Fatale is the latest mystical experiment from Tale of Tales. It’s inspired by Oscar Wilde’s interpretation of the biblical character Salome, although, in my opinion, knowledge of the story is not required to enjoy the game. I wasn’t familiar with it before I played.
I think the game captures the spirit of the story very well. I don’t think it’s meant to retell the story, per se, but to give it a certain added richness by letting you explore a few of the critical scenes in interesting ways. It’s worth mentioning that Takayoshi Sato (of Silent Hill fame) did the character design, which is perfect considering the sensual and macabre nature of Salome’s tale. Overall, the graphics and audio are quite good.
I enjoyed Fatale and came out of it thinking about its implications and intrigued by its source material. However, I still feel that it’s a good game that’s shy of great. For it to be great would require more detail in the simulation, which sometimes feels clunky and uninspired. Whereas these flaws might go unnoticed in the games of “seasoned gamers” (a phrase playfully cribbed from the website), in Fatale they really stand out for the simple fact that looking around and taking in the environment is the game’s primary focus.
Just a quick note, the Path now has a demo. It’s not a part of The Path itself, but a new prologue chapter. It’s 56 MB and available for Windows and Mac. Now those in the comments section who complain about it not being a game can at least play first it to make sure :)
12:02 – I finally got into this session, which was supposed to start at 11:45ish. It’s PACKED, mostly because nobody from the previous session left. The basic idea, which was conceived by Phil Fish (Fez), is that various game developers get up and rant about something, anything, for 5 minutes. Phil was the MC for the session, and also participated.
Tale of Tales’ beautiful and terrifying horror game, The Path, is now available for purchase ($9.95) through the ToT website, Steam, and Direct2Drive. Two years in the making, the game has already drawn its fair share of praise, confusion, and unabashed criticism (the discussion in the comments of this one are very interesting). And more praise.
But you should probably just try it for yourself before reading too many of everyone else’s opinions. And given the open-ended and experimental nature of the game, and its adult themes, I can understand why ToT has chosen not to provide a demo for it, either. Fans of horror and/or experimental games should find it easy to take the plunge and support developers who stray off the beaten path (pun very much intended).
Tale of Tales has wrapped up an in-depth postmortem for their first commercial title, The Graveyard, in which you guide an old woman through a cemetary. It includes interviews with contributing artists and musicians, and an analysis of the public’s response to this unique game, which, by the way, has been nominated for the European Innovative Games Award this year… along with Crysis, Heavenly Sword, and Wii Fit?! Congratulations! I sincerely hope you guys win!
You can also track the development of their upcoming title, The Path, through this blog, where they “share the joys and miseries of independent game development.” Well put!
Tale of Tales’ Michaël Samyn (The Endless Forest, The Graveyard) recently put up an interview he conducted with Takayoshi Sato, the man responsible for the haunting CG work in Silent Hill, and who is now employed at Virtual Heroes, a company that makes training games for various clients (they worked on America’s Army!). Michael asks Takoyashi about Silent Hill, games and art (natch), and his decision to now work on “serious games.” It’s an interesting discussion.
And definitely check out his other interviews, which go back to May of last year, when he chatted with American McGee! In the indie gaming sphere, Michael conducted two interviews before Sato – one with Simon Carless in December and one with Jenova Chen following this year’s GDC.
Tale of Tales has a unique approach to game design and the same goes for their interviews. A very worthwhile read (and very nice to look at, of course).
The Graveyard is a new game by Tale of Tales, creators of The Path, which was nominated for an IGF award this year (for visuals). In it, you play an old woman on a walk through the titular cemetary. Her destination is a small bench at the foot of a mausoleum inside.
Tale of Tales’ Auriea Harvey and Michaël Samyn are well-regarded for their unique approach to games. In the Graveyard, they ask us to contemplate the various themes at play while we move through the cemetery. It’s a worthwhile experiment and an interesting narrative, made all the better by the lush black and white visuals. There are little details in there that are really wonderful.
But unfortunately, I think the forced linearity and lack of direct control holds the experience back significantly. This is a case where, in my opinion, a little more “gaminess” would have actually let me appreciate The Graveyard better for what it is supposed to be (“interactive poetry,” or what have you). As it is, I feel that a movie might have conveyed the experience better, almost. Almost.
The full version of the game is $5 and adds the possibility that the old woman will die. It’s a minute change. But I was happy to pay it to support the developers. I think it’s pretty cool what they’re trying to do (even though I feel they haven’t gotten it quite right yet).