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    <title>TIGSource: rhacp</title>
    <link>http://tigsource.com/articles/2007/05/27/rhacp</link>
    <language>en-us</language>
    <ttl>40</ttl>
    <description></description>
    <item>
      <title>rhacp</title>
      <description>&lt;p&gt;&lt;a href="http://www.flickr.com/photos/tigsource/516654170/" title="Photo Sharing"&gt;&lt;img src="http://farm1.static.flickr.com/211/516654170_68dcc238cc_o.png" width="500" height="240" alt="New Bitmap Imag" /&gt;&lt;/a&gt;&lt;/p&gt;


	&lt;p&gt;Probably one of the best &lt;a href="http://www.keishi.blogdns.com/crostar/game/"&gt;snake clones&lt;/a&gt; available. (correct me if I&amp;#8217;m wrong about this)&lt;/p&gt;</description>
      <pubDate>Sun, 27 May 2007 14:28:00 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:f977fbff-f189-46da-ab34-65cdb08d3562</guid>
      <author>Tim</author>
      <link>http://tigsource.com/articles/2007/05/27/rhacp</link>
      <category>Windows</category>
      <category>Action / Arcade</category>
      <category>Freeware</category>
      <category>Doujin</category>
    </item>
    <item>
      <title>"rhacp" by Melly</title>
      <description>&lt;p&gt;The game is pretty sluggish for being so simple, but besides that everything works well (It was probably made in some form of canned game making program. But it&amp;#8217;s free anyhow). The gameplay is an interesting twist to the usual snake gameplay that allows you to use some more strategy in beating levels and getting high-scores. It&amp;#8217;s pretty fun, though the sluggishness might make it a bit easier than it should.&lt;/p&gt;</description>
      <pubDate>Wed, 30 May 2007 11:19:47 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:5bf0512b-1021-4948-a803-79f579f64ffd</guid>
      <link>http://tigsource.com/articles/2007/05/27/rhacp#comment-5538</link>
    </item>
    <item>
      <title>"rhacp" by Dill Drozer</title>
      <description>&lt;p&gt;I tried playing it, but it ran really sluggish&amp;#8230;. I don&amp;#8217;t think that&amp;#8217;s normal. Does this game run okay on Vista?&lt;/p&gt;</description>
      <pubDate>Tue, 29 May 2007 05:03:28 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:ee000e17-d5a1-4f75-8471-42360c762b69</guid>
      <link>http://tigsource.com/articles/2007/05/27/rhacp#comment-5503</link>
    </item>
    <item>
      <title>"rhacp" by GP Lackey</title>
      <description>&lt;p&gt;Cool game, very good sense of flow and definitely something you can spend time improving at.  The replay option is a great addition too.&lt;/p&gt;

&lt;p&gt;My current top score is 174.&lt;/p&gt;

&lt;p&gt;&amp;#8220;What is the point of a higher score if there is nothing else to unlock?&amp;#8221;&lt;/p&gt;

&lt;p&gt;Now that&amp;#8217;s just silly.  Would your time actually have been better spent if you were unlocking stuff and not just having fun?&lt;/p&gt;</description>
      <pubDate>Mon, 28 May 2007 17:32:28 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:8aff1651-989e-4e6c-b34f-1cabafb5c2ef</guid>
      <link>http://tigsource.com/articles/2007/05/27/rhacp#comment-5496</link>
    </item>
    <item>
      <title>"rhacp" by Rz.</title>
      <description>&lt;p&gt;lucky you, free time is all i have and it&amp;#8217;s worth a peso a minute. :(&lt;/p&gt;</description>
      <pubDate>Mon, 28 May 2007 12:39:28 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:0a510e0c-64a2-489f-93ab-cdf62bc9dbf6</guid>
      <link>http://tigsource.com/articles/2007/05/27/rhacp#comment-5487</link>
    </item>
    <item>
      <title>"rhacp" by ithamore</title>
      <description>&lt;p&gt;Actually, there are 5 levels. After the 4 target number levels is a final score attack level.&lt;/p&gt;

&lt;p&gt;Also, there are other unlockables, but a mere translation of the readme.txt will reveal them.&lt;/p&gt;

&lt;p&gt;I find it interesting that back when the game was less than a month old, there were Japanese players (or maybe it was just one devote gamer, since I wasn&amp;#8217;t paying much attention to the names back then) that were topping 200 and 300 kills. It was because of their fanaticism that the original rhacp had to be updated for the kills to exceed 256 and then 428.&lt;/p&gt;

