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    <title>TIGSource</title>
    <link>http://tigsource.com</link>
    <language>en-us</language>
    <ttl>40</ttl>
    <description></description>
    <item>
      <title>MoneySeize</title>
      <description>&lt;p&gt;&lt;a href="http://www.flickr.com/photos/tigsource/3686794576/" title="MoneySeize by tigsource, on Flickr"&gt;&lt;img src="http://farm4.static.flickr.com/3643/3686794576_a1a7b324cb.jpg" width="500" height="375" alt="MoneySeize" /&gt;&lt;/a&gt;&lt;/p&gt;


	&lt;p&gt;&lt;a href="http://forums.tigsource.com/index.php?topic=7039.0"&gt;MoneySeize&lt;/a&gt; is a slick new platformer by Matt &amp;#8220;YMM&amp;#8221; Thorson (Jumper 3, FLaiL, Untitled Story), his first to be released in Flash (available as a download, as well).  If you like challenging platforming, you&amp;#8217;ll dig it.  Matt&amp;#8217;s done a great job of lowering the frustration level and making the levels fun to replay over and over again &amp;#8211; the levels are short and restarting is a cinch.  Love the bird mechanic.&lt;/p&gt;


	&lt;p&gt;Happy Independence Day, America!&lt;/p&gt;


	&lt;p&gt;&lt;strong&gt;TIGdb:&lt;/strong&gt; &lt;a href="http://db.tigsource.com/games/moneyseize"&gt;&lt;em&gt;Entry for MoneySeize&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;</description>
      <pubDate>Sat, 04 Jul 2009 07:54:00 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:8a2da090-a559-42fc-b4fe-466082251af5</guid>
      <author>Derek Yu</author>
      <link>http://tigsource.com/articles/2009/07/04/moneyseize</link>
      <category>Platformers</category>
      <category>Browser Games</category>
      <category>Freeware</category>
      <category>YMM</category>
    </item>
    <item>
      <title>GSB: New Gameplay Video</title>
      <description>&lt;div style="text-align: center"&gt;&lt;object width="480" height="385"&gt;&lt;param name="movie" value="http://www.youtube.com/v/U1QYMFGEv5M&amp;#38;hl=en&amp;#38;fs=1&amp;#38;"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/U1QYMFGEv5M&amp;#38;hl=en&amp;#38;fs=1&amp;#38;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;

	&lt;p&gt;&lt;br/&gt;Here&amp;#8217;s a new preview trailer of &lt;a href="http://positech.co.uk/cliffsblog/"&gt;Positech&lt;/a&gt;&amp;#8217;s upcoming strategy game, &lt;a href="http://positech.co.uk/gratuitousspacebattles/"&gt;Gratuitous Space Battles&lt;/a&gt;.  Man, this looks so beautiful.  But I can&amp;#8217;t help but feel like the opening tagline, &amp;#8220;Imagine tower-defense with space fleets,&amp;#8221; is doing a bit of disservice to the concept&amp;#8230;?&lt;/p&gt;


	&lt;p&gt;(Source: &lt;em&gt;Steve Swink&lt;/em&gt;, via &lt;a href="http://twitter.com/SteveSwink"&gt;his Twitter&lt;/a&gt;)&lt;/p&gt;</description>
      <pubDate>Sat, 04 Jul 2009 05:37:00 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:e4b41c74-e4a5-412d-9a99-0dbd6feee8a8</guid>
      <author>Derek Yu</author>
      <link>http://tigsource.com/articles/2009/07/04/gsb-new-gameplay-video</link>
      <category>Videos</category>
      <category>Strategy</category>
      <category>Previews</category>
      <category>PositechGames</category>
    </item>
    <item>
      <title>The Underside, demo 3</title>
      <description>&lt;center&gt;&lt;a href="http://www.flickr.com/photos/tigsource/3684961375/" title="UnderSide by tigsource, on Flickr"&gt;&lt;img src="http://farm4.static.flickr.com/3550/3684961375_d326d67ffa_o.png" width="425" height="146" alt="UnderSide" /&gt;&lt;/a&gt;&lt;/center&gt;

