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    <title>TIGSource: Three Hundred</title>
    <link>http://tigsource.com/articles/2007/05/30/three-hundred</link>
    <language>en-us</language>
    <ttl>40</ttl>
    <description></description>
    <item>
      <title>Three Hundred</title>
      <description>&lt;p&gt;&lt;a href="http://www.flickr.com/photos/tigsource/522103850/" title="Photo Sharing"&gt;&lt;img src="http://farm1.static.flickr.com/210/522103850_4df7f11539_m.jpg" width="159" height="109" hspace="10" vspace="5" align="left" alt="Negative Space Wars" /&gt;&lt;/a&gt;&lt;/p&gt;


	&lt;p&gt;No, it&amp;#8217;s &lt;a href="http://www.tigsource.com/articles/2007/05/21/this-is-sparta"&gt;not what you think&lt;/a&gt;!  Sean Howard, aka &amp;#8220;Squidi,&amp;#8221; has embarked upon a &lt;a href="http://www.squidi.net/three/index.php"&gt;noble quest&lt;/a&gt;:&lt;/p&gt;


	&lt;p&gt;&lt;em&gt;&amp;#8220;Simply put, a challenge to myself. Every day for three hundred days, I will post a gameplay mechanic that has (hopefully) never been seen in a commercial video game. Three hundred mechanics. No more. No less.&amp;#8221;&lt;/em&gt;&lt;/p&gt;


	&lt;p&gt;Wow!  He&amp;#8217;s already 21 days into it, and it&amp;#8217;s a super interesting read, and best of all the ideas are all illustrated with Squidi&amp;#8217;s inimitable (heh heh) pixel style.  All the ideas are free for anyone to use, also.  I love it.  Keep going, Squidi!&lt;/p&gt;


	&lt;p&gt;(Source: &lt;a href="http://www.selectbutton.net"&gt;selectbutton&lt;/a&gt;)&lt;/p&gt;</description>
      <pubDate>Wed, 30 May 2007 14:25:00 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:8a4b02dc-f092-4192-a1a7-0cfb0b962ba7</guid>
      <author>Derek Yu</author>
      <link>http://tigsource.com/articles/2007/05/30/three-hundred</link>
      <category>Community</category>
      <category>Developers</category>
      <category>Squidi</category>
    </item>
    <item>
      <title>"Three Hundred" by Smallfry</title>
      <description>&lt;p&gt;This is the coolest thing I&amp;#8217;ve seen in a while.  It&amp;#8217;s a great way to get people thinking about innovative gameplay ideas!&lt;/p&gt;

&lt;p&gt;Great job, Squidi!&lt;/p&gt;</description>
      <pubDate>Fri, 01 Jun 2007 17:27:22 +0000</pubDate>
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      <link>http://tigsource.com/articles/2007/05/30/three-hundred#comment-5593</link>
    </item>
    <item>
      <title>"Three Hundred" by contra</title>
      <description>&lt;p&gt;&amp;#8220;this is madness!&amp;#8221;
Not only does this guy have ALOT of ideas, but they&amp;#8217;re actually good ones too. Very interesting and inspiring! Hope he keeps it up.&lt;/p&gt;</description>
      <pubDate>Thu, 31 May 2007 11:51:02 +0000</pubDate>
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      <link>http://tigsource.com/articles/2007/05/30/three-hundred#comment-5576</link>
    </item>
    <item>
      <title>"Three Hundred" by Ilia Chentsov</title>
      <description>&lt;p&gt;Well, if, as they say, the ideas are dime a dozen, he&amp;#8217;s now a bit below 20 cents!&lt;/p&gt;</description>
      <pubDate>Thu, 31 May 2007 08:06:20 +0000</pubDate>
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      <link>http://tigsource.com/articles/2007/05/30/three-hundred#comment-5572</link>
    </item>
    <item>
      <title>"Three Hundred" by Zaphos</title>
      <description>&lt;p&gt;Wow &amp;#8211; this is inspiring stuff!  The entries I&amp;#8217;ve read so far have been really thought provoking.&lt;/p&gt;</description>
      <pubDate>Wed, 30 May 2007 21:18:07 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:6e95da0b-dddf-464b-bc05-be468719007b</guid>
      <link>http://tigsource.com/articles/2007/05/30/three-hundred#comment-5558</link>
    </item>
    <item>
      <title>"Three Hundred" by Zenith</title>
      <description>&lt;p&gt;I wonder whats stopping him from making them?&lt;/p&gt;</description>
      <pubDate>Wed, 30 May 2007 20:15:47 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:825be0af-4176-4a7b-9a34-1bba39ee4aee</guid>
      <link>http://tigsource.com/articles/2007/05/30/three-hundred#comment-5555</link>
    </item>
    <item>
      <title>"Three Hundred" by negative zero</title>
      <description>&lt;p&gt;brilliant&amp;#8230;they&amp;#8217;re all brilliant concepts.  that stategy platforming one, very nice.  that tree diagram for level designs&amp;#8230;sweetness.&lt;/p&gt;</description>
      <pubDate>Wed, 30 May 2007 19:39:43 +0000</pubDate>
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      <link>http://tigsource.com/articles/2007/05/30/three-hundred#comment-5554</link>
    </item>
    <item>
      <title>"Three Hundred" by Zenith</title>
      <description>&lt;p&gt;This is amazing and brilliant! :)&lt;/p&gt;</description>
      <pubDate>Wed, 30 May 2007 19:39:24 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:1649678d-94ce-45a8-bd40-0adc6ae2fd25</guid>
      <link>http://tigsource.com/articles/2007/05/30/three-hundred#comment-5553</link>
    </item>
    <item>
      <title>"Three Hundred" by Albert Lai</title>
      <description>&lt;p&gt;Three hundred? That man has my props!&lt;/p&gt;</description>
      <pubDate>Wed, 30 May 2007 18:28:48 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:42857aad-3017-4669-b725-d6020c934aed</guid>
      <link>http://tigsource.com/articles/2007/05/30/three-hundred#comment-5552</link>
    </item>
    <item>
      <title>"Three Hundred" by Akhel</title>
      <description>&lt;p&gt;Oh wow. This is&amp;#8230; awesome. I love this kind of idea, and he&amp;#8217;s doing a really awesome job there.&lt;/p&gt;</description>
      <pubDate>Wed, 30 May 2007 18:09:04 +0000</pubDate>
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      <link>http://tigsource.com/articles/2007/05/30/three-hundred#comment-5550</link>
    </item>
    <item>
      <title>"Three Hundred" by Aubrey</title>
      <description>&lt;p&gt;You may find out, then, how I felt when I found out about Liquid War.&lt;/p&gt;</description>
      <pubDate>Wed, 30 May 2007 17:17:49 +0000</pubDate>
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      <link>http://tigsource.com/articles/2007/05/30/three-hundred#comment-5548</link>
    </item>
    <item>
      <title>"Three Hundred" by Aubrey</title>
      <description>&lt;p&gt;Cool idea, and looking really interesting so far, but you need a comments section so that we can have fun trying to trump your mechanics with ones which already exist :D. It&amp;#8217;s like Schaden Freude created as a website.&lt;/p&gt;</description>
      <pubDate>Wed, 30 May 2007 17:16:57 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:fcf988bc-97a6-4970-9e16-2ce45fc35a41</guid>
      <link>http://tigsource.com/articles/2007/05/30/three-hundred#comment-5547</link>
    </item>
    <item>
      <title>"Three Hundred" by PoV</title>
      <description>&lt;p&gt;Nice.  Squidi lives.  Last I heard he was pissing off webcomic fans.&lt;/p&gt;

