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    <title>TIGSource: Dan Paladin Basically Rules</title>
    <link>http://tigsource.com/articles/2007/06/19/dan-paladin-basically-rules</link>
    <language>en-us</language>
    <ttl>40</ttl>
    <description></description>
    <item>
      <title>Dan Paladin Basically Rules</title>
      <description>&lt;p&gt;&lt;a href="http://www.flickr.com/photos/tigsource/571948889/" title="Photo Sharing"&gt;&lt;img src="http://farm2.static.flickr.com/1403/571948889_0de67b1488_t.jpg" width="100" height="100" hspace="10" vspace="5" align="left" alt="Dan Paladin" /&gt;&lt;/a&gt;&lt;/p&gt;


	&lt;p&gt;Good ol&amp;#8217; &lt;a href="http://castlecrashers.com/"&gt;Dan Paladin&lt;/a&gt; sez: &amp;#8220;Online, the sky is the limit, that&amp;#8217;s what so exciting as an independent. That just sounds so much more appealing than a publishing deal; they&amp;#8217;re a big mess. I would like to see the traditional publishing deal change. I would like to see publisher act more as distributors than publishers.&lt;/p&gt;


	&lt;p&gt;All developers will tell you the same thing &amp;#8211; a publisher has taken away something of theirs that they felt really needed to be there, or they changed something in a way they didn&amp;#8217;t agree with because they own the money and the IP. That&amp;#8217;s why we risk everything up front, so we can take it in and it&amp;#8217;s all there; we trust our own judgement.&amp;#8221; (&lt;a href="http://www.gamesindustry.biz/content_page.php?aid=25605"&gt;Link&lt;/a&gt;)&lt;/p&gt;


	&lt;p&gt;(Source: &lt;a href="http://kotaku.com"&gt;Kotaku&lt;/a&gt;)&lt;/p&gt;</description>
      <pubDate>Tue, 19 Jun 2007 15:53:00 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:53f3272e-a5fc-45ca-a13e-d5c35b87b640</guid>
      <author>Derek Yu</author>
      <link>http://tigsource.com/articles/2007/06/19/dan-paladin-basically-rules</link>
      <category>Community</category>
      <category>Developers</category>
      <category>TheBehemoth</category>
    </item>
    <item>
      <title>"Dan Paladin Basically Rules" by haowan</title>
      <description>&lt;p&gt;Yeah, that was a great interview. Everything he says is true ;_;&lt;/p&gt;</description>
      <pubDate>Wed, 20 Jun 2007 00:44:56 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:1672f46d-77f5-4cac-b38a-eeb883f2a905</guid>
      <link>http://tigsource.com/articles/2007/06/19/dan-paladin-basically-rules#comment-6063</link>
    </item>
    <item>
      <title>"Dan Paladin Basically Rules" by Dan MacDonald</title>
      <description>&lt;p&gt;Much Respect for Dan paladin, he get&amp;#8217;s double points both for being a &amp;#8220;Dan&amp;#8221; and being full of talent. :P&lt;/p&gt;</description>
      <pubDate>Tue, 19 Jun 2007 19:14:11 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:67d22baa-0eba-467f-81d3-ce6006bb8369</guid>
      <link>http://tigsource.com/articles/2007/06/19/dan-paladin-basically-rules#comment-6059</link>
    </item>
    <item>
      <title>"Dan Paladin Basically Rules" by rinkuhero</title>
      <description>&lt;p&gt;Kotaku seems more indie-friendly than Joystiq lately.&lt;/p&gt;</description>
      <pubDate>Tue, 19 Jun 2007 17:38:46 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:94130c69-c10d-4f61-bc8a-8b3ba0a34977</guid>
      <link>http://tigsource.com/articles/2007/06/19/dan-paladin-basically-rules#comment-6056</link>
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