<?xml version="1.0" encoding="UTF-8"?>
<?xml-stylesheet type="text/css" href="/stylesheets/rss.css"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/">
  <channel>
    <title>TIGSource: Ye Olde TIGSource (Part 2)</title>
    <link>http://tigsource.com/articles/2007/07/27/ye-olde-tigsource-part-2</link>
    <language>en-us</language>
    <ttl>40</ttl>
    <description></description>
    <item>
      <title>Ye Olde TIGSource (Part 2)</title>
      <description>&lt;p&gt;&lt;a href="http://www.flickr.com/photos/tigsource/923239490/" title="Photo Sharing"&gt;&lt;img src="http://farm2.static.flickr.com/1168/923239490_51a5391890.jpg" width="299" height="221" alt="Moose n TIGSource" hspace=10 vspace=10 align=right /&gt;&lt;/a&gt;During the second half of January 2005, things were looking good for TIGSource. It was even less demo centric. However, &lt;i&gt; dun, dun, duuun&lt;/i&gt;, the specter of despair loomed its head over Flaming Pear as its minions wrought his life in such a way that he must abandon his TIGSource dreams.&lt;/p&gt;


	&lt;p&gt;Is all hope lost? Has our hero burned out? Shall the nascent TIGSource be trudged upon by the march of time? Find out in the next installment of Ye Olde TIGSource.&lt;/p&gt;


&lt;hr&gt;
&lt;small&gt;Monday, January 31, 2005&lt;/small&gt;

&lt;h2&gt;Important Message&lt;/h2&gt;&lt;br&gt;

	&lt;p&gt;The long and the short of it:&lt;/p&gt;


	&lt;p&gt;Due to unforeseen circumstances I will no longer be able to update this website. As I say, this was unforeseen, and regrettable. Thanks to everyone who appreciated and supported TIGSource.&lt;/p&gt;


	&lt;p&gt;If anyone would like to host my interviews with &lt;a href=http://www.tigsource.com/features/interview_metanet.html&gt;Metanet&lt;/a&gt; and &lt;a href=http://www.tigsource.com/features/interview_blackeye.html&gt;Blackeye&lt;/a&gt; before they disappear into the cybermist, please feel free to do so.&lt;/p&gt;


	&lt;p&gt;If anyone would like to take this site over from me, please email flamingpear@tigsource.com within the next couple of days.&lt;/p&gt;


	&lt;p&gt;Life is mad.&lt;/p&gt;


	&lt;p&gt;&lt;small&gt;posted by Flaming Pear&lt;/small&gt;
&lt;hr&gt;
&lt;small&gt;Saturday, January 29, 2005&lt;/small&gt;&lt;/p&gt;


&lt;h2&gt;Daily Click &lt;span class="caps"&gt;GOTW&lt;/span&gt;: Splinter Source&lt;/h2&gt;&lt;br&gt;

	&lt;p&gt;One of the more promising &lt;a href=http://www.create-games.com/gotw.asp&gt;&lt;span class="caps"&gt;GOTW&lt;/span&gt;&amp;#8217;s&lt;/a&gt; I&amp;#8217;ve tried recently, &lt;a href=http://www.create-games.com/download.asp?id=5100&gt;Splinter Source&lt;/a&gt; is a Splinter Cell fan game done platform style in 2D. Strikes me as a bit of a cross between &lt;a href=http://www.the-underdogs.info/company.php?name=Blackeye+Software&gt;Blackeye&amp;#8217;s&lt;/a&gt; never finished Trigger Happy 2 and the wonderful old classic &lt;a href=http://www.the-underdogs.info/game.php?name=Framed&gt;Framed&lt;/a&gt;.&lt;/p&gt;


	&lt;p&gt;There are a bunch of cool touches, and basically the game does a nice job of making you feel like the sneaky agent you&amp;#8217;re supposed to be. Whatch out, it&amp;#8217;s toughy though. Also note that there is currently only one level, and the game runs in a supremely tiny window. My hope is that some updates/sequels will fix these issues.&lt;/p&gt;


	&lt;p&gt;As always with the DC the game is free, and weighs in at just 1.7 MB. Check it out here.&lt;/p&gt;


	&lt;p&gt;&lt;small&gt;posted by Flaming Pear&lt;/small&gt;
 &lt;hr&gt;
&lt;small&gt;Friday, January 28, 2005&lt;/small&gt;&lt;/p&gt;


&lt;h2&gt;TIGSource interviews Blackeye&lt;/h2&gt;&lt;br&gt;

	&lt;p&gt;Continuing on in our quest to understand freeware game developers TIGSource interviews &lt;a href=http://www.the-underdogs.info/company.php?name=Blackeye+Software&gt;Blackeye Software&lt;/a&gt; (a.k.a Derek Yu), creators of &lt;a href=http://www.the-underdogs.info/game.php?id=3604&gt;Eternal Daughter&lt;/a&gt;, and many other cult classics of the freeware gaming world (check &lt;a href=http://www.addictinggames.com/quibblerace.html&gt;Quibble Race&lt;/a&gt;). So make yourself comfortable and take a look at part 2 of &lt;i&gt;What Makes Them Tick? Getting Inside the Heads of Freeware Game Developers&lt;/i&gt;. The interview is available &lt;a href=http://www.tigsource.com/features/interview_blackeye.html&gt;here&lt;/a&gt;.&lt;/p&gt;


	&lt;p&gt;(Part 1, an interview with &lt;a href=http://www.harveycartel.org/metanet/&gt;Metanet Software&lt;/a&gt;, creators of &lt;a href=http://www.harveycartel.org/metanet/n.html&gt;N&lt;/a&gt;, is available &lt;a href=http://www.tigsource.com/features/interview_metanet.html&gt;here&lt;/a&gt;.)&lt;/p&gt;


	&lt;p&gt;&lt;small&gt;posted by Flaming Pear&lt;/small&gt;
&lt;hr&gt;
&lt;h2&gt;Game Hippo looks at Ouroboros&lt;/h2&gt;&lt;br&gt;&lt;/p&gt;


	&lt;p&gt;From &lt;a href=http://gamehippo.com/&gt;Game Hippo&lt;/a&gt;:&lt;/p&gt;


&lt;blockquote&gt;&amp;#8220;Fantastic Snake Byte clone with an Egyptian theme.&amp;#8221;&lt;/blockquote&gt;

	&lt;p&gt;Rates 9/10. Download it &lt;a href=http://gamehippo.com/download1/download1_2088.shtml&gt;here&lt;/a&gt;.&lt;/p&gt;


	&lt;p&gt;&lt;small&gt;posted by Flaming Pear&lt;/small&gt;
&lt;hr&gt;
&lt;h2&gt;Blackeye interview on the way&lt;/h2&gt;&lt;br&gt;&lt;/p&gt;


