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    <title>TIGSource: toribash</title>
    <link>http://tigsource.com/articles/2006/08/26/toribash</link>
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      <title>toribash</title>
      <description>&lt;p&gt;&lt;a href="http://www.flickr.com/photos/tigsource/225351645/" title="Photo Sharing"&gt;&lt;img src="http://static.flickr.com/80/225351645_894b23a7b9_o.png" width="400" height="300" alt="toribash" /&gt;&lt;/a&gt;&lt;/p&gt;


	&lt;p&gt;&lt;a href="http://www.toribash.com/"&gt;toribash&lt;/a&gt; is an ancient game of ragdoll physics-based combat.&lt;/p&gt;


	&lt;p&gt;rather than using a keyframe-based system like most 2D fighting games, the fighters in toribash are constructed of lots of joints that can all be tweaked individually. for example, to deliver a kick you need to contract your knee, extend your ankle, contract your hip, and then finally re-extend your knee to deliver the blow.&lt;/p&gt;


	&lt;p&gt;it&amp;#8217;s rather complicated! but that&amp;#8217;s why it&amp;#8217;s &lt;b&gt;turn-based&lt;/b&gt;. and the complex physics means a good player can do things like &lt;a href="http://www.dessgeega.com/fatality.rpl"&gt;this&lt;/a&gt;. it can take a while for new players to learn, though&amp;#8212;a good starting point is the tutorial movies on the game&amp;#8217;s &lt;a href="http://www.toribash.com/"&gt;homepage&lt;/a&gt;. the official forums, too, are full of replays to study.&lt;/p&gt;


	&lt;p&gt;when you&amp;#8217;ve mastered landing on your feet, you&amp;#8217;ll probably want to attempt online play. the main servers are pretty high-traffic, but &lt;a href="http://www.fun-motion.com/"&gt;fun-motion&lt;/a&gt; (who reviewed the game recently) has set up a few more servers, with and without disqualification (when the fighter&amp;#8217;s body touches the floor).&lt;/p&gt;


	&lt;p&gt;alternate title for this post was &amp;#8220;the &lt;i&gt;real&lt;/i&gt; rag-doll kung fu&amp;#8221;.&lt;/p&gt;</description>
      <pubDate>Sat, 26 Aug 2006 15:52:00 +0000</pubDate>
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      <author>dessgeega</author>
      <link>http://tigsource.com/articles/2006/08/26/toribash</link>
      <category>Unique / Bizarre</category>
      <category>Highly Recommended</category>
      <category>Fighters</category>
      <category>Linux</category>
      <category>Windows</category>
      <category>Physics</category>
      <category>Freeware</category>
      <category>Hampa</category>
    </item>
    <item>
      <title>"toribash" by Advenith</title>
      <description>&lt;p&gt;If only it worked on my computer, I could waste many a hour beating up giant white ragdoll people. But it shall never happen, as my PC is crap. Oh well.&lt;/p&gt;</description>
      <pubDate>Sun, 03 Sep 2006 13:20:50 +0000</pubDate>
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      <link>http://tigsource.com/articles/2006/08/26/toribash#comment-847</link>
    </item>
    <item>
      <title>"toribash" by Laco</title>
      <description>&lt;p&gt;This is probably the funniest game I&amp;#8217;ve ever seen! I find it pretty hard to actually pull off anything cool, but some of the replays from the forums are totally hilarious. Juicy ultraviolence!&lt;/p&gt;</description>
      <pubDate>Sun, 27 Aug 2006 04:17:27 +0000</pubDate>
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      <link>http://tigsource.com/articles/2006/08/26/toribash#comment-765</link>
    </item>
    <item>
      <title>"toribash" by Alevice</title>
      <description>&lt;p&gt;This game just rules. The possibilities to kick ass are endless. If only there was a way to make it quicker, longer match would just seem like a realistic kung fu fight. Imagine performing a real spinning pile driver or a hurricane kick. &lt;em&gt;drools&lt;/em&gt;&lt;/p&gt;</description>
      <pubDate>Sat, 26 Aug 2006 21:31:49 +0000</pubDate>
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      <link>http://tigsource.com/articles/2006/08/26/toribash#comment-762</link>
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