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    <title>TIGSource: Memories: Brainchild Design</title>
    <link>http://tigsource.com/articles/2007/04/03/classic-the-games-of-brainchild-design</link>
    <language>en-us</language>
    <ttl>40</ttl>
    <description></description>
    <item>
      <title>Memories: Brainchild Design</title>
      <description>&lt;p&gt;I was reminiscing with my friend Jon the other day about games we had played in our formative years, and Brainchild Design came up.  I&amp;#8217;m sure a lot of you remember them: they made two delicious little freeware games back in the day, Quadnet and Jump n&amp;#8217; Bump (and then promptly jumped the shark).  But for those who haven&amp;#8217;t (or for those who have forgotten)...&lt;/p&gt;


	&lt;p&gt;&lt;a href="http://www.flickr.com/photos/tigsource/445394916/" title="Photo Sharing"&gt;&lt;img src="http://farm1.static.flickr.com/175/445394916_6a8a7bbd0a_m.jpg" width="240" height="150" hspace="10" vspace="5" align="left" alt="Quadnet" /&gt;&lt;/a&gt;&lt;/p&gt;


	&lt;p&gt;&lt;a href="http://www.brainchilddesign.com/Bottom.php?Page=Games&amp;#38;SubPage=Quadnet"&gt;Quadnet&lt;/a&gt; is a fast-paced shoot &amp;#8216;em up that took place on a single grid.  The camera angle twisted around depending on where you were on the grid.  Robotron-esque control scheme.  Really fun, fast-paced little game that we loved competing in.&lt;/p&gt;


	&lt;p&gt;&lt;a href="http://www.brainchilddesign.com/Bottom.php?Page=Games&amp;#38;SubPage=JnB"&gt;Jump n&amp;#8217; Bump&lt;/a&gt; is a flat-out great hotseat multiplayer game.  Using the keyboard, mouse, and/or joystick, the goal of the game is to squash your opponent by jumping on their head.  And you play as cute little bunnies, so it&amp;#8217;s really, really funny.  There&amp;#8217;s nothing better than dropping on friends one after another and watching garbage bags full of gibs &amp;#8216;spode out of their furry little bodies.  You can quote me on that!&lt;/p&gt;


	&lt;p&gt;&lt;a href="http://www.flickr.com/photos/tigsource/445398305/" title="Photo Sharing"&gt;&lt;img src="http://farm1.static.flickr.com/248/445398305_d90a986f35.jpg" width="500" height="320" alt="Jump n Bump" /&gt;&lt;/a&gt;&lt;/p&gt;


	&lt;p&gt;Both games crash on start-up in XP, but run perfectly using &lt;a href="http://dosbox.sourceforge.net/"&gt;DOSBox&lt;/a&gt;.&lt;/p&gt;