	&lt;p&gt;I just interviewed Derek Yu of &lt;a href=http://www.the-underdogs.info/company.php?name=Blackeye+Software&gt;Blackeye Software&lt;/a&gt; (of &lt;a href=http://www.the-underdogs.info/game.php?id=3604&gt;Eternal Daughter&lt;/a&gt; fame) today, so check back tomorrow or the next day for a look inside this popular freeware developer&amp;#8217;s troubled (er, brilliant) mind: &lt;i&gt;What Makes Them Tick?&lt;/i&gt; Part II.&lt;/p&gt;


	&lt;p&gt;&lt;small&gt;posted by Flaming Pear&lt;/small&gt;
&lt;hr&gt;
&lt;h2&gt;Bytten reviews Soda Pipes&lt;/h2&gt;&lt;br&gt;&lt;/p&gt;


	&lt;p&gt;&lt;a href="http://www.flickr.com/photos/9915299@N02/776925568/" title="Photo Sharing"&gt;&lt;img src="http://farm2.static.flickr.com/1236/776925568_62d08ab003_m.jpg" width="240" height="180" alt="Soda Pipes" hspace=10 vspace=10 align=right /&gt;&lt;/a&gt;From &lt;a href=http://www.bytten.com/gamereview.php?id=103&gt;Bytten&lt;/a&gt;:&lt;/p&gt;


&lt;blockquote&gt;&amp;#8220;Hopefully, you&amp;#8217;ve now read the &lt;a href=http://www.bytten.com/gamereview.php?id=97&gt;Plummit&lt;/a&gt; review and worked out that &lt;a href=http://www.athleticdesign.se/soda_pipes/index.html&gt;Soda Pipes&lt;/a&gt; is another Pipes clone. Fortunately the sense of deja vu started to pass pretty quickly once I started playing Soda Pipes, as developer &lt;a href=http://www.athleticdesign.se/index.html&gt;Athletic Design&lt;/a&gt; has managed to include enough variation to stand it apart from other Pipes games.&amp;#8221; &lt;a href=http://www.bytten.com/gamereview.php?id=103&gt;More&amp;#8230;&lt;/a&gt;&lt;/blockquote&gt;

	&lt;p&gt;The game gets an identical score to Plummet across the board! 77% overall.&lt;/p&gt;


	&lt;p&gt;&lt;small&gt;posted by Flaming Pear&lt;/small&gt;
&lt;hr&gt;
&lt;h2&gt;My Take on Betty&amp;#8217;s Beer Bar&lt;/h2&gt;&lt;br&gt;&lt;/p&gt;


	&lt;p&gt;Who wouldn&amp;#8217;t want to be a sexy beer tender and serve out drinks to Santa Clause, aliens, and giant teddy bears? Well&amp;#8230; at least for an hour&amp;#8230; or two&amp;#8230; or&amp;#8230; you know, maybe this is my life&amp;#8217;s calling.&lt;/p&gt;


	&lt;p&gt;After months of putting it off I knew I finally had to try this game, and frankly, it&amp;#8217;s an addictive little sucker. Repetition could be an issue down the road (essentially a click fest of go here, then go here, then go here), but I think it&amp;#8217;s highly unlikely that anyone who tries it will play for less than 45 minutes&amp;#8230; oh, except that the demo doesn&amp;#8217;t really give you much to work with: I was just barely into the swing of my (er, I mean, Betty&amp;#8217;s) career when I was told to go buy the full game if I wanted to keep playing, forcing me to contact &lt;a href=http://mysterystudio.com/index.php&gt;Mystery Studio&lt;/a&gt; for a full version. I guess that&amp;#8217;s what they want though&amp;#8230;&lt;/p&gt;


	&lt;p&gt;So yeah, I&amp;#8217;m rambling here, but the point is that unless you&amp;#8217;re a teatotaller you&amp;#8217;ll probably want to check out this &lt;a href=http://mysterystudio.com/bettysbeerbar.php&gt;3.5 MB download&lt;/a&gt;... make that especially if you&amp;#8217;re a teatotaller.&lt;/p&gt;


	&lt;p&gt;&lt;small&gt;posted by Flaming Pear&lt;/small&gt;
&lt;hr&gt;
&lt;small&gt;Thursday, January 27, 2005&lt;/small&gt;&lt;/p&gt;


&lt;h2&gt;Ada Bubble Bomb updated to 2.5&lt;/h2&gt;&lt;br&gt;

	&lt;p&gt;A few additions to the bubble bursting puzzle game. Check the new version out &lt;a href=http://web.archive.org/web/20060203170203/www.qkiz.com/ada-bubble-bomb/&gt;here&lt;/a&gt;.&lt;/p&gt;


	&lt;p&gt;&lt;small&gt;posted by Flaming Pear&lt;/small&gt;
&lt;hr&gt;
&lt;h2&gt;Game Hippo looks at Cirque de Zale&lt;/h2&gt;&lt;br&gt;&lt;/p&gt;


	&lt;p&gt;&lt;a href="http://www.flickr.com/photos/9915299@N02/776925550/" title="Photo Sharing"&gt;&lt;img src="http://farm2.static.flickr.com/1275/776925550_5fa3099d4d_m.jpg" width="240" height="150" hspace=10 vspace=10 align=right alt="Cirque de Zale" /&gt;&lt;/a&gt;From &lt;a href=http://gamehippo.com/&gt;Game Hippo&lt;/a&gt;:&lt;/p&gt;


&lt;blockquote&gt;&amp;#8220;This game is an evident homage to the style of Monkey Island &amp;#8211; and I mean the best ones, the first two episodes. The main character looks a lot like Guybrush, so much that I wouldn&amp;#8217;t be surprised if it was a retouched sprite! Nothing ripped, however, don&amp;#8217;t worry: the graphics remind me a lot of the &lt;span class="caps"&gt;VGA&lt;/span&gt; version of the first Monkey, colorful and adorably retro. Music is all original, the tunes are somewhat repetitive, but never invasive &amp;#8211; a discrete accompaniment&amp;#8230;
&lt;br&gt;&lt;br&gt;
&amp;#8220;The game&amp;#8230; deserves to be played in any case. It feels like the author had a lot of fun making it, and the same fun is transmitted to the player. You probably won&amp;#8217;t leave it until you reach the end &amp;#8211; pity that it could happen the same day you downloaded the file.&amp;#8221;&lt;/blockquote&gt;

	&lt;p&gt;The Staff Rating is 7/10, and the game weighs 3.2 MB. Download it &lt;a href=http://gamehippo.com/download1/download1_2087.shtml&gt;here&lt;/a&gt;.&lt;/p&gt;


	&lt;p&gt;(Image Source: &lt;a href=http://gamehippo.com/&gt;Game Hippo&lt;/a&gt;)&lt;/p&gt;


	&lt;p&gt;&lt;small&gt;posted by Flaming Pear&lt;/small&gt;
&lt;hr&gt;
&lt;small&gt;Wednesday, January 26, 2005&lt;/small&gt;&lt;/p&gt;


