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    <title>TIGSource: Blast Miner</title>
    <link>http://tigsource.com/articles/2006/10/16/blast-miner</link>
    <language>en-us</language>
    <ttl>40</ttl>
    <description></description>
    <item>
      <title>Blast Miner</title>
      <description>&lt;p&gt;&lt;a href="http://www.flickr.com/photos/tigsource/271893824/" title="Photo Sharing"&gt;&lt;img src="http://static.flickr.com/107/271893824_22ecdf1a9a.jpg" width="500" height="375" alt="Blast Miner" /&gt;&lt;/a&gt;&lt;/p&gt;


	&lt;p&gt;I have a conjecture as to why this game got made:&lt;/p&gt;


	&lt;p&gt;Even though Edmund McMillen struck gold (no pun intended) with &lt;a href="http://www.chroniclogic.com/~gishgame/index.htm"&gt;Gish&lt;/a&gt;, his partners still don&amp;#8217;t trust his ideas.  Maybe it&amp;#8217;s because he wears all black to the office, or maybe it&amp;#8217;s just the natural distrust of marketing people and programmers for artists.  In any case, they promise him that they&amp;#8217;ll let him make The Book of Knots if they get to pump out a few Tetris clones and bridge-making games first.  (After all, we all know that casual games are where the real money is!)  Edmund, remembering that he had to bitch and moan like a broken record for many months to get Gish made, acquiesces.  Blast Miner is conceived because studies show that physics, explosions, and Tetris are &amp;#8220;in&amp;#8221; right now.  Confusion ensues amongst Gish fans.&lt;/p&gt;


	&lt;p&gt;I don&amp;#8217;t know, see the &lt;a href="http://www.blastminer.com/"&gt;website&lt;/a&gt;.  Try the demo for yourself.  This is not &amp;#8211; CANnot &amp;#8211; be Edmund&amp;#8217;s game.  I just don&amp;#8217;t believe it.  It&amp;#8217;s like the Blast Miner website doesn&amp;#8217;t even believe it.&lt;/p&gt;


	&lt;p&gt;Also, see attached photo for one of the most confusing menu screens I&amp;#8217;ve ever seen.  Try and figure out what you can and can&amp;#8217;t click and where the options are.&lt;/p&gt;


	&lt;p&gt;Or maybe I&amp;#8217;m just dumb and the game is brilliant.&lt;/p&gt;


	&lt;p&gt;&lt;strong&gt;&lt;span class="caps"&gt;EDIT&lt;/span&gt;:&lt;/strong&gt; My conjecture was &lt;a href="http://www.tigsource.com/articles/2006/10/18/blast-miner-revisited"&gt;completely wrong&lt;/a&gt;, not surprisingly.  The game isn&amp;#8217;t brilliant, but I am dumb!&lt;/p&gt;</description>
      <pubDate>Mon, 16 Oct 2006 19:45:00 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:9c164698ebaf07d1b7aa3e29f8a8a67b</guid>
      <author>Derek Yu</author>
      <link>http://tigsource.com/articles/2006/10/16/blast-miner</link>
      <category>Puzzle</category>
      <category>Windows</category>
      <category>Physics</category>
      <category>Action / Arcade</category>
    </item>
    <item>
      <title>"Blast Miner" by Derek</title>
      <description>&lt;p&gt;&amp;#8220;Derek, thanks for apologizing, but honestly watch your mouth.&amp;#8221;&lt;/p&gt;

&lt;p&gt;Well, I will and I won&amp;#8217;t.  I still won&amp;#8217;t NOT say a game is bad if I think it is, but I do think I&amp;#8217;ve gotten carried away with trying to make this site entertaining, and in the process have started becoming more brutal than I ever really wanted to.  So I&amp;#8217;m going to tone it down.  Edmund, in any case, doesn&amp;#8217;t deserve to get slammed so hard for making games he believes in.  I was disappointed, but I&amp;#8217;m also probably not the audience he&amp;#8217;s aiming for.&lt;/p&gt;