&lt;p&gt;As for myself, I only reached a measly 162, and then I gave up. What is the point of a higher score if there is nothing else to unlock? After unlocking everything, it was too much like trying to beat the high score of an arcade addict who wants to get his initials at the top of as many machines as possible.&lt;/p&gt;

&lt;p&gt;After finishing the game, I wished there was a variety of more levels (and not just filler levels to make the game longer). But then I realized it was a non-commercial game and good enough for what it was. Although, I did have to spend my time on it, and my time is worth more than it used to be (my &amp;#8220;free&amp;#8221; time is becoming invaluable).&lt;/p&gt;</description>
      <pubDate>Mon, 28 May 2007 11:09:42 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:c3a729a0-84f3-44d8-89f4-524c85e879f0</guid>
      <link>http://tigsource.com/articles/2007/05/27/rhacp#comment-5482</link>
    </item>
    <item>
      <title>"rhacp" by Splinter of Chaos</title>
      <description>&lt;p&gt;Well I think it&amp;#8217;s a pretty good game. I&amp;#8217;ve been itching for a nice action game for some time now.&lt;/p&gt;</description>
      <pubDate>Mon, 28 May 2007 09:01:24 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:75f288f2-a11c-496a-bcab-4d017b594277</guid>
      <link>http://tigsource.com/articles/2007/05/27/rhacp#comment-5477</link>
    </item>
    <item>
      <title>"rhacp" by Cycle</title>
      <description>&lt;p&gt;Love the aesthetic, but the gameplay is pretty boring. Needed some level design, or atleast make eating stuff more interesting.&lt;/p&gt;</description>
      <pubDate>Mon, 28 May 2007 06:55:48 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:b41bc9fc-eef9-420d-aff9-047d171fab04</guid>
      <link>http://tigsource.com/articles/2007/05/27/rhacp#comment-5473</link>
    </item>
    <item>
      <title>"rhacp" by Sergio</title>
      <description>&lt;p&gt;What fourth level? WHAT FOURTH LEVEL?&lt;/p&gt;</description>
      <pubDate>Mon, 28 May 2007 03:23:03 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:cb2fb613-70d4-430e-8ce7-3c113fdc82a7</guid>
      <link>http://tigsource.com/articles/2007/05/27/rhacp#comment-5470</link>
    </item>
    <item>
      <title>"rhacp" by Isador21</title>
      <description>&lt;p&gt;I&amp;#8217;m definitly not correcting you on this.&lt;/p&gt;</description>
      <pubDate>Sun, 27 May 2007 22:22:21 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:100fe763-653f-4e06-92c3-24e0302f8c04</guid>
      <link>http://tigsource.com/articles/2007/05/27/rhacp#comment-5464</link>
    </item>
    <item>
      <title>"rhacp" by Albert</title>
      <description>&lt;p&gt;It&amp;#8217;s interesting in that every level seems to require a different strategy. Sure, you can basically breeze through the first two, but after that you have to actually think about what you&amp;#8217;re doing.&lt;/p&gt;

&lt;p&gt;It&amp;#8217;s short. I have mixed feelings about that. On the one hand, I&amp;#8217;m done with it. On the other, I could be persuaded to play more. I&amp;#8217;m assuming the dev is hoping it could follow in the footsteps of numerous other games of its ilk; maybe it&amp;#8217;ll get noticed by a publisher and then it could be made into a FULL GAME. Or, maybe he just have wanted to prove he could make a game like this. Or both.&lt;/p&gt;</description>
      <pubDate>Sun, 27 May 2007 19:37:02 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:8f952412-fe95-40e0-a3d6-224084abee34</guid>
      <link>http://tigsource.com/articles/2007/05/27/rhacp#comment-5462</link>
    </item>
    <item>
      <title>"rhacp" by Rz.</title>
      <description>&lt;p&gt;oh man that&amp;#8217;s addictive, but the fourth level is waaaaay too trippy.&lt;/p&gt;</description>
      <pubDate>Sun, 27 May 2007 16:01:06 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:fc17b9f4-d5b1-4e4a-a816-c9acb839e6c6</guid>
      <link>http://tigsource.com/articles/2007/05/27/rhacp#comment-5458</link>
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