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    <title>TIGSource: Gem Theory</title>
    <link>http://tigsource.com/articles/2007/05/15/gem-theory</link>
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    <ttl>40</ttl>
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    <item>
      <title>Gem Theory</title>
      <description>&lt;p&gt;&lt;a href="http://www.flickr.com/photos/tigsource/500114641/" title="Photo Sharing"&gt;&lt;img src="http://farm1.static.flickr.com/189/500114641_05a0fd74ff.jpg" width="250" height="188" hspace="10" vspace="5" align="right" alt="ZOMG GEMZ!!!" /&gt;&lt;/a&gt;&lt;/p&gt;


	&lt;p&gt;Jesper Juul, video game academic and self-proclaimed &amp;#8220;&lt;a href="http://en.wikipedia.org/wiki/Ludology"&gt;ludologist&lt;/a&gt;&amp;#8221;, has written an article titled &amp;#8220;&lt;a href="http://www.jesperjuul.net/text/swapadjacent/"&gt;Swap Adjacent Gems to Make Sets of Three: A History of Matching Tile Games&lt;/a&gt;.&amp;#8221;&lt;/p&gt;


	&lt;p&gt;I&amp;#8217;m actually really fascinated by game studies.  Actually, it&amp;#8217;s more like I&amp;#8217;m alternately fascinated and repulsed by game studies.  It&amp;#8217;s very interesting and there are real positive, tangible effects to analyzing games from an academic perspective.  On the other hand, a lot of it is absolute baloney!&lt;/p&gt;


	&lt;p&gt;(Source: &lt;a href="http://www.gamesetwatch.com"&gt;GameSetWatch&lt;/a&gt;)&lt;/p&gt;</description>
      <pubDate>Tue, 15 May 2007 16:35:00 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:bfa79c3f-f1a4-4655-a492-cc7f0700d4c7</guid>
      <author>Derek Yu</author>
      <link>http://tigsource.com/articles/2007/05/15/gem-theory</link>
      <category>Social Impact</category>
      <category>Community</category>
      <category>Casual</category>
      <category>Developers</category>
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