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    <title>TIGSource: PixelShips Retro</title>
    <link>http://tigsource.com/articles/2006/10/03/pixelships-retro</link>
    <language>en-us</language>
    <ttl>40</ttl>
    <description></description>
    <item>
      <title>PixelShips Retro</title>
      <description>&lt;p&gt;&lt;a href="http://www.flickr.com/photos/tigsource/259796261/" title="Ships made of pixels."&gt;&lt;img src="http://static.flickr.com/120/259796261_c0d2faf9a4.jpg" hspace="10" vspace="10" align="left" width="240" height="180" alt="PixelShips Retro" /&gt;&lt;/a&gt;&lt;/p&gt;


	&lt;p&gt;Gotta hit my quota!&lt;/p&gt;


	&lt;p&gt;Here&amp;#8217;s an average little shmup called &lt;A href="http://www.pixelships.com/pxsretro/"&gt;PixelShips Retro.&lt;/a&gt;  You select a spaceship and fly around shooting other spaceships that don&amp;#8217;t look like your spaceship.&lt;/p&gt;


	&lt;p&gt;Now, I &lt;i&gt;was&lt;/i&gt; interested in this game at first.  &lt;a href="http://www.pixelships.com/index.html"&gt;The developer&lt;/a&gt; was all like, &amp;#8220;160 ships to collect!  80&amp;#8217;s style original graphics and sound!&amp;#8221;  And the intro screen was pretty rad.&lt;/p&gt;


	&lt;p&gt;However&amp;#8230; the game is rough around the edges.  &lt;i&gt;Real&lt;/i&gt; rough.  That, and the developer decided to push it as &lt;a href="http://www.pixelships.com/pxsretro/purchase.html"&gt;heavily-crippled shareware.&lt;/a&gt;  Disappointment!&lt;/p&gt;


	&lt;p&gt;So many indie developers complain about how few shareware games make real money, but look at how many are just simply unprofessional.  My theory is, great games will sell.  &lt;a href="http://www.tigsource.com/articles/2006/09/13/aquaria"&gt;Will time prove me right?&lt;/a&gt;&lt;/p&gt;</description>
      <pubDate>Tue, 03 Oct 2006 08:17:00 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:d178d6f4316243c76cf8247eceef7a8f</guid>
      <author>Brandon "BMcC" McCartin</author>
      <link>http://tigsource.com/articles/2006/10/03/pixelships-retro</link>
      <category>Shoot-em-ups</category>
      <category>Community</category>
      <category>Windows</category>
    </item>
    <item>
      <title>"PixelShips Retro" by generic hydrocodone</title>
      <description>&lt;p&gt;generic hydrocodone &lt;a &gt;generic hydrocodone&lt;/a rel="nofollow"&gt;&lt;/p&gt;</description>
      <pubDate>Sat, 09 Dec 2006 23:36:17 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:</guid>
      <link>http://tigsource.com/articles/2006/10/03/pixelships-retro#comment-2208</link>
    </item>
    <item>
      <title>"PixelShips Retro" by Magnulus</title>
      <description>&lt;p&gt;What is THIS nonsense?! Pixelships RETRO?! What happened to Pixelships TWO, with its upgraded graphics and such and such and such. I don&amp;#8217;t mean to sound like an eye-candy whore, but I was looking forward to pixelships in 640x480. THAT, I would have paid for.&lt;/p&gt;</description>
      <pubDate>Thu, 12 Oct 2006 07:36:11 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:</guid>
      <link>http://tigsource.com/articles/2006/10/03/pixelships-retro#comment-1184</link>
    </item>
    <item>
      <title>"PixelShips Retro" by Oddbob</title>
      <description>&lt;p&gt;TAH, come on - PixelShips Retro&amp;#8230;its ropey as heck and you know it ;)&lt;/p&gt;</description>
      <pubDate>Wed, 04 Oct 2006 16:44:32 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:</guid>
      <link>http://tigsource.com/articles/2006/10/03/pixelships-retro#comment-1129</link>
    </item>
    <item>
      <title>"PixelShips Retro" by The Arsecast Host</title>
      <description>&lt;p&gt;For me Starscape was the antithesis of a good demo. It started you out in a really boring fetch-and-carry part of the game and make you work to see anything of relative interest. I&amp;#8217;d have preferred if it gave you a sampling of the later features, even if it was a rolling demo. Screenshots won&amp;#8217;t sell me a game, man, but movies will.&lt;/p&gt;</description>
      <pubDate>Wed, 04 Oct 2006 07:20:34 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:</guid>
      <link>http://tigsource.com/articles/2006/10/03/pixelships-retro#comment-1123</link>
    </item>
    <item>
      <title>"PixelShips Retro" by The Arsecast Host</title>
      <description>&lt;p&gt;My grammer bad. Me wunt spell proper one day.&lt;/p&gt;</description>
      <pubDate>Wed, 04 Oct 2006 07:18:35 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:</guid>
      <link>http://tigsource.com/articles/2006/10/03/pixelships-retro#comment-1122</link>
    </item>
    <item>
      <title>"PixelShips Retro" by The Arsecast Host</title>
      <description>&lt;p&gt;I quite enjoyed it, myself. I agree that it&amp;#8217;s got a face only it&amp;#8217;s mother could love and limiting you to 3 level types was perhaps a little stingy. However when I completed the demo I did feel like see more of it, but only in the sense of looking forward to the completion of a freeware game rather than the purchasing of a full version. Had it been part of the original quartet of games it was planned for (I believe) then I&amp;#8217;d have been more likely to plop down $20 for 4 such games, but $13 on a single one? Nopers. I&amp;#8217;ve got disposable income, but it&amp;#8217;s not quite that disposable.&lt;/p&gt;</description>
      <pubDate>Wed, 04 Oct 2006 07:18:02 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:</guid>
      <link>http://tigsource.com/articles/2006/10/03/pixelships-retro#comment-1121</link>
    </item>
    <item>
      <title>"PixelShips Retro" by BMcC</title>
      <description>&lt;p&gt;Hey Fost!  Thanks for the thoughtful post.&lt;/p&gt;

