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    <title>TIGSource: Bashanomics</title>
    <link>http://tigsource.com/articles/2007/04/26/bashanomics</link>
    <language>en-us</language>
    <ttl>40</ttl>
    <description></description>
    <item>
      <title>Bashanomics</title>
      <description>&lt;div style="text-align: center"&gt;&lt;object width="425" height="350"&gt;&lt;param name="movie" value="http://www.youtube.com/v/wCG2scnf7h4"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/wCG2scnf7h4" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;

	&lt;p&gt;&lt;a href="http://www.toribash.com/"&gt;Toribash&lt;/a&gt;, the amazing 3D, turn-based ragdoll fighting game just keeps getting bigger and better!  We covered this game almost &lt;a href="http://www.tigsource.com/articles/2006/08/26/toribash"&gt;a year ago&lt;/a&gt;, and its great to see it thriving.&lt;/p&gt;


	&lt;p&gt;&lt;a href="http://www.gamesetwatch.com/2007/04/toribash_adds_virtual_limb_tra.php"&gt;GameSetWatch reports&lt;/a&gt; that the game has introduced virtual credits into their online community, creating a virtual economy based on buying and selling everything from custom body parts to forum sig graphics to stories written about the various clans that have arisen around the game.  Man, I love this kind of stuff&amp;#8230; the idea of clans, histories, and economies emerging from these little game worlds drives me nuts.&lt;/p&gt;


	&lt;p&gt;I met Hampa, one of the creators, at &lt;span class="caps"&gt;GDC&lt;/span&gt; this year, and he&amp;#8217;s also a really nice guy.  Good game, good people.  If you haven&amp;#8217;t tried it yet, you should.&lt;/p&gt;</description>
      <pubDate>Thu, 26 Apr 2007 15:56:00 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:648b6705-b06b-4069-93d7-348a0f569ff7</guid>
      <author>Derek Yu</author>
      <link>http://tigsource.com/articles/2007/04/26/bashanomics</link>
      <category>Unique / Bizarre</category>
      <category>Fighters</category>
      <category>Community</category>
      <category>Videos</category>
      <category>Physics</category>
      <category>Hampa</category>
    </item>
    <item>
      <title>"Bashanomics" by Dan MacDonald</title>
      <description>&lt;p&gt;those are nice tutorials :)&lt;/p&gt;</description>
      <pubDate>Tue, 01 May 2007 00:57:20 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:281f3ddc-ac59-4c23-aaac-0f9092860886</guid>
      <link>http://tigsource.com/articles/2007/04/26/bashanomics#comment-4542</link>
    </item>
    <item>
      <title>"Bashanomics" by hampa</title>
      <description>&lt;p&gt;The game doesn&amp;#8217;t come with an ingame tutorial yet.&lt;/p&gt;

&lt;p&gt;Meanwhile check this tutorial videos out:
&lt;a href="http://toribash.com/HowToKick.avi" rel="nofollow"&gt;http://toribash.com/HowToKick.avi&lt;/a&gt;
&lt;a href="http://toribash.com/HowToPunch.avi" rel="nofollow"&gt;http://toribash.com/HowToPunch.avi&lt;/a&gt;
&lt;a href="http://toribash.com/HowToJump.avi" rel="nofollow"&gt;http://toribash.com/HowToJump.avi&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;The tutorial forum board contains a bit more:
&lt;a href="http://www.toribash.com/forum/index.php?board=15.0" rel="nofollow"&gt;http://www.toribash.com/forum/index.php?board=15.0&lt;/a&gt;&lt;/p&gt;</description>
      <pubDate>Sun, 29 Apr 2007 19:43:30 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:859af5e5-9671-43b4-be44-0f83075732aa</guid>
      <link>http://tigsource.com/articles/2007/04/26/bashanomics#comment-4530</link>
    </item>
    <item>
      <title>"Bashanomics" by Xander</title>
      <description>&lt;p&gt;I really enjoyed what I&amp;#8217;d played of it, but it&amp;#8217;s pretty damn hard to get into. If there was some kind of tutorial that eased you into the process that&amp;#8217;d be pretty neat, but I remember crowding round the lappy with my two brothers having to watch the quicktime mov&amp;#8217;s on the site to actually figure out how to beat the crap out of anyone. Honestly though we just gave up after a while, it turned out to be much funnier to watch the replays everyone else had made, self decapitation is always a good&amp;#8217;un&amp;#8230;&lt;/p&gt;</description>
      <pubDate>Sat, 28 Apr 2007 11:00:02 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:4aa9adb2-ce34-4dba-bbc1-1882824cc541</guid>
      <link>http://tigsource.com/articles/2007/04/26/bashanomics#comment-4509</link>
    </item>
    <item>
      <title>"Bashanomics" by Rz.</title>
      <description>&lt;p&gt;it&amp;#8217;s an ok game, but by no means worth spending money on, i feel.&lt;/p&gt;</description>
      <pubDate>Sat, 28 Apr 2007 09:05:45 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:7a2fd5b1-7b6b-42c0-91f8-7ab8c8be63cf</guid>
      <link>http://tigsource.com/articles/2007/04/26/bashanomics#comment-4508</link>
    </item>
    <item>
      <title>"Bashanomics" by Mr_Staypuft</title>
      <description>&lt;p&gt;Well, I must be different.&lt;/p&gt;

