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    <title>TIGSource: The Arcade Wire:  Airport Security</title>
    <link>http://tigsource.com/articles/2006/09/20/the-arcade-wire-airport-security</link>
    <language>en-us</language>
    <ttl>40</ttl>
    <description></description>
    <item>
      <title>The Arcade Wire:  Airport Security</title>
      <description>&lt;p&gt;&lt;a href="http://www.flickr.com/photos/tigsource/248416597/" title="Airport Security"&gt;&lt;img src="http://static.flickr.com/76/248416597_bfe442a6dc_m.jpg" width="240" height="180" hspace="10" vspace="10" align="left" alt="Airport Security -- The game of airport security." /&gt;&lt;/p&gt;


	&lt;p&gt;&lt;/a&gt;Perhaps we need a new category for &amp;#8220;newsgames.&amp;#8221;&lt;/p&gt;


	&lt;p&gt;&lt;a href="http://www.persuasivegames.com/about/"&gt;Ian Bogost of Persuasive Games&lt;/a&gt; has &lt;a href="http://www.watercoolergames.org/archives/000629.shtml"&gt;announced &lt;b&gt;Airport Security&lt;/b&gt;&lt;/a&gt;, the first in a series of satirical Flash games commissioned by &lt;a href="http://www.shockwave.com"&gt;Shockwave.com&lt;/a&gt; and &lt;a href="http://www.addictinggames.com"&gt;Addicting Games&lt;/a&gt; called &lt;b&gt;The Arcade Wire&lt;/b&gt;.&lt;/p&gt;


	&lt;p&gt;&lt;a href="http://www.shockwave.com/gamelanding/airportsecurity.jsp"&gt;The game&lt;/a&gt; has you managing (of course) an airport security line, removing prohibited items from potential passengers and their luggage, while keeping up with the constantly-changing security regulations.&lt;/p&gt;


	&lt;p&gt;Hooray for games with a message!  According to &lt;a href="http://www.persuasivegames.com"&gt;Persuasive Games&amp;#8217; site&lt;/a&gt;, it&amp;#8217;s their bread and butter:&lt;/p&gt;


&lt;blockquote&gt;
&lt;p&gt;&amp;#8220;Persuasive Games is the natural choice of leading advocacy groups and lifestyle brands who want to communicate effectively through electronic games.&amp;#8221;&lt;/p&gt;
&lt;/blockquote&gt;

	&lt;p&gt;On one hand, it&amp;#8217;s exciting to see games that move beyond mere amusement, that have a message and real-world impact.  On the other hand, as Ian himself admits, the vast majority of topical games are no more than passing novelties.&lt;/p&gt;


	&lt;p&gt;What do you, the loyal TIGSource readers, think?  &lt;a href="http://www.shockwave.com/gamelanding/airportsecurity.jsp"&gt;Play the game&lt;/a&gt; and judge for yourselves!&lt;/p&gt;


	&lt;p&gt;(Source: &lt;a href="http://www.gamesetwatch.com"&gt;GameSetWatch&lt;/a&gt;)&lt;/p&gt;</description>
      <pubDate>Wed, 20 Sep 2006 11:56:00 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:2539191f84a35f16cbcee7e03642251c</guid>
      <author>BMcC</author>
      <link>http://tigsource.com/articles/2006/09/20/the-arcade-wire-airport-security</link>
      <category>Browser Games</category>
      <category>Social Impact</category>
      <category>Freeware</category>
    </item>
    <item>
      <title>"The Arcade Wire:  Airport Security" by mushu</title>
      <description>&lt;p&gt;McKids.&lt;/p&gt;

&lt;p&gt;mmm, burger politics.&lt;/p&gt;</description>
      <pubDate>Fri, 22 Sep 2006 03:58:12 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:</guid>
      <link>http://tigsource.com/articles/2006/09/20/the-arcade-wire-airport-security#comment-1028</link>
    </item>
    <item>
      <title>"The Arcade Wire:  Airport Security" by null</title>
      <description>&lt;p&gt;Well, I should add that not ALL old games were apolitical, either.&lt;/p&gt;

&lt;p&gt;Remember all the games that propagandized (in a way) for the war on drugs? NARC, Wrath of the Black Manta, etc. (Remember the &amp;#8220;Winners Don&amp;#8217;t Use Drugs&amp;#8221; message on every arcade game during the late 80s and 90s?) And there was also the Cold War stuff, like Rush &amp;#8216;n&amp;#8217; Attack, Strider, etc.&lt;/p&gt;