&lt;p&gt;My beef with this game isn&amp;#8217;t how crippled the shareware demo is, but that it&amp;#8217;s a shareware demo at all.  I feel like it just lacks quality and that maybe more polish could&amp;#8217;ve been afforded if time weren&amp;#8217;t spent on nag screens, different versions, etc.&lt;/p&gt;

&lt;p&gt;With games like Aquaria and, oh say, Mr. Robot, the demos, however &amp;#8220;crippled&amp;#8221; they may be, I&amp;#8217;m sure will be enough to show the games are worth buying.  And that&amp;#8217;s all they really need to do, IMO.&lt;/p&gt;</description>
      <pubDate>Wed, 04 Oct 2006 05:46:29 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:</guid>
      <link>http://tigsource.com/articles/2006/10/03/pixelships-retro#comment-1119</link>
    </item>
    <item>
      <title>"PixelShips Retro" by Fost</title>
      <description>&lt;p&gt;We only have 20 minutes of game time for Starscape (although you can replay - it doesn&amp;#8217;t just disable itself :) and you can play one of the survival modes indefinitely)&lt;/p&gt;

&lt;p&gt;I don&amp;#8217;t know, is that stingy? or &amp;#8216;heavily crippled&amp;#8217;? To be honest, I never saw it as shareware, but a demo for a commercial game. Certainly, we have been more successful selling it with a lower demo time than a greater one. I really think it comes down to the type of game you are selling, and there shouldn&amp;#8217;t be any hard and fast rules. I think people buy all the casual match 3 stuff because you need a good hour of play time to get into the &amp;#8216;zen&amp;#8217; of casual play. Then they pull the rug from under you and you get upset and buy it.&lt;/p&gt;

&lt;p&gt;For &amp;#8216;meatier&amp;#8217; games (which sounds like Aquaria to me) I think the ideal demo is to give people a taste of the game so they know whether they will enjoy it, stop the game, and then show them some even cooler stuff they&amp;#8217;ll get if they register it.&lt;/p&gt;

&lt;p&gt;Of course, I&amp;#8217;m speaking as a developer here with the intention of making money so I can carry on making games :)
For consumers, the best demo is obviously one that gives you loads of time, but then why would you buy it? I know for a fact this happens in great numbers with Starscape, as people just download it and play Survival Mode all the time!&lt;/p&gt;</description>
      <pubDate>Wed, 04 Oct 2006 01:17:21 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:</guid>
      <link>http://tigsource.com/articles/2006/10/03/pixelships-retro#comment-1118</link>
    </item>
    <item>
      <title>"PixelShips Retro" by Cube</title>
      <description>&lt;p&gt;I just have to say&amp;#8230;this game sucks.  The original PixelShips is awesome, even though it has no music or sound.  This game just plain sucks.  &lt;/p&gt;</description>
      <pubDate>Tue, 03 Oct 2006 22:24:38 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:</guid>
      <link>http://tigsource.com/articles/2006/10/03/pixelships-retro#comment-1117</link>
    </item>
    <item>
      <title>"PixelShips Retro" by Sandcrab</title>
      <description>&lt;p&gt;I like games I can complete in an hour.&lt;/p&gt;</description>
      <pubDate>Tue, 03 Oct 2006 16:28:43 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:</guid>
      <link>http://tigsource.com/articles/2006/10/03/pixelships-retro#comment-1113</link>
    </item>
    <item>
      <title>"PixelShips Retro" by BMcC</title>
      <description>&lt;p&gt;I considered this heavily crippled, but I hadn&amp;#8217;t experienced such horror stories. :)&lt;/p&gt;

&lt;p&gt;And the nag screens&amp;#8230; O, the nag screens!&lt;/p&gt;</description>
      <pubDate>Tue, 03 Oct 2006 16:09:38 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:</guid>
      <link>http://tigsource.com/articles/2006/10/03/pixelships-retro#comment-1112</link>
    </item>
    <item>
      <title>"PixelShips Retro" by Moschops</title>
      <description>&lt;p&gt;An hour is generous, I&amp;#8217;ve seen some only give 30 minutes in a lame ploy to hide the fact that you could complete the game in an hour :/&lt;/p&gt;</description>
      <pubDate>Tue, 03 Oct 2006 15:01:05 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:</guid>
      <link>http://tigsource.com/articles/2006/10/03/pixelships-retro#comment-1111</link>
    </item>
    <item>
      <title>"PixelShips Retro" by dessgeega</title>
      <description>&lt;p&gt;i&amp;#8217;m not sure i&amp;#8217;d call this &amp;#8220;heavily crippled&amp;#8221;. heavily crippled is when you allow the player only an hour to play oasis, and it&amp;#8217;ll take a new player longer than that just to get past the tutorial.&lt;/p&gt;</description>
      <pubDate>Tue, 03 Oct 2006 10:08:52 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:</guid>
      <link>http://tigsource.com/articles/2006/10/03/pixelships-retro#comment-1110</link>
    </item>
    <item>
      <title>"PixelShips Retro" by BMcC</title>
      <description>&lt;p&gt;Continuing the proud tradition of pimping Aquaria &lt;em&gt;every post.&lt;/em&gt;&lt;/p&gt;</description>
      <pubDate>Tue, 03 Oct 2006 08:21:10 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:</guid>
      <link>http://tigsource.com/articles/2006/10/03/pixelships-retro#comment-1107</link>
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