	&lt;p&gt;&lt;br/&gt;Arthur &amp;#8220;Mr. Podunkian&amp;#8221; Lee released a new &lt;a href=http://www.insignificantstudios.com/&gt;The Underside demo&lt;/a&gt; into the hungry claws of the indie games community recently.&lt;/p&gt;


	&lt;p&gt;I personally have nothing but words of cloying praise for the game, I mean, except for the tutorial phase but that&amp;#8217;s been talked about enough. But yeah, it&amp;#8217;s bitchin&amp;#8217;, and obvious that Mr Lee put a lot of love into the game. The demo&amp;#8217;s about twice as long as the last, and features such awesome things as beating a turnip launching flower with a baseball bat, and murdering no-good cheats in order to steal their improvised grappling hooks.&lt;/p&gt;


	&lt;p&gt;Though it&amp;#8217;s fairly linear at this moment, all the areas blocked by signs and pig-cops will supposedly be places you can explore later.&lt;/p&gt;


	&lt;p&gt;Anyway, &lt;a href=http://www.insignificantstudios.com/&gt;check it out&lt;/a&gt;, it&amp;#8217;s pretty goddamn awesome, and the Ruins (pictured) has some super-bitchin&amp;#8217; music.&lt;/p&gt;</description>
      <pubDate>Fri, 03 Jul 2009 22:28:00 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:0dc4b3b5-488c-4988-a697-596a6e1a5ba9</guid>
      <author>Lorne Whiting</author>
      <link>http://tigsource.com/articles/2009/07/03/the-underside-demo-3</link>
      <category>Platformers</category>
      <category>Windows</category>
      <category>Freeware</category>
      <category>Previews</category>
      <category>ThePodunkian</category>
    </item>
    <item>
      <title>Surprise Surprise</title>
      <description>&lt;center&gt;&lt;img src="http://farm3.static.flickr.com/2672/3683143636_e376163f66_o.jpg" width="475" height="475" alt="Oh Shiiii--" /&gt;

	&lt;p&gt;&lt;a href="http://polytroncorporation.com/" title="Polytron Corporation, developers of Fez"&gt;Fez.&lt;/a&gt;  &lt;span class="caps"&gt;XBLA&lt;/span&gt;.  2010.&lt;/center&gt;&lt;/p&gt;</description>
      <pubDate>Thu, 02 Jul 2009 23:11:00 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:f67a47a2-5ee6-4199-8590-5de1a82dda7d</guid>
      <author>Brandon "BMcC" McCartin</author>
      <link>http://tigsource.com/articles/2009/07/02/surprise-surprise</link>
      <category>Platformers</category>
      <category>Xbox 360</category>
      <category>Polytron</category>
    </item>
    <item>
      <title>Nanosmiles</title>
      <description>&lt;p&gt;&lt;a href="http://www.flickr.com/photos/tigsource/3681023027/" title="Nanosmiles01 by tigsource, on Flickr"&gt;&lt;img src="http://farm4.static.flickr.com/3255/3681023027_3d354b75ab.jpg" width="500" height="294" alt="Nanosmiles01" /&gt;&lt;/a&gt;&lt;/p&gt;


	&lt;p&gt;&lt;a href=http://engrishgames.blogspot.com/2008/02/nanosmiles.html&gt;Nanosmiles&lt;/a&gt; has been long overdue for a review on TIGSource, especially since Dong was considerate enough to have it translated by Siiseli from Japanese into English for us. The game pits the player against microbes in an arena shmup with a twist: the unarmed player must collect and guide attack units in order to clear each level of enemies. This gives Nanosmiles a blend of direct and indirect control, and it helped to generate enough innovation within the game for it to have been showcased in last year&amp;#8217;s Sense of Wonder Night at the Tokyo Game Show. (In case you didn&amp;#8217;t know, the deadline for &lt;a href=http://expo.nikkeibp.co.jp/tgs/2009/en/visitor/sown.html&gt;&lt;span class="caps"&gt;SOWN 2009&lt;/span&gt;&lt;/a&gt; is August 16, and there is no entry fee.)&lt;/p&gt;