	&lt;p&gt;&lt;strong&gt;Update:&lt;/strong&gt; Good ol&amp;#8217; Mr. Hollow pointed out that JnB is available as a &lt;a href="http://icculus.org/jumpnbump/"&gt;Win32 binary&lt;/a&gt;.  Thanks!&lt;/p&gt;</description>
      <pubDate>Tue, 03 Apr 2007 15:49:00 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:915d3cdc-b32a-42f0-a196-5fadd02ee822</guid>
      <author>Derek Yu</author>
      <link>http://tigsource.com/articles/2007/04/03/classic-the-games-of-brainchild-design</link>
      <category>Platformers</category>
      <category>Multiplayer</category>
      <category>Highly Recommended</category>
      <category>Shoot-em-ups</category>
      <category>Freeware</category>
    </item>
    <item>
      <title>"Memories: Brainchild Design" by Twisted</title>
      <description>&lt;p&gt;I&amp;#8217;m so glad people still remember their games - it&amp;#8217;s a real shame BCD haven&amp;#8217;t made any in a while. Even Knockin&amp;#8217; (see brainchilddesign.com) was a great networked game for windows, though I don&amp;#8217;t know if it works on XP.&lt;/p&gt;</description>
      <pubDate>Sun, 20 May 2007 23:26:21 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:8e684d03-2fb8-4b90-bbb4-5828bad9c786</guid>
      <link>http://tigsource.com/articles/2007/04/03/classic-the-games-of-brainchild-design#comment-5249</link>
    </item>
    <item>
      <title>"Memories: Brainchild Design" by Hannes</title>
      <description>&lt;p&gt;Woohoo! Jump n Bump .. an alltime classic! But players should be prepared for breaking with their friends after splattering their bunnies all over the place again and again and again :D&lt;/p&gt;</description>
      <pubDate>Thu, 05 Apr 2007 02:50:45 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:9dcd6e5b-20e2-4dbb-aa12-6bca2e10624f</guid>
      <link>http://tigsource.com/articles/2007/04/03/classic-the-games-of-brainchild-design#comment-4086</link>
    </item>
    <item>
      <title>"Memories: Brainchild Design" by Joseph</title>
      <description>&lt;p&gt;wow Jump n&#8217; bump was a fun game, I only played it a little bit, that was a few years ago. But I still remember crushing my sisters with bunny-feet of doom heheh&amp;#8230;&lt;/p&gt;</description>
      <pubDate>Thu, 05 Apr 2007 00:10:01 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:2e1fa6b5-6108-4cb3-bf08-cf8cc805cf5f</guid>
      <link>http://tigsource.com/articles/2007/04/03/classic-the-games-of-brainchild-design#comment-4083</link>
    </item>
    <item>
      <title>"Memories: Brainchild Design" by Xander</title>
      <description>&lt;p&gt;Ah, Quadnet was fantastic! We used to hot-seat that one constantly, taking it in turns to try and beat the other before you. Damn sweet little game.&lt;/p&gt;</description>
      <pubDate>Wed, 04 Apr 2007 16:33:44 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:4fc2397c-e2c6-4ba7-99b5-361b0b83707e</guid>
      <link>http://tigsource.com/articles/2007/04/03/classic-the-games-of-brainchild-design#comment-4080</link>
    </item>
    <item>
      <title>"Memories: Brainchild Design" by Triple T</title>
      <description>&lt;blockquote&gt;
    &lt;p&gt;hot-seat means you take turns no?
    Literally, yes. But I ensure you Jump&amp;#8217;n&amp;#8217;Bump is more of a &amp;#8220;simultaneous hot seat&amp;#8221; game.
    I also quite liked Knockin, although it&amp;#8217;s not as classic as the games mentioned here.&lt;/p&gt;
&lt;/blockquote&gt;</description>
      <pubDate>Wed, 04 Apr 2007 11:02:07 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:799d8fe2-bc8b-4fdf-bf3a-cba0e5644bf5</guid>
      <link>http://tigsource.com/articles/2007/04/03/classic-the-games-of-brainchild-design#comment-4077</link>
    </item>
    <item>
      <title>"Memories: Brainchild Design" by mrhollow</title>
      <description>&lt;p&gt;Jump &amp;#8216;n bump has nice Linux and Win32 ports available, no dosbox required:&lt;/p&gt;

&lt;p&gt;&lt;a href="http://icculus.org/jumpnbump/" rel="nofollow"&gt;http://icculus.org/jumpnbump/&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Cheers.&lt;/p&gt;</description>
      <pubDate>Wed, 04 Apr 2007 10:41:05 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:57ce043f-26f0-44b3-a4b6-83c4d94f15b6</guid>
      <link>http://tigsource.com/articles/2007/04/03/classic-the-games-of-brainchild-design#comment-4076</link>
    </item>
    <item>
      <title>"Memories: Brainchild Design" by haowan</title>
      <description>&lt;p&gt;hot-seat means you take turns no?&lt;/p&gt;</description>
      <pubDate>Wed, 04 Apr 2007 09:42:13 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:e6256408-0568-4589-a51a-37d6b5ac7e8d</guid>
      <link>http://tigsource.com/articles/2007/04/03/classic-the-games-of-brainchild-design#comment-4075</link>
    </item>
    <item>
      <title>"Memories: Brainchild Design" by Dan MacDonald</title>
      <description>&lt;p&gt;Yeah, I&amp;#8217;ll second a C-Dogs appearance&amp;#8230; same keyboard co-op hasn&amp;#8217;t been as fun since the PC version of Double Dragon.&lt;/p&gt;

