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    <title>TIGSource: Indie Games at E3</title>
    <link>http://tigsource.com/articles/2007/07/10/indie-games-at-e3</link>
    <language>en-us</language>
    <ttl>40</ttl>
    <description></description>
    <item>
      <title>Indie Games at E3</title>
      <description>&lt;p&gt;&lt;a href="http://www.flickr.com/photos/tigsource/771162461/" title="Photo Sharing"&gt;&lt;img src="http://farm2.static.flickr.com/1346/771162461_b12730b3fa_m.jpg" width="203" height="240" hspace="10" vspace="5" align="left" alt="e3" /&gt;&lt;/a&gt;&lt;/p&gt;


	&lt;p&gt;With the death of the giant laser show / burlesque club that was the old E3, and the rise of what it supposedly a toned-down, more exclusive new E3, it feels like independent games are the smart, well-dressed classmates that are getting invited to a teaparty that E3&amp;#8217;s mom is making him have for his birthday instead of the huge kegger he wanted to throw for CliffyB.  This is courtesy of &lt;a href="http://indiecade.com/"&gt;Indiecade&lt;/a&gt;, which, in this analogy, would be like indie games&amp;#8217;s mom, who called E3&amp;#8217;s mom and convinced her to invite indie games because she felt they were spending too much time on their homework and needed to have some fun.  In the end, E3 has a great time and with the help of his new friends (and the magic of montage) he actually raises his &lt;span class="caps"&gt;GPA&lt;/span&gt; to a C+ and gets his high school diploma.&lt;/p&gt;


	&lt;p&gt;Check out the line-up after the extended.  It&amp;#8217;s a good crop of games and developers:&lt;/p&gt;


	&lt;p&gt;&lt;span style="color: #F26522"&gt;&lt;strong&gt;Hands-On Demos&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;


	&lt;p&gt;&lt;a href="http://www.taleoftales.com"&gt;8&lt;/a&gt;, by Tale of Tales&lt;/p&gt;


	&lt;p&gt;&lt;a href="http://www.andyetitmoves.at"&gt;And Yet It Moves&lt;/a&gt;, by Vienna Institute of Technology&lt;/p&gt;


	&lt;p&gt;&lt;a href="http://www.braidgame.com"&gt;Braid&lt;/a&gt; by Jonathan Blow&lt;/p&gt;


	&lt;p&gt;&lt;a href="http://www.thatcloudgame.com"&gt;Cloud&lt;/a&gt;, by That Game Company&lt;/p&gt;


	&lt;p&gt;&lt;a href="http://www.everydayshooter.com"&gt;Everyday Shooter&lt;/a&gt;, by Jon Mak, Queasy Games&lt;/p&gt;


	&lt;p&gt;&lt;a href="http://www.fijuu.com"&gt;Fijuu2&lt;/a&gt;, by Julian Oliver and Pix&lt;/p&gt;


	&lt;p&gt;&lt;a href="http://www.harveycartel.org/metanet/n.html"&gt;N&lt;/a&gt;, by Metanet Software&lt;/p&gt;


	&lt;p&gt;&lt;a href="http://interactive.usc.edu/research/games/projects/20050813-the_night_.php"&gt;Night Journey&lt;/a&gt;, by Bill Viola with Tracy Fullerton, &lt;span class="caps"&gt;USC&lt;/span&gt;
&lt;a href="gaming.mit.edu/revolution"&gt;Revolution&lt;/a&gt;, by &lt;span class="caps"&gt;MIT&lt;/span&gt; Education Arcade&lt;/p&gt;


	&lt;p&gt;&lt;a href="http://Phackett.com/rumblebox/"&gt;Rumble Box&lt;/a&gt;, by Digipen&lt;/p&gt;


	&lt;p&gt;&lt;a href="http://www.whyville.net"&gt;Whyville&lt;/a&gt;, by New Medeon&lt;/p&gt;


	&lt;p&gt;&lt;span style="color: #F26522"&gt;&lt;strong&gt;Video Compilation&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;


	&lt;p&gt;&lt;a href="http://www.persuasivegames.com"&gt;Arcade Wire&lt;/a&gt;, by Persuasive Games&lt;/p&gt;


	&lt;p&gt;&lt;a href="http://www.telltalegames.com/bone/"&gt;Bone&lt;/a&gt;, by Telltale Games&lt;/p&gt;


	&lt;p&gt;&lt;a href="http://www.blasttheory.co.uk"&gt;Can You See Me Now&lt;/a&gt;, by Blast Theory&lt;/p&gt;


	&lt;p&gt;&lt;a href="http://www.freedomfighter56.com"&gt;Freedom Fighter 56&lt;/a&gt;, by Lauer Learning&lt;/p&gt;


	&lt;p&gt;&lt;a href="http://www.eatpes.com/game_over.html"&gt;Game Over&lt;/a&gt; (Machinima), by Pes&lt;/p&gt;


