/2007/08/10/indie-sunrise#comment-7925</link>
    </item>
    <item>
      <title>"Indie Sunrise" by Prio</title>
      <description>&lt;p&gt;there was a countdown?  I never noticed a countdown.&lt;/p&gt;

&lt;blockquote&gt;
    &lt;p&gt;the Wiimote could make for some very fun and intuitive games.&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;What the world needs is some wiimote games that are fun and UNintuitive!&lt;/p&gt;</description>
      <pubDate>Sun, 12 Aug 2007 15:31:14 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:56e31112-289b-430e-aad6-3c2a3cbc77a1</guid>
      <link>http://tigsource.com/articles/2007/08/10/indie-sunrise#comment-7922</link>
    </item>
    <item>
      <title>"Indie Sunrise" by King-N</title>
      <description>&lt;p&gt;Draco, the Wii is currently the cheapest console to develop for, and the Wiimote could make for some very fun and intuitive games. Let&amp;#8217;s just wait and see before jumping to any conclusions.&lt;/p&gt;</description>
      <pubDate>Sun, 12 Aug 2007 13:38:28 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:ae76d59b-3b0c-467d-bc2e-b6b9463dc8a5</guid>
      <link>http://tigsource.com/articles/2007/08/10/indie-sunrise#comment-7921</link>
    </item>
    <item>
      <title>"Indie Sunrise" by Joseph </title>
      <description>&lt;p&gt;hey I thought the countdown was neato :(&lt;/p&gt;</description>
      <pubDate>Sun, 12 Aug 2007 03:36:31 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:993c9dc1-10ed-49bb-a6bf-da054dbb71fd</guid>
      <link>http://tigsource.com/articles/2007/08/10/indie-sunrise#comment-7916</link>
    </item>
    <item>
      <title>"Indie Sunrise" by Dracko</title>
      <description>&lt;ol&gt;
&lt;li&gt;&lt;p&gt;Nintendo ushering a new age of indie development is a laughable and ludicrous concept. The Wii is hardly a platform any developer who doesn&amp;#8217;t have money to spare would want to work on. Or is everyone forgetting Live Arcade or, God forbid, the Internet?&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;Circy, indie gaming is not about being little darlings whilst avoiding advertising.&lt;/p&gt;&lt;/li&gt;
&lt;/ol&gt;</description>
      <pubDate>Sat, 11 Aug 2007 21:11:37 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:87131fbd-315a-4869-9712-9dcf8f6cc0a8</guid>
      <link>http://tigsource.com/articles/2007/08/10/indie-sunrise#comment-7912</link>
    </item>
    <item>
      <title>"Indie Sunrise" by Derek</title>
      <description>&lt;p&gt;&amp;#8220;You guys are not doing Knytt Stories any favours&amp;#8230;&amp;#8221;&lt;/p&gt;

&lt;p&gt;Damn, I have to be honest, though, when I re-read your comments, it really makes me kinda dislike you. :(&lt;/p&gt;</description>
      <pubDate>Sat, 11 Aug 2007 20:07:52 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:f0653c82-a0b6-4384-937b-f7b3c89a74f0</guid>
      <link>http://tigsource.com/articles/2007/08/10/indie-sunrise#comment-7909</link>
    </item>
    <item>
      <title>"Indie Sunrise" by Derek</title>
      <description>&lt;p&gt;Circy, if you click the link, you&amp;#8217;ll notice that Nifflas put the countdown on his own page and I&amp;#8217;m just following that.&lt;/p&gt;

&lt;p&gt;No, it&amp;#8217;s not necessary.  I just thought it would be fun, and people are genuinely excited about the game.  Who cares if some people didn&amp;#8217;t like the first one?&lt;/p&gt;

&lt;p&gt;But I&amp;#8217;ll take it down.  Saves me the trouble of having to update it.&lt;/p&gt;</description>
      <pubDate>Sat, 11 Aug 2007 20:04:43 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:dbb9cbbe-fe3d-41a2-be61-da80ee5bd1a3</guid>
      <link>http://tigsource.com/articles/2007/08/10/indie-sunrise#comment-7908</link>
    </item>
    <item>
      <title>"Indie Sunrise" by Skaldicpoet9</title>
      <description>&lt;p&gt;I hope Wiiware is going to be awesome:) I just hope that the 512mb memory limit on the Wii won&amp;#8217;t be a hindrance for indie-developers&amp;#8230;.&lt;/p&gt;</description>
      <pubDate>Sat, 11 Aug 2007 19:00:04 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:be6aba2b-2b7e-436f-9793-34c33b07355f</guid>
      <link>http://tigsource.com/articles/2007/08/10/indie-sunrise#comment-7907</link>
    </item>
    <item>
      <title>"Indie Sunrise" by Circy</title>
      <description>&lt;p&gt;Forgot to add:&lt;/p&gt;

&lt;p&gt;You&amp;#8217;re just plying more pressure on Nifflas with the countdown to get the game:&lt;/p&gt;

&lt;p&gt;a. perfect
b. out on time&lt;/p&gt;</description>
      <pubDate>Sat, 11 Aug 2007 15:53:38 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:31718978-97b5-4450-a0f4-9e0ddbb33e86</guid>
      <link>http://tigsource.com/articles/2007/08/10/indie-sunrise#comment-7906</link>
    </item>
    <item>
      <title>"Indie Sunrise" by Circy</title>
      <description>&lt;p&gt;Changing the subject a bit&amp;#8230; I&amp;#8217;ve got to question the necessity of the &amp;#8220;Knytt Stories Countdown&amp;#8221; feature in the right hand column.&lt;/p&gt;

&lt;p&gt;We all know that hype is a bad thing, and the original Knytt (although I love it) recieved some incredibly mixed reactions.&lt;/p&gt;