&lt;h2&gt;Help wanted!&lt;/h2&gt;&lt;br&gt;

	&lt;p&gt;Needless to say, running a site like this takes quite a bit of work. On top of that, I think it&amp;#8217;d be great to get a few different opinions and personalities going around here.&lt;/p&gt;


	&lt;p&gt;SO&amp;#8230; if you have any interest in contributing to TIGSource, please contact me. People wanting to look for and post indie-related news (like, most of the normal posts) are especially welcome, but if you&amp;#8217;d like to write reviews or whatever, that&amp;#8217;d be great too.&lt;/p&gt;


	&lt;p&gt;Anyone? Email flamingpear@tigsource.com.&lt;/p&gt;


	&lt;p&gt;&lt;small&gt;posted by Flaming Pear&lt;/small&gt;  
&lt;hr&gt;
&lt;h2&gt;Game Tunnel reviews Jets&amp;#8217;n&amp;#8217;Guns&lt;/h2&gt;&lt;br&gt;&lt;/p&gt;


	&lt;p&gt;&lt;a href="http://www.flickr.com/photos/9915299@N02/776925580/" title="Photo Sharing"&gt;&lt;img src="http://farm2.static.flickr.com/1112/776925580_a26aaa8f72_m.jpg" width="240" height="180" alt="Jets n Guns" hspace=10 vspace=10 align=right /&gt;&lt;/a&gt;From &lt;a href=http://www.gametunnel.com/&gt;Game Tunnel&lt;/a&gt;:&lt;/p&gt;


&lt;blockquote&gt;&amp;#8220;I personally think that this is an excellent game. The music and graphics are great, and so is the game play. If you&#8217;re a grown-up and longing for a game where you can mow people down for no other reason than that they are space pirates &#8211; get &lt;a href=http://jng.rakeingrass.com/&gt;Jets&#8217;n&#8217;Guns&lt;/a&gt; now. Arcade games sure won&#8217;t get much better than this!&amp;#8221; &lt;a href=http://www.gametunnel.com/html/reviews-189.html&gt;More&amp;#8230;&lt;/a&gt;&lt;/blockquote&gt;

	&lt;p&gt;J&amp;#8217;n&amp;#8217;G is the 14th game (out of 185 reviewed) to receive a perfect score of 10/10 from &lt;a href=http://www.gametunnel.com/&gt;Game Tunnel&lt;/a&gt;. Others in this prestigious category include &lt;a href=http://www.pompomgames.com/mutantstorm.htm&gt;Mutant Storm&lt;/a&gt;, &lt;a href=http://www.chroniclogic.com/index.htm?gish.htm?id=gt1002&gt;Gish&lt;/a&gt;, and &lt;a href=http://www.moonpod.com/English/about_ss.php&gt;Starscape&lt;/a&gt;, so you&amp;#8217;ll probably want to check this out.&lt;/p&gt;


	&lt;p&gt;&lt;small&gt;posted by Flaming Pear&lt;/small&gt;
&lt;hr&gt;
&lt;h2&gt;Bytten reviews I of the Enemy&lt;/h2&gt;&lt;br&gt;&lt;/p&gt;


	&lt;p&gt;From &lt;a href=http://www.bytten.com/&gt;Bytten&lt;/a&gt;:&lt;/p&gt;


&lt;blockquote&gt;&amp;#8220;&lt;a href=http://www.enemytechnology.com/&gt;&lt;span class="caps"&gt;IOTE&lt;/span&gt;&lt;/a&gt; is a real-time combat strategy game in much the style of Warcraft or Command and Conquer. Unlike these, however, more focus is placed on controlling units and military tactics than the endless construction that often results. Instead, &lt;span class="caps"&gt;IOTE&lt;/span&gt; uses a temporal gate to periodically supply the player with reinforcements and supplies, so instead of building an impenetrable fortress you spend your time hunting down the enemy.&amp;#8221; &lt;a href=http://www.bytten.com/gamereview.php?id=102&gt;More&amp;#8230;&lt;/a&gt;&lt;/blockquote&gt;

	&lt;p&gt;Final analysis is 93%, and a gold star. Compare to a mean 7/10 score in Game Tunnel&amp;#8217;s &lt;a href=http://www.gametunnel.com/html/section-viewarticle-76.html&gt;December Roundup&lt;/a&gt;.&lt;/p&gt;


	&lt;p&gt;&lt;small&gt;posted by Flaming Pear&lt;/small&gt;
&lt;hr&gt;
&lt;small&gt;Tuesday, January 25, 2005&lt;/small&gt;&lt;/p&gt;


&lt;h2&gt;Alawar releases Sea Wolves&lt;/h2&gt;&lt;br&gt;

	&lt;p&gt;&lt;a href="http://www.flickr.com/photos/9915299@N02/776842784/" title="Photo Sharing"&gt;&lt;img src="http://farm2.static.flickr.com/1050/776842784_6d64044f79_m.jpg" width="240" height="180" alt="Sea Wolves" hspace=10 vspace=10 align=right /&gt;&lt;/a&gt;From &lt;a href=http://www.alawar.com/&gt;Alawar&amp;#8217;s&lt;/a&gt; press release:&lt;/p&gt;


&lt;blockquote&gt;&amp;#8221;...a 3D action game in which you explore the ocean in search of enemies, treasure and uncharted territory. Featuring simple controls, intense combat and the latest visual effects, Sea Wolves is designed to appeal to both casual and hardcore gamers.&amp;#8221;&lt;/blockquote&gt;

	&lt;p&gt;More info and demo &lt;a href=http://web.archive.org/web/20051228012947/www.alawar.com/games/seawolves/&gt;here&lt;/a&gt;.&lt;/p&gt;


	&lt;p&gt;Hm&amp;#8230; I like ships. In fact, I&amp;#8217;ve always had a weakness for games involving ships, so I guess I&amp;#8217;ll have to check it out. But if one more game comes out claiming to appeal to &amp;#8220;both casual and hardcore gamers, and your grandmother, and your pet monkey, and your punk rocker friend,&amp;#8221; I may just blow my top.&lt;/p&gt;


	&lt;p&gt;&lt;small&gt;posted by Flaming Pear&lt;/small&gt;&lt;/p&gt;


&lt;hr&gt;
&lt;h2&gt;My Take on Lux&lt;/h2&gt;&lt;br&gt;

	&lt;p&gt;&lt;a href="http://www.flickr.com/photos/9915299@N02/776842768/" title="Photo Sharing"&gt;&lt;img src="http://farm2.static.flickr.com/1080/776842768_e40b7ec9cc_m.jpg" width="240" height="160" alt="Lux: Japan Sengoku Jidai" hspace=10 vspace=10 align=right /&gt;&lt;/a&gt;All I have to say is thank you, thank you, thank you &lt;a href=http://sillysoft.net/&gt;Sillysoft&lt;/a&gt;! I&amp;#8217;ve been waiting and waiting for a good PC Risk game. To date I&amp;#8217;ve been running &lt;a href=http://mac.the-underdogs.info/index.php?show=game&amp;#38;id=439&gt;Mac Risk&lt;/a&gt; on an Emulator for lack of a better alternative.&lt;/p&gt;