&lt;p&gt;The arcade/NES game we westerners know as Guerrilla War was, in Japan, called Guevara. That&amp;#8217;s right, you played Che and Fidel trying to overthrow the Batista regime.&lt;/p&gt;

&lt;p&gt;It&amp;#8217;s just that the political message in those games was about as sophisticated as what you might find in a Schwarzenneger B-flick like Commando. More amusing than affecting.&lt;/p&gt;</description>
      <pubDate>Thu, 21 Sep 2006 15:20:01 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:</guid>
      <link>http://tigsource.com/articles/2006/09/20/the-arcade-wire-airport-security#comment-1027</link>
    </item>
    <item>
      <title>"The Arcade Wire:  Airport Security" by BMcC</title>
      <description>&lt;p&gt;Super Monkey Ball: DON&amp;#8217;T FORGET TO SPAY AND NEUTER YOUR PETS!&lt;/p&gt;</description>
      <pubDate>Thu, 21 Sep 2006 14:28:19 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:</guid>
      <link>http://tigsource.com/articles/2006/09/20/the-arcade-wire-airport-security#comment-1026</link>
    </item>
    <item>
      <title>"The Arcade Wire:  Airport Security" by BMcC</title>
      <description>&lt;p&gt;Yeah, I got bored with it pretty quick, too.  And after all that talk from Ian about how &amp;#8220;skin-deep&amp;#8221; most topical games are.  Eh.&lt;/p&gt;

&lt;p&gt;Regarding the &amp;#8220;mere amusement&amp;#8221; comment:  I agree.  I guess what I meant to say was I think it&amp;#8217;s cool to see games branch out farther.  But I certainly wouldn&amp;#8217;t want &lt;em&gt;all&lt;/em&gt; games to be topical.&lt;/p&gt;</description>
      <pubDate>Thu, 21 Sep 2006 14:21:00 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:</guid>
      <link>http://tigsource.com/articles/2006/09/20/the-arcade-wire-airport-security#comment-1025</link>
    </item>
    <item>
      <title>"The Arcade Wire:  Airport Security" by null</title>
      <description>&lt;p&gt;This game is actually pretty funny (especially some of the lines you hear over the PA system). It&amp;#8217;s a good parody of how ridiculous and arbitrary government bureaucracy is.&lt;/p&gt;

&lt;p&gt;That said, as a GAME, it didn&amp;#8217;t hold my attention for more than a few minutes. In that sense, it&amp;#8217;s like a lot of Flash games &amp;#8211; just a diversion.&lt;/p&gt;

&lt;p&gt;Re: propagandizing for profit, most political campaigns are run by marketing firms that do just that. So it&amp;#8217;s not unexpected that interactive media would become a part of their toolset.&lt;/p&gt;

&lt;p&gt;Personally, I had no problem with games as just &amp;#8220;mere amusement.&amp;#8221; Everything nowadays is so politicized, and video games were one medium that, during my childhood, provided an escape from it all.&lt;/p&gt;

&lt;p&gt;Oh well, things change.&lt;/p&gt;</description>
      <pubDate>Wed, 20 Sep 2006 17:43:03 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:</guid>
      <link>http://tigsource.com/articles/2006/09/20/the-arcade-wire-airport-security#comment-1023</link>
    </item>
    <item>
      <title>"The Arcade Wire:  Airport Security" by Ryan A</title>
      <description>&lt;p&gt;Great game idea, it&amp;#8217;s nice to see world events show up in games. The snake in luggage was a made me smile, but it didn&amp;#8217;t really hold my interest.&lt;/p&gt;</description>
      <pubDate>Wed, 20 Sep 2006 13:58:47 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:</guid>
      <link>http://tigsource.com/articles/2006/09/20/the-arcade-wire-airport-security#comment-1021</link>
    </item>
    <item>
      <title>"The Arcade Wire:  Airport Security" by TIGSauce</title>
      <description>&lt;p&gt;cool&lt;/p&gt;</description>
      <pubDate>Wed, 20 Sep 2006 12:30:35 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:</guid>
      <link>http://tigsource.com/articles/2006/09/20/the-arcade-wire-airport-security#comment-1020</link>
    </item>
    <item>
      <title>"The Arcade Wire:  Airport Security" by BMcC</title>
      <description>&lt;p&gt;POLITICALLY-CHARGED BONUS QUESTION:  What do you think about Persuasive Games propagandizing for profit?&lt;/p&gt;</description>
      <pubDate>Wed, 20 Sep 2006 11:55:30 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:</guid>
      <link>http://tigsource.com/articles/2006/09/20/the-arcade-wire-airport-security#comment-1018</link>
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