&lt;p&gt;Regarding TIGSource, the site was never a news site in the traditional sense that we felt a need to be objective about a game.  It was actually created (not by me) to be a place where people could express honest opinions about games.  It&amp;#8217;s an opinion-based site and also a news site.&lt;/p&gt;

&lt;p&gt;But yeah, I think I&amp;#8217;ve said what I want to say about this. :)&lt;/p&gt;</description>
      <pubDate>Thu, 19 Oct 2006 01:46:19 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:</guid>
      <link>http://tigsource.com/articles/2006/10/16/blast-miner#comment-1254</link>
    </item>
    <item>
      <title>"Blast Miner" by Shinji</title>
      <description>&lt;p&gt;Um&amp;#8230; I don&amp;#8217;t know if I&amp;#8217;m the only one thinking this but&amp;#8230;&lt;/p&gt;

&lt;p&gt;What the fuck is wrong with you people! &amp;#8220;Oh my god, he didn&amp;#8217;t make another fantastic game - he must be a trendy sell out and a one shot wonder!&amp;#8221;&lt;/p&gt;

&lt;p&gt;For fucks sake people, even some of DaVinci&amp;#8217;s and Michaelangelo&amp;#8217;s works were shit and hated by others.&lt;/p&gt;

&lt;p&gt;Give the guy a break. Granted, the game isn&amp;#8217;t great - there are a lot of broken aspects but the idea is solid. With a few patches I&amp;#8217;m certain it will be fine. But to then go on and assault his credibilty and use the line &amp;#8220;one hit wonder&amp;#8221; and just bash the hell out of the game with little actual critical review.&lt;/p&gt;

&lt;p&gt;Don&amp;#8217;t get me wrong, there are a lot of constructive bits posted here, in regards to the drop patterns, weak menus, but what I&amp;#8217;ve read here has me pissed. It takes some work to do that.&lt;/p&gt;

&lt;p&gt;One last time - shut your faces. I&amp;#8217;d love to see you guys pull off better. If anything it give us something else to praise or crucify.&lt;/p&gt;

&lt;p&gt;Derek, thanks for apologizing, but honestly watch your mouth. Last I checked TIGSource was an indie games news site, not your game related Live Journal and other hangers on posters. Way to lower the standards.&lt;/p&gt;</description>
      <pubDate>Wed, 18 Oct 2006 20:54:46 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:</guid>
      <link>http://tigsource.com/articles/2006/10/16/blast-miner#comment-1250</link>
    </item>
    <item>
      <title>"Blast Miner" by Moose</title>
      <description>&lt;p&gt;Um.  You blow stuff up.  And that seems to be it.&lt;/p&gt;