	&lt;p&gt;Well, I hate to say it, but I think ten years of Mac Risk loyalty have just gone down the drain, thanks to Sillysoft sending me a full version of their game Lux this morning.&lt;/p&gt;


	&lt;p&gt;What else do you want me to say? The game is freakin&amp;#8217; beautiful, it can be played super fast, you can see the whole world without scrolling (stupid Hasbro game), there are maps galore (I love the idea of fighting for the UK), lots of computer personalities that range from easy to impressively hard, and full network support (along with a large community of dedicated players). Oh, and the game runs on Windows, MacOS, and Linux! Oh, and a large part of the game is open source!&lt;/p&gt;


	&lt;p&gt;Download this game, fool!&lt;/p&gt;


	&lt;p&gt;&lt;small&gt;posted by Flaming Pear&lt;/small&gt;
&lt;hr&gt;
&lt;h2&gt;&lt;span class="caps"&gt;DIY&lt;/span&gt;&amp;#8217;s Independent Adventuring &amp;#8211; December 2004&lt;/h2&gt;&lt;br&gt;&lt;/p&gt;


	&lt;p&gt;From &lt;a href=http://web.archive.org/web/20050907082254/www.diygames.com/&gt;&lt;span class="caps"&gt;DIY&lt;/span&gt; Games&lt;/a&gt;:&lt;/p&gt;


&lt;blockquote&gt;&amp;#8220;A great year in independent adventure gaming was capped by a sleepy month. There have been only a handful of new games, but their overall quality was quite high. Nearly all the titles deserve your attention, and even though none was truly memorable, they would keep you entertained for quite a while.&amp;#8221; &lt;a href=http://web.archive.org/web/20050911215208/www.diygames.com/index.php?p=828&amp;#38;more=1&gt;More&amp;#8230;&lt;/a&gt;&lt;/blockquote&gt;

	&lt;p&gt;If you&amp;#8217;re into adventure games you should definitely make &lt;span class="caps"&gt;DIY&lt;/span&gt; Games&amp;#8217; monthly indie adventuring column a routine read.&lt;/p&gt;


	&lt;p&gt;&lt;small&gt;posted by Flaming Pear&lt;/small&gt;  
&lt;hr&gt;
&lt;h2&gt;&lt;span class="caps"&gt;DIY&lt;/span&gt; Games reviews Wik and the Fable of Souls&lt;/h2&gt;&lt;br&gt;&lt;/p&gt;


	&lt;p&gt;&lt;a href="http://www.flickr.com/photos/9915299@N02/776842752/" title="Photo Sharing"&gt;&lt;img src="http://farm2.static.flickr.com/1133/776842752_025d4345fd_m.jpg" width="240" height="180" alt="Wik" hspace=10 vspace=10 align=right /&gt;&lt;/a&gt;From &lt;a href=http://web.archive.org/web/20050907082254/www.diygames.com/&gt;&lt;span class="caps"&gt;DIY&lt;/span&gt; Games&lt;/a&gt;:&lt;/p&gt;


&lt;blockquote&gt;&amp;#8220;To say this game impressed me is an understatement; it cut through the thick haze of indifference and disappointment caused by the commercial games I&#8217;m so used to playing. Here was a game which didn&#8217;t require an update to my graphics card, yet still looked lovely. A game that didn&#8217;t demand a degree in computing just to get to grips with the controls; Wik is simplicity personified, one button to jump another for the tongue (of which more in a minute). This game was a breath of fresh air.&amp;#8221; &lt;a href=http://web.archive.org/web/20060112040641/http://diygames.com/index.php?p=831&amp;#38;more=1&gt;More&amp;#8230;&lt;/a&gt;&lt;/blockquote&gt;

	&lt;p&gt;&lt;span class="caps"&gt;DIY&lt;/span&gt; gives Wik 4.5/5 stars.&lt;/p&gt;


	&lt;p&gt;Download the 14 MB demo &lt;a href=http://www.reflexive.com/WikAndTheFableofSouls.html&gt;here&lt;/a&gt; [from Reflex].&lt;/p&gt;


	&lt;p&gt;My Take:&lt;br&gt;
The game didn&amp;#8217;t quite overwhelm me with amazement as much as it did Andrew Marsh, but I have to say that it&amp;#8217;s a neat offering. It is indeed elegant, and it does indeed look nice. While it wasn&amp;#8217;t able to hold me for more than about 45 minutes, most people seem to be liking this game, and it&amp;#8217;s a finalist at &lt;span class="caps"&gt;IGF&lt;/span&gt;, so I&amp;#8217;d check it out if I were you.&lt;/p&gt;


	&lt;p&gt;&lt;small&gt;posted by Flaming Pear&lt;/small&gt;   
&lt;hr&gt;
&lt;small&gt;Monday, January 24, 2005&lt;/small&gt;&lt;/p&gt;


&lt;h2&gt;Daily Click &lt;span class="caps"&gt;GOTW&lt;/span&gt; #119&lt;/h2&gt;&lt;a href="http://www.flickr.com/photos/9915299@N02/776925540/" title="Photo Sharing"&gt;&lt;img src="http://farm2.static.flickr.com/1037/776925540_7b00e21e3c_m.jpg" width="240" height="146" alt="DC Ninja" hspace=10 vspace=10 align=right /&gt;&lt;/a&gt;

	&lt;p&gt;&lt;br&gt;
This week&amp;#8217;s &lt;span class="caps"&gt;GOTW&lt;/span&gt;, &lt;a href=http://www.create-games.com/download.asp?id=5083&gt;DC Ninja&lt;/a&gt;, is an old school fighter tribute with nice graphics, fairly bad controls, and a horrible plethora of bugs. All in all not bad for a three week effort, but it needs to be cleaned up. Don&amp;#8217;t download if you&amp;#8217;re not prepared for aggravation.&lt;/p&gt;


	&lt;p&gt;&lt;small&gt;posted by Flaming Pear&lt;/small&gt;
&lt;hr&gt;
&lt;h2&gt;Cellblock Squadrons released&lt;/h2&gt;&lt;br&gt;&lt;/p&gt;


	&lt;p&gt;&lt;a href="http://www.flickr.com/photos/9915299@N02/809684646/" title="Photo Sharing"&gt;&lt;img src="http://farm2.static.flickr.com/1221/809684646_bdb5c386a0_m.jpg" width="240" height="180" alt="Cellblock Squadrons" hspace=10 vspace=10 align=right /&gt;&lt;/a&gt;&lt;a href=http://forums.indiegamer.com/showthread.php?t=1789&gt;From the press release&lt;a/&gt;:&lt;/p&gt;


