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    <title>TIGSource: XGameStation and Hydra</title>
    <link>http://tigsource.com/articles/2007/06/26/xgamestation-and-hydra</link>
    <language>en-us</language>
    <ttl>40</ttl>
    <description></description>
    <item>
      <title>XGameStation and Hydra</title>
      <description>&lt;p&gt;&lt;a href="http://www.flickr.com/photos/tigsource/627684017/" title="Photo Sharing"&gt;&lt;img src="http://farm2.static.flickr.com/1149/627684017_2fe630293e.jpg" width="500" height="375" alt="hydra" /&gt;&lt;/a&gt;&lt;/p&gt;


	&lt;p&gt;I think a lot of would-be game developers have heard the hallowed name of &lt;a href="http://en.wikipedia.org/wiki/Andre_Lamothe"&gt;Andre LaMothe&lt;/a&gt;, author of &amp;#8220;Tricks of the Game-Programming Gurus,&amp;#8221; &amp;#8220;Tricks of the Windows Game Programming Gurus,&amp;#8221; and &amp;#8220;The Black Art of Seducing Women Through Game Programming.&amp;#8221;  (Followed quickly thereafter by a less popular 3-page pamphlet titled &amp;#8220;The Not-So-Black Art of Seducing Men Through Game Programming.&amp;#8221;)&lt;/p&gt;


	&lt;p&gt;&lt;a href="http://www.flickr.com/photos/tigsource/627684045/" title="Photo Sharing"&gt;&lt;img src="http://farm2.static.flickr.com/1408/627684045_dc973ce339_m.jpg" width="175" height="168" hspace="10" vspace="5" align="right" alt="hydra" /&gt;&lt;/a&gt;&lt;/p&gt;


	&lt;p&gt;In 2005 (or so), Andre released &lt;a href="http://www.xgamestation.com/about_xgamestation.php"&gt;XGameStation&lt;/a&gt;, an old-school &amp;#8220;a do-it-yourself video game system,&amp;#8221; created for engineers to tinker with to learn the ins and outs of hardware and software development for games.&lt;/p&gt;


	&lt;p&gt;Jump forward to a few months ago, and apparently Andre has put out a new console, called &lt;a href="http://www.xgamestation.com/view_product.php?id=33"&gt;Hydra&lt;/a&gt;, that&amp;#8217;s more focused on software development and geared toward novices.&lt;/p&gt;


	&lt;p&gt;Now that&amp;#8217;s kinda nifty! &lt;em&gt; (Goes back to writing inefficient code that gobbles up memory the way that dude from Stephen King&amp;#8217;s 1996 horror movie &lt;a href="http://en.wikipedia.org/wiki/Thinner_%28film%29"&gt;Thinner&lt;/a&gt; gobbles up pie.)&lt;/em&gt;&lt;/p&gt;


	&lt;p&gt;(Source: &lt;a href="http://www.sensibleerection.com/"&gt;Sensible Erection&lt;/a&gt; &lt;span style="color: #ff0000"&gt;[NSFWish]&lt;/span&gt;)&lt;/p&gt;</description>
      <pubDate>Tue, 26 Jun 2007 00:18:00 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:75f87aff-1835-4694-9b5b-f3b158b5eb23</guid>
      <author>Derek Yu</author>
      <link>http://tigsource.com/articles/2007/06/26/xgamestation-and-hydra</link>
      <category>Homebrew</category>
      <category>Developers</category>
    </item>
    <item>
      <title>"XGameStation and Hydra" by the2bears</title>
      <description>&lt;p&gt;Makes me feel like playing around with the embedded Java chips we make at work&amp;#8230; for no other reason than &amp;#8220;just because&amp;#8221; :)&lt;/p&gt;

&lt;p&gt;I hadn&amp;#8217;t seen this hardware before, but it&amp;#8217;s pretty intriguing.&lt;/p&gt;

&lt;p&gt;Bill&lt;/p&gt;</description>
      <pubDate>Tue, 26 Jun 2007 19:41:41 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:01c5258e-403c-47e1-b00f-e560cf7fb3c8</guid>
      <link>http://tigsource.com/articles/2007/06/26/xgamestation-and-hydra#comment-6272</link>
    </item>
    <item>
      <title>"XGameStation and Hydra" by oldskool</title>
      <description>&lt;p&gt;So.. it&amp;#8217;s like a computer?.. with a joystick?.. that you can program?.. to play simple games?.. in BASIC?&lt;/p&gt;

&lt;p&gt;That&amp;#8217;s so cool!  Why didn&amp;#8217;t anyone ever think of that before?&lt;/p&gt;

&lt;p&gt;At least it&amp;#8217;s got a cool name: &amp;#8220;Hydra&amp;#8221;!!  At least it&amp;#8217;s not called &amp;#8220;Apple ][&amp;#8221; or &amp;#8220;Atari 800&amp;#8221; or &amp;#8220;Commodore 64&amp;#8221; &amp;#8211; none of those names sound nearly as innovative.&lt;/p&gt;</description>
      <pubDate>Tue, 26 Jun 2007 17:22:45 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:9e5a275d-e49e-45d2-86c6-145b16245991</guid>
      <link>http://tigsource.com/articles/2007/06/26/xgamestation-and-hydra#comment-6257</link>
    </item>
    <item>
      <title>"XGameStation and Hydra" by MedO</title>
      <description>&lt;p&gt;That chip sure looks sweet.&lt;/p&gt;

&lt;p&gt;I&amp;#8217;m in a microcontroller course at university, and we&amp;#8217;re basically trying to create a tiny game console from a chip of the ATmega-line from Atmel. These are 8-bit, up to 20 Mhz, and the one we&amp;#8217;re currently using only has 1kb of RAM and 16kb of program memory.&lt;/p&gt;

&lt;p&gt;Using a chip like the Propeller instead would solve A LOT of problems, but I guess it would also take some of the fun out of it, because it would be a little too easy :-)&lt;/p&gt;</description>
      <pubDate>Tue, 26 Jun 2007 16:42:57 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:bd0fd9fd-d60e-4ae9-af1a-9697d3d28dd7</guid>
      <link>http://tigsource.com/articles/2007/06/26/xgamestation-and-hydra#comment-6253</link>
    </item>
    <item>
      <title>"XGameStation and Hydra" by ravuya</title>
      <description>&lt;p&gt;Bollocks! Gobbled my comment&amp;#8230;&lt;/p&gt;

&lt;p&gt;Of particular note is the Propeller chip that&amp;#8217;s the guts of the machine; Parallax has had this baby out for a while and it&amp;#8217;s an amazing piece of hardware.&lt;/p&gt;

&lt;p&gt;&lt;a href="http://parallax.com/propeller/" rel="nofollow"&gt;http://parallax.com/propeller/&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;A good introduction for people who want to write multithreaded applications on tight hardware; SPIN is also a really cool language.&lt;/p&gt;

&lt;p&gt;Also check out the Propeller Demo Board at the link above; it&amp;#8217;s a more electronics-oriented board that has mostly the same functionality and jacks as the HYDRA board.&lt;/p&gt;</description>
      <pubDate>Tue, 26 Jun 2007 08:31:20 +0000</pubDate>
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      <link>http://tigsource.com/articles/2007/06/26/xgamestation-and-hydra#comment-6231</link>
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