New La-Mulana Wii Screenshots

Posted by Derek Yu Wed, 21 Oct 2009 02:31:00 GMT

La Mulana

20 new screenshots on the official blog. Looking very, very good! I really like the direction they’re going with the artwork.

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La Mulana Website

Posted by Derek Yu Fri, 14 Aug 2009 21:06:00 GMT

La Mulana

The Wii port of NIGORO’s La Mulana has a full site now, with information about the game and a blog (available in English or Japanese). The blog updated by the La Mulana staff, who say “Don’t think of this site as simple a general site for information to be released little-by-little. Think of it as a way to exchange ideas between the developers and fans. This official site is here with a purpose.”

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AH SO!

Posted by Derek Yu Fri, 24 Jul 2009 00:49:00 GMT

La Mulana


La Mulana


La Mulana


See: Nigoro and Nicalis Make Friends <3

(Source: enigmaopoeia, via Madam Luna’s Livejournal post, through Paul Eres’s Twitter)

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La Mulana coming to WiiWare?

Posted by Xander Thu, 23 Jul 2009 10:40:00 GMT

LaMulanaMaybe

Apparently this month’s Nintendo Power has a preview of La Mulana amongst its WiiWare pages. On top of this a new section on the Nigoro site appeared showing this countdown clock. I do so hate countdown clocks. However I’m sure a WiiWare port with some less alienating graphics wouldn’t be a bad idea, and this is only the start of the waiting the prospective purchasers will have to endure so we may as well start now.

Of course, you’ve already played the original game anyway. Right?

(This is in no way myself avoiding getting round to reviewing ‘Splosion Man. Not at all. Also, source: Diverse’s Blog)

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Mekuri Master

Posted by Derek Yu Fri, 04 Apr 2008 19:11:00 GMT

Mekuri Master

Nigoro / GR3 Project’s latest Flash game, Mekuri Master, puts you in the role of a panty-lovin’ pervert. Swing the mouse to lift up girls’ skirts as you run down the hall, raising your “Mekuri Meter” with every successful lift. When the meter gets full, transform into the “Mekuri Master,” who’s skills are so l33t that he can even upskirt female gangsters and wrinkled old teachers! It’s pervy fun (and not recommended to try in real life).

According to friend Shih Tzu, there’s some history behind this game:

See, according to Japanese Wikipedia, flipping up girls’ skirts, or skirt-mekuri, was a fad in Japanese schools among boys (and girls), particularly from the 1960s through the 1980s. This was supposedly Marilyn Monroe’s fault, or something. The level of societal concern over this varied depending on the age on the perpetrators and the exact nature of the incidents.

But honestly, the first person I thought of when I saw this game: Prometheus, aka Arne. Any chance of a remake that features super low-cut white cotton panties?

(Source: IndieGames.com)

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Capstar II

Posted by Derek Yu Fri, 19 Oct 2007 04:37:00 GMT

Capstar II

Capstar II is a new browser-based game from NIGORO, the Japanese developer behind La Mulana and Rose and Camellia. In the game you control a cute lil’ space pod piloted by none other than “The Invincible Randy.” Unfortunately, your pod’s not so invincible, so as you go through each of the 16 stages, you’ll have to avoid banging into walls, or getting blown up by various traps.

The game controls much like Sub-Terrania (Sega Genesis) or Solar Jetman (NES), with the hitch being that gravity can pull on you from any of the cardinal directions. An entertaining and challenging game, as you would expect from this developer. The later levels are especially nasty.

Comes with online time rankings and 5 difficulty levels.

(Source: Tim)

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Hikkoshi (Lonely House-Moving)

Posted by Derek Yu Wed, 29 Aug 2007 03:22:00 GMT

Hikkoshi

Hikkoshi is the latest flash game from NIGORO, a cute story about a boy running after the girl he loves. Moles, birds, and luggage are all that stands between them!

The controls and game mechanics are very simple. Use the arrow keys and spacebar to move and jump. Collect food to replenish your life. You get points by jumping over things or more if you jump on top of them (only some things can be jumped on).

It’s hard to distinguish food and hurtful objects at first – just know that there are only four types of food: the white and black rice balls, the blue and white cans of what looks like Pocari Sweat, and the corn and lemons that the farmer will toss you.

It’s fun! Can you beat my level 3 score of 757521?

(Source: dessgeega, from The Gamer’s Quarter forums)

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Rose and Camellia: English Edition

Posted by Derek Yu Sat, 28 Jul 2007 17:03:00 GMT

Rose and Camellia

The elegant art of feminine combat… now in English.

(Source: Indygamer)

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Rose and Camellia

Posted by Derek Yu Tue, 17 Jul 2007 08:31:00 GMT

rose and camelia

What can I say about Rose and Camellia other than that it’s a girl-slapping game from the creators of La Mulana!

The plot, according to the text below the game, is that the player girl is a commoner who marries into a noble family. One day after the marriage, her new husband breathes his last—but the pampered harpies running the House refuse to give this low-blood the honor that is her due. There is only one way to resolve the matter! (selectbutton.net)

I love how insanely creepy and awesome your opponents get as you get further. The general theme / atmosphere of this one is spot on.

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Death Village

Posted by Derek Yu Mon, 14 May 2007 15:46:00 GMT

Death Village

NIGORO (formerly GR3PROJECT), creators of La Mulana, continue their tradition of making really, really friggin’ hard games with Death Village, a decidedly smaller, more casual title that will nonetheless have you crying by the second level. At least, that’s where I started crying. But then again, I always cry when I play games. (And also when I touch myself!)

I’m not certain what the story is behind Death Village, but your goal in each level is to get a funny old man through a haunted house and to the exit door. You don’t have direct control over him, but by slamming doors and enabling a variety of traps and scary things, you can lead him over. The atmosphere is spot on, with creepy graphics and sound effects bringing the haunted houses to life and pushing you onward.

The learning curve is deadly high, however, so make sure you at least watch the Level 1 video to get a handle on how the traps work. I couldn’t beat level two, which, on the bottom floor, requires you to somehow jump a gap. So yeah, anyone have any ideas?

(Source: Tim W.)

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