&lt;blockquote&gt;&amp;#8220;&lt;a href=http://www.superfurious.com/cellblock-squadrons/&gt;Cellblock Squadrons&lt;/a&gt; takes the player out of the bogus, &amp;#8220;I&#8217;m going to save the world&amp;#8221; attitude and slaps them into a prisoner&#8217;s cell. As a convicted anti-government rebel you are forced to repay your debt to society by flying fighter missions against an invading alien force. With each successful mission you are one step closer to freedom. Enjoy all the action you would expect from a space combat game with a fun and witty storyline brought to you in your cell by e-mail each &amp;#8216;week&amp;#8217; of play.&amp;#8221;&lt;/blockquote&gt;

	&lt;p&gt;This is the first release by Australian-based &lt;a href=http://www.superfurious.com/&gt;Super Furious Software&lt;/a&gt;. Check it out &lt;a href=http://www.superfurious.com/download/#cellblock-squadrons-demo&gt;here&lt;/a&gt;.&lt;/p&gt;


	&lt;p&gt;&lt;small&gt;posted by Flaming Pear&lt;/small&gt;  
&lt;hr&gt;
&lt;h2&gt;Game Tunnel previews Heavy Weapon&lt;/h2&gt;&lt;br&gt;&lt;/p&gt;


	&lt;p&gt;&lt;a href="http://www.flickr.com/photos/9915299@N02/776842810/" title="Photo Sharing"&gt;&lt;img src="http://farm2.static.flickr.com/1002/776842810_15b8e99721_m.jpg" width="240" height="180" alt="Heavy Weapon" hspace=10 vspace=10 align=right /&gt;&lt;/a&gt;The behemoth of indie game developers seems to be testing new waters with their upcoming game, due out next month.&lt;/p&gt;


	&lt;p&gt;From &lt;a href=http://www.gametunnel.com/&gt;Game Tunnel&lt;/a&gt;:&lt;/p&gt;


&lt;blockquote&gt;&amp;#8220;With so much success in the past in working with the casual gamers, it is no real surprise that &lt;a href=http://www.popcap.com/&gt;PopCap&lt;/a&gt; might want to continue to grow with that market while also testing new waters, and their up-coming game Heavy Weapon definitely fits the bill as stepping outside of what they have been doing to see what else they can do.&amp;#8221; &lt;a href=http://www.gametunnel.com/html/section-viewarticle-77.html&gt;More&amp;#8230;&lt;/a&gt;&lt;/blockquote&gt;

	&lt;p&gt;&lt;small&gt;posted by Flaming Pear&lt;/small&gt;   
&lt;hr&gt;
&lt;small&gt;Sunday, January 23, 2005&lt;/small&gt;&lt;/p&gt;


&lt;h2&gt;Indiepath.Asteroids released&lt;/h2&gt;&lt;br&gt;

	&lt;p&gt;From &lt;a href=http://web.archive.org/web/20050205033033/indiepath.com/index.php&gt;Indiepath&lt;/a&gt;:&lt;/p&gt;


&lt;blockquote&gt;&amp;#8220;Indiepath.Asteroids is a work of art, using 3D accelerated &lt;span class="caps"&gt;GFX&lt;/span&gt; to bring the original look and feel of the Atari classics to your screen. A great deal of care has been taken to make this remake as near to the originals as you can get. Asteroids now features improved gameplay, on-line high score tables and original arcade ambient sounds.&amp;#8221;&lt;/blockquote&gt;

	&lt;p&gt;&lt;small&gt;posted by Flaming Pear&lt;/small&gt;   
&lt;hr&gt;
&lt;h2&gt;Indiepath releases Hightailed&lt;/h2&gt;&lt;br&gt;&lt;/p&gt;


	&lt;p&gt;&lt;a href="http://www.flickr.com/photos/9915299@N02/776842732/" title="Photo Sharing"&gt;&lt;img src="http://farm2.static.flickr.com/1270/776842732_82e705b7bc_m.jpg" width="240" height="180" alt="Hightailed" hspace=10 vspace=10 align=right /&gt;&lt;/a&gt;From &lt;a href=http://web.archive.org/web/20050205033033/indiepath.com/index.php&gt;Indiepath&lt;/a&gt;:&lt;/p&gt;


&lt;blockquote&gt;&amp;#8220;Hightailed is a strategy game not unlike the game of chess where the aim is to force your opponent into a position where they cannot move or &amp;#8220;Hightail it out of there.&amp;#8221; You win by either blocking your opponent or avoiding capture yourself for a specified number of rounds. To advance levels you must play as each opposing side, if you win then you may move on. There is also an integrated level editor so if you need a new challenge then you can make your own levels. There&amp;#8217;s &amp;#8216;easy&amp;#8217; difficulty level for children and &amp;#8216;normal&amp;#8217; for adult players.&amp;#8221;&lt;/blockquote&gt;

	&lt;p&gt;Check out the game &lt;a href=http://www.hightailed.com/&gt;here&lt;/a&gt;.&lt;/p&gt;


	&lt;p&gt;&lt;small&gt;posted by Flaming Pear&lt;/small&gt;   
&lt;hr&gt;
&lt;h2&gt;Pretty Good MahJongg 2.1&lt;/h2&gt;&lt;br&gt;&lt;/p&gt;


	&lt;p&gt;Pretty Good MahJongg version 2.1 is now available. It can be downloaded &lt;a href=http://www.goodmj.com/download.html&gt;here&lt;/a&gt;. Additions include new tile-matching layouts, a screensaver, and the ability to create your own layouts.&lt;/p&gt;


	&lt;p&gt;&lt;small&gt;posted by Flaming Pear&lt;/small&gt;
&lt;hr&gt;
&lt;h2&gt;Lack of updates explained&lt;/h2&gt;&lt;br&gt;&lt;/p&gt;


	&lt;p&gt;If you&amp;#8217;re wondering why there haven&amp;#8217;t been any updates for the last couple of days, it&amp;#8217;s because my host decided to switch servers on me, and I wasn&amp;#8217;t able to edit the site for a time. Anyway, now the move&amp;#8217;s over, and the new server is supposed to be significantly faster (Dual Xeon Dell 1600sc with 2 gigs of Ram, if that means anything to you).&lt;/p&gt;


	&lt;p&gt;&lt;small&gt;posted by Flaming Pear&lt;/small&gt;  
&lt;hr&gt;
&lt;small&gt;Saturday, January 22, 2005&lt;/small&gt;&lt;/p&gt;


&lt;h2&gt;Cornutopia&amp;#8217;s next project&lt;/h2&gt;&lt;br&gt;

	&lt;p&gt;Mark Sheeky, manager of &lt;a href=http://www.cornutopia.net/&gt;Cornutopia&lt;/a&gt; ([makers of] Radioactive [, which was] recently reviewed [at TIGSource]), has just sent word of his newest project. This is exclusive TIGSource material:&lt;/p&gt;


