Posted by Derek Yu
Fri, 04 Jul 2008 17:29:00 GMT

Jimmy’s Lost His Toilet Paper, and you’ve got to go find it! This is a new 7-day game from Petri “Fuck Yeah!” Purho. In each level you’ve got to roll up the loose toilet paper and head toward the exit, a task which is made much more difficult by platforms, crates, and other obstacles. The concept is not only incredibly cute, but it works great in practice, and creates some interesting (and challenging) physical puzzles. I’d love to see Petri polish it up a bit more (à la Crayon Physics)... for one thing, it could definitely benefit from some kind of save feature/level select screen.
TIGdb: Entry for Jimmy’s Lost His Toilet Paper
Posted in Platformers, Windows, Physics, Freeware | Tags PetriPurho | 27 comments
Posted by Derek Yu
Tue, 18 Mar 2008 00:47:00 GMT

I wanted my next post to be about a game, but this is too fun not to share. Petri Purho has put up a gallery of crayon drawings he collected from various other indie developers at GDC this year.
Thanks for the tip, Data... who also happens to be the artist of the above image!
Posted in Nerd Love, Community, Developers, IGF / GDC | Tags DataRealms, PetriPurho | 3 comments
Posted by Derek Yu
Mon, 25 Feb 2008 10:46:00 GMT

Thanks to Hideous for scanning/translating for us an interview with Petri Purho in Swedish gaming magazine LEVEL! Petri is the creator of countless experimental games, including the IGF 2008 Grand Prize winner, Crayon Physics Deluxe. He also summons demons onto Earth when he undoes his ponytail and starts wailing on the guitar.
Here’s the scan, and here’s the translation:
Read more...
Posted in Community, Interviews | Tags PetriPurho | 7 comments
Posted by BMcC
Fri, 22 Feb 2008 18:02:00 GMT

Continuing with the 1UP theme, 1UP has an interesting article up called “So You Want To Make A Game” which features interviews with Tower Defender Paul Preece, Madman Jon Mak, and Finnish Rock God/IGF Champion Petri Purho, giving advice on love, life, and game development. (Mostly game development.)
Read it here.
P.S. I’ll have some super-special exclusive GDC content for TIGS in the near future, but I need to collect myself first. I was not ready for this insanity.
Posted in Developers, Interviews | Tags JonathanMak, PetriPurho | 9 comments
Posted by Derek Yu
Sun, 17 Feb 2008 03:30:00 GMT

Petri Purho, Alec Holowka, Mark Johns
Achievement Unlocked: Petri Purho popped the perfect monocle.
Achievement Unlocked: I taught Phil Fish how to make a S’more.
Achievement Unlocked: We got an owl.
Click here for more photos.
Posted in Community | Tags AlecHolowka, MarkJohns, PetriPurho | 12 comments
Posted by Derek Yu
Mon, 11 Feb 2008 18:08:00 GMT

Gleemax is a new online gaming community started by Wizards of the Coast (you know, the Magic: The Gathering guys?). It’s essentially a social networking/news site focused around tabletop strategy and RPG games. It’s also, apparently, going to be an indie video game portal.
Gamasutra reports:
IGF Platinum Sponsor and Magic: The Gathering developer Wizards of the Coast have announced their own “Gleemie Award,” giving IGF entrants and finalists a secondary cash and a chance for a distribution agreement, in conjunction with its recently launched community site Gleemax.
The top three winners will receive $2000, $3000, and $5000 cash prizes, respectively, along with the chance for distribution on Gleemax. The seven contestants are World of Goo, Crayon Physics Deluxe, Skyrates, Depths of Peril, Quadradius, Desktop Tower Defense, and Polarity.
This sounds very similar to Gametap’s unsuccessful involvement in last year’s IGF, although the big difference is that WotC is offering cash prizes and not advances (on 5 or 10-year distribution deals).
(Thanks, Alec!)
Posted in Business, Community, IGF / GDC | Tags 2DBoy, PetriPurho | 5 comments
Posted by Derek Yu
Mon, 11 Feb 2008 15:13:00 GMT