&lt;p&gt;I&amp;#8217;ve just watched the gamevideo,
and I couldn&amp;#8217;t be less interested in playing it.&lt;/p&gt;

&lt;p&gt;I find the violence (even though the figures are stylised)
to be quite disturbing.&lt;/p&gt;

&lt;p&gt;I know they&amp;#8217;re just polygons - I&amp;#8217;m no Jack Thompson - 
but to me, they&amp;#8217;re just suggestive enough (of real humans)
to make me feel a bit queasy.&lt;/p&gt;

&lt;p&gt;Sure - some might point out that my own retro remake is violent,
but unlike Toribash, it has no blood, no sickening ripping apart of bodies. (however cartoonish)&lt;/p&gt;

&lt;p&gt;A turn-based beat em up is certainly an interesting game idea..
I&amp;#8217;m not putting down the creators;
just saying that this game&amp;#8217;s really not my thing.&lt;/p&gt;</description>
      <pubDate>Sat, 28 Apr 2007 04:02:56 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:da94ed5d-f463-4086-91e5-fbc357f12854</guid>
      <link>http://tigsource.com/articles/2007/04/26/bashanomics#comment-4505</link>
    </item>
    <item>
      <title>"Bashanomics" by Evil-Ville</title>
      <description>&lt;p&gt;This game is great. I remember winning by tearing my own legs off and then jumping towards the enemy somehow using the dismembered legs.&lt;/p&gt;</description>
      <pubDate>Sat, 28 Apr 2007 03:04:55 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:0dfe8515-fff6-4d51-a873-fb01ec0dcc1b</guid>
      <link>http://tigsource.com/articles/2007/04/26/bashanomics#comment-4503</link>
    </item>
    <item>
      <title>"Bashanomics" by BeamSplashX</title>
      <description>&lt;p&gt;Writhing on the floor is an effective combat tactics. I mean, as long as your opponent is a mental patient. A DEADLY MENTAL PATIENT 2: RETURN OF THE RETURNING RETURNER&amp;#8217;S RETURN.&lt;/p&gt;</description>
      <pubDate>Fri, 27 Apr 2007 22:42:10 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:39b243ed-72e1-43e6-9776-c2720749bfcc</guid>
      <link>http://tigsource.com/articles/2007/04/26/bashanomics#comment-4500</link>
    </item>
    <item>
      <title>"Bashanomics" by Isador21</title>
      <description>&lt;p&gt;How can someone teach someone how to make his own stuff?
It&amp;#8217;s more like &amp;#8220;You can try your own stuff until you get a result&amp;#8221;, don&amp;#8217;t expect a &amp;#8220;start with this and then, you can do whatever you want&amp;#8221;&lt;/p&gt;</description>
      <pubDate>Fri, 27 Apr 2007 14:19:04 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:e9ed5dd0-d39f-4f99-b3d9-163e77d3e10b</guid>
      <link>http://tigsource.com/articles/2007/04/26/bashanomics#comment-4489</link>
    </item>
    <item>
      <title>"Bashanomics" by Moose</title>
      <description>&lt;p&gt;If only they had a decent tutorial, so you could do something besides writhing spastically on the floor.  They did have walkthroughs for a few simple moves, but nothing to teach you how to make your own.&lt;/p&gt;</description>
      <pubDate>Fri, 27 Apr 2007 09:35:49 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:1d018e6b-d66b-4fb3-93af-4ea7f6261dc6</guid>
      <link>http://tigsource.com/articles/2007/04/26/bashanomics#comment-4485</link>
    </item>
    <item>
      <title>"Bashanomics" by NHP</title>
      <description>&lt;p&gt;he was responding to the fact that the original post had a typo saying the game was 2D&lt;/p&gt;</description>
      <pubDate>Fri, 27 Apr 2007 08:43:23 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:10d00b94-aaf7-4b95-b1ea-e38404132edd</guid>
      <link>http://tigsource.com/articles/2007/04/26/bashanomics#comment-4483</link>
    </item>
    <item>
      <title>"Bashanomics" by Cevius</title>
      <description>&lt;p&gt;&amp;#8220;And I was so sure it was 3d!&amp;#8221;&lt;/p&gt;