&lt;blockquote&gt;&amp;#8220;I thought I&amp;#8217;d drop you a note about the game that I currently have in development. Currently entitled Space Pool, the game is a futuristic sport that pits player against player in a Pool hall of the future. Space Pool will be a unique and exciting game, not another Pool game and not anything like the Pool games that already exist. The game is scheduled for release in February.&amp;#8221;&lt;/blockquote&gt;

	&lt;p&gt;&lt;small&gt;posted by Flaming Pear&lt;/small&gt; 
&lt;hr&gt;
&lt;small&gt;Friday, January 21, 2005&lt;/small&gt;&lt;/p&gt;


&lt;h2&gt;Darwinia Demo Released&lt;/h2&gt;&lt;br&gt;

	&lt;p&gt;&lt;a href="http://www.flickr.com/photos/9915299@N02/795533662/" title="Photo Sharing"&gt;&lt;img src="http://farm2.static.flickr.com/1423/795533662_53a57bb848_m.jpg" width="240" height="180" alt="Darwinia" hspace=10 vspace=10 align=right /&gt;&lt;/a&gt;From &lt;a href=http://www.introversion.co.uk/&gt;Introversion Software&lt;/a&gt;:&lt;/p&gt;


&lt;blockquote&gt;&amp;#8220;Nearly three years after taking the underground gaming scene by storm with &lt;a href=http://www.uplink.co.uk/&gt;Uplink&lt;/a&gt;, Introversion Software is poised to release its follow-up title, &lt;a href=http://www.darwinia.co.uk/&gt;Darwinia&lt;/a&gt;. Combining fast paced action with strategic battle planning, the game features a novel and intuitive control mechanism, a graphical style ripped from 80&amp;#8217;s retro classics, and a story concerning a tribe of video game sprites trapped in a modern 3d game world.&amp;#8221;&lt;/blockquote&gt;

	&lt;p&gt;Download the demo &lt;a href=http://www.darwinia.co.uk/downloads/index.html&gt;here&lt;/a&gt; or &lt;a href=http://www.3dgamers.com/games/darwinia/downloads/&gt;here&lt;/a&gt;, or check out the spiffy &lt;a href=http://www.3dgamers.com/dlselect/games/darwinia/darwinia.avi.html&gt;video&lt;/a&gt; (41 MB).&lt;/p&gt;


	&lt;p&gt;My Take:&lt;br&gt;
I need to play around with this more (the in-game tutorial is not super fast-going, or super helpfull), but this game looks very strange, and very promising. From another UK developer&amp;#8230; go figure.&lt;/p&gt;


	&lt;p&gt;&lt;small&gt;posted by Flaming Pear&lt;/small&gt;
&lt;hr&gt;
&lt;h2&gt;The Daily Click Christmas Competition Results&lt;/h2&gt;&lt;br&gt;&lt;/p&gt;


	&lt;p&gt;&lt;a href="http://www.flickr.com/photos/9915299@N02/794639519/" title="Photo Sharing"&gt;&lt;img src="http://farm2.static.flickr.com/1316/794639519_c3db35717a_m.jpg" width="240" height="179" alt="Super Santa Snowland" hspace=10 vspace=10 align=right /&gt;&lt;/a&gt;For those of you not up on the latest &amp;#8220;click&amp;#8221; news, &lt;a href=http://www.create-games.com/home.asp&gt;&lt;span class="caps"&gt;TDC&lt;/span&gt;&lt;/a&gt;, with the aid of &lt;a href=http://www.clickteam.com/eng/index.php&gt;Clickteam&lt;/a&gt;, sponsored a Christmas game making competition a while back, the results of which have just been posted. The goal of the competition was to make a game that married Christmas with Mario (I&amp;#8217;m questioning my word choice here).&lt;/p&gt;


	&lt;p&gt;Well, I took the winner (Super Santa Snowland) for a spin, and unless you&amp;#8217;re really dying to get that Christmas feeling back I&amp;#8217;d stay away: there&amp;#8217;s something strangely unresponsive about the controls, and Mario is just too old.&lt;/p&gt;


	&lt;p&gt;Check out the full competition results &lt;a href=http://www.create-games.com/uploads/tdccomp2004_results.htm&gt;here&lt;/a&gt; (if you&amp;#8217;re tempted, like me, to try out the last place entry based on the description don&amp;#8217;t bother: it&amp;#8217;s not as horrible as it sounds&amp;#8212;at least, not in the wonderful sense).&lt;/p&gt;


	&lt;p&gt;&lt;small&gt;posted by Flaming Pear&lt;/small&gt;
&lt;hr&gt;
&lt;h2&gt;Coin World v1.7 Released&lt;/h2&gt;&lt;br&gt;&lt;/p&gt;


	&lt;p&gt;From &lt;a href=http://forums.indiegamer.com/showthread.php?t=1752&gt;Indie Gamer&lt;/a&gt;:&lt;/p&gt;


&lt;blockquote&gt;&amp;#8220;We&amp;#8217;ve just released a major update to the original Colin the Coin game &amp;#8211; &lt;a href=http://www.addictive247.co.uk/coinworld.htm&gt;Coin World&lt;/a&gt;.

	&lt;p&gt;&lt;br&gt;
Version 1.7 has a number of changes to it but the major difference is that the countries (sets of levels) can now be played in any order. This was the most requested change by players.&amp;#8221;&lt;/blockquote&gt;&lt;/p&gt;


	&lt;p&gt;Information, screenshots and the demo can be found at &lt;a href=http://www.addictive247.co.uk/coinworld.htm&gt;http://www.addictive247.co.uk/coinworld.htm&lt;/a&gt;.&lt;/p&gt;


	&lt;p&gt;&lt;small&gt;posted by Flaming Pear&lt;/small&gt;
&lt;hr&gt;
&lt;h2&gt;Puppytron Win32 released&lt;/h2&gt;&lt;br&gt;&lt;/p&gt;


	&lt;p&gt;For those of you scared of Java, &lt;a href=http://www.puppygames.net/&gt;Puppygames&lt;/a&gt; has released a downloadable version of Puppytron. At 3.8 MB it&amp;#8217;s worth the download. But don&amp;#8217;t forget to play while online, or you won&amp;#8217;t be getting into the high scores. How long can you hold out against swarms of evil killer robots?&lt;/p&gt;


	&lt;p&gt;&lt;small&gt;posted by Flaming Pear&lt;/small&gt;   
&lt;hr&gt;
&lt;h2&gt;Game Tunnel reviews Bugged Out Rally&lt;/h2&gt;&lt;br&gt;&lt;/p&gt;


