Classic: Exile Trilogy, Blades of Exile

Posted by Paul Eres Sun, 07 Jun 2009 11:49:00 GMT


The Exile games are RPGs in the Ultima style: make a party, crawl through an enormous world, gain stats, talk with people, kill thousands of monsters, and so on. Very addictive. They were later remade as the Avernum series, although some don’t like the remade games as much as the original ones (especially the remade graphics perspective).

My absolute favorite part of the game is how detailed the world is, how each NPC has custom text and feels like a real person, with their own lives and backgrounds. The story is written in third person, like a fantasy novel, which is odd for a game but works well here.

Jeff Vogel released the first Exile game back in 1995, making him one of the most classic indie developers still actively making games (he’s still releasing new ones, Geneforge 5 is the latest). The original shareware Exile trilogy was released between ‘95 and ‘97, and the free and open source Blades of Exile game (where users can create their own campaigns) was also released in ‘97.

Of the original three, the first one is a bit dated, so I actually recommend beginning with the second or third one, or with the free Blades of Exile, since the GUI and so on are much improved on over the first one. For instance, to ask a character about a specific thing involves clicking on a word in the second and third game, but manually typing that word out in the first game. Even the demos of the shareware ones are quite lengthy, and offer at least 10-20 hours of gameplay each.

These were some of the first indie games I ever played, they existed before the term ‘indie game’ was even commonly in use. One of my fondest game-related memories is, back on Windows 3.1, noticing that the graphics to Exile 2 and 3 were stored in simple .bmp format, and going into MS Paint and manually editing the appearance of a few of the character sprites, customizing them for my characters, such as replacing a staff with a sword, or recoloring red clothes to blue.

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Geneforge 5: Overthrow

Posted by Derek Yu Tue, 02 Dec 2008 20:05:00 GMT

Geneforge 5

Spiderweb Software has just released Geneforge 5: Overthrow, the final chapter of their Geneforge RPG series, for the Macintosh. The Geneforge games center around mages called “Shapers,” who can create monsters and servants to do their bidding. I don’t have much experience with the series, but the games are well-regarded for their intricate plots and open-ended gameplay. It’s definitely worth checking out for fans of old-school CRPGs.

The full version of the game is $28. A Windows port is slated for March 2009.

TIGdb: Entry for Geneforge 5: Overthrow

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Avernum 5

Posted by Derek Yu Tue, 19 Feb 2008 12:45:00 GMT

Avernum 5

Jeff Vogel and Spiderweb Software have been going strong for over a decade now, having released well over a dozen full-length shareware RPGs for Windows and Macintosh since 1994. It’s been a bit of a wait, but I’m happy to announce that his latest game, Avernum 5, has finally been released for both platforms (including demos)!

Spiderweb games have never much been known for their presentation, so Avernum 5’s graphics haven’t progressed all that much since the last game… or even the original game. But that’s never been a problem for its fans, who enjoy the intricate plots and unique, sprawling worlds. For RPG fans, I think its definitely worth checking out one of the mainstays of the genre.

The website assures that “experience with previous Avernum games is completely unnecessary to enjoy Avernum 5.”

(Source: Kieron Gillen, via RockPaperShotgun)

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