&lt;p&gt;You guys are not doing Knytt Stories any favours by supplying a &amp;#8220;countdown&amp;#8221;.&lt;/p&gt;</description>
      <pubDate>Sat, 11 Aug 2007 15:51:38 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:ca439770-4acb-4531-b935-72e971c681f0</guid>
      <link>http://tigsource.com/articles/2007/08/10/indie-sunrise#comment-7905</link>
    </item>
    <item>
      <title>"Indie Sunrise" by Gnome</title>
      <description>&lt;p&gt;Besides, Iwata was a game designer himself. Treble? That&amp;#8217;s something only Manchester United and Panathinaikos can do.&lt;/p&gt;</description>
      <pubDate>Sat, 11 Aug 2007 09:39:15 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:19bf2ba7-b423-43dd-8ddb-c46d015797bf</guid>
      <link>http://tigsource.com/articles/2007/08/10/indie-sunrise#comment-7900</link>
    </item>
    <item>
      <title>"Indie Sunrise" by FireSword</title>
      <description>&lt;p&gt;uh.. i thought he was Rob fahey..
Sh.it i was drunk.. uhm maybe now too..&lt;/p&gt;

&lt;p&gt;XD&lt;/p&gt;</description>
      <pubDate>Sat, 11 Aug 2007 06:17:58 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:f774f2ab-775c-4a27-9d00-8a6591df1543</guid>
      <link>http://tigsource.com/articles/2007/08/10/indie-sunrise#comment-7899</link>
    </item>
    <item>
      <title>"Indie Sunrise" by Derek</title>
      <description>&lt;p&gt;VERY TRUE.  THOU ART QUITE OBSERVANT.  ^__^&lt;/p&gt;</description>
      <pubDate>Sat, 11 Aug 2007 02:07:28 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:60b773ac-ee19-407b-aaf8-d9ddae94f4f2</guid>
      <link>http://tigsource.com/articles/2007/08/10/indie-sunrise#comment-7896</link>
    </item>
    <item>
      <title>"Indie Sunrise" by lol</title>
      <description>&lt;p&gt;slap an article or game with the tag indie, and it&amp;#8217;s on TIGSource. total slackers.&lt;/p&gt;</description>
      <pubDate>Fri, 10 Aug 2007 23:32:26 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:cf9ecda5-82a9-4ca2-bb34-496229467ec5</guid>
      <link>http://tigsource.com/articles/2007/08/10/indie-sunrise#comment-7892</link>
    </item>
    <item>
      <title>"Indie Sunrise" by toastie</title>
      <description>&lt;p&gt;treble is actually a valid, albeit completely ass-backwards, way to say triple&lt;/p&gt;</description>
      <pubDate>Fri, 10 Aug 2007 21:04:51 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:a0012895-b646-42c3-b836-3a7820187ac5</guid>
      <link>http://tigsource.com/articles/2007/08/10/indie-sunrise#comment-7889</link>
    </item>
    <item>
      <title>"Indie Sunrise" by Derek</title>
      <description>&lt;p&gt;hahaha, I didn&amp;#8217;t even notice that.&lt;/p&gt;</description>
      <pubDate>Fri, 10 Aug 2007 19:10:45 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:d382aec9-28df-4482-9121-f55209c29075</guid>
      <link>http://tigsource.com/articles/2007/08/10/indie-sunrise#comment-7888</link>
    </item>
    <item>
      <title>"Indie Sunrise" by BeamSplashX</title>
      <description>&lt;p&gt;I hate it when team sizes treble. It makes me treble in my boots.&lt;/p&gt;</description>
      <pubDate>Fri, 10 Aug 2007 19:01:59 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:bd9cc9ce-fbbe-402a-94aa-53309a5c183e</guid>
      <link>http://tigsource.com/articles/2007/08/10/indie-sunrise#comment-7887</link>
    </item>
    <item>
      <title>"Indie Sunrise" by toastie</title>
      <description>&lt;p&gt;A pixel renaissance, my brothers.&lt;/p&gt;</description>
      <pubDate>Fri, 10 Aug 2007 18:51:14 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:eeb88d40-b829-4116-b962-0946cb403068</guid>
      <link>http://tigsource.com/articles/2007/08/10/indie-sunrise#comment-7886</link>
    </item>
    <item>
      <title>"Indie Sunrise" by Adam Atomic</title>
      <description>&lt;p&gt;Optional spelling: Iwata.&lt;/p&gt;</description>
      <pubDate>Fri, 10 Aug 2007 18:47:52 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:88be095d-c431-4ebf-b203-7799fbd37ec3</guid>
      <link>http://tigsource.com/articles/2007/08/10/indie-sunrise#comment-7885</link>
    </item>
    <item>
      <title>"Indie Sunrise" by King-N</title>
      <description>&lt;p&gt;Uh yea. That&amp;#8217;s Itawa. President of Nintendo.&lt;/p&gt;</description>
      <pubDate>Fri, 10 Aug 2007 18:11:53 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:773ab8c9-4800-4352-a5fe-fb66730bba85</guid>
      <link>http://tigsource.com/articles/2007/08/10/indie-sunrise#comment-7884</link>
    </item>
    <item>
      <title>"Indie Sunrise" by FireSword</title>
      <description>&lt;p&gt;That guy in the picture is asiatic.
I think he is Chinese or Korean..
Maybe Japanese..&lt;/p&gt;</description>
      <pubDate>Fri, 10 Aug 2007 17:56:44 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:7a224cfd-7acd-45c7-bd5b-059dfffde79e</guid>
      <link>http://tigsource.com/articles/2007/08/10/indie-sunrise#comment-7883</link>
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