metanet, N+, and the State of XBLA

Posted by Derek Yu Wed, 26 Mar 2008 15:26:00 GMT

N Plus Verus Toyota Yaris

I guess metanet and Nick Waander’s “Beyond the Postmortem” interview (which was incidentally conducted by insert credit’s Brandon Sheffield) sparked some controversy, because they were so candid about some of the failings of the service. One of the biggest being that the ratio of good games (like N+) to bad (like Toyota Yaris Racing) is totally out of whack.

metanet has since clarified their position a bit by saying that the people they worked with at Microsoft were good, and that they weren’t complaining about their sales (N+ was released after the interview).

But overall, what they said was much less controversial than I thought it would be (natch). It’s obvious to anyone who follows XBLA that there are way too many crappy games on the system. I’m sure part of the reason is that legitimately good developers are put off by the service’s notoriously difficult certification process (Minter rant alert), and prohibitive cost (possibly upwards of $125,000). And, of course, there was the bomb dropped around GDC 2008 that royalty rates have since slipped from 70% to 35-45% (depending on your sales).

The obvious fallout from all this is that Sony and Nintendo can probably look forward to an exodus of developers to their systems in the coming months.

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GDC: N+ Postmortem

Posted by Derek Yu Wed, 27 Feb 2008 20:12:00 GMT

N+ Dev Diary

Nick Waanders, of Slick Entertainment, has released the slides for his and mare’s N+ postmortem. Slick did the development for N+ for XBLA.

Kotaku actually has a nice write-up of the game, where they laud, among other things, the excellent multiplayer co-op:

Single player is great and all, but the game really transforms itself in multiplayer mode. I’m not talking about the Survival Mode or the Race Mode here, but the four-player co-op. Teaming up with three other (good) players completely changes the experience. Playing over the same levels in single player mode the teams I have gotten with have come up with some truly innovative and entertaining ways to use our numbers to our advantage.

I’m seriously (srsly) sad that I’m nowhere near an Xbox 360 with Live support right now. Good co-op is so rare in games…

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