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    <title>TIGSource: Daymare Town</title>
    <link>http://tigsource.com/articles/2007/07/29/daymare-town</link>
    <language>en-us</language>
    <ttl>40</ttl>
    <description></description>
    <item>
      <title>Daymare Town</title>
      <description>&lt;p&gt;&lt;a href="http://www.flickr.com/photos/tigsource/940020612/" title="Photo Sharing"&gt;&lt;img src="http://farm2.static.flickr.com/1389/940020612_efb2717a93_m.jpg" width="208" height="240" hspace="10" vspace="5" align="left" alt="daymare town" /&gt;&lt;/a&gt;&lt;/p&gt;


	&lt;p&gt;Man, I am terrible at adventure games, and &lt;a href="http://www.pastelstories.com/games/daymare_town.html"&gt;Daymare Town&lt;/a&gt; is no exception.  I just don&amp;#8217;t have the patience for all the hovering and random clicking to uncover hotspots.  This one seems especially devious about it.&lt;/p&gt;


	&lt;p&gt;I notice a lot of flash adventure games that have this sort of dreadful, creepy, lonely atmosphere about them.  It&amp;#8217;s not a bad thing and this one does a good job of it.  The doodley, pen n&amp;#8217; ink art style is wonderful.  (Wish there were more &amp;#8220;music&amp;#8221; options, though.)&lt;/p&gt;


	&lt;p&gt;Here&amp;#8217;s a &lt;a href="http://jayisgames.com/archives/2007/07/daymare_town.php"&gt;walkthrough&lt;/a&gt;, if you get stuck.&lt;/p&gt;


	&lt;p&gt;(Source: &lt;a href="http://blog.wired.com/games/"&gt;Game|Life&lt;/a&gt;)&lt;/p&gt;</description>
      <pubDate>Sun, 29 Jul 2007 07:38:00 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:466f4b7f-1c03-49da-a1c7-2948027fcad7</guid>
      <author>Derek Yu</author>
      <link>http://tigsource.com/articles/2007/07/29/daymare-town</link>
      <category>Browser Games</category>
      <category>Adventure</category>
      <category>MateuszSkutnik</category>
    </item>
    <item>
      <title>"Daymare Town" by King-N</title>
      <description>&lt;p&gt;That was neat, though I didn&amp;#8217;t see much difference between the normal and secret endings.&lt;/p&gt;</description>
      <pubDate>Sun, 29 Jul 2007 17:48:37 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:2b78a578-dcdf-407a-a6e8-2c3656eedacb</guid>
      <link>http://tigsource.com/articles/2007/07/29/daymare-town#comment-7452</link>
    </item>
    <item>
      <title>"Daymare Town" by blankPost</title>
      <description>&lt;p&gt;This game is Sweet!&lt;/p&gt;</description>
      <pubDate>Sun, 29 Jul 2007 17:15:10 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:7daf1137-4db9-455f-abe0-50caae2d0a8c</guid>
      <link>http://tigsource.com/articles/2007/07/29/daymare-town#comment-7451</link>
    </item>
    <item>
      <title>"Daymare Town" by Prio</title>
      <description>&lt;p&gt;At least in this game the cursor changes when you hover over important stuff.  At least for me it does.&lt;/p&gt;</description>
      <pubDate>Sun, 29 Jul 2007 16:48:07 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:af240e17-2a1f-4596-bd64-d2e74b0727ab</guid>
      <link>http://tigsource.com/articles/2007/07/29/daymare-town#comment-7450</link>
    </item>
    <item>
      <title>"Daymare Town" by failrate</title>
      <description>&lt;p&gt;@makeshifter:  I think a pint and click game, a Shadowgate-style game played while drunk, is an excellent untapped market.  (Every time you find a color-coded key, take a drink)&lt;/p&gt;