	&lt;p&gt;&lt;a href="http://maryflanagan.com/joystick/default.htm"&gt;[giantJoystick]&lt;/a&gt; (Installation), by Mary Flanagan&lt;/p&gt;


	&lt;p&gt;&lt;a href="http://www.gamelab.com/game/out_of_your_mind"&gt;Out of Your Mind&lt;/a&gt;, by gameLab&lt;/p&gt;


	&lt;p&gt;&lt;a href="http://www.steambrigade.com"&gt;Steam Brigade&lt;/a&gt;, by Pedestrian Entertainment&lt;/p&gt;


	&lt;p&gt;(Source: &lt;a href="http://kotaku.com/gaming/e307/games-of-the-indicade-276563.php"&gt;Kotaku&lt;/a&gt;)&lt;/p&gt;</description>
      <pubDate>Tue, 10 Jul 2007 14:27:00 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:6d0e8c1b-1770-45cb-8f87-2a141feee199</guid>
      <author>Derek Yu</author>
      <link>http://tigsource.com/articles/2007/07/10/indie-games-at-e3</link>
      <category>Community</category>
      <category>Developers</category>
    </item>
    <item>
      <title>"Indie Games at E3" by gum</title>
      <description>&lt;p&gt;I&amp;#8217;ve almost played it through now (what&amp;#8217;s the point of being a games journalist if you can&amp;#8217;t brag about all the cool games you get to play, eh?). It&amp;#8217;s the bestest and wonderfullest game I&amp;#8217;ve ever played.
No really, it&amp;#8217;s an instant classic.&lt;/p&gt;</description>
      <pubDate>Wed, 11 Jul 2007 05:29:46 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:7afec3f3-230e-43a7-9878-fca017dfe647</guid>
      <link>http://tigsource.com/articles/2007/07/10/indie-games-at-e3#comment-6736</link>
    </item>
    <item>
      <title>"Indie Games at E3" by Melly</title>
      <description>&lt;p&gt;Most of those titles are very promising and interesting. I&amp;#8217;m especially looking forward to one day play Braid, even if just a demo (doubtful it&amp;#8217;ll be freeware, unless somebody can correct me).&lt;/p&gt;</description>
      <pubDate>Tue, 10 Jul 2007 22:09:35 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:7fb83742-cb15-4d7b-a4c0-384d9120cf21</guid>
      <link>http://tigsource.com/articles/2007/07/10/indie-games-at-e3#comment-6733</link>
    </item>
    <item>
      <title>"Indie Games at E3" by PoV</title>
      <description>&lt;p&gt;What?&lt;/p&gt;</description>
      <pubDate>Tue, 10 Jul 2007 20:10:19 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:0890c47b-6e11-4b50-a11b-995762ae679a</guid>
      <link>http://tigsource.com/articles/2007/07/10/indie-games-at-e3#comment-6732</link>
    </item>
    <item>
      <title>"Indie Games at E3" by ravuya</title>
      <description>&lt;p&gt;Go Rumble Box, Go!&lt;/p&gt;</description>
      <pubDate>Tue, 10 Jul 2007 19:04:58 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:16eac36d-3c27-473e-a82a-5127aef19f90</guid>
      <link>http://tigsource.com/articles/2007/07/10/indie-games-at-e3#comment-6731</link>
    </item>
    <item>
      <title>"Indie Games at E3" by fartron</title>
      <description>&lt;p&gt;In the John Hughes version of the gameospherex indie should be the motor-heads, or at least carry a whiff of leather.&lt;/p&gt;</description>
      <pubDate>Tue, 10 Jul 2007 18:43:28 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:2f641960-8ee0-4148-a692-d1d92a787188</guid>
      <link>http://tigsource.com/articles/2007/07/10/indie-games-at-e3#comment-6730</link>
    </item>
    <item>
      <title>"Indie Games at E3" by rinkuhero</title>
      <description>&lt;p&gt;What the &amp;#8211; how do they have a demo of &amp;#8220;8&amp;#8221;? I thought Tale-of-tales was still working on The Path and had saved 8 for after that&amp;#8230;&lt;/p&gt;

&lt;p&gt;As a side note, Indiecade is run by Jenova Chen&amp;#8217;s professor, Celia Pearce, who is a pretty good game designer herself.&lt;/p&gt;</description>
      <pubDate>Tue, 10 Jul 2007 17:39:31 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:d311c7f1-f374-4e68-accf-dc22a9b4972e</guid>
      <link>http://tigsource.com/articles/2007/07/10/indie-games-at-e3#comment-6726</link>
    </item>
    <item>
      <title>"Indie Games at E3" by Rz.</title>
      <description>&lt;p&gt;that was the most wonderful analogy i&amp;#8217;ve ever seen. what is this salty discharge coming from my eyes? ;_;&lt;/p&gt;</description>
      <pubDate>Tue, 10 Jul 2007 15:17:23 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:26755f3d-f93a-499d-a0ec-5089416679ad</guid>
      <link>http://tigsource.com/articles/2007/07/10/indie-games-at-e3#comment-6724</link>
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