Posted by Derek Yu
Tue, 26 Feb 2008 14:33:00 GMT

After a handful of posts about his philosophies regarding manliness and the Universe, Michal Marcinkowski has finally put up some new info about Berserker, his hand-to-hand physics-based deathmatch game that takes place in an abandoned prison. This step-by-step guide will show you how to paint a cell block in a delightful crimson red… just in time for Spring! Martha Stewart approves.
In the comments, Michal reveals in the comments that:
The game is pretty much playable, although bots have no waypoints, no network code, and a lot of bugs. Really good ideas are always welcome but we’ve probably thought about them all already.
Let’s hope for a soon release!
Posted in Multiplayer, Fighters, Previews | Tags MichalMarcinkowski, TranshumanDesign | 19 comments
Posted by Derek Yu
Wed, 09 Jan 2008 22:59:00 GMT

Michal Marcinkowski, Sigvatr (aka Eric Vaughn), and Hamish McLeod have teamed up with two other talented artists to form Transhuman Design. You might recall that MM and Sigvatr were already collaborating on Link Dead, a spiritual sequel of sorts to the ever-popular Soldat. Now they are planning a new online game that will use the Link Dead engine:
The game is called
Berserker and it is about killing… bare hands and blunt weapon plain raw killing. On the website you can check the main game outline and a video of Sigvatr doing some vocal recordings of the game. I think you can get a feel of the game from there.
MM is saying the game will be much simpler than Link Dead and will be released before the latter as a test of the new engine.
I have to say, with the amount of indie strength on board, I have high hopes for this one. And I do enjoy a bit of the ultra-violence now and again.
(Thanks to BMcC, Terry, Tim, Xander, and ithamore for keeping things going while I was away. It’s good to be back!)
Posted in Platformers, Multiplayer, Windows, Previews | Tags HamishMcLeod, MichalMarcinkowski, Sigvatr | 20 comments
Posted by Derek Yu
Thu, 11 Oct 2007 04:31:00 GMT

Sigvatr, the lead artist for Link-Dead, was kind enough to let me know that he has a new blog up to talk in-depth about Link-Dead’s graphical going-ons. Quote:
Like Soldat, your player character in Link-Dead will be extensively customizable. We are upping the ante significantly for Link-Dead, offering the player multiple clothing types, decorational equipment and trinkets, armor types, hair, facial hair and other surprises. I’m putting a lot of effort into make the characters appear as realistic as possible, even within the confines of a two dimension side scroller where they will appear quite small on screen.
Well, what can I say? It looks great, and it sounds like it’s just going to get better. In his first post, Sigvatr also talks about physics, level editing, and gibs. Delicious, gory gibs.
And while you’re at it, check out (Link-Dead developer) Michal Marcinkowski’s blog. He recently posted some sweet concept art here and here that’s definitely worth checking out.
Link-Dead, which was just announced a few weeks ago, is the spiritual follow-up to Marcinkowski’s highly successful Soldat. In case it wasn’t obvious!
Posted in Platformers, Physics, Previews | Tags MichalMarcinkowski, Sigvatr | 21 comments
Posted by BMcC
Sat, 22 Sep 2007 11:00:00 GMT
Michal Marcinkowski, creator of the popular Soldat, has announced his newest project—Link-Dead.
He didn’t post any screenshots, or… well, much concrete information at all, really. But the information that was given is awesome. In the creator’s own words:
This game has been actually created in Valhalla thousands of years ago by Odin, the god of war himself. Mighty viking warriors used to train on this game before riding into battle to slay their enemies, to conquer their homeland and to make slaves of their women. This game brought the viking men pride and fame and thanks to it they reached eternal glory and now live in Valhalla. Now I’m bringing it back for you mortals to play it!
Just awesome.
(Thanks, MisterX!)
Read more...
Posted in Platformers, Action / Arcade, Previews | Tags MichalMarcinkowski | 21 comments
Posted by Derek Yu
Wed, 18 Jul 2007 07:33:00 GMT

When I first booted up R, it looked like a mediocre Knytt wannabe, but there’s a lot more there than meets the eye. Sorry to be mysterious, but you have to experience it for yourself. It may take a bit of trying (especially with the slightly too-slippery controls), but once you get into it, it’s a trip.
The game’s missing a few levels in-between (it’s v0.9 and will be forever), but it’s playable from beginning to end. Your accomplishments are automatically saved if you quit the game.
By the way, this is from the guy who made Soldat.
Posted in Platformers, Windows, Freeware | Tags MichalMarcinkowski | 25 comments