	&lt;p&gt;&lt;a href="http://www.flickr.com/photos/9915299@N02/794639503/" title="Photo Sharing"&gt;&lt;img src="http://farm2.static.flickr.com/1272/794639503_cc83386a53_m.jpg" width="240" height="180" alt="Bugged Out Rally" hspace=10 vspace=10 align=right /&gt;&lt;/a&gt;From &lt;a href=http://www.gametunnel.com/&gt;Game Tunnel&lt;/a&gt;:&lt;/p&gt;


&lt;blockquote&gt;&amp;#8220;This is a game where you are supposed to race against other bugs using mines and rockets to scare your enemies away. Couldn&#8217;t you just use a fly swatter? Is this game really going to go somewhere, or will it just be the target for a lot of puns?&amp;#8221; &lt;a href=http://www.gametunnel.com/html/reviews-188.html&gt;More&amp;#8230;&lt;/a&gt;&lt;/blockquote&gt;

	&lt;p&gt;They give the game a 6/10, mostly because of graphics issues (bad graphics + graphics problems). If you want to try the demo, you can find it &lt;a href=http://web.archive.org/web/20051225160407/www.winterwolves.com/pc_mac_games6.htm&gt;here&lt;/a&gt;.&lt;/p&gt;


	&lt;p&gt;My Take:&lt;br&gt;
This game is trying to be &lt;a href=http://www.download.com/Re-Volt-demo/3000-7519_4-911246.html?tag=lst-0-1&gt;Re-Volt&lt;/a&gt;, but without too much success. Re-Volt was a good/great game, this is not. Poorer AI, worse graphics, worse physics, far less intense&amp;#8230; just try the Re-Volt demo already, and leave the bugs alone (bugs without legs? For crying out loud&amp;#8230;).&lt;/p&gt;


	&lt;p&gt;&lt;small&gt;posted by Flaming Pear&lt;/small&gt;   
&lt;hr&gt;
&lt;small&gt;Thursday, January 20, 2005&lt;/small&gt;&lt;/p&gt;


&lt;h2&gt;Game Hippo looks at Fantom Subdivision A&lt;/h2&gt;&lt;br&gt;

	&lt;p&gt;&lt;a href="http://www.flickr.com/photos/9915299@N02/809557638/" title="Photo Sharing"&gt;&lt;img src="http://farm2.static.flickr.com/1181/809557638_f933adbb0b_m.jpg" width="240" height="180" alt="Fantom Subdivision" hspace=10 vspace=10 align=right /&gt;&lt;/a&gt;From &lt;a href=http://www.gamehippo.com/&gt;Game Hippo&lt;/a&gt;:&lt;/p&gt;


&lt;blockquote&gt;&amp;#8220;Fantom Subdivision A is a fun-yet-difficult on-rails shooter that takes place hundreds of years in the future. In case you aren&#8217;t familiar with the term, on-rails means that you can&#8217;t maneuver yourself (think of an arcade lightgun shooter). You are moved along, and as you go you must shoot down anything that moves.&amp;#8221;&lt;/blockquote&gt;

	&lt;p&gt;Cost: free
Get it at: &lt;a href=http://www.thegamecreators.com/?gf=2004compo_view&amp;#38;i=24&gt;The Game Creators&lt;/a&gt;&lt;/p&gt;


	&lt;p&gt;My Take:&lt;br&gt;
The game is fairly fun (probably just because I haven&amp;#8217;t played an on-rail for a while), but repetitive, and outrageously hard. Worth a look? If you like arcade shooters, or if you&amp;#8217;re just looking for a challenge.&lt;/p&gt;


	&lt;p&gt;&lt;small&gt;posted by Flaming Pear&lt;/small&gt;
&lt;hr&gt;
&lt;h2&gt;Mark Currie talks Trash&lt;/h2&gt;&lt;br&gt;&lt;/p&gt;


	&lt;p&gt;From &lt;a href=http://web.archive.org/web/20050507092833/diygames.com/&gt;&lt;span class="caps"&gt;DIY&lt;/span&gt; Games&lt;/a&gt;:&lt;/p&gt;


&lt;blockquote&gt;&amp;#8220;&lt;a href=http://www.inhumangames.com/&gt;Inhuman Games&lt;/a&gt;&amp;#8217; Mark Currie has been making independent and mainstream games for more than 15 years, and a significant portion of that time has been spent creating Trash.&amp;#8221; &lt;a href=http://web.archive.org/web/20050511110143/www.diygames.com/index.php?p=824&amp;#38;more=1&gt;More&amp;#8230;&lt;/a&gt;&lt;/blockquote&gt;

	&lt;p&gt;Interesting read, and (OMG) a release date for Trash?&lt;/p&gt;


	&lt;p&gt;&lt;small&gt;posted by Flaming Pear&lt;/small&gt;
&lt;hr&gt;
&lt;h2&gt;Mr. Robot developer diary&lt;/h2&gt;&lt;br&gt;&lt;/p&gt;


	&lt;p&gt;&lt;a href="http://www.flickr.com/photos/9915299@N02/794303251/" title="Photo Sharing"&gt;&lt;img src="http://farm2.static.flickr.com/1286/794303251_7d7eaa3ff9_m.jpg" width="200" height="200" alt="Mr. Robot" hspace=10 vspace=10 align=right /&gt;&lt;/a&gt;From &lt;a href=http://web.archive.org/web/20050215090900/http://diygames.com/&gt;&lt;span class="caps"&gt;DIY&lt;/span&gt; Games&lt;/a&gt;:&lt;/p&gt;


&lt;blockquote&gt;&amp;#8220;The guys at &lt;a href=http://www.moonpod.com/&gt;Moonpod Games&lt;/a&gt;, developers of the award winning &lt;a href=http://www.moonpod.com/English/about_ss.php&gt;Starscape&lt;/a&gt;, have been kind enough to submit another edition of their ongoing series of developer diaries for their upcoming isometric adventure puzzler Mr. Robot. This months diary is full of new information concerning the game&amp;#8217;s development, and, as always, includes a number of screenshots from different areas of the game.&amp;#8221; &lt;a href=http://web.archive.org/web/20050215090900/www.diygames.com/index.php?p=825&amp;#38;more=1&gt;More&amp;#8230;&lt;/a&gt;&lt;/blockquote&gt;

	&lt;p&gt;(Image Source: &lt;a href=http://www.xenopi.com/&gt;Xenopi&lt;/a&gt;)&lt;/p&gt;


	&lt;p&gt;&lt;small&gt;posted by Flaming Pear&lt;/small&gt;   
&lt;hr&gt;
&lt;small&gt;Wednesday, January 19, 2005&lt;/small&gt;&lt;/p&gt;


&lt;h2&gt;New Blackeye Miscellany&lt;/h2&gt;&lt;br&gt;

	&lt;p&gt;I was over checking out Derek&amp;#8217;s webpage today, and low and behold there&amp;#8217;s actually some new content. Go to the Miscellany section and click on &amp;#8220;Stalkers&amp;#8221;... the article gives a good look into what it&amp;#8217;s like being a super celebrity freeware game designer. Not an easy life.&lt;/p&gt;