	&lt;p&gt;Overall, Nanosmiles is a well rounded game with enough levels to explore the basics of its gameplay and a challenging final level to cap the experience. The darting nature of the directional controls can be annoying at times, but it&amp;#8217;s also fitting.&lt;/p&gt;


	&lt;p&gt;&lt;b&gt;Edit:&lt;/b&gt; Dong recently updated &lt;a href=http://engrishgames.blogspot.com/&gt;EngRish Games&lt;/a&gt; with &lt;a href=http://engrishgames.blogspot.com/2009/06/exelinya-burst.html&gt;a post about Exelinya Burst&lt;/a&gt;, which is a cartoony Every Extend variant with a grappling claw that is now in English.&lt;/p&gt;</description>
      <pubDate>Thu, 02 Jul 2009 13:58:00 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:ab574f93-385d-4532-816b-55b8097730d0</guid>
      <author>ithamore</author>
      <link>http://tigsource.com/articles/2009/07/02/nanosmiles</link>
      <category>Unique / Bizarre</category>
      <category>Shoot-em-ups</category>
      <category>Freeware</category>
      <category>Doujin</category>
      <category>Dong</category>
    </item>
    <item>
      <title>Kodu Game Lab</title>
      <description>&lt;p&gt;&lt;a href="http://www.flickr.com/photos/tigsource/3679896019/" title="Kodu by tigsource, on Flickr"&gt;&lt;img src="http://farm4.static.flickr.com/3583/3679896019_4761047460.jpg" width="500" height="313" alt="Kodu" /&gt;&lt;/a&gt;&lt;/p&gt;


	&lt;p&gt;Microsoft Research has released &lt;a href="http://research.microsoft.com/en-us/projects/kodu/"&gt;Kodu Game Lab&lt;/a&gt; to Community Games ($5).  It&amp;#8217;s a game-making tool with a very high-level iconographic programming language for making simple games using only the Xbox 360 controller as input.  Geared towards kids and non-programmers as young as seven, Kodu allows players to modify terrain and preset objects to create games.  The games can then be shared to with friends on &lt;span class="caps"&gt;XBLA&lt;/span&gt;.&lt;/p&gt;


	&lt;p&gt;To get an idea of what Kodu can do, check out &lt;a href="http://xbox360.ign.com/dor/objects/14310459/kodu/videos/ces2009sync_kodu_dem_010909.html"&gt;this video&lt;/a&gt; from &lt;span class="caps"&gt;CES 2009&lt;/span&gt;, or &lt;a href="http://community.research.microsoft.com/blogs/kodu/archive/2009/06/30/kodu-what-to-expect.aspx"&gt;this post&lt;/a&gt; on the Kodu blog.  Sounds pretty nifty, actually!  If only they could somehow combine this with the editors in Spore&amp;#8230;&lt;/p&gt;


	&lt;p&gt;&lt;span style="color: rgb(242, 101, 34)"&gt;&lt;strong&gt;Update:&lt;/strong&gt;&lt;/span&gt; &lt;a href="http://www.xnplay.co.uk/2009/07/02/kodu-game-lab/"&gt;Here&lt;/a&gt;&amp;#8217;s Rob &amp;#8220;Oddbob&amp;#8221; Fearon&amp;#8217;s take on Kodu.  (He really likes it but is worried it will get buried because of the 8-minute-long demo!)&lt;/p&gt;</description>
      <pubDate>Thu, 02 Jul 2009 02:32:00 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:4bc08bcf-1ebe-4a47-8f98-17473fb4c189</guid>
      <author>Derek Yu</author>
      <link>http://tigsource.com/articles/2009/07/02/kodu-game-lab</link>
      <category>Xbox 360</category>
      <category>Community</category>
      <category>Developers</category>
    </item>
    <item>
      <title>DUX</title>
      <description>&lt;div style="text-align: center"&gt;&lt;object width="480" height="385"&gt;&lt;param name="movie" value="http://www.youtube.com/v/U7VikgFrQdo&amp;#38;hl=en&amp;#38;fs=1&amp;#38;"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/U7VikgFrQdo&amp;#38;hl=en&amp;#38;fs=1&amp;#38;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;

