Plus - Free Indie Soundtracks

Posted by Derek Yu Thu, 07 Aug 2008 11:19:00 GMT

Plus / Rescue the Beagles

II (“Pause”), the retro/chiptune music label and community, has launched a new section to their website called Plus, which is specifically devoted to free indie/doujin game soundtracks. So far there are only two albums available, the Rescue: The Beagles OST, composed by Disasterpeace, and the Another Bound Neo (doujin FPS) OST. Label co-founder and artist Phlogiston says more are on the way, but he’d love to see developers contact II and release their soundtracks. You might recall that Phlogiston is the musician behind cactus and VilleK’s Brain Damaged Toon Underworld, among other things. He’s also collaborated with the chiptune music collective 8bitpeoples.

Great idea! Developers, submit your music – I hope to see many more games on there in the future. And definitely poke around the rest of the II catalog, too.

(The Rescue: The Beagles album art displayed above is by the very talented Annabelle Kennedy. Full version of the artwork can be seen here!)

TIGdb: Entry for Rescue the Beagles

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Ablation X : Updated

Posted by Terry Fri, 25 Apr 2008 11:29:00 GMT

I worried that we might not be seeing any more of nenad’s excellent looking shooter Ablation X, but thankfully that’s not the case. Fantastic! A couple of days ago he updated his blog at 16×16.org with some information about its progress, as well as this video:


He’s teamed up with a musician called Aesqe, who also posted a bit about the game on his blog here. As well as recording the video above, Aesqe has added a soundtrack to the original trailer, which you can check out after the jump…

Read more...

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Shoot 'Em Ups: Video Preview Trifecta

Posted by Derek Yu Mon, 08 Oct 2007 18:13:00 GMT

Ablation X – The sequel to Ablation! Quote nenad:

This is not an actual level that’ll be in the game. I built it as a sort of a joke/teaser showing off the game concept. For that reason everything is cranked up a bit…
I had the idea for logo boss right from the start of the development. Since game’s visuals consist mostly of flat, hard vector shapes, the “typographic” enemy kind of came out naturally.
...All the white parts on enemies represent their reserve of bullets. With “bullet thief” you can sneak up on them and suck the ammo out. Bullets then stick to your ship (think Tumiki Fighters or Katamari) until you decide to fire them back at enemies in form of directed or radial blast.


Brave Karma Warriors – Originally made for the B-Game Compo, this delightfully weird shooter is due this Christmas thereabouts. Cactus strong like bull!


Söldner-X: Himmelsstürmer – Whoa, can you say “eye candy?” This shooter will be out for the PC and PS3 soon, I think. You can pre-order the game at Play Asia right now, though. Love the cheesy voiceovers!

But c’mon, only two umlauts in the title?

(Sources: Tim’s Blog, and The Random Gnome’s Lair)

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Ab-la-tion

Posted by Derek Yu Tue, 20 Mar 2007 12:10:00 GMT

ablation

/æˈbleɪʃən/ –noun

1. the removal, esp. of organs, abnormal growths, or harmful substances, from the body by mechanical means, as by surgery.

2. a grayscale shoot ‘em up game by nenad, completed for a Retro Remakes mini competition

3. a missing TIGSource post

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Counterclockwise

Posted by Tim Sun, 17 Dec 2006 23:27:00 GMT

screenshot22

The basic objective in Counterclockwise is to destroy enemy chasers, either by shooting at them or using the EMPs supplied. Your craft can only make 90 degrees sharp turns in four directions – left, right, up and down. Use mouse to move cannon aiming crosshair, or hold the right mouse button for the mouselook feature.

Ammunition is limited, but it’s possible to replenish them by collecting power-ups or executing tricks. These special moves can be practiced in a special trick trainer section.

More reviews can be found here.

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