&lt;p&gt;A couple idea&amp;#8217;s I&amp;#8217;ve seen before.  Adam T had a negative space concept Atari like game that seemed somewhat flawed, but Grey Matter&amp;#8217;s &amp;#8220;grey&amp;#8221; is a fantastic fix.  At one point Lex and I discussed a text snipped level editing system, in the same vein as the image save.  Though it would have been technically easier to use, as all you&amp;#8217;d need to do was copy to the clipboard a level found on a forum, and click a &amp;#8220;play from clipboard&amp;#8221; option in game.  I think he added some variant of this to Zen Garden.  Related, I never got around to it, short of registering a domain, a Wiki content driven game, where all in game content from enemies to world/rooms are defined in easy ascii, internal wiki links, and interpreted by a client.&lt;/p&gt;

&lt;p&gt;Procedurally generated tree, freaking awesome idea.  Card crafting system, looks like it needs nonstandard cards.  Pellet Quest, very cool.&lt;/p&gt;</description>
      <pubDate>Wed, 30 May 2007 17:00:03 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:970db953-303b-4c84-87b4-84af4b9a8516</guid>
      <link>http://tigsource.com/articles/2007/05/30/three-hundred#comment-5546</link>
    </item>
    <item>
      <title>"Three Hundred" by Pigbuster</title>
      <description>&lt;p&gt;Once I actually get my platformer engine working, I&amp;#8217;m totally giving that negative space idea a try.&lt;/p&gt;

&lt;p&gt;Hope he can make it to 300. He&amp;#8217;s already off to a great start.&lt;/p&gt;</description>
      <pubDate>Wed, 30 May 2007 16:18:49 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:4635a7d8-d1d0-4df1-8437-e8e0945efbb2</guid>
      <link>http://tigsource.com/articles/2007/05/30/three-hundred#comment-5545</link>
    </item>
    <item>
      <title>"Three Hundred" by Echo</title>
      <description>&lt;p&gt;This is fantastic!&lt;/p&gt;</description>
      <pubDate>Wed, 30 May 2007 16:14:38 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:8d536f06-711b-4363-ad4b-ab367fc05626</guid>
      <link>http://tigsource.com/articles/2007/05/30/three-hundred#comment-5544</link>
    </item>
    <item>
      <title>"Three Hundred" by Guert</title>
      <description>&lt;p&gt;Wow!
I&amp;#8217;ll be checking his page out oftenly!
Cheers for Squidi! :D&lt;/p&gt;</description>
      <pubDate>Wed, 30 May 2007 16:12:49 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:cf0c3e2b-5098-42fd-b735-3dc133a653b5</guid>
      <link>http://tigsource.com/articles/2007/05/30/three-hundred#comment-5543</link>
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