&lt;p&gt;I like the bit where the website doesn&amp;#8217;t even tell you what you get if you register.  I guess they just gave up and threw out what they had.&lt;/p&gt;</description>
      <pubDate>Tue, 17 Oct 2006 20:29:31 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:</guid>
      <link>http://tigsource.com/articles/2006/10/16/blast-miner#comment-1242</link>
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    <item>
      <title>"Blast Miner" by Cycle</title>
      <description>&lt;p&gt;That was kinda my point! It just wasn&amp;#8217;t wored well because I wrote it at 3am after suffering from insomia :(&lt;/p&gt;</description>
      <pubDate>Tue, 17 Oct 2006 19:41:33 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:</guid>
      <link>http://tigsource.com/articles/2006/10/16/blast-miner#comment-1241</link>
    </item>
    <item>
      <title>"Blast Miner" by The Arsecast Host</title>
      <description>&lt;p&gt;Not all &amp;#8220;first of their kinds&amp;#8221; fumble the ball, cycle.&lt;/p&gt;</description>
      <pubDate>Tue, 17 Oct 2006 14:49:20 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:</guid>
      <link>http://tigsource.com/articles/2006/10/16/blast-miner#comment-1239</link>
    </item>
    <item>
      <title>"Blast Miner" by Teeth</title>
      <description>&lt;p&gt;Get Triptych instead.&lt;/p&gt;</description>
      <pubDate>Tue, 17 Oct 2006 11:25:36 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:</guid>
      <link>http://tigsource.com/articles/2006/10/16/blast-miner#comment-1237</link>
    </item>
    <item>
      <title>"Blast Miner" by Wolverine</title>
      <description>&lt;p&gt;I dunno what to make of this one but I didn&amp;#8217;t like Gish much at all.  Yeah, was interesting at first with the physics but I usually found the game too annoying to play and not much fun at all.&lt;/p&gt;</description>
      <pubDate>Tue, 17 Oct 2006 10:03:20 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:</guid>
      <link>http://tigsource.com/articles/2006/10/16/blast-miner#comment-1236</link>
    </item>
    <item>
      <title>"Blast Miner" by Cycle</title>
      <description>&lt;p&gt;I dunno, I think if it was a case of first-of-it&amp;#8217;s-kind, no one would have really given a shit about the game. Kinda like Trespasser vs Half-Life 2. The first game did physics much earlier, but the second didn&amp;#8217;t completely blow.&lt;/p&gt;</description>
      <pubDate>Tue, 17 Oct 2006 08:41:12 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:</guid>
      <link>http://tigsource.com/articles/2006/10/16/blast-miner#comment-1233</link>
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    <item>
      <title>"Blast Miner" by The Arsecast Host</title>
      <description>&lt;p&gt;Gish was incredible, I think, because it was a bit of a first-of-it&amp;#8217;s-kind in using physics so completely in a platformer. I suspect that people will come along after it and make other physics-based platformers which solve all of Gish&amp;#8217;s many foibles and at that point Gish&amp;#8217;ll look a bit amateurish. Gish was kind of inevitable, really, given the development of physics engines.&lt;/p&gt;

&lt;p&gt;Not that I don&amp;#8217;t still adore the game.&lt;/p&gt;</description>
      <pubDate>Tue, 17 Oct 2006 08:22:27 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:</guid>
      <link>http://tigsource.com/articles/2006/10/16/blast-miner#comment-1231</link>
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    <item>
      <title>"Blast Miner" by BMcC</title>
      <description>&lt;p&gt;Ooh, I&amp;#8217;m &lt;em&gt;always&lt;/em&gt; up for a drunken, angry mob!&lt;/p&gt;