	&lt;p&gt;&lt;br/&gt;&lt;a href="http://www.dux.hucast.net/"&gt;&lt;span class="caps"&gt;DUX&lt;/span&gt;&lt;/a&gt;, a new homebrew Dreamcast R-Type-based horizontal shoot &amp;#8216;em up, is drawing the ire of hardcore shmup players &lt;a href="http://shmups.system11.org/viewtopic.php?f=1&amp;#38;t=19727&amp;#38;start=750"&gt;on the Shmups.com forum&lt;/a&gt;, in a back-and-forth with the developer that I rubbernecked last night.  The main problem, I gather, is that not only were many promised features left out of the final release (like multiple game modes and loops), but the game&amp;#8217;s scoring system and continue system are also broken due to a few simple oversights and bad decisions.  The creator, one of the members of &lt;a href="http://www.ngdevteam.com/"&gt;NG:DEV.TEAM&lt;/a&gt; (Last Hope), tries to play down the bugs rather than accept them straightforwardly, drawing further criticism (okay, intense hatred), but also admirably offers up a free patch to people who purchased the game.&lt;/p&gt;


	&lt;p&gt;Why does this interest me?  Well, there is, as Bill of &lt;a href="http://www.the2bears.com/"&gt;the2bears&lt;/a&gt; puts it (source), the obvious &amp;#8220;train wreck&amp;#8221; factor of watching a developer go head-to-head with the most intense type of video game fans.  It&amp;#8217;s also not every day that a full-blown Dreamcast production comes out.  But what I really found fascinating about all of this was 1. the relationship between the developer and the fans, and 2. the ideas and history behind the shoot &amp;#8216;em up genre that make its fans enjoy it so intensely in a way that most players don&amp;#8217;t understand.&lt;/p&gt;


	&lt;p&gt;To summarize the points of conflict, scoring is of the utmost importance for a hardcore shoot &amp;#8216;em up player, and in &lt;span class="caps"&gt;DUX&lt;/span&gt; there is currently a bug which allows the player to &amp;#8220;counter-stop,&amp;#8221; or max out his or her score, in the first level.  Also, by committing suicide, one can abuse the game&amp;#8217;s checkpoints and extends to max out their lives and score.  The final shmup sin that &lt;span class="caps"&gt;DUX&lt;/span&gt;&amp;#8217;s creator committed is forcing the player to continue, which makes it difficult for players who consider continuing to be cheating and are aiming to &amp;#8220;1cc&amp;#8221; or one-credit the game.&lt;/p&gt;


	&lt;p&gt;For many people, the whole thing no doubt sounds like a bunch of loser assholes whining about technicalities that 99% of the population wouldn&amp;#8217;t give two shits about, and indeed, perhaps given some of the ravings and crude insults hurled at the developer (e.g. &amp;#8220;Don&amp;#8217;t ever make games again&amp;#8221;), there is some truth to that remark.  But I think there&amp;#8217;s also something fascinating about hardcore shoot &amp;#8216;em up players, the purity of the genre, and how the improvements made with each generation of games seem incremental and yet appear to make a world of difference to the players who play them.  It also brings in to question more generally why people play different types of games &amp;#8211; is it for entertainment, challenge, art, completion, or what?  For shoot &amp;#8216;em up players it&amp;#8217;s obviously about the challenge as well as the eye and ear-candy.&lt;/p&gt;


	&lt;p&gt;And finally, yes, the relationship of the developer to the player, of which, like any relationship, the creator is at the ultimate mercy of the consumer, who generally has no interest in the hardship of creation or the feeling of having a work analyzed and criticized.  On one hand, this is the way it is and will probably always be, and perhaps this kind of artistic Darwinism is necessary to further the growth of games and art, and the creators, too&amp;#8230; on the other hand, I think one of the great things about independent game development is that it blurs the line between creator and player in a way that I believe moves the medium forward (and backward, and side-to-side) in a more positive and proactive way.&lt;/p&gt;


