Posted by Brandon "BMcC" McCartin
Mon, 17 Aug 2009 13:13:00 GMT
You may remember the original Swarm Racer from Lexaloffle Games. Well this new version looks more polished and sexy than ever. And it provides a good excuse to start tagging the old Lexaloffle posts here on TIGS. (They’ve released some real gems, if you aren’t familiar!)
Here’s some holiday cheer from Lexaloffle: all of Joseph White’s games are $5 off until the end of December, on top of the usual 20% discount for buying 2 or more games. Jasper’s Journeys received an update, as well. Plus, you can check out sneak previews of his current projects, a puzzle game called Mega Panda and an intriguing “ecological action game” called Conflux.
Posted by ARelativelyHotGirl
Fri, 22 Feb 2008 14:32:00 GMT
For the longest time, Lexaloffle (the one-man indie developer of Zen Puzzle Garden and Chocolate Castle) has been taunting the internet with an enticing animated gif of his then upcoming game Jasper’s Journeys. After a long development time, the game has finally been released today: for Mac OSX and Windows.
Jasper’s Journeys is a decidedly retro experience, and while playing the demo, one is reminded of the flavor of Apogee shareware games from the past. There are gems, keys and power-ups to collect, and the difficulty seems unforgiving – you end up restarting a lot.
The graphics and sounds are very appealing, in the fine tradition of all the Lexaloffle games.
Joseph White’s games are always brimming with charm and atmosphere, and Chocolate Castle is no exception! Really, as soon as you see that wonderful Lexaloffle logo, you know you are in good hands. Little details, like the windows in the castle that light up as you complete stages, and the way the chocolate gets munched up and leaves crumbs, make me feel like I’ve been stuffed into the warm belly of a Taun Taun after spending hours on the cold, frozen surface of Hoth.
Like Zen Puzzle Garden, one of Joseph’s previous games, the gameplay is simple but the puzzles can be devious. I really love the mouse control… it makes playing a breeze. The object is to click and drag chocolate (and other obstacles) around so that your animals can eat them without leaving any chocolate left. Chocolate of the same type sticks together, making your task more difficult.
The full game costs $20 US. For real fans of the genre, I think you’re getting your money’s worth, since Chocolate Castle comes with a whopping 120 levels and an editor. For me, it’s a little steep, but I’m going to buy it anyway, because this is a developer I want to support!
A new Ludum Dare compo is set to happen soon (Jan 26 to 28th), with active discussions to be held in the competition IRC channel #ludumdare on irc.afternet.org.
An accompanying wiki page should be up shortly. The theme will be nominated and voted on Jan 26th. More info posted here .
Previous competition entry Galcon has since graduated into a full-fledged indie game, but toosh is still the champion of Swarm Racer.
Some new stuff added to Swarm Racer version 2.11 which was released last month. There are four new tracks to play with, among other changes that no one really cares about.
Last I heard from lex, he is seriously thinking about naming/renaming his kids after toosh.
GameSetWatch has an interview with Joseph White of Lexaloffle. It’s a fairly low-key interview with not too many surprises. Except for the part where Joseph goes nuts and hurls a chair at the interviewer’s head. BOTH OF THEM.
What is it about Lexaloffle games that I love so much? Everything about them is so endearing, from the cute graphics and music to the easy-to-understand (but hard to master) gameplay. The games are just so earnest and polished. Playing one is like putting on your favorite sweater and having some tea and a scone on a blustery fall afternoon. It’s like what I imagine New Zealand to be like. Or maybe getting nuzzled by a unicorn. Does that sound “ghey?” ‘Cause I really don’t care.
Swarm Racer is a new game from Lexaloffle and it’s a racing/gem-collecting game where, instead of controlling a single car or something you control a group of bees. It’s a simple idea that is executed just perfectly. My only qualm is that there aren’t enough levels, although trying to get on the online leaderboards extends the life of this game some.
Hey Joseph, users need to be able to build their own levels!