DiabloRL Gets Naughty, Opens Its Source
Posted by Derek Yu Fri, 21 Sep 2007 15:34:00 GMT
Kornel Kisielewicz, creator of DoomRL and other popular Roguelikes, has made his DiabloRL open-source, saying:
(Source: Rogue Temple)
Posted by Derek Yu Fri, 21 Sep 2007 15:34:00 GMT
Kornel Kisielewicz, creator of DoomRL and other popular Roguelikes, has made his DiabloRL open-source, saying:
(Source: Rogue Temple)
Posted by Derek Yu Thu, 30 Nov 2006 20:14:00 GMT
Peanut butter and hamburger, teaching elementary school and being nude… there are many great things in this world that are NOT better together. But Doom and Roguelikes? Those are two great things that are incredible together.
Whereas other Roguelikes require you to remember a zillion key commands and little tricks to get by (“Oh wait, I’ve got to press ‘q’ to ‘quaff’ this potion of troll buggery…”), DoomRL is quite easy to get into, with only a few important commands to remember. And Kornel Kisielewicz, the author of the game, has added just enough to the Doom universe to keep the game interesting, but without losing the flavor of the original FPS.
And if you’ve already played the game a year or so ago, it’s time to try it out again, as the latest version (0.9.8.5) has a buttload of new features, like difficulty levels, challenge modes, advanced traits, and new special levels. And arch-viles!
So yeah, as you can see, I’m a big fan of this project. Play the game and then join the forums. Kornel is great about taking user suggestions to improve the game! Check it out – it’s fun.