	&lt;p&gt;As for &lt;span class="caps"&gt;DUX&lt;/span&gt;, the game certainly looks pretty, and if the scoring bug and continues don&amp;#8217;t bother you, and you have a Dreamcast, it&amp;#8217;s probably worth the $20 for you.  Future versions of the game will also hopefully have this bug cleared up.&lt;/p&gt;</description>
      <pubDate>Tue, 30 Jun 2009 22:26:00 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:5d800488-bd54-4cf8-9dd2-0e90de08d31a</guid>
      <author>Derek Yu</author>
      <link>http://tigsource.com/articles/2009/06/30/dux</link>
      <category>Homebrew</category>
      <category>Shoot-em-ups</category>
      <category>Community</category>
      <category>Developers</category>
    </item>
    <item>
      <title>Time Gentlemen, Please!</title>
      <description>&lt;p&gt;&lt;img src="http://farm4.static.flickr.com/3320/3673301358_7d01318334_o.png" width="500" height="380" alt="Time, Gentlemen, Please!" /&gt;&lt;/p&gt;


	&lt;p&gt;Quoth Alex May:&lt;/p&gt;


&lt;div style="border-left: 1px solid rgb(242, 101, 34); margin: 10px 0pt; padding: 0pt 0pt 0pt 5px; color: rgb(187, 187, 187);"&gt;Zombie Cow just released their sequel to Ben There, Dan That!, [called] &lt;a href="http://www.zombie-cow.com/?page_id=559"&gt;Time Gentlemen, Please!&lt;/a&gt;. The original was a charming, hilarious, and distinctly British point-and-clicker that paid homage to the classic Lucasarts point-and-click adventure games. The sequel does much the same, carrying on directly from where the previous game left off. This time the graphics have been created in a higher resolution and there are swoony particle effects and stuff, and I&amp;#8217;m told there is a full musical score and nearly three times as many sound effects. There are all manner of cunning chronological conundrums and hilarious historical hijinx, and I just made that alliteration up! Not bad!&lt;/div&gt;

	&lt;p&gt;Alex notes that what he&amp;#8217;s played so far seems to be just as funny and even more professional than the original.  The full version of the game can be had for a mere $5.&lt;/p&gt;</description>
      <pubDate>Mon, 29 Jun 2009 21:19:00 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:1ea72a7f-8b6c-4ee1-9777-037406cf039e</guid>
      <author>Derek Yu</author>
      <link>http://tigsource.com/articles/2009/06/29/time-gentlemen-please</link>
      <category>Adventure</category>
      <category>Windows</category>
      <category>ZombieCow</category>
    </item>
    <item>
      <title>TIGSource Presents: The Adult/Educational Competition</title>
      <description>&lt;div style="text-align: center"&gt;&lt;img src="http://farm4.static.flickr.com/3612/3665172930_02670fbc1f_o.png" width="500" height="700" alt="Adult / Educational Competition" /&gt;&lt;/div&gt;

&lt;div style="border-left: 1px solid rgb(242, 101, 34); margin: 10px 0pt; padding: 0pt 0pt 0pt 5px; color: rgb(187, 187, 187);"&gt;So what do Leisure Suit Larry and Mavis Beacon have in common?  What would happen if Custer got his revenge in the middle of the Oregon Trail?  Maybe nothing.  Maybe a &lt;span class="caps"&gt;LOT&lt;/span&gt;.  The choice is yours.&lt;/div&gt;

	&lt;p&gt;The first-ever TIGSource dualcompo &lt;a href="http://forums.tigsource.com/index.php?topic=6883.0"&gt;is upon us&lt;/a&gt;!  The themes are &lt;em&gt;Adult Games&lt;/em&gt; and &lt;em&gt;Educational Games&lt;/em&gt;, and you can choose to do one or the other&amp;#8230; or &lt;span class="caps"&gt;BOTH&lt;/span&gt;!  The compo officially starts tomorrow, and you have six flippin&amp;#8217; weeks to come up with an idea and implement it.  Start your entry today, before the game burnings begin!&lt;/p&gt;