EDIT: Petri has informed me that he’s working on an update that addresses a lot of the issues I mention below. The update should be out shortly and I’ll make sure it gets mentioned here.
Grammar Nazi is a new “type ‘em up” from Petri Purho, the developer behind the IGF-nominated Crayon Physics Deluxe. The goal of the game is to type words to attack your opponent. Longer words do more damage, but leave you more vulnerable – while you’re typing your protective shield goes down.
I really wanted to love this game, because I’m a big fan of Petri, typing, and blowing things up… but damn, it’s too unforgiving. I can’t even beat the first guy – trying to dodge the shrapnel he drops is like trying to dodge raindrops in a storm. No matter how carefully I time my attacks, it’s impossible to fire off an “it” without taking some damage.
To make matters worse, fired letters don’t register until they’ve made contact with the enemy. Because of the enemy’s shape and movement, even a correctly typed word may show up as a typo.
And last but not least, “antidisestablishmentarianism,” which should, in theory, cause a nuclear explosion killing the first boss instantly, does nothing. It doesn’t even count as a word! Why?! /me cries
Posted in Shoot-em-ups, Windows, Freeware, Abstract | Tags PetriPurho | 9 comments
Posted by BMcC
Sun, 30 Dec 2007 11:20:00 GMT
IGF 2008 Student Showcase Finalists:
- Crayon Physics Deluxe
- Empyreal Nocturne
- Galaxy Scraper
- Gesundheit!
- Mayhem Intergalactic
- Poesysteme
- Polarity
- Ruckblende
- Synaesthete
- The Misadventures Of P.B. Winterbottom
- Flipside (Half-Life 2 Modification)
- Foamzilla (UT2004 Modification)
Oh man, Crayon Physics is up for the Student Showcase Award and the Grand Prize? Impressive!
But I gotta say, I’m rooting for Gesundheit! on this one. That game is just so well put together. I’d love to see Hammill come away with a win. Not anything against Petri, of course! He can have the Grand Prize as a consolation. :)
www.igf.com
Posted in Community, IGF / GDC | Tags MattHammill, PetriPurho | 14 comments
Posted by Derek Yu
Wed, 12 Dec 2007 13:59:00 GMT

I know it’s been awhile since Gamma 256 ended, but I just got around to playing the entries. (Some of them at least!) I was expecting good things, but managed to be blown away regardless. There are some really interesting ideas in here!
Each of the 10 games mentioned below are are compatible with both the keyboard and the Xbox 360 gamepad. Enjoy!
Bloody Zombies is the brainchild of none other than Petri Purho, who seems never to run out of interesting game ideas. I don’t know if I really need to say more about this one other than “blood surfing on a lawnmower.”
The arthouse kids are ostensibly peeing their pants with delight over Mondrian Provoked, Jim McGinley’s kaleidoscopic feast for your optic nerves. I really like the way you slide around against the sides of the various obstacles in this game, and the ending blitz of special effects is inspiring!
1A90 is a glowy shoot ‘em up where the background is a cellular automaton. Whenever your ship’s bullet (which you can design and redesign at the beginning of each level) strikes an enemy, it pastes itself into the background and sets off a series of chain reactions based on the ruleset of each level!
Sunset Runner has you hopping across the top of a moving train in an attempt to save your “best friend” before he/she/it gets squished. A fun, fast-paced, and difficult game from the King of Grinds, Guert!
StdBits, named after “the low-level pixel blitter in classic Mac OS,” is an abstract exploration game, where every screen has its own unique look. Beautiful visuals and music make this entry a stand-out.
Célu, by Alec Holowka, is a dreamy platform game inspired by Le Petit Prince. In the game you leap from planet to planet and soar through the stars.
Namako Team’s Dive is a brilliantly-realized underwater game where you plumb the depths of the ocean and interact with good and bad creatures using sonar. The atmosphere in this one is top notch.
Mr. Heart Loves You Very Much is a nifty little puzzle game that has you pushing rooms and rotating the level to get to your beloved Mr. Heart. A fun and original idea made better by super-cute retro pixel art.
Nick Sheets’ Doomed Planet is a B-Movie throwback that puts you in control of a UFO looking for victims (for probing?). I really dig the “movie reel” backdrop for this fun little game.
Our final Gamma 256 game is Passage, a poignant exploration of life, love, and the passage of time. My suggestion is to play the game a few times before you read the developer’s statement about what the game means to him.
Posted in Macintosh, Windows, Competitions, Freeware | Tags JimMcGinley, PetriPurho | 11 comments
Posted by Derek Yu
Thu, 27 Sep 2007 17:12:00 GMT

Jarkko Laine has put up a short-but-sweet interview with Kloonigames’ Petri Purho. Petri is the developer behind numerous great indie games, including Crayon Physics and A Tribute to the Rolling Boulder.
Recently he contributed the hilarious SM Word to the TIGSource B-Games Competition.
(Source: GameSetWatch)
Posted in Community, Developers, Interviews | Tags PetriPurho | 5 comments