	&lt;p&gt;&lt;small&gt;posted by Flaming Pear&lt;/small&gt;   
&lt;hr&gt;
&lt;h2&gt;Zzed Released&lt;/h2&gt;&lt;br&gt;&lt;/p&gt;


	&lt;p&gt;&lt;a href="http://www.flickr.com/photos/9915299@N02/794303231/" title="Photo Sharing"&gt;&lt;img src="http://farm2.static.flickr.com/1067/794303231_8b365e5142_m.jpg" width="240" height="180" alt="Zzed" hspace=10 vspace=10 align=right /&gt;&lt;/a&gt;From &lt;a href=http://www.nevosoft.com/home/en.html&gt;NevoSoft&lt;/a&gt;:&lt;/p&gt;


&lt;blockquote&gt;&amp;#8220;A new game from NevoSoft! Control the spacecraft and help Zzed to clean star roads from garbage in this thrilling action puzzler. Shoot meteoroids to make sets of three, but don&amp;#8217;t let them reach your spacecraft!&amp;#8221; &lt;a href=http://www.nevosoft.com/downloadable-game/en/games/zzed.html&gt;More&amp;#8230;&lt;/a&gt;&lt;/blockquote&gt;

	&lt;p&gt;Well&amp;#8230; that tells us a lot. The graphics do look pretty nice, though. You know, I think I&amp;#8217;m gonna try it.&lt;/p&gt;


	&lt;p&gt;&lt;small&gt;posted by Flaming Pear&lt;/small&gt; 
&lt;hr&gt;
[All images are from the websites of their respective games unless otherwise noted.]&lt;/p&gt;


	&lt;p&gt;&lt;br&gt;If you want to view any of the old comments for any particular post, head over &lt;a href=http://web.archive.org/web/20060112040641/www.tigsource.com/2005_01_01_tigsource_archive.php&gt;here&lt;/a&gt;.&lt;/p&gt;</description>
      <pubDate>Fri, 27 Jul 2007 20:42:00 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:9b2c19a2-65bd-4506-8375-1200b5bfe0df</guid>
      <author>ithamore</author>
      <link>http://tigsource.com/articles/2007/07/27/ye-olde-tigsource-part-2</link>
      <category>Features</category>
      <category>Community</category>
    </item>
    <item>
      <title>"Ye Olde TIGSource (Part 2)" by div</title>
      <description>&lt;pre&gt;&lt;code&gt;        I m really game freak.One of my friend told me about the site which got lots of arcade games .It brought back beyond memories.I really enjoyed specially playing action arcade games , so i thought to share it .I know gamelovers will love it .
&lt;/code&gt;&lt;/pre&gt;

&lt;p&gt;&lt;a href="http://www.fastarcade.com" rel="nofollow"&gt;http://www.fastarcade.com&lt;/a&gt;&lt;/p&gt;</description>
      <pubDate>Tue, 31 Jul 2007 08:07:46 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:babf3151-1151-4b03-a487-92ee1723f84c</guid>
      <link>http://tigsource.com/articles/2007/07/27/ye-olde-tigsource-part-2#comment-7507</link>
    </item>
    <item>
      <title>"Ye Olde TIGSource (Part 2)" by Derek</title>
      <description>&lt;p&gt;Flaming Pear never told me exactly what it was, but I did speak to him fairly recently and he mentioned that he was interested in rejoining TIGSource at some point.&lt;/p&gt;

&lt;p&gt;Really, really outstanding guy.&lt;/p&gt;</description>
      <pubDate>Sat, 28 Jul 2007 16:43:39 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:1886901e-a449-4cb8-910d-813d20fc95f9</guid>
      <link>http://tigsource.com/articles/2007/07/27/ye-olde-tigsource-part-2#comment-7421</link>
    </item>
    <item>
      <title>"Ye Olde TIGSource (Part 2)" by Xander</title>
      <description>&lt;p&gt;He was the guy who used to run the TIGSource before Derek I gather. I think I used to lurk around then but I only really started sticking around after TIGSource came back from the dead.&lt;/p&gt;</description>
      <pubDate>Sat, 28 Jul 2007 16:22:33 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:417bd9c4-676d-4397-99c9-866dcc5fdf8d</guid>
      <link>http://tigsource.com/articles/2007/07/27/ye-olde-tigsource-part-2#comment-7420</link>
    </item>
    <item>
      <title>"Ye Olde TIGSource (Part 2)" by fish</title>
      <description>&lt;p&gt;so who is this flaming pear person?
this is al waaaaay before i started lurking around here.&lt;/p&gt;

&lt;p&gt;i though derek invented the internet.&lt;/p&gt;

&lt;p&gt;i could use 40$ too.&lt;/p&gt;</description>
      <pubDate>Sat, 28 Jul 2007 12:45:29 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:b37d43c4-d965-4628-8a36-16f0f6ea1e69</guid>
      <link>http://tigsource.com/articles/2007/07/27/ye-olde-tigsource-part-2#comment-7416</link>
    </item>
    <item>
      <title>"Ye Olde TIGSource (Part 2)" by ithamore</title>
      <description>&lt;p&gt;In his next post, Flaming Pear said, &amp;#8220;I was planning on shutting the site down and collecting my $40.00 hosting refund. I really do need money, and yes, even $40.00 will help me.&amp;#8221; I don&amp;#8217;t know any more details beyond that. Maybe Derek can clue us in with more.&lt;/p&gt;</description>
      <pubDate>Sat, 28 Jul 2007 09:31:28 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:6f232750-ca44-4e10-b26d-7c21347baf9e</guid>
      <link>http://tigsource.com/articles/2007/07/27/ye-olde-tigsource-part-2#comment-7414</link>
    </item>
    <item>
      <title>"Ye Olde TIGSource (Part 2)" by FireSword</title>
      <description>&lt;p&gt;I hate Bullwinkle cartoon.. btw
lol&lt;/p&gt;

&lt;p&gt;War.&lt;/p&gt;</description>
      <pubDate>Sat, 28 Jul 2007 04:41:01 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:043171a6-5f58-44dd-80b3-0230a8e24742</guid>
      <link>http://tigsource.com/articles/2007/07/27/ye-olde-tigsource-part-2#comment-7408</link>
    </item>
    <item>
      <title>"Ye Olde TIGSource (Part 2)" by DrDerekDoctors</title>
      <description>&lt;p&gt;So, what was &amp;#8220;the thing&amp;#8221; that happened that put poor TIGgy in jeopardy?&lt;/p&gt;</description>
      <pubDate>Sat, 28 Jul 2007 02:24:56 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:d26f97f0-3581-4825-b9af-aa222a4d57af</guid>
      <link>http://tigsource.com/articles/2007/07/27/ye-olde-tigsource-part-2#comment-7404</link>
    </item>
  </channel>
</rss>
