For those who were unable to attend, and those who want to relive the magic:
Thanks, Fuzz, for uploading cactus’s presentation!
Also, the GDC Vault has released 3 videos: Jason Rohrer’s IGS session, titled “Beyond Single-Player,” The Indie Game Maker Rant, and The Game Design Challenge: My First Time, which features Heather “moboid” Kelley and Erin “The Ivy” Robinson. Thanks, Simon!
12:02 – I finally got into this session, which was supposed to start at 11:45ish. It’s PACKED, mostly because nobody from the previous session left. The basic idea, which was conceived by Phil Fish (Fez), is that various game developers get up and rant about something, anything, for 5 minutes. Phil was the MC for the session, and also participated.
Posted by Brandon "BMcC" McCartin
Sun, 08 Feb 2009 16:05:00 GMT
Make My Head Grow is a two player competitive game of head-smashing and box-pushing, made within 48 hours, that recently cleaned up at the 2009 Nordic Game Jam. I find its gameplay remarkably disturbing.
While I’m here, I might as well post Petri’s “experimental art game” entry (which apparently Heather and Cactus contributed to) called 4′33″ of Uniqueness. It makes me feel a little bit sad.
Check out Kokoromi’s site for more info and also pictures as well!
Some great news to report: Mousechief Co.’s Dangerous High School Girls in Trouble has been nominated by the Writers Guild Association for “Best Writing in a Videogame [sic],” an honor it shares with Command & Conquer: Red Alert 3, Fallout 3, Star Wars: The Force Unleashed, and Tomb Raider: Underworld (I didn’t know boobs could talk!). The WGA Awards have been celebrating writing in television, radio, and movies for 60 years, and added an award for video games just last year. The 2009 show will take place on Saturday, February 7th.
Congratulations, Mousechief!
Also: Petri Purho’s Crayon Physics went on sale January 7th, and shortly thereafter became stripped by the popular gaming webcomic Penny Arcade. PA, which has been dabbling in independent game development through its episodic adventure-RPG and its online game store, has been friendly toward indies in its comic before, when it mocked the internets outrage over Braid’s $15 price point on XBLA this past summer.
Congratulations on both the release and the comic, Petri! You should ask them for a print of that one, if you haven’t already.
Finally, I’m pleased to report that TIGSource was picked as one of the Guardian’s 100 Top Sites for the Year Ahead, along with Eurogamer, Pocket Gamer, Metacritic, and Jay is Games. We even made it to print (many thanks, Harvey James)! Not only that, but I picked up a copy of the latest PC Gamer US last week, to find that they did a full page on the Bootleg Demakes Competition. The compo has also been mentioned in the UK edition of the magazine.
2008 was undoubtedly a big year for the independent side of games, and also for TIGS (and for me personally, as an aside). As we start in on 2009 we’re looking at a very interesting and slightly controversial IGF, and, with so many big releases out of the way, I can’t help but feel that there’s a somewhat bigger question mark hanging over this year. Or is that always the case? But anyway, when it comes to games, I personally enjoy a surprise, and I can already tell there are going to be a lot of them in the months to come. If you’re looking to make a splash, now is always the time to do it. Let’s make it a good one!
There’s a brand spankin’ new website for Crayon Physics Deluxe. You can now pre-order the IGF award-winning physics game through PayPal, for $14.95 ($5 off the full price). That will also get you into the beta, whenever it starts. Let’s cross our fingers and hope that Petri can get this game out in 2008! That would pretty much cap off what I feel is the best year for independent gaming yet. Wouldn’t it?
Jimmy’s Lost His Toilet Paper, and you’ve got to go find it! This is a new 7-day game from Petri “Fuck Yeah!” Purho. In each level you’ve got to roll up the loose toilet paper and head toward the exit, a task which is made much more difficult by platforms, crates, and other obstacles. The concept is not only incredibly cute, but it works great in practice, and creates some interesting (and challenging) physical puzzles. I’d love to see Petri polish it up a bit more (à la Crayon Physics)... for one thing, it could definitely benefit from some kind of save feature/level select screen.
I wanted my next post to be about a game, but this is too fun not to share. Petri Purho has put up a gallery of crayon drawings he collected from various other indie developers at GDC this year.
Thanks for the tip, Data... who also happens to be the artist of the above image!
Thanks to Hideous for scanning/translating for us an interview with Petri Purho in Swedish gaming magazine LEVEL! Petri is the creator of countless experimental games, including the IGF 2008 Grand Prize winner, Crayon Physics Deluxe. He also summons demons onto Earth when he undoes his ponytail and starts wailing on the guitar.
Posted by Brandon "BMcC" McCartin
Fri, 22 Feb 2008 18:02:00 GMT
Continuing with the 1UP theme, 1UP has an interesting article up called “So You Want To Make A Game” which features interviews with Tower Defender Paul Preece, Madman Jon Mak, and Finnish Rock God/IGF Champion Petri Purho, giving advice on love, life, and game development. (Mostly game development.)
P.S. I’ll have some super-special exclusive GDC content for TIGS in the near future, but I need to collect myself first. I was not ready for this insanity.