&lt;p&gt;:D&lt;/p&gt;</description>
      <pubDate>Wed, 04 Apr 2007 09:16:48 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:35970166-cd8c-45dc-b18e-000559b9bccc</guid>
      <link>http://tigsource.com/articles/2007/04/03/classic-the-games-of-brainchild-design#comment-4073</link>
    </item>
    <item>
      <title>"Memories: Brainchild Design" by Jimbob</title>
      <description>&lt;p&gt;You know you want C-Dogs to be the next installment&amp;#8230; well, I do.&lt;/p&gt;

&lt;p&gt;Jump n&amp;#8217; Bump was bloody marvellous. A lot of the user-made content was pants though,  it seemed to be a lot of people&amp;#8217;s first encounter with Paint&amp;#8230;&lt;/p&gt;</description>
      <pubDate>Tue, 03 Apr 2007 22:46:41 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:91b37ae2-b98e-493a-8ab0-9f3633b1d317</guid>
      <link>http://tigsource.com/articles/2007/04/03/classic-the-games-of-brainchild-design#comment-4072</link>
    </item>
    <item>
      <title>"Memories: Brainchild Design" by jop</title>
      <description>&lt;p&gt;Thanks! you just made me feel way too old! I end up thinking about games like atic atac on my 48k and bruce lee on my friend&amp;#8217;s dad&amp;#8217;s 386 when i reminisce. Or moving on a few years - slay marathons on my 486 laptop back in uni. Jump n bump&amp;#8217;s still cutting edge!&lt;/p&gt;</description>
      <pubDate>Tue, 03 Apr 2007 19:38:59 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:d019dd6e-97fd-498f-84ff-ae411d06d4d8</guid>
      <link>http://tigsource.com/articles/2007/04/03/classic-the-games-of-brainchild-design#comment-4071</link>
    </item>
    <item>
      <title>"Memories: Brainchild Design" by BenH</title>
      <description>&lt;p&gt;Ahhh&amp;#8230; Jump n&amp;#8217; bump. I used to always want to emulate how they did the gibs in that game :D&lt;/p&gt;</description>
      <pubDate>Tue, 03 Apr 2007 18:54:59 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:2a69ac15-2ea2-46f5-8bbf-151a52dc77e1</guid>
      <link>http://tigsource.com/articles/2007/04/03/classic-the-games-of-brainchild-design#comment-4068</link>
    </item>
    <item>
      <title>"Memories: Brainchild Design" by Derek</title>
      <description>&lt;p&gt;Hmmm, does that fix it?&lt;/p&gt;</description>
      <pubDate>Tue, 03 Apr 2007 18:24:38 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:8121e184-b447-45e4-98ed-4f5b1487f81c</guid>
      <link>http://tigsource.com/articles/2007/04/03/classic-the-games-of-brainchild-design#comment-4067</link>
    </item>
    <item>
      <title>"Memories: Brainchild Design" by shinygerbil</title>
      <description>&lt;p&gt;Uhh, half the text appears to be stuck in the navigation bar on the right. Using Opera here.&lt;/p&gt;</description>
      <pubDate>Tue, 03 Apr 2007 17:16:55 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:b9503c5b-1682-4557-929a-af8f30e614b8</guid>
      <link>http://tigsource.com/articles/2007/04/03/classic-the-games-of-brainchild-design#comment-4061</link>
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