&lt;p&gt;@Noyb:  There was one of those Japanese trapped in a room games that had a bug in an early version that allowed you to tab through all interactive elements in each frame.  I think that wasn&amp;#8217;t such a bad idea.  Maybe if point &amp;amp; clicks provided a button to press that caused interactive objects to have a glowing outline would cause less pixel-hunting.&lt;/p&gt;</description>
      <pubDate>Sun, 29 Jul 2007 16:22:11 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:9d2f3771-3bcd-4716-8ed5-96368479486f</guid>
      <link>http://tigsource.com/articles/2007/07/29/daymare-town#comment-7449</link>
    </item>
    <item>
      <title>"Daymare Town" by Noyb</title>
      <description>&lt;p&gt;I like adventure games, but dislike unintuitive pixel-hunting.&lt;/p&gt;</description>
      <pubDate>Sun, 29 Jul 2007 15:45:11 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:b305907b-db0a-4bd3-85c4-5fca8c02b00c</guid>
      <link>http://tigsource.com/articles/2007/07/29/daymare-town#comment-7448</link>
    </item>
    <item>
      <title>"Daymare Town" by Miscellamer</title>
      <description>&lt;p&gt;I love adventure games.  Especially The Neverhood(clay rocks!).&lt;/p&gt;</description>
      <pubDate>Sun, 29 Jul 2007 15:27:39 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:599d2b81-8628-4014-937a-bd7767520723</guid>
      <link>http://tigsource.com/articles/2007/07/29/daymare-town#comment-7446</link>
    </item>
    <item>
      <title>"Daymare Town" by BoboDaHobo</title>
      <description>&lt;p&gt;This is a good one, I love the atmosphere. I keep getting stuck though, been working on it on and off for about a week now.&lt;/p&gt;</description>
      <pubDate>Sun, 29 Jul 2007 14:15:33 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:75eb3b9d-145a-4d7e-a0ae-6ad823716cfc</guid>
      <link>http://tigsource.com/articles/2007/07/29/daymare-town#comment-7442</link>
    </item>
    <item>
      <title>"Daymare Town" by makeshifter</title>
      <description>&lt;p&gt;god damn spelling errors&lt;/p&gt;</description>
      <pubDate>Sun, 29 Jul 2007 14:03:34 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:e66620ad-f74a-4af5-8558-3d3e854d11af</guid>
      <link>http://tigsource.com/articles/2007/07/29/daymare-town#comment-7441</link>
    </item>
    <item>
      <title>"Daymare Town" by makeshifter</title>
      <description>&lt;p&gt;ever since i played shivers. i avoid any pint and click games.
shivers ghost weren&amp;#8217;t that scary but the atmosphere was. see your friends made fun of you that you thought the musame was haunted. so you tell them to help you investigate. you guys go and you get locked in by your friends. shortly after going in you found that ancient ghosts have escaped from there jars and murdered the owner of the musam. no its up to you to find all the jars and the lids and put the ghosts back in there place.&lt;/p&gt;

&lt;p&gt;scared the shit out of me. so im avoiding any thing thats a pint and click&lt;/p&gt;</description>
      <pubDate>Sun, 29 Jul 2007 14:02:49 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:42200040-7dbf-47fd-a9d9-976567c06646</guid>
      <link>http://tigsource.com/articles/2007/07/29/daymare-town#comment-7440</link>
    </item>
    <item>
      <title>"Daymare Town" by failrate</title>
      <description>&lt;p&gt;Actually, I have a rare condition known as eyestraininggraphicsboringpuzzlesandgetting&#8220;scared&#8221;bycartoonmonstersphilia.
I am psychologically incapable of not enjoying them.  As I understand, Dr. Laszlo Kvetch in Wompleplatz, Osteria is working on a cure.  However, he&amp;#8217;s got this Kenta Cho addiction that takes up most of his free time.&lt;/p&gt;</description>
      <pubDate>Sun, 29 Jul 2007 13:55:02 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:8016c52d-7ef2-4e49-abb1-1a8d87a785ea</guid>
      <link>http://tigsource.com/articles/2007/07/29/daymare-town#comment-7439</link>
    </item>
    <item>
      <title>"Daymare Town" by David</title>
      <description>&lt;p&gt;This game is SHIT! I hope you guys enjoy the eye-straining graphics, the boring puzzles, and getting &amp;#8220;scared&amp;#8221; by cartoon monsters.&lt;/p&gt;</description>
      <pubDate>Sun, 29 Jul 2007 11:04:10 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:d34e21ad-eb6e-4407-a5ed-1dea6a05b327</guid>
      <link>http://tigsource.com/articles/2007/07/29/daymare-town#comment-7437</link>
    </item>
    <item>
      <title>"Daymare Town" by nullerator</title>
      <description>&lt;p&gt;It&amp;#8217;s odd how these games are just growing more and more popular, and people still believe adventure games are a thing of the past.&lt;/p&gt;</description>
      <pubDate>Sun, 29 Jul 2007 10:49:02 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:63d6ef40-88d4-46ce-b02f-44e0f2f273cf</guid>
      <link>http://tigsource.com/articles/2007/07/29/daymare-town#comment-7436</link>
    </item>
    <item>
      <title>"Daymare Town" by fish</title>
      <description>&lt;p&gt;i love the art style here.
very melancholic.&lt;/p&gt;

&lt;p&gt;reminds me of the first games i made as a kid. point and click adventures made with hypercard.&lt;/p&gt;

&lt;p&gt;this is making me want to make a game drawn by hand. i love that idea.&lt;/p&gt;</description>
      <pubDate>Sun, 29 Jul 2007 10:43:07 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:86a06c21-b277-4047-974d-b2dd3b12eebf</guid>
      <link>http://tigsource.com/articles/2007/07/29/daymare-town#comment-7435</link>
    </item>
    <item>
      <title>"Daymare Town" by merkwuerdigich</title>
      <description>&lt;p&gt;Mateusz Skutnik is the best.&lt;/p&gt;</description>
      <pubDate>Sun, 29 Jul 2007 09:25:04 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:01b63f40-9c60-4a64-84bf-f5af00e6ef9b</guid>
      <link>http://tigsource.com/articles/2007/07/29/daymare-town#comment-7432</link>
    </item>
    <item>
      <title>"Daymare Town" by Nikica</title>
      <description>&lt;p&gt;Nice game i saw it on Jay is Games !!!&lt;/p&gt;</description>
      <pubDate>Sun, 29 Jul 2007 09:03:57 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:36bb8497-b67b-4a11-b078-df9a3a3bfd4c</guid>
      <link>http://tigsource.com/articles/2007/07/29/daymare-town#comment-7431</link>
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