Posted by Brandon "BMcC" McCartin
Thu, 13 Aug 2009 03:40:00 GMT
The Behemoth, creators of indie hit Castle Crashers, have uploaded the first of hopefully many development videos of their next XBLA game, which they are still calling “Game #3.” The video shows that co-op, multiplayer action which I am down for. So down.
Most prominently featured is “Soul Mode” (again a tentative title), where each team must beat the souls out of the other team(s) and hold on to them as long as possible, racking up points over time. Customization is also talked about, with custom appearances and weapons promised for each player. Even this early on the gameplay and presentation look top notch. Keep watching The Behemoth’s dev blog for more tasty updates.
The Behemoth dudes are always at San Diego Comic-Con, and this year is no exception. I couldn’t make it this week, but thankfully Gamespot was on hand to take videos of Game 3 and interview Dan Paladin for me. (Thanks, gents!) Something tells me that 2010 is going to be another huge year for independent games.
Gameplay footage of The Behemoth’s new game has finally been made available, and continuing my current trend of news posts I have absolutely no other details what so ever!
No concrete gameplay details! No announced platforms! No confirmed release date! Fun times…
Seriously though, from the trailer it appears to be a multi-player platformer, but there seems to be a multitude of gameplay types such as a two-player cooperative level and a competitive block colouring mode. Alongside that seem to be plenty of characters and power-ups, but again it seems like something we’ll have to wait a while for more footage or even to get our hands on before we really know what it’s really going to be about. All we have is a trailer, but damn if it’s not the most exciting 1’30” I’ve had in a while. Roll on 2010!
(News thanks to Destructoid, who just yesterday celebrated their 3rd Birthday, so congratulations!)
Posted by Brandon "BMcC" McCartin
Wed, 25 Feb 2009 15:52:00 GMT
The Behemoth has been uploading time-lapsed video of Dan’s drawing process to their Dev Blog, from Tom’s concept sketches to the final, in-game art. If you’re interested in seeing what it takes to make award winning graphics, check it out. So far they’ve uploaded development footage of The Necromancer, The Frost King (pictured above), and The Undead Cyclops.
Also, The King Pack, the first downloadable content for Castle Crashers, was released on XBLA last month for a measly 160 Points!
Also also! They’re working on a new game… but haven’t given any details yet.
Maybe we can squeeze it out of them at GDC?
Castle Crashers is now on XBLA for 1200 points! Get it while it’s hot! (Congratulations to Tom Fulp, Dan Paladin, and the rest of the Castle Crashers team!)
As part of Microsoft’s Summer of Arcade, Jonathan Blow’s Braid is hitting XBLA on August 6th, with The Behemoth’s Castle Crashers following soon after on August 27th. August is going to be a good month!
Braid won two of IGN’s “Best of E3” awards this year, including “Best Xbox Live Arcade Game” and “Best Puzzle Game.” It’s also been getting some great reviews from the gaming press.
...oh jeez, who am I kidding, this entire post (and perhaps this entire site) is just a reason to post this damn awesome BEAR who’s wielding a fish as a weapon (one of the 22 unlockable characters in CC).
Castle Crashers is still slated for a Summer release.
Castle Crashers, by The Behemoth, is slated for a Summer release.
This information was revealed in a Microsoft press release following their keynote. It’s really more of an excuse to post more screenshots. I want to play all of these games very badly.
Good ol’ Dan Paladin sez: “Online, the sky is the limit, that’s what so exciting as an independent. That just sounds so much more appealing than a publishing deal; they’re a big mess. I would like to see the traditional publishing deal change. I would like to see publisher act more as distributors than publishers.
All developers will tell you the same thing – a publisher has taken away something of theirs that they felt really needed to be there, or they changed something in a way they didn’t agree with because they own the money and the IP. That’s why we risk everything up front, so we can take it in and it’s all there; we trust our own judgement.” (Link)