Castle Crashin' at PAX

Posted by Derek Yu Sun, 10 Sep 2006 10:28:00 GMT

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Joystiq has some reportage going on about Castle Crashers, the new XBox 360 (and maybe PS3?) beat-em-up by Behemoth.

The game definitely looks like some oldschool fun, and I was heartened when I saw the first demo at San Diego Comicon a couple years back and talked to Tom Fulp a bit about it. Tom was like, “did you catch the reference at the beginning of the game?” (He was referring to the opening cutscene where the evil dark knight walks up to the princess, punches her in the stomach, and then carries her off on his shoulder.) And I was like, “Yeah, man! Double Dragon!”

And then we both looked into each other’s eyes and I swear to god, we were about to kiss, but then we both quickly turned away and I awkwardly stumbled off, mumbling something about “going to check out some booth babes.”

It’s the kind of thing that probably happens at fraternity houses all the time.

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Castle Crashers

Posted by Derek Yu Thu, 20 Jul 2006 15:30:00 GMT

Castle Crashers

Behemoth, the company that made Alien Hominid (and was founded by Newgrounds creator Tom Fulp), has put up an official site for Castle Crashers, their second game. It’s a 4-player sidescrolling beat-em-up in a medieval setting. You could say that as Alien Hominid was to Metal Slug, Castle Crashers is to Knights of the Round. Or maybe Capcom’s D&D arcade games.

I had a chance to play the game briefly last year at San Diego Comicon and it was pretty fun (although buggy as hell at the time). I’m looking forward to playing it again at SDCC this year to see how things have progressed.

What do you guys think of the graphics? I’ve always like Dan Paladin’s work with Flash, but I was hoping that his console stuff would be a little more “polished.” To me, this still looks like a Flash game, albeit a very, VERY nice one.

EDIT: As far as I know, the game has been confirmed for XBox Live Arcade in 2007 but nowhere else right now.

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