Castle Crashers Dev Blog

Posted by Derek Yu Tue, 08 Apr 2008 02:20:00 GMT

Castle Crashin' Bear

Did you know Castle Crashers has a development blog? Now you know! I especially like these videos of artist Dan “Synj” Paladin making his magic in Flash. Lookin’ good!

...oh jeez, who am I kidding, this entire post (and perhaps this entire site) is just a reason to post this damn awesome BEAR who’s wielding a fish as a weapon (one of the 22 unlockable characters in CC).

Castle Crashers is still slated for a Summer release.

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Indie XBLA Release... Vagueries

Posted by Derek Yu Fri, 22 Feb 2008 12:53:00 GMT

Braid

Braid, by Jonathan Blow, is slated for a Spring release.

pennyarcade

Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness, by Hothead Studios, is slated for a Spring release. Be sure to check out the three gameplay trailers from January, if you haven’t already.

castlecrashers

Castle Crashers, by The Behemoth, is slated for a Summer release.

This information was revealed in a Microsoft press release following their keynote. It’s really more of an excuse to post more screenshots. I want to play all of these games very badly.

(Sources: Kotaku, IndieGames.com Blog)

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Dan Paladin Basically Rules

Posted by Derek Yu Tue, 19 Jun 2007 15:53:00 GMT

Dan Paladin

Good ol’ Dan Paladin sez: “Online, the sky is the limit, that’s what so exciting as an independent. That just sounds so much more appealing than a publishing deal; they’re a big mess. I would like to see the traditional publishing deal change. I would like to see publisher act more as distributors than publishers.

All developers will tell you the same thing – a publisher has taken away something of theirs that they felt really needed to be there, or they changed something in a way they didn’t agree with because they own the money and the IP. That’s why we risk everything up front, so we can take it in and it’s all there; we trust our own judgement.” (Link)

(Source: Kotaku)

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Castle Crashers... 2008?

Posted by Tim Sat, 10 Mar 2007 00:22:00 GMT

Castle Crashers

Infiltrate! Storm the gate! 2008!

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IGF Winners

Posted by Tim Wed, 07 Mar 2007 21:13:00 GMT

gdca07-aquaria-wins_425x319

(Source: Kotaku, Joystiq)

Winners in bold.

Student Showcase finalists are:
Base invaders, Invalid Tangram, Opera Slinger, Gelatin Joe, And Yet it Moves, Toblo, Euclidean Crisis, The Ball of Bastards, The Blob

Excellence in Audio finalists:
Aquaria, Bone: The Great Cow Race, Everyday Shooter, Fizzball, Racing Pitch

Finalists for Excellence in Visual Arts:
Aquaria, Golf?, Samorost 2, Castle Crashers, Roboblitz

The finalists for Design Innovation Awards:
Aquaria, Everyday Shooter, Armadillo Run, Toblo

Finalists for Technical Excellence:
Arcane Legions: A Rising Shadow, Armada Online, Bang! Howdy, Blast Miner, Band of Bugs

Best Web Browser Game finalists:
Bubble Islands, Gamma Bros., Samorost 2

Indie GameTap award. The three winners of this prize will share $50,000 and have their game published on the service.

First runner up: Blast Miner
Winner: Everyday Shooter

The Audience Award winner is Castle Crashers.

The Darwinia team introduces the finalists for this year’s SMAs:
Aquaria
Armadillo Run
Bang! Howdy
Roboblitz
Everyday Shooter

And the winner this year is: Aquaria.

Quote Gamespot:

The 2007 Game of the Year prize went to Aquaria, the previously unhonored 2D fantasy game from indie shop Bit Blot. After stumbling verbally, one of its designers admitted, “This is a terrible speech.” But the massive applause proved the audience didn’t really care.

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Alien Hominid HD

Posted by Derek Yu Mon, 26 Feb 2007 15:21:00 GMT

Alien Hominid

Alien Hominid is hitting Xbox Live Arcade this weekend for 800 Live Arcade Points. That’s $10 US dollars! But THAT’S NOT ALL. The Behemoth is also planning on giving away some real life pseudo-metallic trophies to people who climb their leaderboards every week and every month.

And since I’ve still got a lot of vertical copy to fill, here’s a haiku:

“Beady little eyes

(Oh) Alien Hominid

You are so yellow”



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New Castle Crashers Trailer

Posted by Derek Yu Fri, 23 Feb 2007 01:59:00 GMT


It’s short, but pretty sweet! Despite my earlier reservations, the “flash”-style art is really growing on me now… those little characters are really endearing. Have the lines gotten more crisp since the last time I saw it? I love the part where they’re fighting in the middle of a big war!

I hope there are less cheap hits in this game than there were in Alien Hominid.

Links: Official Site, “Racist Piece of Equipment”

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New Indie Games XBLA Bound

Posted by BMcC Thu, 01 Feb 2007 08:58:00 GMT

Xbox Live Arcade

Microsoft recently announced ten new games planned for Xbox Live Arcade in 2007, including a few indie titles such as The Behemoth’s Alien Hominid HD, NinjaBee’s Band of Bugs, and Klei Entertainment’s previously-unannounced (big) update of Eets, Eets: Chowdown. But that’s not all!

Friends of TIGSource Metanet Software announced a couple days before this announcement an announcement of their own: In collaboration with aforementioned Klei Entertainment, they plan to bring an upgraded incarnation of N, called N+, to the Arcade as early as Fall this year. Hooray!

Now that I think about it, all these games probably deserve their own separate previews. So, erm… perhaps I’ll do that soon.

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Racist Piece of Equipment

Posted by Derek Yu Thu, 26 Oct 2006 16:16:00 GMT

The first GooTube video posted on TIGSource! Golly!

I always knew Dan Paladin, the artist behind Castle Crashers, was in the Klan (and a pervert – c’mon “Castle Crashers?”). Now we have proof! This game should be banned, pronto.

Also, yes, I know this is old as hell.

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Castle Crashin' at PAX

Posted by Derek Yu Sun, 10 Sep 2006 10:28:00 GMT

castlecrashers_banner

Joystiq has some reportage going on about Castle Crashers, the new XBox 360 (and maybe PS3?) beat-em-up by Behemoth.

The game definitely looks like some oldschool fun, and I was heartened when I saw the first demo at San Diego Comicon a couple years back and talked to Tom Fulp a bit about it. Tom was like, “did you catch the reference at the beginning of the game?” (He was referring to the opening cutscene where the evil dark knight walks up to the princess, punches her in the stomach, and then carries her off on his shoulder.) And I was like, “Yeah, man! Double Dragon!”

And then we both looked into each other’s eyes and I swear to god, we were about to kiss, but then we both quickly turned away and I awkwardly stumbled off, mumbling something about “going to check out some booth babes.”

It’s the kind of thing that probably happens at fraternity houses all the time.

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