"Game #3" In Action

Posted by Brandon "BMcC" McCartin Thu, 13 Aug 2009 03:40:00 GMT

The Behemoth, creators of indie hit Castle Crashers, have uploaded the first of hopefully many development videos of their next XBLA game, which they are still calling “Game #3.” The video shows that co-op, multiplayer action which I am down for. So down.

Most prominently featured is “Soul Mode” (again a tentative title), where each team must beat the souls out of the other team(s) and hold on to them as long as possible, racking up points over time. Customization is also talked about, with custom appearances and weapons promised for each player. Even this early on the gameplay and presentation look top notch. Keep watching The Behemoth’s dev blog for more tasty updates.

(Source: Offworld, natch!)

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The Behemoth Comic-Con News

Posted by Derek Yu Fri, 24 Jul 2009 13:38:00 GMT


The Behemoth dudes are always at San Diego Comic-Con, and this year is no exception. I couldn’t make it this week, but thankfully Gamespot was on hand to take videos of Game 3 and interview Dan Paladin for me. (Thanks, gents!) Something tells me that 2010 is going to be another huge year for independent games.

Also, Castle Crashers is hitting PSN.

(Source: Brandon Boyer, via Offworld)

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Behemoth's New Game - Trailer!

Posted by Xander Tue, 17 Mar 2009 17:15:00 GMT



Gameplay footage of The Behemoth’s new game has finally been made available, and continuing my current trend of news posts I have absolutely no other details what so ever!

No concrete gameplay details! No announced platforms! No confirmed release date! Fun times…

Seriously though, from the trailer it appears to be a multi-player platformer, but there seems to be a multitude of gameplay types such as a two-player cooperative level and a competitive block colouring mode. Alongside that seem to be plenty of characters and power-ups, but again it seems like something we’ll have to wait a while for more footage or even to get our hands on before we really know what it’s really going to be about. All we have is a trailer, but damn if it’s not the most exciting 1’30” I’ve had in a while. Roll on 2010!

(News thanks to Destructoid, who just yesterday celebrated their 3rd Birthday, so congratulations!)

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Castle Crashers: Behind the Scenes

Posted by Brandon "BMcC" McCartin Wed, 25 Feb 2009 15:52:00 GMT

Progression of The Frost King

The Behemoth has been uploading time-lapsed video of Dan’s drawing process to their Dev Blog, from Tom’s concept sketches to the final, in-game art. If you’re interested in seeing what it takes to make award winning graphics, check it out. So far they’ve uploaded development footage of The Necromancer, The Frost King (pictured above), and The Undead Cyclops.

Also, The King Pack, the first downloadable content for Castle Crashers, was released on XBLA last month for a measly 160 Points!

Also also! They’re working on a new game… but haven’t given any details yet.
Maybe we can squeeze it out of them at GDC?

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Castle Crashers Crashing Your Castles

Posted by Derek Yu Wed, 27 Aug 2008 11:20:00 GMT

Castle Crashers

Castle Crashers is now on XBLA for 1200 points! Get it while it’s hot! (Congratulations to Tom Fulp, Dan Paladin, and the rest of the Castle Crashers team!)

TIGdb: Entry for Castle Crashers

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Braid, Castle Crashers Release Dates!

Posted by Derek Yu Tue, 29 Jul 2008 14:08:00 GMT

Braid / Castle Crashers

As part of Microsoft’s Summer of Arcade, Jonathan Blow’s Braid is hitting XBLA on August 6th, with The Behemoth’s Castle Crashers following soon after on August 27th. August is going to be a good month!

Braid won two of IGN’s “Best of E3” awards this year, including “Best Xbox Live Arcade Game” and “Best Puzzle Game.” It’s also been getting some great reviews from the gaming press.

(Source: Tim, via the IndieGames.com blog)

TIGdb: Entries for Braid, Castle Crashers

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Castle Crashers is Complete

Posted by Derek Yu Sat, 17 May 2008 21:45:00 GMT

Castle Crashers

No release date yet, but soon… very soon (okay, just kinda soon). Also, bears.

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Castle Crashers Dev Blog

Posted by Derek Yu Tue, 08 Apr 2008 02:20:00 GMT

Castle Crashin' Bear

Did you know Castle Crashers has a development blog? Now you know! I especially like these videos of artist Dan “Synj” Paladin making his magic in Flash. Lookin’ good!

...oh jeez, who am I kidding, this entire post (and perhaps this entire site) is just a reason to post this damn awesome BEAR who’s wielding a fish as a weapon (one of the 22 unlockable characters in CC).

Castle Crashers is still slated for a Summer release.

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Indie XBLA Release... Vagueries

Posted by Derek Yu Fri, 22 Feb 2008 12:53:00 GMT

Braid

Braid, by Jonathan Blow, is slated for a Spring release.

pennyarcade

Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness, by Hothead Studios, is slated for a Spring release. Be sure to check out the three gameplay trailers from January, if you haven’t already.

castlecrashers

Castle Crashers, by The Behemoth, is slated for a Summer release.

This information was revealed in a Microsoft press release following their keynote. It’s really more of an excuse to post more screenshots. I want to play all of these games very badly.

(Sources: Kotaku, IndieGames.com Blog)

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Dan Paladin Basically Rules

Posted by Derek Yu Tue, 19 Jun 2007 15:53:00 GMT

Dan Paladin

Good ol’ Dan Paladin sez: “Online, the sky is the limit, that’s what so exciting as an independent. That just sounds so much more appealing than a publishing deal; they’re a big mess. I would like to see the traditional publishing deal change. I would like to see publisher act more as distributors than publishers.

All developers will tell you the same thing – a publisher has taken away something of theirs that they felt really needed to be there, or they changed something in a way they didn’t agree with because they own the money and the IP. That’s why we risk everything up front, so we can take it in and it’s all there; we trust our own judgement.” (Link)

(Source: Kotaku)

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