	&lt;p&gt;Sex and education &amp;#8211; they&amp;#8217;re both better when they&amp;#8217;re interactive.&lt;/p&gt;


&lt;div style="text-align: center"&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/s22ufU-67iM&amp;#38;hl=en&amp;#38;fs=1&amp;#38;"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/s22ufU-67iM&amp;#38;hl=en&amp;#38;fs=1&amp;#38;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;

&lt;div style="text-align: center"&gt;(Thanks to &lt;em&gt;bigpants&lt;/em&gt;, the biggest Hall and Oates fan, for the video.  Oh yeah!  Oh yeah!)&lt;/div&gt;</description>
      <pubDate>Sat, 27 Jun 2009 21:57:00 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:6047b76c-c8ed-4528-a97d-ae56be85cc30</guid>
      <author>Derek Yu</author>
      <link>http://tigsource.com/articles/2009/06/27/tigsource-presents-the-adult-educational-competition</link>
      <category>Features</category>
      <category>Developers</category>
      <category>Competitions</category>
    </item>
    <item>
      <title>Arte.tv - Chris Crawford and Jason Rohrer. Also Perfect Suguri Pre-Orders!</title>
      <description>&lt;object width="480" height="295"&gt;&lt;param name="movie" value="http://www.youtube.com/v/rWEt7DdUTaU&amp;#38;hl=en&amp;#38;fs=1&amp;#38;color1=0x3a3a3a&amp;#38;color2=0x999999"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/rWEt7DdUTaU&amp;#38;hl=en&amp;#38;fs=1&amp;#38;color1=0x3a3a3a&amp;#38;color2=0x999999" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="295" vspace="10"&gt;&lt;/embed&gt;&lt;/object&gt;

	&lt;p&gt;Game creators &lt;a href="http://www.erasmatazz.com/"&gt;Chris Crawford&lt;/a&gt; and &lt;a href="http://hcsoftware.sourceforge.net/jason-rohrer/"&gt;Jason Rohrer&lt;/a&gt; will be the main focus of the new episode of &amp;#8220;Into the Night&amp;#8221;, a joint French/German documentary series. The five minute preview above has been released to give you a taste of the full hour-long documentary that will be aired on &amp;#8216;ZDF&amp;#8217; and &amp;#8216;ARTE&amp;#8217;, both available free on Astra on July 2nd. Not to fear everyone else outside of europe, as according to &lt;a href="http://playthisthing.com/jason-rohrer-and-chris-crawford-documentary-rpg"&gt;Play This Thing!&lt;/a&gt; who previously posted a flattering preview also announce that there&amp;#8217;ll be an online version streamed much like the preview. Hope you&amp;#8217;ll all catch it then when it&amp;#8217;s released!&lt;/p&gt;


	&lt;p&gt;Bonus News: Pre-orders for &lt;a href="http://www.rockinandroid.com/index.php?option=com_content&amp;#38;view=article&amp;#38;id=70&amp;#38;Itemid=91"&gt;Perfect Suguri&lt;/a&gt; on &lt;a href="http://www.rockinandroid.com/"&gt;Rockin&amp;#8217; Android&lt;/a&gt; have begun, with a special sale price of $16.99 instead of the regular $19.99, which also includes free U.S shipping. They&amp;#8217;ve got my money at least, but then again they probably already did&amp;#8230;&lt;/p&gt;


	&lt;p&gt;&lt;i&gt;(Thanks to Jsticker in tigIRC for the Arte.TV news!)&lt;/i&gt;&lt;/p&gt;</description>
      <pubDate>Sat, 27 Jun 2009 21:22:00 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:a200e532-e376-4fdd-9829-64a1097cb2f4</guid>
      <author>Xander</author>
      <link>http://tigsource.com/articles/2009/06/27/arte-tv-chris-crawford-and-jason-rohrer-also-perfect-suguri-pre-orders</link>
      <category>Games and Art?</category>
      <category>Shoot-em-ups</category>
      <category>Business</category>
      <category>Developers</category>
      <category>Doujin</category>
      <category>JasonRohrer</category>
      <category>ChrisCrawford</category>
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