&lt;p&gt;Uh&amp;#8230;. It is 3d&amp;#8230; Mabey you should actually play the game before commenting :D&lt;/p&gt;</description>
      <pubDate>Fri, 27 Apr 2007 04:06:53 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:03b35001-326e-4023-8914-9783182e1f35</guid>
      <link>http://tigsource.com/articles/2007/04/26/bashanomics#comment-4482</link>
    </item>
    <item>
      <title>"Bashanomics" by Mr. Shen</title>
      <description>&lt;p&gt;I just spent the last two hours playing this game.  Damn TIGsource.  I get less and less sleep before work nowadays.&lt;/p&gt;</description>
      <pubDate>Fri, 27 Apr 2007 02:31:29 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:dcc91e83-6d86-48d5-922f-77c4ede4622b</guid>
      <link>http://tigsource.com/articles/2007/04/26/bashanomics#comment-4480</link>
    </item>
    <item>
      <title>"Bashanomics" by Alan</title>
      <description>&lt;p&gt;I&amp;#8217;d buy this if I had 2 other people to talk into buying it with me and I hadn&amp;#8217;t just bought Panel de Pon DS.&lt;/p&gt;</description>
      <pubDate>Fri, 27 Apr 2007 00:32:08 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:f08e05ee-48aa-4520-94d8-d83b37a7a6bc</guid>
      <link>http://tigsource.com/articles/2007/04/26/bashanomics#comment-4478</link>
    </item>
    <item>
      <title>"Bashanomics" by BMcC</title>
      <description>&lt;p&gt;Tee hee, fix&amp;#8217;d!  :)&lt;/p&gt;</description>
      <pubDate>Thu, 26 Apr 2007 22:49:15 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:a6f910ef-d911-4017-a854-03a4e0f0a50d</guid>
      <link>http://tigsource.com/articles/2007/04/26/bashanomics#comment-4477</link>
    </item>
    <item>
      <title>"Bashanomics" by Dan MacDonald</title>
      <description>&lt;p&gt;And I was so sure it was 3d!&lt;/p&gt;</description>
      <pubDate>Thu, 26 Apr 2007 21:42:31 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:9bb24cd6-f873-454d-be89-68e57b483ec9</guid>
      <link>http://tigsource.com/articles/2007/04/26/bashanomics#comment-4476</link>
    </item>
    <item>
      <title>"Bashanomics" by NHP</title>
      <description>&lt;p&gt;&amp;#8230; retarded AWESOME!&lt;/p&gt;</description>
      <pubDate>Thu, 26 Apr 2007 18:26:02 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:3af7e8dc-a2de-47ca-b535-b46e7cef1ecf</guid>
      <link>http://tigsource.com/articles/2007/04/26/bashanomics#comment-4472</link>
    </item>
    <item>
      <title>"Bashanomics" by NHP</title>
      <description>&lt;p&gt;toribash is retarded&lt;/p&gt;</description>
      <pubDate>Thu, 26 Apr 2007 18:23:17 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:31fb93b8-798e-4b7a-b3b1-674ab64659d2</guid>
      <link>http://tigsource.com/articles/2007/04/26/bashanomics#comment-4471</link>
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