&lt;p&gt;I wouldn&amp;#8217;t write off McMillan because of this, though.&lt;/p&gt;</description>
      <pubDate>Tue, 17 Oct 2006 05:48:40 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:</guid>
      <link>http://tigsource.com/articles/2006/10/16/blast-miner#comment-1222</link>
    </item>
    <item>
      <title>"Blast Miner" by Cycle</title>
      <description>&lt;p&gt;Maybe Edmund McMillan was a one hit wonder. Gish was incredible and all, but all his other work has been a bit meh.&lt;/p&gt;</description>
      <pubDate>Tue, 17 Oct 2006 05:40:53 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:</guid>
      <link>http://tigsource.com/articles/2006/10/16/blast-miner#comment-1221</link>
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    <item>
      <title>"Blast Miner" by The Arsecast Host</title>
      <description>&lt;p&gt;March, dammit! MARCH!&lt;/p&gt;</description>
      <pubDate>Tue, 17 Oct 2006 05:36:02 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:</guid>
      <link>http://tigsource.com/articles/2006/10/16/blast-miner#comment-1220</link>
    </item>
    <item>
      <title>"Blast Miner" by The Arsecast Host</title>
      <description>&lt;p&gt;So we&amp;#8217;re agreed. We match on Cryptic Sea&amp;#8217;s headquarters tomorrow with flaming torches and pitchforks?&lt;/p&gt;</description>
      <pubDate>Tue, 17 Oct 2006 05:35:35 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:</guid>
      <link>http://tigsource.com/articles/2006/10/16/blast-miner#comment-1219</link>
    </item>
    <item>
      <title>"Blast Miner" by Marvin</title>
      <description>&lt;p&gt;Maybe I&amp;#8217;m just dumb too, but I think it&amp;#8217;s fundementally broken. Once it gets closer to the top, it becomes nigh impossible to trigger explosions, meaning there&amp;#8217;s no way of coming back. The balance of incoming types seems wrong too, as gas cans hardly ever seem to turn up.&lt;/p&gt;</description>
      <pubDate>Tue, 17 Oct 2006 05:09:18 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:</guid>
      <link>http://tigsource.com/articles/2006/10/16/blast-miner#comment-1218</link>
    </item>
    <item>
      <title>"Blast Miner" by mushu</title>
      <description>&lt;p&gt;Taken on its own, the physics code is pretty nifty&amp;#8230; but overall the game feels unfinished.&lt;/p&gt;</description>
      <pubDate>Tue, 17 Oct 2006 04:28:17 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:</guid>
      <link>http://tigsource.com/articles/2006/10/16/blast-miner#comment-1217</link>
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    <item>
      <title>"Blast Miner" by The Arsecast Host</title>
      <description>&lt;p&gt;Thing is that it could&amp;#8217;ve been good if they&amp;#8217;d just allowed more strategy in it by allowing you to tunnel. But you&amp;#8217;ve always got so much excess dynamite sitting above where the gold is that any explosion forces it down and the only stuff to fly upwards are the grey rocks which block up your machine.&lt;/p&gt;</description>
      <pubDate>Tue, 17 Oct 2006 03:20:49 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:</guid>
      <link>http://tigsource.com/articles/2006/10/16/blast-miner#comment-1216</link>
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    <item>
      <title>"Blast Miner" by Cube</title>
      <description>&lt;p&gt;I&amp;#8217;m with you guys on this one:  It&amp;#8217;s just kinda stupid.&lt;/p&gt;

&lt;p&gt;I thought it was gonna be fun, too.  I didn&amp;#8217;t have high expectations, but it definitely didn&amp;#8217;t meet those.&lt;/p&gt;</description>
      <pubDate>Tue, 17 Oct 2006 02:21:21 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:</guid>
      <link>http://tigsource.com/articles/2006/10/16/blast-miner#comment-1215</link>
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      <title>"Blast Miner" by The Arsecast Host</title>
      <description>&lt;p&gt;Oooh, I get the feeling we agree on this one, Derek. I don&amp;#8217;t &amp;#8220;get&amp;#8221; it, either. It seems really close to a good idea (if you could effectively use the stone blocks to dig through the dirt and therefore undermine some gold and stick dynamite there) but it seems overly reliant on luck rather than judgement to me. I need to play it some more, but I&amp;#8217;d be amazed if I suddenly discovered a winning strategy in it.&lt;/p&gt;</description>
      <pubDate>Tue, 17 Oct 2006 00:22:15 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:</guid>
      <link>http://tigsource.com/articles/2006/10/16/blast-miner#comment-1214</link>
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      <title>"Blast Miner" by johanp</title>
      <description>&lt;p&gt;&amp;#8220;see attached photo for one of the most confusing menu screens I&#8217;ve ever seen&amp;#8221;&lt;/p&gt;

&lt;p&gt;Well, chronologic isn&amp;#8217;t really famous for interface design either. All those bridge building games and gish too totally sucked in that department.&lt;/p&gt;</description>
      <pubDate>Mon, 16 Oct 2006 23:14:11 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:</guid>
      <link>http://tigsource.com/articles/2006/10/16/blast-miner#comment-1212</link>
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      <title>"Blast Miner" by Cycle</title>
      <description>&lt;p&gt;&amp;#8220;I&#8217;m just dumb and the game is brilliant.&amp;#8221;&lt;/p&gt;

&lt;p&gt;They should put that on the press page.&lt;/p&gt;</description>
      <pubDate>Mon, 16 Oct 2006 21:06:22 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:</guid>
      <link>http://tigsource.com/articles/2006/10/16/blast-miner#comment-1211</link>
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